Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "VT/MeshPaintVirtualTexture.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMeshPaintVirtualTexture() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UMeshPaintVirtualTexture();
ENGINE_API UClass* Z_Construct_UClass_UMeshPaintVirtualTexture_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UMeshPaintVirtualTexture *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMeshPaintVirtualTexture;
UClass* UMeshPaintVirtualTexture::GetPrivateStaticClass()
{
using TClass = UMeshPaintVirtualTexture;
if (!Z_Registration_Info_UClass_UMeshPaintVirtualTexture.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MeshPaintVirtualTexture"),
Z_Registration_Info_UClass_UMeshPaintVirtualTexture.InnerSingleton,
StaticRegisterNativesUMeshPaintVirtualTexture,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMeshPaintVirtualTexture.InnerSingleton;
}
UClass* Z_Construct_UClass_UMeshPaintVirtualTexture_NoRegister()
{
return UMeshPaintVirtualTexture::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMeshPaintVirtualTexture_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ClassGroupNames", "Rendering" },
{ "Comment", "/**\n * Mesh paint virtual texture asset.\n * This is a virtual texture that which will be owned by a mesh component to store the mesh painting on that component.\n * All mesh paint virtual textures will be stored using a shared virtual texture page table and physical space.\n * This shared space means that all mesh paint virtual textures can be accessed in a \"bindless\" way using a small descriptor.\n */" },
{ "HideCategories", "Texture Compression Adjustments Compositing Object" },
{ "IncludePath", "VT/MeshPaintVirtualTexture.h" },
{ "ModuleRelativePath", "Classes/VT/MeshPaintVirtualTexture.h" },
{ "ToolTip", "Mesh paint virtual texture asset.\nThis is a virtual texture that which will be owned by a mesh component to store the mesh painting on that component.\nAll mesh paint virtual textures will be stored using a shared virtual texture page table and physical space.\nThis shared space means that all mesh paint virtual textures can be accessed in a \"bindless\" way using a small descriptor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OwningComponent_MetaData[] = {
{ "Comment", "/** Weak refererence to the owning primitive component. */" },
{ "ModuleRelativePath", "Classes/VT/MeshPaintVirtualTexture.h" },
{ "ToolTip", "Weak refererence to the owning primitive component." },
};
#endif // WITH_METADATA
// ********** Begin Class UMeshPaintVirtualTexture constinit property declarations *****************
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_OwningComponent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UMeshPaintVirtualTexture constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMeshPaintVirtualTexture>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMeshPaintVirtualTexture_Statics
// ********** Begin Class UMeshPaintVirtualTexture Property Definitions ****************************
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::NewProp_OwningComponent = { "OwningComponent", nullptr, (EPropertyFlags)0x0014000000080008, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMeshPaintVirtualTexture, OwningComponent), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OwningComponent_MetaData), NewProp_OwningComponent_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::NewProp_OwningComponent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers) < 2048);
// ********** End Class UMeshPaintVirtualTexture Property Definitions ******************************
UObject* (*const Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UTexture2D,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::ClassParams = {
&UMeshPaintVirtualTexture::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::Class_MetaDataParams), Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::Class_MetaDataParams)
};
void UMeshPaintVirtualTexture::StaticRegisterNativesUMeshPaintVirtualTexture()
{
}
UClass* Z_Construct_UClass_UMeshPaintVirtualTexture()
{
if (!Z_Registration_Info_UClass_UMeshPaintVirtualTexture.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMeshPaintVirtualTexture.OuterSingleton, Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMeshPaintVirtualTexture.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMeshPaintVirtualTexture);
UMeshPaintVirtualTexture::~UMeshPaintVirtualTexture() {}
// ********** End Class UMeshPaintVirtualTexture ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UMeshPaintVirtualTexture, UMeshPaintVirtualTexture::StaticClass, TEXT("UMeshPaintVirtualTexture"), &Z_Registration_Info_UClass_UMeshPaintVirtualTexture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMeshPaintVirtualTexture), 244323007U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_761340094{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS