Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_DatasmithScene.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_DatasmithScene() {}
// ********** Begin Cross Module References ********************************************************
DATASMITHCONTENTEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_DatasmithScene();
DATASMITHCONTENTEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_DatasmithScene_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_DatasmithContentEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_DatasmithScene ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_DatasmithScene;
UClass* UAssetDefinition_DatasmithScene::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_DatasmithScene;
if (!Z_Registration_Info_UClass_UAssetDefinition_DatasmithScene.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_DatasmithScene"),
Z_Registration_Info_UClass_UAssetDefinition_DatasmithScene.InnerSingleton,
StaticRegisterNativesUAssetDefinition_DatasmithScene,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_DatasmithScene.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_DatasmithScene_NoRegister()
{
return UAssetDefinition_DatasmithScene::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_DatasmithScene_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_DatasmithScene.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_DatasmithScene.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_DatasmithScene constinit property declarations **********
// ********** End Class UAssetDefinition_DatasmithScene constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_DatasmithScene>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_DatasmithScene_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_DatasmithScene_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_DatasmithContentEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DatasmithScene_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_DatasmithScene_Statics::ClassParams = {
&UAssetDefinition_DatasmithScene::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DatasmithScene_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_DatasmithScene_Statics::Class_MetaDataParams)
};
void UAssetDefinition_DatasmithScene::StaticRegisterNativesUAssetDefinition_DatasmithScene()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_DatasmithScene()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_DatasmithScene.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_DatasmithScene.OuterSingleton, Z_Construct_UClass_UAssetDefinition_DatasmithScene_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_DatasmithScene.OuterSingleton;
}
UAssetDefinition_DatasmithScene::UAssetDefinition_DatasmithScene() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_DatasmithScene);
UAssetDefinition_DatasmithScene::~UAssetDefinition_DatasmithScene() {}
// ********** End Class UAssetDefinition_DatasmithScene ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h__Script_DatasmithContentEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_DatasmithScene, UAssetDefinition_DatasmithScene::StaticClass, TEXT("UAssetDefinition_DatasmithScene"), &Z_Registration_Info_UClass_UAssetDefinition_DatasmithScene, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_DatasmithScene), 2185574649U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h__Script_DatasmithContentEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h__Script_DatasmithContentEditor_1731559248{
TEXT("/Script/DatasmithContentEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h__Script_DatasmithContentEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h__Script_DatasmithContentEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_DatasmithScene.h"
#ifdef DATASMITHCONTENTEDITOR_AssetDefinition_DatasmithScene_generated_h
#error "AssetDefinition_DatasmithScene.generated.h already included, missing '#pragma once' in AssetDefinition_DatasmithScene.h"
#endif
#define DATASMITHCONTENTEDITOR_AssetDefinition_DatasmithScene_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_DatasmithScene ******************************************
struct Z_Construct_UClass_UAssetDefinition_DatasmithScene_Statics;
DATASMITHCONTENTEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_DatasmithScene_NoRegister();
#define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_DatasmithScene(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_DatasmithScene_Statics; \
static UClass* GetPrivateStaticClass(); \
friend DATASMITHCONTENTEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_DatasmithScene_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_DatasmithScene, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DatasmithContentEditor"), Z_Construct_UClass_UAssetDefinition_DatasmithScene_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_DatasmithScene)
#define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_DatasmithScene(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_DatasmithScene(UAssetDefinition_DatasmithScene&&) = delete; \
UAssetDefinition_DatasmithScene(const UAssetDefinition_DatasmithScene&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_DatasmithScene); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_DatasmithScene); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_DatasmithScene) \
NO_API virtual ~UAssetDefinition_DatasmithScene();
#define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h_11_PROLOG
#define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_DatasmithScene;
// ********** End Class UAssetDefinition_DatasmithScene ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContentEditor_Private_AssetDefinition_DatasmithScene_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeDatasmithContentEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_DatasmithContentEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_DatasmithContentEditor()
{
if (!Z_Registration_Info_UPackage__Script_DatasmithContentEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/DatasmithContentEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xEB79FC16,
0x0049F543,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_DatasmithContentEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_DatasmithContentEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DatasmithContentEditor(Z_Construct_UPackage__Script_DatasmithContentEditor, TEXT("/Script/DatasmithContentEditor"), Z_Registration_Info_UPackage__Script_DatasmithContentEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xEB79FC16, 0x0049F543));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1 @@
D:\UE_5_7_1\Engine\Plugins\Enterprise\DatasmithContent\Source\DatasmithContentEditor\Private\AssetDefinition_DatasmithScene.h