Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeDataLayerEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_DataLayerEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_DataLayerEditor()
{
if (!Z_Registration_Info_UPackage__Script_DataLayerEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/DataLayerEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x1C7B026C,
0x582AD846,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_DataLayerEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_DataLayerEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DataLayerEditor(Z_Construct_UPackage__Script_DataLayerEditor, TEXT("/Script/DataLayerEditor"), Z_Registration_Info_UPackage__Script_DataLayerEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x1C7B026C, 0x582AD846));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "DataLayer/DataLayerEditorState.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDataLayerEditorState() {}
// ********** Begin Cross Module References ********************************************************
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UDataLayerEditorState();
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UDataLayerEditorState_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UDataLayerAsset_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UWorldDependantEditorState();
UPackage* Z_Construct_UPackage__Script_DataLayerEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UDataLayerEditorState ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UDataLayerEditorState;
UClass* UDataLayerEditorState::GetPrivateStaticClass()
{
using TClass = UDataLayerEditorState;
if (!Z_Registration_Info_UClass_UDataLayerEditorState.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DataLayerEditorState"),
Z_Registration_Info_UClass_UDataLayerEditorState.InnerSingleton,
StaticRegisterNativesUDataLayerEditorState,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UDataLayerEditorState.InnerSingleton;
}
UClass* Z_Construct_UClass_UDataLayerEditorState_NoRegister()
{
return UDataLayerEditorState::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UDataLayerEditorState_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "DataLayer/DataLayerEditorState.h" },
{ "ModuleRelativePath", "Public/DataLayer/DataLayerEditorState.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NotLoadedDataLayers_MetaData[] = {
{ "Category", "DataLayers" },
{ "ModuleRelativePath", "Public/DataLayer/DataLayerEditorState.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoadedDataLayers_MetaData[] = {
{ "Category", "DataLayers" },
{ "ModuleRelativePath", "Public/DataLayer/DataLayerEditorState.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UDataLayerEditorState constinit property declarations ********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_NotLoadedDataLayers_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_NotLoadedDataLayers;
static const UECodeGen_Private::FObjectPropertyParams NewProp_LoadedDataLayers_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_LoadedDataLayers;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UDataLayerEditorState constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDataLayerEditorState>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UDataLayerEditorState_Statics
// ********** Begin Class UDataLayerEditorState Property Definitions *******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDataLayerEditorState_Statics::NewProp_NotLoadedDataLayers_Inner = { "NotLoadedDataLayers", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UDataLayerAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDataLayerEditorState_Statics::NewProp_NotLoadedDataLayers = { "NotLoadedDataLayers", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDataLayerEditorState, NotLoadedDataLayers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NotLoadedDataLayers_MetaData), NewProp_NotLoadedDataLayers_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDataLayerEditorState_Statics::NewProp_LoadedDataLayers_Inner = { "LoadedDataLayers", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UDataLayerAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDataLayerEditorState_Statics::NewProp_LoadedDataLayers = { "LoadedDataLayers", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDataLayerEditorState, LoadedDataLayers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoadedDataLayers_MetaData), NewProp_LoadedDataLayers_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDataLayerEditorState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataLayerEditorState_Statics::NewProp_NotLoadedDataLayers_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataLayerEditorState_Statics::NewProp_NotLoadedDataLayers,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataLayerEditorState_Statics::NewProp_LoadedDataLayers_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataLayerEditorState_Statics::NewProp_LoadedDataLayers,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerEditorState_Statics::PropPointers) < 2048);
// ********** End Class UDataLayerEditorState Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UDataLayerEditorState_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UWorldDependantEditorState,
(UObject* (*)())Z_Construct_UPackage__Script_DataLayerEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerEditorState_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UDataLayerEditorState_Statics::ClassParams = {
&UDataLayerEditorState::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UDataLayerEditorState_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerEditorState_Statics::PropPointers),
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerEditorState_Statics::Class_MetaDataParams), Z_Construct_UClass_UDataLayerEditorState_Statics::Class_MetaDataParams)
};
void UDataLayerEditorState::StaticRegisterNativesUDataLayerEditorState()
{
}
UClass* Z_Construct_UClass_UDataLayerEditorState()
{
if (!Z_Registration_Info_UClass_UDataLayerEditorState.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDataLayerEditorState.OuterSingleton, Z_Construct_UClass_UDataLayerEditorState_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UDataLayerEditorState.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDataLayerEditorState);
UDataLayerEditorState::~UDataLayerEditorState() {}
// ********** End Class UDataLayerEditorState ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h__Script_DataLayerEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UDataLayerEditorState, UDataLayerEditorState::StaticClass, TEXT("UDataLayerEditorState"), &Z_Registration_Info_UClass_UDataLayerEditorState, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDataLayerEditorState), 1423136982U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h__Script_DataLayerEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h__Script_DataLayerEditor_2098938892{
TEXT("/Script/DataLayerEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h__Script_DataLayerEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h__Script_DataLayerEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "DataLayer/DataLayerEditorState.h"
#ifdef DATALAYEREDITOR_DataLayerEditorState_generated_h
#error "DataLayerEditorState.generated.h already included, missing '#pragma once' in DataLayerEditorState.h"
#endif
#define DATALAYEREDITOR_DataLayerEditorState_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UDataLayerEditorState ****************************************************
struct Z_Construct_UClass_UDataLayerEditorState_Statics;
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UDataLayerEditorState_NoRegister();
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h_13_INCLASS \
private: \
static void StaticRegisterNativesUDataLayerEditorState(); \
friend struct ::Z_Construct_UClass_UDataLayerEditorState_Statics; \
static UClass* GetPrivateStaticClass(); \
friend DATALAYEREDITOR_API UClass* ::Z_Construct_UClass_UDataLayerEditorState_NoRegister(); \
public: \
DECLARE_CLASS2(UDataLayerEditorState, UWorldDependantEditorState, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DataLayerEditor"), Z_Construct_UClass_UDataLayerEditorState_NoRegister) \
DECLARE_SERIALIZER(UDataLayerEditorState)
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDataLayerEditorState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataLayerEditorState) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDataLayerEditorState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerEditorState); \
/** Deleted move- and copy-constructors, should never be used */ \
UDataLayerEditorState(UDataLayerEditorState&&) = delete; \
UDataLayerEditorState(const UDataLayerEditorState&) = delete; \
NO_API virtual ~UDataLayerEditorState();
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h_10_PROLOG
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h_13_INCLASS \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDataLayerEditorState;
// ********** End Class UDataLayerEditorState ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorState_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "DataLayer/DataLayerEditorSubsystem.h"
#ifdef DATALAYEREDITOR_DataLayerEditorSubsystem_generated_h
#error "DataLayerEditorSubsystem.generated.h already included, missing '#pragma once' in DataLayerEditorSubsystem.h"
#endif
#define DATALAYEREDITOR_DataLayerEditorSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UDataLayerAsset;
class UDataLayerInstance;
class UDEPRECATED_DataLayer;
class UExternalDataLayerAsset;
enum class EDataLayerRuntimeState : uint8;
struct FActorDataLayer;
struct FDataLayerCreationParameters;
// ********** Begin ScriptStruct FDataLayerCreationParameters **************************************
struct Z_Construct_UScriptStruct_FDataLayerCreationParameters_Statics;
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_59_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDataLayerCreationParameters_Statics; \
DATALAYEREDITOR_API static class UScriptStruct* StaticStruct();
struct FDataLayerCreationParameters;
// ********** End ScriptStruct FDataLayerCreationParameters ****************************************
// ********** Begin Class UActorEditorContextDataLayerState ****************************************
struct Z_Construct_UClass_UActorEditorContextDataLayerState_Statics;
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UActorEditorContextDataLayerState_NoRegister();
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_78_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorEditorContextDataLayerState(); \
friend struct ::Z_Construct_UClass_UActorEditorContextDataLayerState_Statics; \
static UClass* GetPrivateStaticClass(); \
friend DATALAYEREDITOR_API UClass* ::Z_Construct_UClass_UActorEditorContextDataLayerState_NoRegister(); \
public: \
DECLARE_CLASS2(UActorEditorContextDataLayerState, UActorEditorContextClientState, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DataLayerEditor"), Z_Construct_UClass_UActorEditorContextDataLayerState_NoRegister) \
DECLARE_SERIALIZER(UActorEditorContextDataLayerState)
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_78_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UActorEditorContextDataLayerState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorEditorContextDataLayerState(UActorEditorContextDataLayerState&&) = delete; \
UActorEditorContextDataLayerState(const UActorEditorContextDataLayerState&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UActorEditorContextDataLayerState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorEditorContextDataLayerState); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorEditorContextDataLayerState) \
NO_API virtual ~UActorEditorContextDataLayerState();
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_75_PROLOG
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_78_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_78_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_78_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorEditorContextDataLayerState;
// ********** End Class UActorEditorContextDataLayerState ******************************************
// ********** Begin Class UDataLayerEditorSubsystem ************************************************
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_91_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execCreateDataLayer); \
DECLARE_FUNCTION(execRenameDataLayer); \
DECLARE_FUNCTION(execGetDataLayerFromLabel); \
DECLARE_FUNCTION(execGetDataLayer); \
DECLARE_FUNCTION(execToggleDataLayersIsDynamicallyLoadedInEditor); \
DECLARE_FUNCTION(execToggleDataLayerIsDynamicallyLoadedInEditor); \
DECLARE_FUNCTION(execSetDataLayersIsDynamicallyLoadedInEditor); \
DECLARE_FUNCTION(execSetDataLayerIsDynamicallyLoadedInEditor); \
DECLARE_FUNCTION(execUpdateActorAllViewsVisibility); \
DECLARE_FUNCTION(execUpdateAllViewVisibility); \
DECLARE_FUNCTION(execGetAllDataLayers); \
DECLARE_FUNCTION(execDeleteDataLayer); \
DECLARE_FUNCTION(execDeleteDataLayers); \
DECLARE_FUNCTION(execSetDataLayerIsInitiallyVisible); \
DECLARE_FUNCTION(execSetDataLayerInitialRuntimeState); \
DECLARE_FUNCTION(execSetParentDataLayerForDataLayers); \
DECLARE_FUNCTION(execSetParentDataLayer); \
DECLARE_FUNCTION(execCreateDataLayerInstance); \
DECLARE_FUNCTION(execGetDataLayerInstances); \
DECLARE_FUNCTION(execGetDataLayerInstance); \
DECLARE_FUNCTION(execMakeAllDataLayersVisible); \
DECLARE_FUNCTION(execToggleDataLayersIsLoadedInEditor); \
DECLARE_FUNCTION(execToggleDataLayerIsLoadedInEditor); \
DECLARE_FUNCTION(execSetDataLayersIsLoadedInEditor); \
DECLARE_FUNCTION(execSetDataLayerIsLoadedInEditor); \
DECLARE_FUNCTION(execToggleDataLayersVisibility); \
DECLARE_FUNCTION(execToggleDataLayerVisibility); \
DECLARE_FUNCTION(execSetDataLayersVisibility); \
DECLARE_FUNCTION(execSetDataLayerVisibility); \
DECLARE_FUNCTION(execGetActorsFromDataLayers); \
DECLARE_FUNCTION(execGetActorsFromDataLayer); \
DECLARE_FUNCTION(execAppendActorsFromDataLayers); \
DECLARE_FUNCTION(execAppendActorsFromDataLayer); \
DECLARE_FUNCTION(execUpdateAllActorsVisibility); \
DECLARE_FUNCTION(execUpdateActorVisibility); \
DECLARE_FUNCTION(execSelectActorsInDataLayers); \
DECLARE_FUNCTION(execSelectActorsInDataLayer); \
DECLARE_FUNCTION(execRemoveSelectedActorsFromDataLayers); \
DECLARE_FUNCTION(execRemoveSelectedActorsFromDataLayer); \
DECLARE_FUNCTION(execAddSelectedActorsToDataLayers); \
DECLARE_FUNCTION(execAddSelectedActorsToDataLayer); \
DECLARE_FUNCTION(execRemoveActorsFromDataLayers); \
DECLARE_FUNCTION(execRemoveActorsFromDataLayer); \
DECLARE_FUNCTION(execAddActorsToDataLayers); \
DECLARE_FUNCTION(execAddActorsToDataLayer); \
DECLARE_FUNCTION(execRemoveActorsFromAllDataLayers); \
DECLARE_FUNCTION(execRemoveActorFromAllDataLayers); \
DECLARE_FUNCTION(execRemoveActorFromDataLayers); \
DECLARE_FUNCTION(execRemoveActorFromDataLayer); \
DECLARE_FUNCTION(execAddActorToDataLayers); \
DECLARE_FUNCTION(execAddActorToDataLayer); \
DECLARE_FUNCTION(execIsActorValidForDataLayerInstances); \
DECLARE_FUNCTION(execIsActorValidForDataLayer); \
DECLARE_FUNCTION(execGetActorEditorContextCurrentExternalDataLayer); \
DECLARE_FUNCTION(execSetActorEditorContextCurrentExternalDataLayer); \
DECLARE_FUNCTION(execRemoveFromActorEditorContext); \
DECLARE_FUNCTION(execAddToActorEditorContext);
struct Z_Construct_UClass_UDataLayerEditorSubsystem_Statics;
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UDataLayerEditorSubsystem_NoRegister();
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_91_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDataLayerEditorSubsystem(); \
friend struct ::Z_Construct_UClass_UDataLayerEditorSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend DATALAYEREDITOR_API UClass* ::Z_Construct_UClass_UDataLayerEditorSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UDataLayerEditorSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DataLayerEditor"), Z_Construct_UClass_UDataLayerEditorSubsystem_NoRegister) \
DECLARE_SERIALIZER(UDataLayerEditorSubsystem)
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_91_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UDataLayerEditorSubsystem(UDataLayerEditorSubsystem&&) = delete; \
UDataLayerEditorSubsystem(const UDataLayerEditorSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(DATALAYEREDITOR_API, UDataLayerEditorSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerEditorSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UDataLayerEditorSubsystem)
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_88_PROLOG
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_91_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_91_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_91_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h_91_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDataLayerEditorSubsystem;
// ********** End Class UDataLayerEditorSubsystem **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerEditorSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "DataLayer/DataLayerFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDataLayerFactory() {}
// ********** Begin Cross Module References ********************************************************
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UDataLayerFactory();
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UDataLayerFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_DataLayerEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UDataLayerFactory ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UDataLayerFactory;
UClass* UDataLayerFactory::GetPrivateStaticClass()
{
using TClass = UDataLayerFactory;
if (!Z_Registration_Info_UClass_UDataLayerFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DataLayerFactory"),
Z_Registration_Info_UClass_UDataLayerFactory.InnerSingleton,
StaticRegisterNativesUDataLayerFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UDataLayerFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UDataLayerFactory_NoRegister()
{
return UDataLayerFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UDataLayerFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "DataLayer/DataLayerFactory.h" },
{ "ModuleRelativePath", "Public/DataLayer/DataLayerFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UDataLayerFactory constinit property declarations ************************
// ********** End Class UDataLayerFactory constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDataLayerFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UDataLayerFactory_Statics
UObject* (*const Z_Construct_UClass_UDataLayerFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_DataLayerEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UDataLayerFactory_Statics::ClassParams = {
&UDataLayerFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UDataLayerFactory_Statics::Class_MetaDataParams)
};
void UDataLayerFactory::StaticRegisterNativesUDataLayerFactory()
{
}
UClass* Z_Construct_UClass_UDataLayerFactory()
{
if (!Z_Registration_Info_UClass_UDataLayerFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDataLayerFactory.OuterSingleton, Z_Construct_UClass_UDataLayerFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UDataLayerFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDataLayerFactory);
UDataLayerFactory::~UDataLayerFactory() {}
// ********** End Class UDataLayerFactory **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h__Script_DataLayerEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UDataLayerFactory, UDataLayerFactory::StaticClass, TEXT("UDataLayerFactory"), &Z_Registration_Info_UClass_UDataLayerFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDataLayerFactory), 3859946319U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h__Script_DataLayerEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h__Script_DataLayerEditor_880132129{
TEXT("/Script/DataLayerEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h__Script_DataLayerEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h__Script_DataLayerEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "DataLayer/DataLayerFactory.h"
#ifdef DATALAYEREDITOR_DataLayerFactory_generated_h
#error "DataLayerFactory.generated.h already included, missing '#pragma once' in DataLayerFactory.h"
#endif
#define DATALAYEREDITOR_DataLayerFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UDataLayerFactory ********************************************************
struct Z_Construct_UClass_UDataLayerFactory_Statics;
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UDataLayerFactory_NoRegister();
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h_21_INCLASS \
private: \
static void StaticRegisterNativesUDataLayerFactory(); \
friend struct ::Z_Construct_UClass_UDataLayerFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend DATALAYEREDITOR_API UClass* ::Z_Construct_UClass_UDataLayerFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UDataLayerFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DataLayerEditor"), Z_Construct_UClass_UDataLayerFactory_NoRegister) \
DECLARE_SERIALIZER(UDataLayerFactory)
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
DATALAYEREDITOR_API UDataLayerFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataLayerFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(DATALAYEREDITOR_API, UDataLayerFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UDataLayerFactory(UDataLayerFactory&&) = delete; \
UDataLayerFactory(const UDataLayerFactory&) = delete; \
DATALAYEREDITOR_API virtual ~UDataLayerFactory();
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h_18_PROLOG
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h_21_INCLASS \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDataLayerFactory;
// ********** End Class UDataLayerFactory **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_DataLayerFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "DataLayer/ExternalDataLayerFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeExternalDataLayerFactory() {}
// ********** Begin Cross Module References ********************************************************
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UExternalDataLayerFactory();
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UExternalDataLayerFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_DataLayerEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UExternalDataLayerFactory ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UExternalDataLayerFactory;
UClass* UExternalDataLayerFactory::GetPrivateStaticClass()
{
using TClass = UExternalDataLayerFactory;
if (!Z_Registration_Info_UClass_UExternalDataLayerFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ExternalDataLayerFactory"),
Z_Registration_Info_UClass_UExternalDataLayerFactory.InnerSingleton,
StaticRegisterNativesUExternalDataLayerFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UExternalDataLayerFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UExternalDataLayerFactory_NoRegister()
{
return UExternalDataLayerFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UExternalDataLayerFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "DataLayer/ExternalDataLayerFactory.h" },
{ "ModuleRelativePath", "Public/DataLayer/ExternalDataLayerFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UExternalDataLayerFactory constinit property declarations ****************
// ********** End Class UExternalDataLayerFactory constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UExternalDataLayerFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UExternalDataLayerFactory_Statics
UObject* (*const Z_Construct_UClass_UExternalDataLayerFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_DataLayerEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UExternalDataLayerFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UExternalDataLayerFactory_Statics::ClassParams = {
&UExternalDataLayerFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UExternalDataLayerFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UExternalDataLayerFactory_Statics::Class_MetaDataParams)
};
void UExternalDataLayerFactory::StaticRegisterNativesUExternalDataLayerFactory()
{
}
UClass* Z_Construct_UClass_UExternalDataLayerFactory()
{
if (!Z_Registration_Info_UClass_UExternalDataLayerFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UExternalDataLayerFactory.OuterSingleton, Z_Construct_UClass_UExternalDataLayerFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UExternalDataLayerFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UExternalDataLayerFactory);
UExternalDataLayerFactory::~UExternalDataLayerFactory() {}
// ********** End Class UExternalDataLayerFactory **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h__Script_DataLayerEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UExternalDataLayerFactory, UExternalDataLayerFactory::StaticClass, TEXT("UExternalDataLayerFactory"), &Z_Registration_Info_UClass_UExternalDataLayerFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UExternalDataLayerFactory), 2536093885U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h__Script_DataLayerEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h__Script_DataLayerEditor_2080279122{
TEXT("/Script/DataLayerEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h__Script_DataLayerEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h__Script_DataLayerEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "DataLayer/ExternalDataLayerFactory.h"
#ifdef DATALAYEREDITOR_ExternalDataLayerFactory_generated_h
#error "ExternalDataLayerFactory.generated.h already included, missing '#pragma once' in ExternalDataLayerFactory.h"
#endif
#define DATALAYEREDITOR_ExternalDataLayerFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UExternalDataLayerFactory ************************************************
struct Z_Construct_UClass_UExternalDataLayerFactory_Statics;
DATALAYEREDITOR_API UClass* Z_Construct_UClass_UExternalDataLayerFactory_NoRegister();
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h_12_INCLASS \
private: \
static void StaticRegisterNativesUExternalDataLayerFactory(); \
friend struct ::Z_Construct_UClass_UExternalDataLayerFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend DATALAYEREDITOR_API UClass* ::Z_Construct_UClass_UExternalDataLayerFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UExternalDataLayerFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DataLayerEditor"), Z_Construct_UClass_UExternalDataLayerFactory_NoRegister) \
DECLARE_SERIALIZER(UExternalDataLayerFactory)
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h_12_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
DATALAYEREDITOR_API UExternalDataLayerFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UExternalDataLayerFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(DATALAYEREDITOR_API, UExternalDataLayerFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UExternalDataLayerFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UExternalDataLayerFactory(UExternalDataLayerFactory&&) = delete; \
UExternalDataLayerFactory(const UExternalDataLayerFactory&) = delete; \
DATALAYEREDITOR_API virtual ~UExternalDataLayerFactory();
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h_9_PROLOG
#define FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h_12_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h_12_INCLASS \
FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h_12_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UExternalDataLayerFactory;
// ********** End Class UExternalDataLayerFactory **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_DataLayerEditor_Public_DataLayer_ExternalDataLayerFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,4 @@
D:\UE_5_7_1\Engine\Source\Editor\DataLayerEditor\Public\DataLayer\DataLayerEditorState.h
D:\UE_5_7_1\Engine\Source\Editor\DataLayerEditor\Public\DataLayer\DataLayerEditorSubsystem.h
D:\UE_5_7_1\Engine\Source\Editor\DataLayerEditor\Public\DataLayer\DataLayerFactory.h
D:\UE_5_7_1\Engine\Source\Editor\DataLayerEditor\Public\DataLayer\ExternalDataLayerFactory.h