Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "CommonGenericInputActionDataTableFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCommonGenericInputActionDataTableFactory() {}
// ********** Begin Cross Module References ********************************************************
COMMONUIEDITOR_API UClass* Z_Construct_UClass_UCommonGenericInputActionDataTableFactory();
COMMONUIEDITOR_API UClass* Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_CommonUIEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCommonGenericInputActionDataTableFactory ********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCommonGenericInputActionDataTableFactory;
UClass* UCommonGenericInputActionDataTableFactory::GetPrivateStaticClass()
{
using TClass = UCommonGenericInputActionDataTableFactory;
if (!Z_Registration_Info_UClass_UCommonGenericInputActionDataTableFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CommonGenericInputActionDataTableFactory"),
Z_Registration_Info_UClass_UCommonGenericInputActionDataTableFactory.InnerSingleton,
StaticRegisterNativesUCommonGenericInputActionDataTableFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCommonGenericInputActionDataTableFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_NoRegister()
{
return UCommonGenericInputActionDataTableFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "CommonGenericInputActionDataTableFactory.h" },
{ "ModuleRelativePath", "Public/CommonGenericInputActionDataTableFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCommonGenericInputActionDataTableFactory constinit property declarations
// ********** End Class UCommonGenericInputActionDataTableFactory constinit property declarations **
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCommonGenericInputActionDataTableFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_Statics
UObject* (*const Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_CommonUIEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_Statics::ClassParams = {
&UCommonGenericInputActionDataTableFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_Statics::Class_MetaDataParams)
};
void UCommonGenericInputActionDataTableFactory::StaticRegisterNativesUCommonGenericInputActionDataTableFactory()
{
}
UClass* Z_Construct_UClass_UCommonGenericInputActionDataTableFactory()
{
if (!Z_Registration_Info_UClass_UCommonGenericInputActionDataTableFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonGenericInputActionDataTableFactory.OuterSingleton, Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCommonGenericInputActionDataTableFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCommonGenericInputActionDataTableFactory);
UCommonGenericInputActionDataTableFactory::~UCommonGenericInputActionDataTableFactory() {}
// ********** End Class UCommonGenericInputActionDataTableFactory **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h__Script_CommonUIEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCommonGenericInputActionDataTableFactory, UCommonGenericInputActionDataTableFactory::StaticClass, TEXT("UCommonGenericInputActionDataTableFactory"), &Z_Registration_Info_UClass_UCommonGenericInputActionDataTableFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonGenericInputActionDataTableFactory), 3990606427U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h__Script_CommonUIEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h__Script_CommonUIEditor_1681068842{
TEXT("/Script/CommonUIEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h__Script_CommonUIEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h__Script_CommonUIEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "CommonGenericInputActionDataTableFactory.h"
#ifdef COMMONUIEDITOR_CommonGenericInputActionDataTableFactory_generated_h
#error "CommonGenericInputActionDataTableFactory.generated.h already included, missing '#pragma once' in CommonGenericInputActionDataTableFactory.h"
#endif
#define COMMONUIEDITOR_CommonGenericInputActionDataTableFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCommonGenericInputActionDataTableFactory ********************************
struct Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_Statics;
COMMONUIEDITOR_API UClass* Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h_11_INCLASS \
private: \
static void StaticRegisterNativesUCommonGenericInputActionDataTableFactory(); \
friend struct ::Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONUIEDITOR_API UClass* ::Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonGenericInputActionDataTableFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CommonUIEditor"), Z_Construct_UClass_UCommonGenericInputActionDataTableFactory_NoRegister) \
DECLARE_SERIALIZER(UCommonGenericInputActionDataTableFactory)
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h_11_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCommonGenericInputActionDataTableFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonGenericInputActionDataTableFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCommonGenericInputActionDataTableFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonGenericInputActionDataTableFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonGenericInputActionDataTableFactory(UCommonGenericInputActionDataTableFactory&&) = delete; \
UCommonGenericInputActionDataTableFactory(const UCommonGenericInputActionDataTableFactory&) = delete; \
NO_API virtual ~UCommonGenericInputActionDataTableFactory();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h_8_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h_11_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h_11_INCLASS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h_11_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonGenericInputActionDataTableFactory;
// ********** End Class UCommonGenericInputActionDataTableFactory **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUIEditor_Public_CommonGenericInputActionDataTableFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeCommonUIEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_CommonUIEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_CommonUIEditor()
{
if (!Z_Registration_Info_UPackage__Script_CommonUIEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/CommonUIEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x94897822,
0x0C7FF339,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_CommonUIEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_CommonUIEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_CommonUIEditor(Z_Construct_UPackage__Script_CommonUIEditor, TEXT("/Script/CommonUIEditor"), Z_Registration_Info_UPackage__Script_CommonUIEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x94897822, 0x0C7FF339));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\Runtime\CommonUI\Source\CommonUIEditor\Public\CommonGenericInputActionDataTableFactory.h