Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Chaos/ActorFactoryChaosSolver.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryChaosSolver() {}
// ********** Begin Cross Module References ********************************************************
CHAOSSOLVEREDITOR_API UClass* Z_Construct_UClass_UActorFactoryChaosSolver();
CHAOSSOLVEREDITOR_API UClass* Z_Construct_UClass_UActorFactoryChaosSolver_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UPackage* Z_Construct_UPackage__Script_ChaosSolverEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryChaosSolver *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryChaosSolver;
UClass* UActorFactoryChaosSolver::GetPrivateStaticClass()
{
using TClass = UActorFactoryChaosSolver;
if (!Z_Registration_Info_UClass_UActorFactoryChaosSolver.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryChaosSolver"),
Z_Registration_Info_UClass_UActorFactoryChaosSolver.InnerSingleton,
StaticRegisterNativesUActorFactoryChaosSolver,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryChaosSolver.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryChaosSolver_NoRegister()
{
return UActorFactoryChaosSolver::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryChaosSolver_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Chaos/ActorFactoryChaosSolver.h" },
{ "ModuleRelativePath", "Private/Chaos/ActorFactoryChaosSolver.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryChaosSolver constinit property declarations *****************
// ********** End Class UActorFactoryChaosSolver constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryChaosSolver>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryChaosSolver_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryChaosSolver_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_ChaosSolverEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryChaosSolver_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryChaosSolver_Statics::ClassParams = {
&UActorFactoryChaosSolver::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryChaosSolver_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryChaosSolver_Statics::Class_MetaDataParams)
};
void UActorFactoryChaosSolver::StaticRegisterNativesUActorFactoryChaosSolver()
{
}
UClass* Z_Construct_UClass_UActorFactoryChaosSolver()
{
if (!Z_Registration_Info_UClass_UActorFactoryChaosSolver.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryChaosSolver.OuterSingleton, Z_Construct_UClass_UActorFactoryChaosSolver_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryChaosSolver.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryChaosSolver);
UActorFactoryChaosSolver::~UActorFactoryChaosSolver() {}
// ********** End Class UActorFactoryChaosSolver ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h__Script_ChaosSolverEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryChaosSolver, UActorFactoryChaosSolver::StaticClass, TEXT("UActorFactoryChaosSolver"), &Z_Registration_Info_UClass_UActorFactoryChaosSolver, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryChaosSolver), 4060290138U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h__Script_ChaosSolverEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h__Script_ChaosSolverEditor_986683775{
TEXT("/Script/ChaosSolverEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h__Script_ChaosSolverEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h__Script_ChaosSolverEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Chaos/ActorFactoryChaosSolver.h"
#ifdef CHAOSSOLVEREDITOR_ActorFactoryChaosSolver_generated_h
#error "ActorFactoryChaosSolver.generated.h already included, missing '#pragma once' in ActorFactoryChaosSolver.h"
#endif
#define CHAOSSOLVEREDITOR_ActorFactoryChaosSolver_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryChaosSolver *************************************************
struct Z_Construct_UClass_UActorFactoryChaosSolver_Statics;
CHAOSSOLVEREDITOR_API UClass* Z_Construct_UClass_UActorFactoryChaosSolver_NoRegister();
#define FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h_15_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryChaosSolver(); \
friend struct ::Z_Construct_UClass_UActorFactoryChaosSolver_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSSOLVEREDITOR_API UClass* ::Z_Construct_UClass_UActorFactoryChaosSolver_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryChaosSolver, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/ChaosSolverEditor"), Z_Construct_UClass_UActorFactoryChaosSolver_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryChaosSolver)
#define FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CHAOSSOLVEREDITOR_API UActorFactoryChaosSolver(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryChaosSolver) \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVEREDITOR_API, UActorFactoryChaosSolver); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryChaosSolver); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryChaosSolver(UActorFactoryChaosSolver&&) = delete; \
UActorFactoryChaosSolver(const UActorFactoryChaosSolver&) = delete; \
CHAOSSOLVEREDITOR_API virtual ~UActorFactoryChaosSolver();
#define FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h_12_PROLOG
#define FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h_15_INCLASS \
FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryChaosSolver;
// ********** End Class UActorFactoryChaosSolver ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Private_Chaos_ActorFactoryChaosSolver_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeChaosSolverEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ChaosSolverEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ChaosSolverEditor()
{
if (!Z_Registration_Info_UPackage__Script_ChaosSolverEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ChaosSolverEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x0100F0C5,
0x4E214B24,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ChaosSolverEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ChaosSolverEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ChaosSolverEditor(Z_Construct_UPackage__Script_ChaosSolverEditor, TEXT("/Script/ChaosSolverEditor"), Z_Registration_Info_UPackage__Script_ChaosSolverEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0100F0C5, 0x4E214B24));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Chaos/ChaosSolverFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeChaosSolverFactory() {}
// ********** Begin Cross Module References ********************************************************
CHAOSSOLVEREDITOR_API UClass* Z_Construct_UClass_UChaosSolverFactory();
CHAOSSOLVEREDITOR_API UClass* Z_Construct_UClass_UChaosSolverFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_ChaosSolverEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UChaosSolverFactory ******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UChaosSolverFactory;
UClass* UChaosSolverFactory::GetPrivateStaticClass()
{
using TClass = UChaosSolverFactory;
if (!Z_Registration_Info_UClass_UChaosSolverFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ChaosSolverFactory"),
Z_Registration_Info_UClass_UChaosSolverFactory.InnerSingleton,
StaticRegisterNativesUChaosSolverFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UChaosSolverFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UChaosSolverFactory_NoRegister()
{
return UChaosSolverFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UChaosSolverFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n* Factory for Simple Cube\n*/" },
{ "IncludePath", "Chaos/ChaosSolverFactory.h" },
{ "ModuleRelativePath", "Public/Chaos/ChaosSolverFactory.h" },
{ "ToolTip", "Factory for Simple Cube" },
};
#endif // WITH_METADATA
// ********** Begin Class UChaosSolverFactory constinit property declarations **********************
// ********** End Class UChaosSolverFactory constinit property declarations ************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UChaosSolverFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UChaosSolverFactory_Statics
UObject* (*const Z_Construct_UClass_UChaosSolverFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_ChaosSolverEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosSolverFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UChaosSolverFactory_Statics::ClassParams = {
&UChaosSolverFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosSolverFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UChaosSolverFactory_Statics::Class_MetaDataParams)
};
void UChaosSolverFactory::StaticRegisterNativesUChaosSolverFactory()
{
}
UClass* Z_Construct_UClass_UChaosSolverFactory()
{
if (!Z_Registration_Info_UClass_UChaosSolverFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UChaosSolverFactory.OuterSingleton, Z_Construct_UClass_UChaosSolverFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UChaosSolverFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UChaosSolverFactory);
UChaosSolverFactory::~UChaosSolverFactory() {}
// ********** End Class UChaosSolverFactory ********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h__Script_ChaosSolverEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UChaosSolverFactory, UChaosSolverFactory::StaticClass, TEXT("UChaosSolverFactory"), &Z_Registration_Info_UClass_UChaosSolverFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UChaosSolverFactory), 3279970094U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h__Script_ChaosSolverEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h__Script_ChaosSolverEditor_4278064844{
TEXT("/Script/ChaosSolverEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h__Script_ChaosSolverEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h__Script_ChaosSolverEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Chaos/ChaosSolverFactory.h"
#ifdef CHAOSSOLVEREDITOR_ChaosSolverFactory_generated_h
#error "ChaosSolverFactory.generated.h already included, missing '#pragma once' in ChaosSolverFactory.h"
#endif
#define CHAOSSOLVEREDITOR_ChaosSolverFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UChaosSolverFactory ******************************************************
struct Z_Construct_UClass_UChaosSolverFactory_Statics;
CHAOSSOLVEREDITOR_API UClass* Z_Construct_UClass_UChaosSolverFactory_NoRegister();
#define FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h_23_INCLASS \
private: \
static void StaticRegisterNativesUChaosSolverFactory(); \
friend struct ::Z_Construct_UClass_UChaosSolverFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSSOLVEREDITOR_API UClass* ::Z_Construct_UClass_UChaosSolverFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UChaosSolverFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosSolverEditor"), Z_Construct_UClass_UChaosSolverFactory_NoRegister) \
DECLARE_SERIALIZER(UChaosSolverFactory)
#define FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h_23_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CHAOSSOLVEREDITOR_API UChaosSolverFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosSolverFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVEREDITOR_API, UChaosSolverFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosSolverFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UChaosSolverFactory(UChaosSolverFactory&&) = delete; \
UChaosSolverFactory(const UChaosSolverFactory&) = delete; \
CHAOSSOLVEREDITOR_API virtual ~UChaosSolverFactory();
#define FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h_20_PROLOG
#define FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h_23_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h_23_INCLASS \
FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h_23_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UChaosSolverFactory;
// ********** End Class UChaosSolverFactory ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_ChaosSolverPlugin_Source_ChaosSolverEditor_Public_Chaos_ChaosSolverFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Plugins\Experimental\ChaosSolverPlugin\Source\ChaosSolverEditor\Public\Chaos\ChaosSolverFactory.h
D:\UE_5_7_1\Engine\Plugins\Experimental\ChaosSolverPlugin\Source\ChaosSolverEditor\Private\Chaos\ActorFactoryChaosSolver.h