Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BlueprintEditorLibrary.h"
#ifdef BLUEPRINTEDITORLIBRARY_BlueprintEditorLibrary_generated_h
#error "BlueprintEditorLibrary.generated.h already included, missing '#pragma once' in BlueprintEditorLibrary.h"
#endif
#define BLUEPRINTEDITORLIBRARY_BlueprintEditorLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UBlueprint;
class UClass;
class UEdGraph;
class UObject;
class UScriptStruct;
enum class EAssetSaveVersionComparisonResults : uint8;
struct FEdGraphPinType;
// ********** Begin Class UBlueprintEditorLibrary **************************************************
#define FID_Engine_Source_Editor_BlueprintEditorLibrary_Public_BlueprintEditorLibrary_h_49_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetMapType); \
DECLARE_FUNCTION(execGetSetType); \
DECLARE_FUNCTION(execGetArrayType); \
DECLARE_FUNCTION(execGetObjectReferenceType); \
DECLARE_FUNCTION(execGetClassReferenceType); \
DECLARE_FUNCTION(execGetStructType); \
DECLARE_FUNCTION(execGetBasicTypeByName); \
DECLARE_FUNCTION(execAddMemberVariable); \
DECLARE_FUNCTION(execCreateBlueprintAssetWithParent); \
DECLARE_FUNCTION(execSetBlueprintVariableInstanceEditable); \
DECLARE_FUNCTION(execSetBlueprintVariableExposeToCinematics); \
DECLARE_FUNCTION(execSetBlueprintVariableExposeOnSpawn); \
DECLARE_FUNCTION(execGeneratedClass); \
DECLARE_FUNCTION(execRemoveUnusedVariables); \
DECLARE_FUNCTION(execReparentBlueprint); \
DECLARE_FUNCTION(execRefreshAllOpenBlueprintEditors); \
DECLARE_FUNCTION(execRefreshOpenEditorsForBlueprint); \
DECLARE_FUNCTION(execGetBlueprintForClass); \
DECLARE_FUNCTION(execGetBlueprintAsset); \
DECLARE_FUNCTION(execRenameGraph); \
DECLARE_FUNCTION(execRemoveGraph); \
DECLARE_FUNCTION(execRemoveUnusedNodes); \
DECLARE_FUNCTION(execRemoveFunctionGraph); \
DECLARE_FUNCTION(execAddFunctionGraph); \
DECLARE_FUNCTION(execCompileBlueprint); \
DECLARE_FUNCTION(execUpgradeOperatorNodes); \
DECLARE_FUNCTION(execFindGraph); \
DECLARE_FUNCTION(execGetCurrentEngineVersion); \
DECLARE_FUNCTION(execGetSavedByEngineVersion); \
DECLARE_FUNCTION(execCompareSoftObjectSaveVersionTo); \
DECLARE_FUNCTION(execCompareAssetSaveVersionTo); \
DECLARE_FUNCTION(execFindEventGraph); \
DECLARE_FUNCTION(execReplaceVariableReferences);
struct Z_Construct_UClass_UBlueprintEditorLibrary_Statics;
struct Z_Construct_UFunction_UBlueprintEditorLibrary_AddMemberVariableWithValue_Statics; \
BLUEPRINTEDITORLIBRARY_API UClass* Z_Construct_UClass_UBlueprintEditorLibrary_NoRegister();
#define FID_Engine_Source_Editor_BlueprintEditorLibrary_Public_BlueprintEditorLibrary_h_49_INCLASS \
private: \
static void StaticRegisterNativesUBlueprintEditorLibrary(); \
friend struct ::Z_Construct_UClass_UBlueprintEditorLibrary_Statics; \
friend struct ::Z_Construct_UFunction_UBlueprintEditorLibrary_AddMemberVariableWithValue_Statics; \
static UClass* GetPrivateStaticClass(); \
friend BLUEPRINTEDITORLIBRARY_API UClass* ::Z_Construct_UClass_UBlueprintEditorLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintEditorLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/BlueprintEditorLibrary"), Z_Construct_UClass_UBlueprintEditorLibrary_NoRegister) \
DECLARE_SERIALIZER(UBlueprintEditorLibrary)
#define FID_Engine_Source_Editor_BlueprintEditorLibrary_Public_BlueprintEditorLibrary_h_49_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
BLUEPRINTEDITORLIBRARY_API UBlueprintEditorLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintEditorLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(BLUEPRINTEDITORLIBRARY_API, UBlueprintEditorLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintEditorLibrary); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintEditorLibrary(UBlueprintEditorLibrary&&) = delete; \
UBlueprintEditorLibrary(const UBlueprintEditorLibrary&) = delete; \
BLUEPRINTEDITORLIBRARY_API virtual ~UBlueprintEditorLibrary();
#define FID_Engine_Source_Editor_BlueprintEditorLibrary_Public_BlueprintEditorLibrary_h_46_PROLOG
#define FID_Engine_Source_Editor_BlueprintEditorLibrary_Public_BlueprintEditorLibrary_h_49_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_BlueprintEditorLibrary_Public_BlueprintEditorLibrary_h_49_RPC_WRAPPERS \
FID_Engine_Source_Editor_BlueprintEditorLibrary_Public_BlueprintEditorLibrary_h_49_INCLASS \
FID_Engine_Source_Editor_BlueprintEditorLibrary_Public_BlueprintEditorLibrary_h_49_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintEditorLibrary;
// ********** End Class UBlueprintEditorLibrary ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_BlueprintEditorLibrary_Public_BlueprintEditorLibrary_h
// ********** Begin Enum EAssetSaveVersionComparisonResults ****************************************
#define FOREACH_ENUM_EASSETSAVEVERSIONCOMPARISONRESULTS(op) \
op(EAssetSaveVersionComparisonResults::InvalidComparison) \
op(EAssetSaveVersionComparisonResults::Identical) \
op(EAssetSaveVersionComparisonResults::Newer) \
op(EAssetSaveVersionComparisonResults::Older)
enum class EAssetSaveVersionComparisonResults : uint8;
template<> struct TIsUEnumClass<EAssetSaveVersionComparisonResults> { enum { Value = true }; };
template<> BLUEPRINTEDITORLIBRARY_NON_ATTRIBUTED_API UEnum* StaticEnum<EAssetSaveVersionComparisonResults>();
// ********** End Enum EAssetSaveVersionComparisonResults ******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeBlueprintEditorLibrary_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_BlueprintEditorLibrary;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_BlueprintEditorLibrary()
{
if (!Z_Registration_Info_UPackage__Script_BlueprintEditorLibrary.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/BlueprintEditorLibrary",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xFC89F3F0,
0x9BDF915A,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_BlueprintEditorLibrary.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_BlueprintEditorLibrary.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_BlueprintEditorLibrary(Z_Construct_UPackage__Script_BlueprintEditorLibrary, TEXT("/Script/BlueprintEditorLibrary"), Z_Registration_Info_UPackage__Script_BlueprintEditorLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xFC89F3F0, 0x9BDF915A));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Editor\BlueprintEditorLibrary\Public\BlueprintEditorLibrary.h