Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "EditorSubsystem.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeEditorSubsystem() {}
// ********** Begin Cross Module References ********************************************************
EDITORSUBSYSTEM_API UClass* Z_Construct_UClass_UEditorSubsystem();
EDITORSUBSYSTEM_API UClass* Z_Construct_UClass_UEditorSubsystem_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UDynamicSubsystem();
UPackage* Z_Construct_UPackage__Script_EditorSubsystem();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UEditorSubsystem *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UEditorSubsystem;
UClass* UEditorSubsystem::GetPrivateStaticClass()
{
using TClass = UEditorSubsystem;
if (!Z_Registration_Info_UClass_UEditorSubsystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("EditorSubsystem"),
Z_Registration_Info_UClass_UEditorSubsystem.InnerSingleton,
StaticRegisterNativesUEditorSubsystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UEditorSubsystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UEditorSubsystem_NoRegister()
{
return UEditorSubsystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UEditorSubsystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * UEditorSubsystem\n * Base class for auto instanced and initialized systems that share the lifetime of the Editor\n *\n * UEditorSubsystems are dynamic and will be initialized when the module is loaded if necessary.\n * This means that after StartupModule() is called on the module containing a subsystem,\n * the subsystem collection with instantiate and initialize the subsystem automatically.\n * If the subsystem collection is created post module load then the instances will be created at\n * collection initialization time.\n */" },
{ "IncludePath", "EditorSubsystem.h" },
{ "ModuleRelativePath", "Public/EditorSubsystem.h" },
{ "ToolTip", "UEditorSubsystem\nBase class for auto instanced and initialized systems that share the lifetime of the Editor\n\nUEditorSubsystems are dynamic and will be initialized when the module is loaded if necessary.\nThis means that after StartupModule() is called on the module containing a subsystem,\nthe subsystem collection with instantiate and initialize the subsystem automatically.\nIf the subsystem collection is created post module load then the instances will be created at\ncollection initialization time." },
};
#endif // WITH_METADATA
// ********** Begin Class UEditorSubsystem constinit property declarations *************************
// ********** End Class UEditorSubsystem constinit property declarations ***************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UEditorSubsystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UEditorSubsystem_Statics
UObject* (*const Z_Construct_UClass_UEditorSubsystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDynamicSubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_EditorSubsystem,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEditorSubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UEditorSubsystem_Statics::ClassParams = {
&UEditorSubsystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEditorSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UEditorSubsystem_Statics::Class_MetaDataParams)
};
void UEditorSubsystem::StaticRegisterNativesUEditorSubsystem()
{
}
UClass* Z_Construct_UClass_UEditorSubsystem()
{
if (!Z_Registration_Info_UClass_UEditorSubsystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEditorSubsystem.OuterSingleton, Z_Construct_UClass_UEditorSubsystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UEditorSubsystem.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEditorSubsystem);
UEditorSubsystem::~UEditorSubsystem() {}
// ********** End Class UEditorSubsystem ***********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h__Script_EditorSubsystem_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UEditorSubsystem, UEditorSubsystem::StaticClass, TEXT("UEditorSubsystem"), &Z_Registration_Info_UClass_UEditorSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEditorSubsystem), 4202492250U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h__Script_EditorSubsystem_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h__Script_EditorSubsystem_2595414927{
TEXT("/Script/EditorSubsystem"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h__Script_EditorSubsystem_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h__Script_EditorSubsystem_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "EditorSubsystem.h"
#ifdef EDITORSUBSYSTEM_EditorSubsystem_generated_h
#error "EditorSubsystem.generated.h already included, missing '#pragma once' in EditorSubsystem.h"
#endif
#define EDITORSUBSYSTEM_EditorSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UEditorSubsystem *********************************************************
struct Z_Construct_UClass_UEditorSubsystem_Statics;
EDITORSUBSYSTEM_API UClass* Z_Construct_UClass_UEditorSubsystem_NoRegister();
#define FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h_29_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUEditorSubsystem(); \
friend struct ::Z_Construct_UClass_UEditorSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend EDITORSUBSYSTEM_API UClass* ::Z_Construct_UClass_UEditorSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UEditorSubsystem, UDynamicSubsystem, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/EditorSubsystem"), Z_Construct_UClass_UEditorSubsystem_NoRegister) \
DECLARE_SERIALIZER(UEditorSubsystem)
#define FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h_29_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UEditorSubsystem(UEditorSubsystem&&) = delete; \
UEditorSubsystem(const UEditorSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(EDITORSUBSYSTEM_API, UEditorSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEditorSubsystem); \
DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UEditorSubsystem) \
EDITORSUBSYSTEM_API virtual ~UEditorSubsystem();
#define FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h_26_PROLOG
#define FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h_29_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h_29_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h_29_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UEditorSubsystem;
// ********** End Class UEditorSubsystem ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_EditorSubsystem_Public_EditorSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeEditorSubsystem_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_EditorSubsystem;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_EditorSubsystem()
{
if (!Z_Registration_Info_UPackage__Script_EditorSubsystem.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/EditorSubsystem",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x1396F6EA,
0x490935B5,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_EditorSubsystem.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_EditorSubsystem.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_EditorSubsystem(Z_Construct_UPackage__Script_EditorSubsystem, TEXT("/Script/EditorSubsystem"), Z_Registration_Info_UPackage__Script_EditorSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x1396F6EA, 0x490935B5));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Editor\EditorSubsystem\Public\EditorSubsystem.h