Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AI/Navigation/NavigationDataResolution.h"
#ifdef ENGINE_NavigationDataResolution_generated_h
#error "NavigationDataResolution.generated.h already included, missing '#pragma once' in NavigationDataResolution.h"
#endif
#define ENGINE_NavigationDataResolution_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_NavigationDataResolution_h
// ********** Begin Enum ENavigationDataResolution *************************************************
#define FOREACH_ENUM_ENAVIGATIONDATARESOLUTION(op) \
op(ENavigationDataResolution::Low) \
op(ENavigationDataResolution::Default) \
op(ENavigationDataResolution::High)
enum class ENavigationDataResolution : uint8;
template<> struct TIsUEnumClass<ENavigationDataResolution> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ENavigationDataResolution>();
// ********** End Enum ENavigationDataResolution ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS