Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/Attenuation.h"
#ifdef ENGINE_Attenuation_generated_h
#error "Attenuation.generated.h already included, missing '#pragma once' in Attenuation.h"
#endif
#define ENGINE_Attenuation_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FBaseAttenuationSettings ******************************************
struct Z_Construct_UScriptStruct_FBaseAttenuationSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Attenuation_h_58_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBaseAttenuationSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBaseAttenuationSettings;
// ********** End ScriptStruct FBaseAttenuationSettings ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Attenuation_h
// ********** Begin Enum EAttenuationDistanceModel *************************************************
#define FOREACH_ENUM_EATTENUATIONDISTANCEMODEL(op) \
op(EAttenuationDistanceModel::Linear) \
op(EAttenuationDistanceModel::Logarithmic) \
op(EAttenuationDistanceModel::Inverse) \
op(EAttenuationDistanceModel::LogReverse) \
op(EAttenuationDistanceModel::NaturalSound) \
op(EAttenuationDistanceModel::Custom)
enum class EAttenuationDistanceModel : uint8;
template<> struct TIsUEnumClass<EAttenuationDistanceModel> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAttenuationDistanceModel>();
// ********** End Enum EAttenuationDistanceModel ***************************************************
// ********** Begin Enum EAttenuationShape *********************************************************
#define FOREACH_ENUM_EATTENUATIONSHAPE(op) \
op(EAttenuationShape::Sphere) \
op(EAttenuationShape::Capsule) \
op(EAttenuationShape::Box) \
op(EAttenuationShape::Cone)
namespace EAttenuationShape { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAttenuationShape::Type>();
// ********** End Enum EAttenuationShape ***********************************************************
// ********** Begin Enum ENaturalSoundFalloffMode **************************************************
#define FOREACH_ENUM_ENATURALSOUNDFALLOFFMODE(op) \
op(ENaturalSoundFalloffMode::Continues) \
op(ENaturalSoundFalloffMode::Silent) \
op(ENaturalSoundFalloffMode::Hold)
enum class ENaturalSoundFalloffMode : uint8;
template<> struct TIsUEnumClass<ENaturalSoundFalloffMode> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ENaturalSoundFalloffMode>();
// ********** End Enum ENaturalSoundFalloffMode ****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS