Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeChaosCloth_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ChaosCloth;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ChaosCloth()
{
if (!Z_Registration_Info_UPackage__Script_ChaosCloth.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ChaosCloth",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x06013D1F,
0x45906B50,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ChaosCloth.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ChaosCloth.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ChaosCloth(Z_Construct_UPackage__Script_ChaosCloth, TEXT("/Script/ChaosCloth"), Z_Registration_Info_UPackage__Script_ChaosCloth, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x06013D1F, 0x45906B50));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ChaosCloth/ChaosClothConfig.h"
#ifdef CHAOSCLOTH_ChaosClothConfig_generated_h
#error "ChaosClothConfig.generated.h already included, missing '#pragma once' in ChaosClothConfig.h"
#endif
#define CHAOSCLOTH_ChaosClothConfig_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FChaosClothWeightedValue ******************************************
struct Z_Construct_UScriptStruct_FChaosClothWeightedValue_Statics;
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FChaosClothWeightedValue_Statics; \
CHAOSCLOTH_API static class UScriptStruct* StaticStruct();
struct FChaosClothWeightedValue;
// ********** End ScriptStruct FChaosClothWeightedValue ********************************************
// ********** Begin Class UChaosClothConfig ********************************************************
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_57_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UChaosClothConfig, CHAOSCLOTH_API)
struct Z_Construct_UClass_UChaosClothConfig_Statics;
CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothConfig_NoRegister();
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_57_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUChaosClothConfig(); \
friend struct ::Z_Construct_UClass_UChaosClothConfig_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothConfig_NoRegister(); \
public: \
DECLARE_CLASS2(UChaosClothConfig, UClothConfigCommon, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothConfig_NoRegister) \
DECLARE_SERIALIZER(UChaosClothConfig) \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_57_ARCHIVESERIALIZER
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_57_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UChaosClothConfig(UChaosClothConfig&&) = delete; \
UChaosClothConfig(const UChaosClothConfig&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothConfig); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothConfig); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UChaosClothConfig)
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_54_PROLOG
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_57_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_57_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_57_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UChaosClothConfig;
// ********** End Class UChaosClothConfig **********************************************************
// ********** Begin Class UChaosClothSharedSimConfig ***********************************************
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_537_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UChaosClothSharedSimConfig, CHAOSCLOTH_API)
struct Z_Construct_UClass_UChaosClothSharedSimConfig_Statics;
CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothSharedSimConfig_NoRegister();
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_537_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUChaosClothSharedSimConfig(); \
friend struct ::Z_Construct_UClass_UChaosClothSharedSimConfig_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothSharedSimConfig_NoRegister(); \
public: \
DECLARE_CLASS2(UChaosClothSharedSimConfig, UClothSharedConfigCommon, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothSharedSimConfig_NoRegister) \
DECLARE_SERIALIZER(UChaosClothSharedSimConfig) \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_537_ARCHIVESERIALIZER
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_537_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UChaosClothSharedSimConfig(UChaosClothSharedSimConfig&&) = delete; \
UChaosClothSharedSimConfig(const UChaosClothSharedSimConfig&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothSharedSimConfig); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothSharedSimConfig); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UChaosClothSharedSimConfig)
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_534_PROLOG
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_537_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_537_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h_537_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UChaosClothSharedSimConfig;
// ********** End Class UChaosClothSharedSimConfig *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothConfig_h
// ********** Begin Enum EChaosClothTetherMode *****************************************************
#define FOREACH_ENUM_ECHAOSCLOTHTETHERMODE(op) \
op(EChaosClothTetherMode::FastTetherFastLength) \
op(EChaosClothTetherMode::AccurateTetherFastLength) \
op(EChaosClothTetherMode::AccurateTetherAccurateLength) \
op(EChaosClothTetherMode::MaxChaosClothTetherMode)
enum class EChaosClothTetherMode : uint8;
template<> struct TIsUEnumClass<EChaosClothTetherMode> { enum { Value = true }; };
template<> CHAOSCLOTH_NON_ATTRIBUTED_API UEnum* StaticEnum<EChaosClothTetherMode>();
// ********** End Enum EChaosClothTetherMode *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ChaosCloth/ChaosClothingSimulationFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeChaosClothingSimulationFactory() {}
// ********** Begin Cross Module References ********************************************************
CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingSimulationFactory();
CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister();
CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingSimulationFactory();
UPackage* Z_Construct_UPackage__Script_ChaosCloth();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UChaosClothingSimulationFactory ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UChaosClothingSimulationFactory;
UClass* UChaosClothingSimulationFactory::GetPrivateStaticClass()
{
using TClass = UChaosClothingSimulationFactory;
if (!Z_Registration_Info_UClass_UChaosClothingSimulationFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ChaosClothingSimulationFactory"),
Z_Registration_Info_UClass_UChaosClothingSimulationFactory.InnerSingleton,
StaticRegisterNativesUChaosClothingSimulationFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UChaosClothingSimulationFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister()
{
return UChaosClothingSimulationFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UChaosClothingSimulationFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "ChaosCloth/ChaosClothingSimulationFactory.h" },
{ "ModuleRelativePath", "Public/ChaosCloth/ChaosClothingSimulationFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UChaosClothingSimulationFactory constinit property declarations **********
// ********** End Class UChaosClothingSimulationFactory constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UChaosClothingSimulationFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UChaosClothingSimulationFactory_Statics
UObject* (*const Z_Construct_UClass_UChaosClothingSimulationFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UClothingSimulationFactory,
(UObject* (*)())Z_Construct_UPackage__Script_ChaosCloth,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosClothingSimulationFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UChaosClothingSimulationFactory_Statics::ClassParams = {
&UChaosClothingSimulationFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosClothingSimulationFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UChaosClothingSimulationFactory_Statics::Class_MetaDataParams)
};
void UChaosClothingSimulationFactory::StaticRegisterNativesUChaosClothingSimulationFactory()
{
}
UClass* Z_Construct_UClass_UChaosClothingSimulationFactory()
{
if (!Z_Registration_Info_UClass_UChaosClothingSimulationFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UChaosClothingSimulationFactory.OuterSingleton, Z_Construct_UClass_UChaosClothingSimulationFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UChaosClothingSimulationFactory.OuterSingleton;
}
UChaosClothingSimulationFactory::UChaosClothingSimulationFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UChaosClothingSimulationFactory);
UChaosClothingSimulationFactory::~UChaosClothingSimulationFactory() {}
// ********** End Class UChaosClothingSimulationFactory ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h__Script_ChaosCloth_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UChaosClothingSimulationFactory, UChaosClothingSimulationFactory::StaticClass, TEXT("UChaosClothingSimulationFactory"), &Z_Registration_Info_UClass_UChaosClothingSimulationFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UChaosClothingSimulationFactory), 2662268576U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h__Script_ChaosCloth_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h__Script_ChaosCloth_3921897543{
TEXT("/Script/ChaosCloth"),
Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h__Script_ChaosCloth_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h__Script_ChaosCloth_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ChaosCloth/ChaosClothingSimulationFactory.h"
#ifdef CHAOSCLOTH_ChaosClothingSimulationFactory_generated_h
#error "ChaosClothingSimulationFactory.generated.h already included, missing '#pragma once' in ChaosClothingSimulationFactory.h"
#endif
#define CHAOSCLOTH_ChaosClothingSimulationFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UChaosClothingSimulationFactory ******************************************
struct Z_Construct_UClass_UChaosClothingSimulationFactory_Statics;
CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister();
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUChaosClothingSimulationFactory(); \
friend struct ::Z_Construct_UClass_UChaosClothingSimulationFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UChaosClothingSimulationFactory, UClothingSimulationFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister) \
DECLARE_SERIALIZER(UChaosClothingSimulationFactory)
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CHAOSCLOTH_API UChaosClothingSimulationFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UChaosClothingSimulationFactory(UChaosClothingSimulationFactory&&) = delete; \
UChaosClothingSimulationFactory(const UChaosClothingSimulationFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothingSimulationFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothingSimulationFactory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosClothingSimulationFactory) \
CHAOSCLOTH_API virtual ~UChaosClothingSimulationFactory();
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_9_PROLOG
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UChaosClothingSimulationFactory;
// ********** End Class UChaosClothingSimulationFactory ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ChaosCloth/ChaosClothingSimulationInteractor.h"
#ifdef CHAOSCLOTH_ChaosClothingSimulationInteractor_generated_h
#error "ChaosClothingSimulationInteractor.generated.h already included, missing '#pragma once' in ChaosClothingSimulationInteractor.h"
#endif
#define CHAOSCLOTH_ChaosClothingSimulationInteractor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UChaosClothingInteractor *************************************************
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execResetAndTeleport); \
DECLARE_FUNCTION(execSetVelocityClamps); \
DECLARE_FUNCTION(execSetVelocityScale); \
DECLARE_FUNCTION(execSetAnimDrive); \
DECLARE_FUNCTION(execSetAnimDriveLinear); \
DECLARE_FUNCTION(execSetGravity); \
DECLARE_FUNCTION(execSetPressure); \
DECLARE_FUNCTION(execSetWind); \
DECLARE_FUNCTION(execSetAerodynamics); \
DECLARE_FUNCTION(execSetDamping); \
DECLARE_FUNCTION(execSetBackstop); \
DECLARE_FUNCTION(execSetCollision); \
DECLARE_FUNCTION(execSetLongRangeAttachment); \
DECLARE_FUNCTION(execSetLongRangeAttachmentLinear); \
DECLARE_FUNCTION(execSetMaterialBuckling); \
DECLARE_FUNCTION(execSetMaterial); \
DECLARE_FUNCTION(execSetMaterialLinear);
struct Z_Construct_UClass_UChaosClothingInteractor_Statics;
CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingInteractor_NoRegister();
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUChaosClothingInteractor(); \
friend struct ::Z_Construct_UClass_UChaosClothingInteractor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothingInteractor_NoRegister(); \
public: \
DECLARE_CLASS2(UChaosClothingInteractor, UClothingInteractor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothingInteractor_NoRegister) \
DECLARE_SERIALIZER(UChaosClothingInteractor)
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CHAOSCLOTH_API UChaosClothingInteractor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UChaosClothingInteractor(UChaosClothingInteractor&&) = delete; \
UChaosClothingInteractor(const UChaosClothingInteractor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothingInteractor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothingInteractor); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosClothingInteractor) \
CHAOSCLOTH_API virtual ~UChaosClothingInteractor();
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_32_PROLOG
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UChaosClothingInteractor;
// ********** End Class UChaosClothingInteractor ***************************************************
// ********** Begin Class UChaosClothingSimulationInteractor ***************************************
struct Z_Construct_UClass_UChaosClothingSimulationInteractor_Statics;
CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingSimulationInteractor_NoRegister();
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUChaosClothingSimulationInteractor(); \
friend struct ::Z_Construct_UClass_UChaosClothingSimulationInteractor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothingSimulationInteractor_NoRegister(); \
public: \
DECLARE_CLASS2(UChaosClothingSimulationInteractor, UClothingSimulationInteractor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothingSimulationInteractor_NoRegister) \
DECLARE_SERIALIZER(UChaosClothingSimulationInteractor)
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CHAOSCLOTH_API UChaosClothingSimulationInteractor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UChaosClothingSimulationInteractor(UChaosClothingSimulationInteractor&&) = delete; \
UChaosClothingSimulationInteractor(const UChaosClothingSimulationInteractor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothingSimulationInteractor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothingSimulationInteractor); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosClothingSimulationInteractor) \
CHAOSCLOTH_API virtual ~UChaosClothingSimulationInteractor();
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_101_PROLOG
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UChaosClothingSimulationInteractor;
// ********** End Class UChaosClothingSimulationInteractor *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ChaosCloth/ChaosWeightMapTarget.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeChaosWeightMapTarget() {}
// ********** Begin Cross Module References ********************************************************
CHAOSCLOTH_API UEnum* Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget();
UPackage* Z_Construct_UPackage__Script_ChaosCloth();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EChaosWeightMapTarget *****************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EChaosWeightMapTarget;
static UEnum* EChaosWeightMapTarget_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EChaosWeightMapTarget.OuterSingleton)
{
Z_Registration_Info_UEnum_EChaosWeightMapTarget.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget, (UObject*)Z_Construct_UPackage__Script_ChaosCloth(), TEXT("EChaosWeightMapTarget"));
}
return Z_Registration_Info_UEnum_EChaosWeightMapTarget.OuterSingleton;
}
template<> CHAOSCLOTH_NON_ATTRIBUTED_API UEnum* StaticEnum<EChaosWeightMapTarget>()
{
return EChaosWeightMapTarget_StaticEnum();
}
struct Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "AnimDriveDamping.Comment", "// Add Chaos specific maps below this line\n" },
{ "AnimDriveDamping.Name", "EChaosWeightMapTarget::AnimDriveDamping" },
{ "AnimDriveDamping.ToolTip", "Add Chaos specific maps below this line" },
{ "AnimDriveStiffness.Name", "EChaosWeightMapTarget::AnimDriveStiffness" },
{ "AreaStiffness.Name", "EChaosWeightMapTarget::AreaStiffness" },
{ "BackstopDistance.Name", "EChaosWeightMapTarget::BackstopDistance" },
{ "BackstopRadius.Name", "EChaosWeightMapTarget::BackstopRadius" },
{ "BendingStiffness.Name", "EChaosWeightMapTarget::BendingStiffness" },
{ "BucklingStiffness.Name", "EChaosWeightMapTarget::BucklingStiffness" },
{ "Comment", "/** Targets for painted weight maps (aka masks). */" },
{ "Drag.Name", "EChaosWeightMapTarget::Drag" },
{ "EdgeStiffness.Name", "EChaosWeightMapTarget::EdgeStiffness" },
{ "FlatnessRatio.Name", "EChaosWeightMapTarget::FlatnessRatio" },
{ "Lift.Name", "EChaosWeightMapTarget::Lift" },
{ "MAX.Comment", "// Add Chaos specific maps above this line\n" },
{ "MAX.Hidden", "" },
{ "MAX.Name", "EChaosWeightMapTarget::MAX" },
{ "MAX.ToolTip", "Add Chaos specific maps above this line" },
{ "MaxDistance.Name", "EChaosWeightMapTarget::MaxDistance" },
{ "ModuleRelativePath", "Private/ChaosCloth/ChaosWeightMapTarget.h" },
{ "None.Name", "EChaosWeightMapTarget::None" },
{ "OuterDrag.Name", "EChaosWeightMapTarget::OuterDrag" },
{ "OuterLift.Name", "EChaosWeightMapTarget::OuterLift" },
{ "Pressure.Name", "EChaosWeightMapTarget::Pressure" },
{ "TetherEndsMask.Name", "EChaosWeightMapTarget::TetherEndsMask" },
{ "TetherScale.Name", "EChaosWeightMapTarget::TetherScale" },
{ "TetherStiffness.Name", "EChaosWeightMapTarget::TetherStiffness" },
{ "ToolTip", "Targets for painted weight maps (aka masks)." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EChaosWeightMapTarget::None", (int64)EChaosWeightMapTarget::None },
{ "EChaosWeightMapTarget::MaxDistance", (int64)EChaosWeightMapTarget::MaxDistance },
{ "EChaosWeightMapTarget::BackstopDistance", (int64)EChaosWeightMapTarget::BackstopDistance },
{ "EChaosWeightMapTarget::BackstopRadius", (int64)EChaosWeightMapTarget::BackstopRadius },
{ "EChaosWeightMapTarget::AnimDriveStiffness", (int64)EChaosWeightMapTarget::AnimDriveStiffness },
{ "EChaosWeightMapTarget::TetherEndsMask", (int64)EChaosWeightMapTarget::TetherEndsMask },
{ "EChaosWeightMapTarget::AnimDriveDamping", (int64)EChaosWeightMapTarget::AnimDriveDamping },
{ "EChaosWeightMapTarget::TetherStiffness", (int64)EChaosWeightMapTarget::TetherStiffness },
{ "EChaosWeightMapTarget::TetherScale", (int64)EChaosWeightMapTarget::TetherScale },
{ "EChaosWeightMapTarget::Drag", (int64)EChaosWeightMapTarget::Drag },
{ "EChaosWeightMapTarget::Lift", (int64)EChaosWeightMapTarget::Lift },
{ "EChaosWeightMapTarget::EdgeStiffness", (int64)EChaosWeightMapTarget::EdgeStiffness },
{ "EChaosWeightMapTarget::BendingStiffness", (int64)EChaosWeightMapTarget::BendingStiffness },
{ "EChaosWeightMapTarget::AreaStiffness", (int64)EChaosWeightMapTarget::AreaStiffness },
{ "EChaosWeightMapTarget::BucklingStiffness", (int64)EChaosWeightMapTarget::BucklingStiffness },
{ "EChaosWeightMapTarget::Pressure", (int64)EChaosWeightMapTarget::Pressure },
{ "EChaosWeightMapTarget::FlatnessRatio", (int64)EChaosWeightMapTarget::FlatnessRatio },
{ "EChaosWeightMapTarget::OuterDrag", (int64)EChaosWeightMapTarget::OuterDrag },
{ "EChaosWeightMapTarget::OuterLift", (int64)EChaosWeightMapTarget::OuterLift },
{ "EChaosWeightMapTarget::MAX", (int64)EChaosWeightMapTarget::MAX },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_ChaosCloth,
nullptr,
"EChaosWeightMapTarget",
"EChaosWeightMapTarget",
Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget()
{
if (!Z_Registration_Info_UEnum_EChaosWeightMapTarget.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EChaosWeightMapTarget.InnerSingleton, Z_Construct_UEnum_ChaosCloth_EChaosWeightMapTarget_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EChaosWeightMapTarget.InnerSingleton;
}
// ********** End Enum EChaosWeightMapTarget *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Private_ChaosCloth_ChaosWeightMapTarget_h__Script_ChaosCloth_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EChaosWeightMapTarget_StaticEnum, TEXT("EChaosWeightMapTarget"), &Z_Registration_Info_UEnum_EChaosWeightMapTarget, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2578629380U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Private_ChaosCloth_ChaosWeightMapTarget_h__Script_ChaosCloth_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Private_ChaosCloth_ChaosWeightMapTarget_h__Script_ChaosCloth_2185713445{
TEXT("/Script/ChaosCloth"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Private_ChaosCloth_ChaosWeightMapTarget_h__Script_ChaosCloth_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Private_ChaosCloth_ChaosWeightMapTarget_h__Script_ChaosCloth_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ChaosCloth/ChaosWeightMapTarget.h"
#ifdef CHAOSCLOTH_ChaosWeightMapTarget_generated_h
#error "ChaosWeightMapTarget.generated.h already included, missing '#pragma once' in ChaosWeightMapTarget.h"
#endif
#define CHAOSCLOTH_ChaosWeightMapTarget_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Private_ChaosCloth_ChaosWeightMapTarget_h
// ********** Begin Enum EChaosWeightMapTarget *****************************************************
#define FOREACH_ENUM_ECHAOSWEIGHTMAPTARGET(op)
enum class EChaosWeightMapTarget : uint8;
template<> struct TIsUEnumClass<EChaosWeightMapTarget> { enum { Value = true }; };
template<> CHAOSCLOTH_NON_ATTRIBUTED_API UEnum* StaticEnum<EChaosWeightMapTarget>();
// ********** End Enum EChaosWeightMapTarget *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Public\ChaosCloth\ChaosClothConfig.h
D:\UE_5_7_1\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Public\ChaosCloth\ChaosClothingSimulationInteractor.h
D:\UE_5_7_1\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Public\ChaosCloth\ChaosClothingSimulationFactory.h
D:\UE_5_7_1\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosWeightMapTarget.h