Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ClothingAssetFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeClothingAssetFactory() {}
// ********** Begin Cross Module References ********************************************************
CLOTHINGSYSTEMEDITOR_API UClass* Z_Construct_UClass_UClothingAssetFactory();
CLOTHINGSYSTEMEDITOR_API UClass* Z_Construct_UClass_UClothingAssetFactory_NoRegister();
CLOTHINGSYSTEMEDITORINTERFACE_API UClass* Z_Construct_UClass_UClothingAssetFactoryBase();
UPackage* Z_Construct_UPackage__Script_ClothingSystemEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UClothingAssetFactory ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UClothingAssetFactory;
UClass* UClothingAssetFactory::GetPrivateStaticClass()
{
using TClass = UClothingAssetFactory;
if (!Z_Registration_Info_UClass_UClothingAssetFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ClothingAssetFactory"),
Z_Registration_Info_UClass_UClothingAssetFactory.InnerSingleton,
StaticRegisterNativesUClothingAssetFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UClothingAssetFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UClothingAssetFactory_NoRegister()
{
return UClothingAssetFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UClothingAssetFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ClothingAssetFactory.h" },
{ "ModuleRelativePath", "Public/ClothingAssetFactory.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UClothingAssetFactory constinit property declarations ********************
// ********** End Class UClothingAssetFactory constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UClothingAssetFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UClothingAssetFactory_Statics
UObject* (*const Z_Construct_UClass_UClothingAssetFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UClothingAssetFactoryBase,
(UObject* (*)())Z_Construct_UPackage__Script_ClothingSystemEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingAssetFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UClothingAssetFactory_Statics::ClassParams = {
&UClothingAssetFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingAssetFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UClothingAssetFactory_Statics::Class_MetaDataParams)
};
void UClothingAssetFactory::StaticRegisterNativesUClothingAssetFactory()
{
}
UClass* Z_Construct_UClass_UClothingAssetFactory()
{
if (!Z_Registration_Info_UClass_UClothingAssetFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UClothingAssetFactory.OuterSingleton, Z_Construct_UClass_UClothingAssetFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UClothingAssetFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UClothingAssetFactory);
UClothingAssetFactory::~UClothingAssetFactory() {}
// ********** End Class UClothingAssetFactory ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h__Script_ClothingSystemEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UClothingAssetFactory, UClothingAssetFactory::StaticClass, TEXT("UClothingAssetFactory"), &Z_Registration_Info_UClass_UClothingAssetFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UClothingAssetFactory), 2481769612U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h__Script_ClothingSystemEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h__Script_ClothingSystemEditor_3878422952{
TEXT("/Script/ClothingSystemEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h__Script_ClothingSystemEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h__Script_ClothingSystemEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ClothingAssetFactory.h"
#ifdef CLOTHINGSYSTEMEDITOR_ClothingAssetFactory_generated_h
#error "ClothingAssetFactory.generated.h already included, missing '#pragma once' in ClothingAssetFactory.h"
#endif
#define CLOTHINGSYSTEMEDITOR_ClothingAssetFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UClothingAssetFactory ****************************************************
struct Z_Construct_UClass_UClothingAssetFactory_Statics;
CLOTHINGSYSTEMEDITOR_API UClass* Z_Construct_UClass_UClothingAssetFactory_NoRegister();
#define FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h_48_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUClothingAssetFactory(); \
friend struct ::Z_Construct_UClass_UClothingAssetFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CLOTHINGSYSTEMEDITOR_API UClass* ::Z_Construct_UClass_UClothingAssetFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UClothingAssetFactory, UClothingAssetFactoryBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ClothingSystemEditor"), Z_Construct_UClass_UClothingAssetFactory_NoRegister) \
DECLARE_SERIALIZER(UClothingAssetFactory)
#define FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h_48_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UClothingAssetFactory(UClothingAssetFactory&&) = delete; \
UClothingAssetFactory(const UClothingAssetFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CLOTHINGSYSTEMEDITOR_API, UClothingAssetFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UClothingAssetFactory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UClothingAssetFactory) \
CLOTHINGSYSTEMEDITOR_API virtual ~UClothingAssetFactory();
#define FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h_45_PROLOG
#define FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h_48_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h_48_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h_48_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UClothingAssetFactory;
// ********** End Class UClothingAssetFactory ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_ClothingSystemEditor_Public_ClothingAssetFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeClothingSystemEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ClothingSystemEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ClothingSystemEditor()
{
if (!Z_Registration_Info_UPackage__Script_ClothingSystemEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ClothingSystemEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xF5748BCA,
0x49FA7F20,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ClothingSystemEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ClothingSystemEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ClothingSystemEditor(Z_Construct_UPackage__Script_ClothingSystemEditor, TEXT("/Script/ClothingSystemEditor"), Z_Registration_Info_UPackage__Script_ClothingSystemEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xF5748BCA, 0x49FA7F20));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Editor\ClothingSystemEditor\Public\ClothingAssetFactory.h