Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "BaseCharacterFXEditor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBaseCharacterFXEditor() {}
// ********** Begin Cross Module References ********************************************************
BASECHARACTERFXEDITOR_API UClass* Z_Construct_UClass_UBaseCharacterFXEditor();
BASECHARACTERFXEDITOR_API UClass* Z_Construct_UClass_UBaseCharacterFXEditor_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetEditor();
UPackage* Z_Construct_UPackage__Script_BaseCharacterFXEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBaseCharacterFXEditor ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBaseCharacterFXEditor;
UClass* UBaseCharacterFXEditor::GetPrivateStaticClass()
{
using TClass = UBaseCharacterFXEditor;
if (!Z_Registration_Info_UClass_UBaseCharacterFXEditor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BaseCharacterFXEditor"),
Z_Registration_Info_UClass_UBaseCharacterFXEditor.InnerSingleton,
StaticRegisterNativesUBaseCharacterFXEditor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBaseCharacterFXEditor.InnerSingleton;
}
UClass* Z_Construct_UClass_UBaseCharacterFXEditor_NoRegister()
{
return UBaseCharacterFXEditor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBaseCharacterFXEditor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Base UAssetEditor class for character simulation asset editors (e.g. cloth, hair, flesh).\n * \n * Our current asset editor guidelines ask us to place as little business logic as possible\n * into the class, instead putting as much of the non-UI code into the subsystem as possible,\n * and the UI code into the toolkit (which this class owns).\n *\n * However, since we're using a mode and the Interactive Tools Framework, a lot of our business logic\n * ends up inside the mode and the tools, not the subsystem. The front-facing code is mostly in\n * the asset editor toolkit, though the mode toolkit has most of the things that deal with the toolbar\n * on the left. \n * \n */" },
{ "IncludePath", "BaseCharacterFXEditor.h" },
{ "ModuleRelativePath", "Public/BaseCharacterFXEditor.h" },
{ "ToolTip", "Base UAssetEditor class for character simulation asset editors (e.g. cloth, hair, flesh).\n\nOur current asset editor guidelines ask us to place as little business logic as possible\ninto the class, instead putting as much of the non-UI code into the subsystem as possible,\nand the UI code into the toolkit (which this class owns).\n\nHowever, since we're using a mode and the Interactive Tools Framework, a lot of our business logic\nends up inside the mode and the tools, not the subsystem. The front-facing code is mostly in\nthe asset editor toolkit, though the mode toolkit has most of the things that deal with the toolbar\non the left." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OriginalObjectsToEdit_MetaData[] = {
{ "ModuleRelativePath", "Public/BaseCharacterFXEditor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UBaseCharacterFXEditor constinit property declarations *******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_OriginalObjectsToEdit_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_OriginalObjectsToEdit;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBaseCharacterFXEditor constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBaseCharacterFXEditor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBaseCharacterFXEditor_Statics
// ********** Begin Class UBaseCharacterFXEditor Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBaseCharacterFXEditor_Statics::NewProp_OriginalObjectsToEdit_Inner = { "OriginalObjectsToEdit", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UBaseCharacterFXEditor_Statics::NewProp_OriginalObjectsToEdit = { "OriginalObjectsToEdit", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseCharacterFXEditor, OriginalObjectsToEdit), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OriginalObjectsToEdit_MetaData), NewProp_OriginalObjectsToEdit_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBaseCharacterFXEditor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCharacterFXEditor_Statics::NewProp_OriginalObjectsToEdit_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCharacterFXEditor_Statics::NewProp_OriginalObjectsToEdit,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCharacterFXEditor_Statics::PropPointers) < 2048);
// ********** End Class UBaseCharacterFXEditor Property Definitions ********************************
UObject* (*const Z_Construct_UClass_UBaseCharacterFXEditor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetEditor,
(UObject* (*)())Z_Construct_UPackage__Script_BaseCharacterFXEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCharacterFXEditor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBaseCharacterFXEditor_Statics::ClassParams = {
&UBaseCharacterFXEditor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBaseCharacterFXEditor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCharacterFXEditor_Statics::PropPointers),
0,
0x000800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCharacterFXEditor_Statics::Class_MetaDataParams), Z_Construct_UClass_UBaseCharacterFXEditor_Statics::Class_MetaDataParams)
};
void UBaseCharacterFXEditor::StaticRegisterNativesUBaseCharacterFXEditor()
{
}
UClass* Z_Construct_UClass_UBaseCharacterFXEditor()
{
if (!Z_Registration_Info_UClass_UBaseCharacterFXEditor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBaseCharacterFXEditor.OuterSingleton, Z_Construct_UClass_UBaseCharacterFXEditor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBaseCharacterFXEditor.OuterSingleton;
}
UBaseCharacterFXEditor::UBaseCharacterFXEditor() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBaseCharacterFXEditor);
UBaseCharacterFXEditor::~UBaseCharacterFXEditor() {}
// ********** End Class UBaseCharacterFXEditor *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h__Script_BaseCharacterFXEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBaseCharacterFXEditor, UBaseCharacterFXEditor::StaticClass, TEXT("UBaseCharacterFXEditor"), &Z_Registration_Info_UClass_UBaseCharacterFXEditor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBaseCharacterFXEditor), 3717101992U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h__Script_BaseCharacterFXEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h__Script_BaseCharacterFXEditor_54428675{
TEXT("/Script/BaseCharacterFXEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h__Script_BaseCharacterFXEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h__Script_BaseCharacterFXEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BaseCharacterFXEditor.h"
#ifdef BASECHARACTERFXEDITOR_BaseCharacterFXEditor_generated_h
#error "BaseCharacterFXEditor.generated.h already included, missing '#pragma once' in BaseCharacterFXEditor.h"
#endif
#define BASECHARACTERFXEDITOR_BaseCharacterFXEditor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBaseCharacterFXEditor ***************************************************
struct Z_Construct_UClass_UBaseCharacterFXEditor_Statics;
BASECHARACTERFXEDITOR_API UClass* Z_Construct_UClass_UBaseCharacterFXEditor_NoRegister();
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h_27_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBaseCharacterFXEditor(); \
friend struct ::Z_Construct_UClass_UBaseCharacterFXEditor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend BASECHARACTERFXEDITOR_API UClass* ::Z_Construct_UClass_UBaseCharacterFXEditor_NoRegister(); \
public: \
DECLARE_CLASS2(UBaseCharacterFXEditor, UAssetEditor, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/BaseCharacterFXEditor"), Z_Construct_UClass_UBaseCharacterFXEditor_NoRegister) \
DECLARE_SERIALIZER(UBaseCharacterFXEditor)
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h_27_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
BASECHARACTERFXEDITOR_API UBaseCharacterFXEditor(); \
/** Deleted move- and copy-constructors, should never be used */ \
UBaseCharacterFXEditor(UBaseCharacterFXEditor&&) = delete; \
UBaseCharacterFXEditor(const UBaseCharacterFXEditor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(BASECHARACTERFXEDITOR_API, UBaseCharacterFXEditor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseCharacterFXEditor); \
DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UBaseCharacterFXEditor) \
BASECHARACTERFXEDITOR_API virtual ~UBaseCharacterFXEditor();
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h_24_PROLOG
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h_27_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h_27_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h_27_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBaseCharacterFXEditor;
// ********** End Class UBaseCharacterFXEditor *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeBaseCharacterFXEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_BaseCharacterFXEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_BaseCharacterFXEditor()
{
if (!Z_Registration_Info_UPackage__Script_BaseCharacterFXEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/BaseCharacterFXEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xDA235B0F,
0x5D9B7181,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_BaseCharacterFXEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_BaseCharacterFXEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_BaseCharacterFXEditor(Z_Construct_UPackage__Script_BaseCharacterFXEditor, TEXT("/Script/BaseCharacterFXEditor"), Z_Registration_Info_UPackage__Script_BaseCharacterFXEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xDA235B0F, 0x5D9B7181));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "BaseCharacterFXEditorMode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBaseCharacterFXEditorMode() {}
// ********** Begin Cross Module References ********************************************************
BASECHARACTERFXEDITOR_API UClass* Z_Construct_UClass_UBaseCharacterFXEditorMode();
BASECHARACTERFXEDITOR_API UClass* Z_Construct_UClass_UBaseCharacterFXEditorMode_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_UToolTarget_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UEdMode();
UPackage* Z_Construct_UPackage__Script_BaseCharacterFXEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBaseCharacterFXEditorMode ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBaseCharacterFXEditorMode;
UClass* UBaseCharacterFXEditorMode::GetPrivateStaticClass()
{
using TClass = UBaseCharacterFXEditorMode;
if (!Z_Registration_Info_UClass_UBaseCharacterFXEditorMode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BaseCharacterFXEditorMode"),
Z_Registration_Info_UClass_UBaseCharacterFXEditorMode.InnerSingleton,
StaticRegisterNativesUBaseCharacterFXEditorMode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBaseCharacterFXEditorMode.InnerSingleton;
}
UClass* Z_Construct_UClass_UBaseCharacterFXEditorMode_NoRegister()
{
return UBaseCharacterFXEditorMode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n* The CharacterFX EditorMode stores much of the inter-tool state, including ToolTargets.\n*/" },
{ "IncludePath", "BaseCharacterFXEditorMode.h" },
{ "ModuleRelativePath", "Public/BaseCharacterFXEditorMode.h" },
{ "ToolTip", "The CharacterFX EditorMode stores much of the inter-tool state, including ToolTargets." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OriginalObjectsToEdit_MetaData[] = {
{ "Comment", "/**\n\x09 * Stores original input objects\n\x09 */" },
{ "ModuleRelativePath", "Public/BaseCharacterFXEditorMode.h" },
{ "ToolTip", "Stores original input objects" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ToolTargets_MetaData[] = {
{ "Comment", "/**\n\x09 * Tool targets created from OriginalObjectsToEdit (and 1:1 with that array) that provide us with dynamic meshes\n\x09 */" },
{ "ModuleRelativePath", "Public/BaseCharacterFXEditorMode.h" },
{ "ToolTip", "Tool targets created from OriginalObjectsToEdit (and 1:1 with that array) that provide us with dynamic meshes" },
};
#endif // WITH_METADATA
// ********** Begin Class UBaseCharacterFXEditorMode constinit property declarations ***************
static const UECodeGen_Private::FObjectPropertyParams NewProp_OriginalObjectsToEdit_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_OriginalObjectsToEdit;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ToolTargets_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ToolTargets;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBaseCharacterFXEditorMode constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBaseCharacterFXEditorMode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics
// ********** Begin Class UBaseCharacterFXEditorMode Property Definitions **************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::NewProp_OriginalObjectsToEdit_Inner = { "OriginalObjectsToEdit", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::NewProp_OriginalObjectsToEdit = { "OriginalObjectsToEdit", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseCharacterFXEditorMode, OriginalObjectsToEdit), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OriginalObjectsToEdit_MetaData), NewProp_OriginalObjectsToEdit_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::NewProp_ToolTargets_Inner = { "ToolTargets", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UToolTarget_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::NewProp_ToolTargets = { "ToolTargets", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseCharacterFXEditorMode, ToolTargets), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ToolTargets_MetaData), NewProp_ToolTargets_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::NewProp_OriginalObjectsToEdit_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::NewProp_OriginalObjectsToEdit,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::NewProp_ToolTargets_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::NewProp_ToolTargets,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::PropPointers) < 2048);
// ********** End Class UBaseCharacterFXEditorMode Property Definitions ****************************
UObject* (*const Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdMode,
(UObject* (*)())Z_Construct_UPackage__Script_BaseCharacterFXEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::ClassParams = {
&UBaseCharacterFXEditorMode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::PropPointers),
0,
0x000800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::Class_MetaDataParams)
};
void UBaseCharacterFXEditorMode::StaticRegisterNativesUBaseCharacterFXEditorMode()
{
}
UClass* Z_Construct_UClass_UBaseCharacterFXEditorMode()
{
if (!Z_Registration_Info_UClass_UBaseCharacterFXEditorMode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBaseCharacterFXEditorMode.OuterSingleton, Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBaseCharacterFXEditorMode.OuterSingleton;
}
UBaseCharacterFXEditorMode::UBaseCharacterFXEditorMode() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBaseCharacterFXEditorMode);
UBaseCharacterFXEditorMode::~UBaseCharacterFXEditorMode() {}
// ********** End Class UBaseCharacterFXEditorMode *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h__Script_BaseCharacterFXEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBaseCharacterFXEditorMode, UBaseCharacterFXEditorMode::StaticClass, TEXT("UBaseCharacterFXEditorMode"), &Z_Registration_Info_UClass_UBaseCharacterFXEditorMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBaseCharacterFXEditorMode), 2101581499U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h__Script_BaseCharacterFXEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h__Script_BaseCharacterFXEditor_2766371060{
TEXT("/Script/BaseCharacterFXEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h__Script_BaseCharacterFXEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h__Script_BaseCharacterFXEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BaseCharacterFXEditorMode.h"
#ifdef BASECHARACTERFXEDITOR_BaseCharacterFXEditorMode_generated_h
#error "BaseCharacterFXEditorMode.generated.h already included, missing '#pragma once' in BaseCharacterFXEditorMode.h"
#endif
#define BASECHARACTERFXEDITOR_BaseCharacterFXEditorMode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBaseCharacterFXEditorMode ***********************************************
struct Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics;
BASECHARACTERFXEDITOR_API UClass* Z_Construct_UClass_UBaseCharacterFXEditorMode_NoRegister();
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h_23_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBaseCharacterFXEditorMode(); \
friend struct ::Z_Construct_UClass_UBaseCharacterFXEditorMode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend BASECHARACTERFXEDITOR_API UClass* ::Z_Construct_UClass_UBaseCharacterFXEditorMode_NoRegister(); \
public: \
DECLARE_CLASS2(UBaseCharacterFXEditorMode, UEdMode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/BaseCharacterFXEditor"), Z_Construct_UClass_UBaseCharacterFXEditorMode_NoRegister) \
DECLARE_SERIALIZER(UBaseCharacterFXEditorMode)
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h_23_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
BASECHARACTERFXEDITOR_API UBaseCharacterFXEditorMode(); \
/** Deleted move- and copy-constructors, should never be used */ \
UBaseCharacterFXEditorMode(UBaseCharacterFXEditorMode&&) = delete; \
UBaseCharacterFXEditorMode(const UBaseCharacterFXEditorMode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(BASECHARACTERFXEDITOR_API, UBaseCharacterFXEditorMode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseCharacterFXEditorMode); \
DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UBaseCharacterFXEditorMode) \
BASECHARACTERFXEDITOR_API virtual ~UBaseCharacterFXEditorMode();
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h_20_PROLOG
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h_23_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h_23_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h_23_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBaseCharacterFXEditorMode;
// ********** End Class UBaseCharacterFXEditorMode *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorMode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "BaseCharacterFXEditorModeUILayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBaseCharacterFXEditorModeUILayer() {}
// ********** Begin Cross Module References ********************************************************
BASECHARACTERFXEDITOR_API UClass* Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem();
BASECHARACTERFXEDITOR_API UClass* Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_NoRegister();
EDITORFRAMEWORK_API UClass* Z_Construct_UClass_UAssetEditorUISubsystem();
UPackage* Z_Construct_UPackage__Script_BaseCharacterFXEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBaseCharacterFXEditorUISubsystem ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBaseCharacterFXEditorUISubsystem;
UClass* UBaseCharacterFXEditorUISubsystem::GetPrivateStaticClass()
{
using TClass = UBaseCharacterFXEditorUISubsystem;
if (!Z_Registration_Info_UClass_UBaseCharacterFXEditorUISubsystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BaseCharacterFXEditorUISubsystem"),
Z_Registration_Info_UClass_UBaseCharacterFXEditorUISubsystem.InnerSingleton,
StaticRegisterNativesUBaseCharacterFXEditorUISubsystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBaseCharacterFXEditorUISubsystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_NoRegister()
{
return UBaseCharacterFXEditorUISubsystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** \n * Interchange layer to manage built in tab locations within the editor's layout. \n */" },
{ "IncludePath", "BaseCharacterFXEditorModeUILayer.h" },
{ "ModuleRelativePath", "Public/BaseCharacterFXEditorModeUILayer.h" },
{ "ToolTip", "Interchange layer to manage built in tab locations within the editor's layout." },
};
#endif // WITH_METADATA
// ********** Begin Class UBaseCharacterFXEditorUISubsystem constinit property declarations ********
// ********** End Class UBaseCharacterFXEditorUISubsystem constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBaseCharacterFXEditorUISubsystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_Statics
UObject* (*const Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetEditorUISubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_BaseCharacterFXEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_Statics::ClassParams = {
&UBaseCharacterFXEditorUISubsystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_Statics::Class_MetaDataParams)
};
void UBaseCharacterFXEditorUISubsystem::StaticRegisterNativesUBaseCharacterFXEditorUISubsystem()
{
}
UClass* Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem()
{
if (!Z_Registration_Info_UClass_UBaseCharacterFXEditorUISubsystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBaseCharacterFXEditorUISubsystem.OuterSingleton, Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBaseCharacterFXEditorUISubsystem.OuterSingleton;
}
UBaseCharacterFXEditorUISubsystem::UBaseCharacterFXEditorUISubsystem() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBaseCharacterFXEditorUISubsystem);
UBaseCharacterFXEditorUISubsystem::~UBaseCharacterFXEditorUISubsystem() {}
// ********** End Class UBaseCharacterFXEditorUISubsystem ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h__Script_BaseCharacterFXEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem, UBaseCharacterFXEditorUISubsystem::StaticClass, TEXT("UBaseCharacterFXEditorUISubsystem"), &Z_Registration_Info_UClass_UBaseCharacterFXEditorUISubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBaseCharacterFXEditorUISubsystem), 791184371U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h__Script_BaseCharacterFXEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h__Script_BaseCharacterFXEditor_661930749{
TEXT("/Script/BaseCharacterFXEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h__Script_BaseCharacterFXEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h__Script_BaseCharacterFXEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BaseCharacterFXEditorModeUILayer.h"
#ifdef BASECHARACTERFXEDITOR_BaseCharacterFXEditorModeUILayer_generated_h
#error "BaseCharacterFXEditorModeUILayer.generated.h already included, missing '#pragma once' in BaseCharacterFXEditorModeUILayer.h"
#endif
#define BASECHARACTERFXEDITOR_BaseCharacterFXEditorModeUILayer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBaseCharacterFXEditorUISubsystem ****************************************
struct Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_Statics;
BASECHARACTERFXEDITOR_API UClass* Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_NoRegister();
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h_35_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBaseCharacterFXEditorUISubsystem(); \
friend struct ::Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend BASECHARACTERFXEDITOR_API UClass* ::Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UBaseCharacterFXEditorUISubsystem, UAssetEditorUISubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/BaseCharacterFXEditor"), Z_Construct_UClass_UBaseCharacterFXEditorUISubsystem_NoRegister) \
DECLARE_SERIALIZER(UBaseCharacterFXEditorUISubsystem)
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h_35_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
BASECHARACTERFXEDITOR_API UBaseCharacterFXEditorUISubsystem(); \
/** Deleted move- and copy-constructors, should never be used */ \
UBaseCharacterFXEditorUISubsystem(UBaseCharacterFXEditorUISubsystem&&) = delete; \
UBaseCharacterFXEditorUISubsystem(const UBaseCharacterFXEditorUISubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(BASECHARACTERFXEDITOR_API, UBaseCharacterFXEditorUISubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseCharacterFXEditorUISubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UBaseCharacterFXEditorUISubsystem) \
BASECHARACTERFXEDITOR_API virtual ~UBaseCharacterFXEditorUISubsystem();
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h_32_PROLOG
#define FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h_35_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h_35_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h_35_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBaseCharacterFXEditorUISubsystem;
// ********** End Class UBaseCharacterFXEditorUISubsystem ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_CharacterFXEditor_BaseCharacterFXEditor_Source_BaseCharacterFXEditor_Public_BaseCharacterFXEditorModeUILayer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,3 @@
D:\UE_5_7_1\Engine\Plugins\Experimental\CharacterFXEditor\BaseCharacterFXEditor\Source\BaseCharacterFXEditor\Public\BaseCharacterFXEditor.h
D:\UE_5_7_1\Engine\Plugins\Experimental\CharacterFXEditor\BaseCharacterFXEditor\Source\BaseCharacterFXEditor\Public\BaseCharacterFXEditorMode.h
D:\UE_5_7_1\Engine\Plugins\Experimental\CharacterFXEditor\BaseCharacterFXEditor\Source\BaseCharacterFXEditor\Public\BaseCharacterFXEditorModeUILayer.h