Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Settings/ChaosVDGeneralSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeChaosVDGeneralSettings() {}
// ********** Begin Cross Module References ********************************************************
CHAOSVD_API UClass* Z_Construct_UClass_UChaosVDGeneralSettings();
CHAOSVD_API UClass* Z_Construct_UClass_UChaosVDGeneralSettings_NoRegister();
CHAOSVD_API UClass* Z_Construct_UClass_UChaosVDSettingsObjectBase();
CHAOSVDRUNTIME_API UEnum* Z_Construct_UEnum_ChaosVDRuntime_EChaosVDTransportMode();
UPackage* Z_Construct_UPackage__Script_ChaosVD();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UChaosVDGeneralSettings **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UChaosVDGeneralSettings;
UClass* UChaosVDGeneralSettings::GetPrivateStaticClass()
{
using TClass = UChaosVDGeneralSettings;
if (!Z_Registration_Info_UClass_UChaosVDGeneralSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ChaosVDGeneralSettings"),
Z_Registration_Info_UClass_UChaosVDGeneralSettings.InnerSingleton,
StaticRegisterNativesUChaosVDGeneralSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UChaosVDGeneralSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UChaosVDGeneralSettings_NoRegister()
{
return UChaosVDGeneralSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UChaosVDGeneralSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * General settings that controls how CVD behaves\n */" },
{ "IncludePath", "Settings/ChaosVDGeneralSettings.h" },
{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
{ "ToolTip", "General settings that controls how CVD behaves" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bTrimEmptyFrames_MetaData[] = {
{ "Category", "Session Data Loading" },
{ "Comment", "/** If true, CVD will only load frames that have solver data in them - Only takes effect before loading a file */" },
{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
{ "ToolTip", "If true, CVD will only load frames that have solver data in them - Only takes effect before loading a file" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxGameThreadFramesToQueueNum_MetaData[] = {
{ "Category", "Session Data Loading" },
{ "Comment", "/** How many Game thread frames CVD should queue internally before making them available in the visualization and timeline controls - Only takes effect before loading a file */" },
{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
{ "ToolTip", "How many Game thread frames CVD should queue internally before making them available in the visualization and timeline controls - Only takes effect before loading a file" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStreamingSystemEnabled_MetaData[] = {
{ "Category", "Performance | Streaming" },
{ "Comment", "/** If true, CVD will only load collision geometry that is visible */" },
{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
{ "ToolTip", "If true, CVD will only load collision geometry that is visible" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamingBoxExtentSize_MetaData[] = {
{ "Category", "Performance | Streaming" },
{ "Comment", "/** Extent size of the box used for calculate what should be streamed in */" },
{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
{ "ToolTip", "Extent size of the box used for calculate what should be streamed in" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bProcessPendingOperationsQueueInWorkerThread_MetaData[] = {
{ "Category", "Performance | Streaming" },
{ "Comment", "/** If set to true CVD will process any updates to the streaming accel structure in worker threads, in between streaming updates */" },
{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
{ "ToolTip", "If set to true CVD will process any updates to the streaming accel structure in worker threads, in between streaming updates" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUpdateSceneOutlinerDuringPlayback_MetaData[] = {
{ "Category", "Performance | Scene Outliner" },
{ "Comment", "/** If set to true CVD will keep the scene outliner up to date as the recording is played. If during the recording a\n\x09 * significant amount of objects are loaded/unloaded, the performance impact will be significant enough to degrade the playback stability. */" },
{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
{ "ToolTip", "If set to true CVD will keep the scene outliner up to date as the recording is played. If during the recording a\nsignificant amount of objects are loaded/unloaded, the performance impact will be significant enough to degrade the playback stability." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxConnectionRetries_MetaData[] = {
{ "Category", "Connection" },
{ "Comment", "/** How many times CVD will attempt to connect to a live trace or load from file session if the first attempt failed */" },
{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
{ "ToolTip", "How many times CVD will attempt to connect to a live trace or load from file session if the first attempt failed" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataTransportModeOverride_MetaData[] = {
{ "Comment", "/** [DEBUG Setting] Data Transport Override - Used to change the transport mode for the trace data for testing. This is not saved by design */" },
{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
{ "ToolTip", "[DEBUG Setting] Data Transport Override - Used to change the transport mode for the trace data for testing. This is not saved by design" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSaveMemoryTracesToDisk_MetaData[] = {
{ "Category", "Connection" },
{ "Comment", "/** [DEBUG Setting] If True, any traces done to memory will also be saved to disk at the same time in the Profiling folder. This is not saved by design */" },
{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
{ "ToolTip", "[DEBUG Setting] If True, any traces done to memory will also be saved to disk at the same time in the Profiling folder. This is not saved by design" },
};
#endif // WITH_METADATA
// ********** Begin Class UChaosVDGeneralSettings constinit property declarations ******************
static void NewProp_bTrimEmptyFrames_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bTrimEmptyFrames;
static const UECodeGen_Private::FIntPropertyParams NewProp_MaxGameThreadFramesToQueueNum;
static void NewProp_bStreamingSystemEnabled_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStreamingSystemEnabled;
static const UECodeGen_Private::FFloatPropertyParams NewProp_StreamingBoxExtentSize;
static void NewProp_bProcessPendingOperationsQueueInWorkerThread_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bProcessPendingOperationsQueueInWorkerThread;
static void NewProp_bUpdateSceneOutlinerDuringPlayback_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUpdateSceneOutlinerDuringPlayback;
static const UECodeGen_Private::FIntPropertyParams NewProp_MaxConnectionRetries;
static const UECodeGen_Private::FBytePropertyParams NewProp_DataTransportModeOverride_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_DataTransportModeOverride;
static void NewProp_bSaveMemoryTracesToDisk_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSaveMemoryTracesToDisk;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UChaosVDGeneralSettings constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UChaosVDGeneralSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UChaosVDGeneralSettings_Statics
// ********** Begin Class UChaosVDGeneralSettings Property Definitions *****************************
void Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bTrimEmptyFrames_SetBit(void* Obj)
{
((UChaosVDGeneralSettings*)Obj)->bTrimEmptyFrames = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bTrimEmptyFrames = { "bTrimEmptyFrames", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UChaosVDGeneralSettings), &Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bTrimEmptyFrames_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bTrimEmptyFrames_MetaData), NewProp_bTrimEmptyFrames_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_MaxGameThreadFramesToQueueNum = { "MaxGameThreadFramesToQueueNum", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UChaosVDGeneralSettings, MaxGameThreadFramesToQueueNum), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxGameThreadFramesToQueueNum_MetaData), NewProp_MaxGameThreadFramesToQueueNum_MetaData) };
void Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bStreamingSystemEnabled_SetBit(void* Obj)
{
((UChaosVDGeneralSettings*)Obj)->bStreamingSystemEnabled = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bStreamingSystemEnabled = { "bStreamingSystemEnabled", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UChaosVDGeneralSettings), &Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bStreamingSystemEnabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStreamingSystemEnabled_MetaData), NewProp_bStreamingSystemEnabled_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_StreamingBoxExtentSize = { "StreamingBoxExtentSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UChaosVDGeneralSettings, StreamingBoxExtentSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamingBoxExtentSize_MetaData), NewProp_StreamingBoxExtentSize_MetaData) };
void Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bProcessPendingOperationsQueueInWorkerThread_SetBit(void* Obj)
{
((UChaosVDGeneralSettings*)Obj)->bProcessPendingOperationsQueueInWorkerThread = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bProcessPendingOperationsQueueInWorkerThread = { "bProcessPendingOperationsQueueInWorkerThread", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UChaosVDGeneralSettings), &Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bProcessPendingOperationsQueueInWorkerThread_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bProcessPendingOperationsQueueInWorkerThread_MetaData), NewProp_bProcessPendingOperationsQueueInWorkerThread_MetaData) };
void Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bUpdateSceneOutlinerDuringPlayback_SetBit(void* Obj)
{
((UChaosVDGeneralSettings*)Obj)->bUpdateSceneOutlinerDuringPlayback = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bUpdateSceneOutlinerDuringPlayback = { "bUpdateSceneOutlinerDuringPlayback", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UChaosVDGeneralSettings), &Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bUpdateSceneOutlinerDuringPlayback_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUpdateSceneOutlinerDuringPlayback_MetaData), NewProp_bUpdateSceneOutlinerDuringPlayback_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_MaxConnectionRetries = { "MaxConnectionRetries", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UChaosVDGeneralSettings, MaxConnectionRetries), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxConnectionRetries_MetaData), NewProp_MaxConnectionRetries_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_DataTransportModeOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_DataTransportModeOverride = { "DataTransportModeOverride", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UChaosVDGeneralSettings, DataTransportModeOverride), Z_Construct_UEnum_ChaosVDRuntime_EChaosVDTransportMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataTransportModeOverride_MetaData), NewProp_DataTransportModeOverride_MetaData) }; // 2064410119
void Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bSaveMemoryTracesToDisk_SetBit(void* Obj)
{
((UChaosVDGeneralSettings*)Obj)->bSaveMemoryTracesToDisk = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bSaveMemoryTracesToDisk = { "bSaveMemoryTracesToDisk", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UChaosVDGeneralSettings), &Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bSaveMemoryTracesToDisk_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSaveMemoryTracesToDisk_MetaData), NewProp_bSaveMemoryTracesToDisk_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UChaosVDGeneralSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bTrimEmptyFrames,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_MaxGameThreadFramesToQueueNum,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bStreamingSystemEnabled,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_StreamingBoxExtentSize,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bProcessPendingOperationsQueueInWorkerThread,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bUpdateSceneOutlinerDuringPlayback,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_MaxConnectionRetries,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_DataTransportModeOverride_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_DataTransportModeOverride,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bSaveMemoryTracesToDisk,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosVDGeneralSettings_Statics::PropPointers) < 2048);
// ********** End Class UChaosVDGeneralSettings Property Definitions *******************************
UObject* (*const Z_Construct_UClass_UChaosVDGeneralSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UChaosVDSettingsObjectBase,
(UObject* (*)())Z_Construct_UPackage__Script_ChaosVD,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosVDGeneralSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::ClassParams = {
&UChaosVDGeneralSettings::StaticClass,
"ChaosVD",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UChaosVDGeneralSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UChaosVDGeneralSettings_Statics::PropPointers),
0,
0x000004A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosVDGeneralSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UChaosVDGeneralSettings_Statics::Class_MetaDataParams)
};
void UChaosVDGeneralSettings::StaticRegisterNativesUChaosVDGeneralSettings()
{
}
UClass* Z_Construct_UClass_UChaosVDGeneralSettings()
{
if (!Z_Registration_Info_UClass_UChaosVDGeneralSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UChaosVDGeneralSettings.OuterSingleton, Z_Construct_UClass_UChaosVDGeneralSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UChaosVDGeneralSettings.OuterSingleton;
}
UChaosVDGeneralSettings::UChaosVDGeneralSettings() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UChaosVDGeneralSettings);
UChaosVDGeneralSettings::~UChaosVDGeneralSettings() {}
// ********** End Class UChaosVDGeneralSettings ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Settings_ChaosVDGeneralSettings_h__Script_ChaosVD_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UChaosVDGeneralSettings, UChaosVDGeneralSettings::StaticClass, TEXT("UChaosVDGeneralSettings"), &Z_Registration_Info_UClass_UChaosVDGeneralSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UChaosVDGeneralSettings), 1519275838U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Settings_ChaosVDGeneralSettings_h__Script_ChaosVD_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Settings_ChaosVDGeneralSettings_h__Script_ChaosVD_3382091913{
TEXT("/Script/ChaosVD"),
Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Settings_ChaosVDGeneralSettings_h__Script_ChaosVD_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Settings_ChaosVDGeneralSettings_h__Script_ChaosVD_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS