Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/Engine.h"
#ifdef ENGINE_Engine_generated_h
#error "Engine.generated.h already included, missing '#pragma once' in Engine.h"
#endif
#define ENGINE_Engine_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FFullyLoadedPackagesInfo ******************************************
struct Z_Construct_UScriptStruct_FFullyLoadedPackagesInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_149_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFullyLoadedPackagesInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FFullyLoadedPackagesInfo;
// ********** End ScriptStruct FFullyLoadedPackagesInfo ********************************************
// ********** Begin ScriptStruct FLevelStreamingStatus *********************************************
struct Z_Construct_UScriptStruct_FLevelStreamingStatus_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_180_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLevelStreamingStatus_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FLevelStreamingStatus;
// ********** End ScriptStruct FLevelStreamingStatus ***********************************************
// ********** Begin ScriptStruct FNetDriverDefinition **********************************************
struct Z_Construct_UScriptStruct_FNetDriverDefinition_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_216_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNetDriverDefinition_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FNetDriverDefinition;
// ********** End ScriptStruct FNetDriverDefinition ************************************************
// ********** Begin ScriptStruct FIrisNetDriverConfig **********************************************
struct Z_Construct_UScriptStruct_FIrisNetDriverConfig_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_249_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FIrisNetDriverConfig_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FIrisNetDriverConfig;
// ********** End ScriptStruct FIrisNetDriverConfig ************************************************
// ********** Begin ScriptStruct FNamedNetDriver ***************************************************
struct Z_Construct_UScriptStruct_FNamedNetDriver_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_287_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNamedNetDriver_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FNamedNetDriver;
// ********** End ScriptStruct FNamedNetDriver *****************************************************
// ********** Begin ScriptStruct FWorldContext *****************************************************
struct Z_Construct_UScriptStruct_FWorldContext_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_335_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWorldContext_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FWorldContext;
// ********** End ScriptStruct FWorldContext *******************************************************
// ********** Begin ScriptStruct FStatColorMapEntry ************************************************
struct Z_Construct_UScriptStruct_FStatColorMapEntry_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_492_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStatColorMapEntry_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStatColorMapEntry;
// ********** End ScriptStruct FStatColorMapEntry **************************************************
// ********** Begin ScriptStruct FStatColorMapping *************************************************
struct Z_Construct_UScriptStruct_FStatColorMapping_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_513_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStatColorMapping_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStatColorMapping;
// ********** End ScriptStruct FStatColorMapping ***************************************************
// ********** Begin ScriptStruct FDropNoteInfo *****************************************************
struct Z_Construct_UScriptStruct_FDropNoteInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_537_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDropNoteInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FDropNoteInfo;
// ********** End ScriptStruct FDropNoteInfo *******************************************************
// ********** Begin ScriptStruct FScreenMessageString **********************************************
struct Z_Construct_UScriptStruct_FScreenMessageString_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_566_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FScreenMessageString_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FScreenMessageString;
// ********** End ScriptStruct FScreenMessageString ************************************************
// ********** Begin ScriptStruct FGameNameRedirect *************************************************
struct Z_Construct_UScriptStruct_FGameNameRedirect_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_606_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameNameRedirect_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FGameNameRedirect;
// ********** End ScriptStruct FGameNameRedirect ***************************************************
// ********** Begin ScriptStruct FClassRedirect ****************************************************
struct Z_Construct_UScriptStruct_FClassRedirect_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_619_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FClassRedirect_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FClassRedirect;
// ********** End ScriptStruct FClassRedirect ******************************************************
// ********** Begin ScriptStruct FStructRedirect ***************************************************
struct Z_Construct_UScriptStruct_FStructRedirect_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_650_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStructRedirect_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStructRedirect;
// ********** End ScriptStruct FStructRedirect *****************************************************
// ********** Begin ScriptStruct FPluginRedirect ***************************************************
struct Z_Construct_UScriptStruct_FPluginRedirect_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_663_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPluginRedirect_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPluginRedirect;
// ********** End ScriptStruct FPluginRedirect *****************************************************
// ********** Begin Class UEngine ******************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UEngine, ENGINE_API)
struct Z_Construct_UClass_UEngine_Statics;
ENGINE_API UClass* Z_Construct_UClass_UEngine_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_INCLASS \
private: \
static void StaticRegisterNativesUEngine(); \
friend struct ::Z_Construct_UClass_UEngine_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UEngine_NoRegister(); \
public: \
DECLARE_CLASS2(UEngine, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Transient | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UEngine_NoRegister) \
DECLARE_SERIALIZER(UEngine) \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UEngine) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UEngine); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEngine); \
/** Deleted move- and copy-constructors, should never be used */ \
UEngine(UEngine&&) = delete; \
UEngine(const UEngine&) = delete; \
ENGINE_API virtual ~UEngine();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_707_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UEngine;
// ********** End Class UEngine ********************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h
// ********** Begin Enum EFullyLoadPackageType *****************************************************
#define FOREACH_ENUM_EFULLYLOADPACKAGETYPE(op) \
op(FULLYLOAD_Map) \
op(FULLYLOAD_Game_PreLoadClass) \
op(FULLYLOAD_Game_PostLoadClass) \
op(FULLYLOAD_Always) \
op(FULLYLOAD_Mutator)
enum EFullyLoadPackageType : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EFullyLoadPackageType>();
// ********** End Enum EFullyLoadPackageType *******************************************************
// ********** Begin Enum ETransitionType ***********************************************************
#define FOREACH_ENUM_ETRANSITIONTYPE(op) \
op(ETransitionType::None) \
op(ETransitionType::Paused) \
op(ETransitionType::Loading) \
op(ETransitionType::Saving) \
op(ETransitionType::Connecting) \
op(ETransitionType::Precaching) \
op(ETransitionType::WaitingToConnect)
enum class ETransitionType : uint8;
template<> struct TIsUEnumClass<ETransitionType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETransitionType>();
// ********** End Enum ETransitionType *************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS