Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ClothingAssetFactoryInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeClothingAssetFactoryInterface() {}
// ********** Begin Cross Module References ********************************************************
CLOTHINGSYSTEMEDITORINTERFACE_API UClass* Z_Construct_UClass_UClothingAssetFactoryBase();
CLOTHINGSYSTEMEDITORINTERFACE_API UClass* Z_Construct_UClass_UClothingAssetFactoryBase_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_ClothingSystemEditorInterface();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UClothingAssetFactoryBase ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UClothingAssetFactoryBase;
UClass* UClothingAssetFactoryBase::GetPrivateStaticClass()
{
using TClass = UClothingAssetFactoryBase;
if (!Z_Registration_Info_UClass_UClothingAssetFactoryBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ClothingAssetFactoryBase"),
Z_Registration_Info_UClass_UClothingAssetFactoryBase.InnerSingleton,
StaticRegisterNativesUClothingAssetFactoryBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UClothingAssetFactoryBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UClothingAssetFactoryBase_NoRegister()
{
return UClothingAssetFactoryBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UClothingAssetFactoryBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// Clothing asset factories should inherit this interface/uobject to provide functionality\n// to build clothing assets from .apx files imported to the engine\n" },
{ "IncludePath", "ClothingAssetFactoryInterface.h" },
{ "ModuleRelativePath", "Public/ClothingAssetFactoryInterface.h" },
{ "ToolTip", "Clothing asset factories should inherit this interface/uobject to provide functionality\nto build clothing assets from .apx files imported to the engine" },
};
#endif // WITH_METADATA
// ********** Begin Class UClothingAssetFactoryBase constinit property declarations ****************
// ********** End Class UClothingAssetFactoryBase constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UClothingAssetFactoryBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UClothingAssetFactoryBase_Statics
UObject* (*const Z_Construct_UClass_UClothingAssetFactoryBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_ClothingSystemEditorInterface,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingAssetFactoryBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UClothingAssetFactoryBase_Statics::ClassParams = {
&UClothingAssetFactoryBase::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingAssetFactoryBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UClothingAssetFactoryBase_Statics::Class_MetaDataParams)
};
void UClothingAssetFactoryBase::StaticRegisterNativesUClothingAssetFactoryBase()
{
}
UClass* Z_Construct_UClass_UClothingAssetFactoryBase()
{
if (!Z_Registration_Info_UClass_UClothingAssetFactoryBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UClothingAssetFactoryBase.OuterSingleton, Z_Construct_UClass_UClothingAssetFactoryBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UClothingAssetFactoryBase.OuterSingleton;
}
UClothingAssetFactoryBase::UClothingAssetFactoryBase(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UClothingAssetFactoryBase);
UClothingAssetFactoryBase::~UClothingAssetFactoryBase() {}
// ********** End Class UClothingAssetFactoryBase **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h__Script_ClothingSystemEditorInterface_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UClothingAssetFactoryBase, UClothingAssetFactoryBase::StaticClass, TEXT("UClothingAssetFactoryBase"), &Z_Registration_Info_UClass_UClothingAssetFactoryBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UClothingAssetFactoryBase), 3621888187U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h__Script_ClothingSystemEditorInterface_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h__Script_ClothingSystemEditorInterface_3570160519{
TEXT("/Script/ClothingSystemEditorInterface"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h__Script_ClothingSystemEditorInterface_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h__Script_ClothingSystemEditorInterface_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ClothingAssetFactoryInterface.h"
#ifdef CLOTHINGSYSTEMEDITORINTERFACE_ClothingAssetFactoryInterface_generated_h
#error "ClothingAssetFactoryInterface.generated.h already included, missing '#pragma once' in ClothingAssetFactoryInterface.h"
#endif
#define CLOTHINGSYSTEMEDITORINTERFACE_ClothingAssetFactoryInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UClothingAssetFactoryBase ************************************************
struct Z_Construct_UClass_UClothingAssetFactoryBase_Statics;
CLOTHINGSYSTEMEDITORINTERFACE_API UClass* Z_Construct_UClass_UClothingAssetFactoryBase_NoRegister();
#define FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUClothingAssetFactoryBase(); \
friend struct ::Z_Construct_UClass_UClothingAssetFactoryBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CLOTHINGSYSTEMEDITORINTERFACE_API UClass* ::Z_Construct_UClass_UClothingAssetFactoryBase_NoRegister(); \
public: \
DECLARE_CLASS2(UClothingAssetFactoryBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/ClothingSystemEditorInterface"), Z_Construct_UClass_UClothingAssetFactoryBase_NoRegister) \
DECLARE_SERIALIZER(UClothingAssetFactoryBase)
#define FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CLOTHINGSYSTEMEDITORINTERFACE_API UClothingAssetFactoryBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UClothingAssetFactoryBase(UClothingAssetFactoryBase&&) = delete; \
UClothingAssetFactoryBase(const UClothingAssetFactoryBase&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CLOTHINGSYSTEMEDITORINTERFACE_API, UClothingAssetFactoryBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UClothingAssetFactoryBase); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UClothingAssetFactoryBase) \
CLOTHINGSYSTEMEDITORINTERFACE_API virtual ~UClothingAssetFactoryBase();
#define FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h_33_PROLOG
#define FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h_36_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h_36_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UClothingAssetFactoryBase;
// ********** End Class UClothingAssetFactoryBase **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_ClothingSystemEditorInterface_Public_ClothingAssetFactoryInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeClothingSystemEditorInterface_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ClothingSystemEditorInterface;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ClothingSystemEditorInterface()
{
if (!Z_Registration_Info_UPackage__Script_ClothingSystemEditorInterface.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ClothingSystemEditorInterface",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x412CAD41,
0xE23FE518,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ClothingSystemEditorInterface.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ClothingSystemEditorInterface.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ClothingSystemEditorInterface(Z_Construct_UPackage__Script_ClothingSystemEditorInterface, TEXT("/Script/ClothingSystemEditorInterface"), Z_Registration_Info_UPackage__Script_ClothingSystemEditorInterface, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x412CAD41, 0xE23FE518));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Editor\ClothingSystemEditorInterface\Public\ClothingAssetFactoryInterface.h