Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Particles/Event/ParticleModuleEventSendToGame.h"
#ifdef ENGINE_ParticleModuleEventSendToGame_generated_h
#error "ParticleModuleEventSendToGame.generated.h already included, missing '#pragma once' in ParticleModuleEventSendToGame.h"
#endif
#define ENGINE_ParticleModuleEventSendToGame_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UParticleModuleEventSendToGame *******************************************
struct Z_Construct_UClass_UParticleModuleEventSendToGame_Statics;
ENGINE_API UClass* Z_Construct_UClass_UParticleModuleEventSendToGame_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_14_INCLASS \
private: \
static void StaticRegisterNativesUParticleModuleEventSendToGame(); \
friend struct ::Z_Construct_UClass_UParticleModuleEventSendToGame_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleEventSendToGame_NoRegister(); \
public: \
DECLARE_CLASS2(UParticleModuleEventSendToGame, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleEventSendToGame_NoRegister) \
DECLARE_SERIALIZER(UParticleModuleEventSendToGame)
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UParticleModuleEventSendToGame(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleEventSendToGame) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UParticleModuleEventSendToGame); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleEventSendToGame); \
/** Deleted move- and copy-constructors, should never be used */ \
UParticleModuleEventSendToGame(UParticleModuleEventSendToGame&&) = delete; \
UParticleModuleEventSendToGame(const UParticleModuleEventSendToGame&) = delete; \
NO_API virtual ~UParticleModuleEventSendToGame();
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_11_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_14_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UParticleModuleEventSendToGame;
// ********** End Class UParticleModuleEventSendToGame *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS