Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Particles/Emitter.h"
#ifdef ENGINE_Emitter_generated_h
#error "Emitter.generated.h already included, missing '#pragma once' in Emitter.h"
#endif
#define ENGINE_Emitter_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UMaterialInterface;
class UParticleSystem;
class UParticleSystemComponent;
class UPhysicalMaterial;
struct FLinearColor;
// ********** Begin Delegate FParticleSpawnSignature ***********************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_22_DELEGATE \
ENGINE_API void FParticleSpawnSignature_DelegateWrapper(const FMulticastScriptDelegate& ParticleSpawnSignature, FName EventName, float EmitterTime, FVector Location, FVector Velocity);
// ********** End Delegate FParticleSpawnSignature *************************************************
// ********** Begin Delegate FParticleBurstSignature ***********************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_29_DELEGATE \
ENGINE_API void FParticleBurstSignature_DelegateWrapper(const FMulticastScriptDelegate& ParticleBurstSignature, FName EventName, float EmitterTime, int32 ParticleCount);
// ********** End Delegate FParticleBurstSignature *************************************************
// ********** Begin Delegate FParticleDeathSignature ***********************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_39_DELEGATE \
ENGINE_API void FParticleDeathSignature_DelegateWrapper(const FMulticastScriptDelegate& ParticleDeathSignature, FName EventName, float EmitterTime, int32 ParticleTime, FVector Location, FVector Velocity, FVector Direction);
// ********** End Delegate FParticleDeathSignature *************************************************
// ********** Begin Delegate FParticleCollisionSignature *******************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_52_DELEGATE \
ENGINE_API void FParticleCollisionSignature_DelegateWrapper(const FMulticastScriptDelegate& ParticleCollisionSignature, FName EventName, float EmitterTime, int32 ParticleTime, FVector Location, FVector Velocity, FVector Direction, FVector Normal, FName BoneName, UPhysicalMaterial* PhysMat);
// ********** End Delegate FParticleCollisionSignature *********************************************
// ********** Begin Class AEmitter *****************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_57_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetMaterialParameter); \
DECLARE_FUNCTION(execSetActorParameter); \
DECLARE_FUNCTION(execSetColorParameter); \
DECLARE_FUNCTION(execSetVectorParameter); \
DECLARE_FUNCTION(execSetFloatParameter); \
DECLARE_FUNCTION(execSetTemplate); \
DECLARE_FUNCTION(execIsActive); \
DECLARE_FUNCTION(execToggleActive); \
DECLARE_FUNCTION(execDeactivate); \
DECLARE_FUNCTION(execActivate); \
DECLARE_FUNCTION(execOnRep_bCurrentlyActive); \
DECLARE_FUNCTION(execOnParticleSystemFinished);
struct Z_Construct_UClass_AEmitter_Statics;
ENGINE_API UClass* Z_Construct_UClass_AEmitter_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_57_INCLASS \
private: \
static void StaticRegisterNativesAEmitter(); \
friend struct ::Z_Construct_UClass_AEmitter_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_AEmitter_NoRegister(); \
public: \
DECLARE_CLASS2(AEmitter, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AEmitter_NoRegister) \
DECLARE_SERIALIZER(AEmitter) \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
bCurrentlyActive=NETFIELD_REP_START, \
NETFIELD_REP_END=bCurrentlyActive }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_57_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API AEmitter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AEmitter) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AEmitter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AEmitter); \
/** Deleted move- and copy-constructors, should never be used */ \
AEmitter(AEmitter&&) = delete; \
AEmitter(const AEmitter&) = delete; \
ENGINE_API virtual ~AEmitter();
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_54_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_57_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_57_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_57_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h_57_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AEmitter;
// ********** End Class AEmitter *******************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Emitter_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS