Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAudioSynesthesiaEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AudioSynesthesiaEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AudioSynesthesiaEditor()
{
if (!Z_Registration_Info_UPackage__Script_AudioSynesthesiaEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AudioSynesthesiaEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xC061559D,
0x3C5AFBC5,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AudioSynesthesiaEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AudioSynesthesiaEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AudioSynesthesiaEditor(Z_Construct_UPackage__Script_AudioSynesthesiaEditor, TEXT("/Script/AudioSynesthesiaEditor"), Z_Registration_Info_UPackage__Script_AudioSynesthesiaEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xC061559D, 0x3C5AFBC5));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,13 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
#include "AudioSynesthesiaNRTFactory.h"
#include "AudioSynesthesiaNRTSettingsFactory.h"
#include "AudioSynesthesiaSettingsFactory.h"

View File

@@ -0,0 +1,139 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AudioSynesthesiaNRTFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAudioSynesthesiaNRTFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOSYNESTHESIA_API UClass* Z_Construct_UClass_UAudioSynesthesiaNRT_NoRegister();
AUDIOSYNESTHESIAEDITOR_API UClass* Z_Construct_UClass_UAudioSynesthesiaNRTFactory();
AUDIOSYNESTHESIAEDITOR_API UClass* Z_Construct_UClass_UAudioSynesthesiaNRTFactory_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioSynesthesiaEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAudioSynesthesiaNRTFactory **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAudioSynesthesiaNRTFactory;
UClass* UAudioSynesthesiaNRTFactory::GetPrivateStaticClass()
{
using TClass = UAudioSynesthesiaNRTFactory;
if (!Z_Registration_Info_UClass_UAudioSynesthesiaNRTFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AudioSynesthesiaNRTFactory"),
Z_Registration_Info_UClass_UAudioSynesthesiaNRTFactory.InnerSingleton,
StaticRegisterNativesUAudioSynesthesiaNRTFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAudioSynesthesiaNRTFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UAudioSynesthesiaNRTFactory_NoRegister()
{
return UAudioSynesthesiaNRTFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** UAudioSynesthesiaNRTFactory\n *\n * UAudioSynesthesiaNRTFactory implements the factory for UAudioSynesthesiaNRT assets.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "AudioSynesthesiaNRTFactory.h" },
{ "ModuleRelativePath", "Classes/AudioSynesthesiaNRTFactory.h" },
{ "ToolTip", "UAudioSynesthesiaNRTFactory\n\nUAudioSynesthesiaNRTFactory implements the factory for UAudioSynesthesiaNRT assets." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AudioSynesthesiaNRTClass_MetaData[] = {
{ "Category", "AudioSynesthesiaFactory" },
{ "Comment", "/** The type of audio analyzer settings that will be created */" },
{ "ModuleRelativePath", "Classes/AudioSynesthesiaNRTFactory.h" },
{ "ToolTip", "The type of audio analyzer settings that will be created" },
};
#endif // WITH_METADATA
// ********** Begin Class UAudioSynesthesiaNRTFactory constinit property declarations **************
static const UECodeGen_Private::FClassPropertyParams NewProp_AudioSynesthesiaNRTClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAudioSynesthesiaNRTFactory constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAudioSynesthesiaNRTFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics
// ********** Begin Class UAudioSynesthesiaNRTFactory Property Definitions *************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::NewProp_AudioSynesthesiaNRTClass = { "AudioSynesthesiaNRTClass", nullptr, (EPropertyFlags)0x0014000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAudioSynesthesiaNRTFactory, AudioSynesthesiaNRTClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAudioSynesthesiaNRT_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AudioSynesthesiaNRTClass_MetaData), NewProp_AudioSynesthesiaNRTClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::NewProp_AudioSynesthesiaNRTClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::PropPointers) < 2048);
// ********** End Class UAudioSynesthesiaNRTFactory Property Definitions ***************************
UObject* (*const Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioSynesthesiaEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::ClassParams = {
&UAudioSynesthesiaNRTFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::Class_MetaDataParams)
};
void UAudioSynesthesiaNRTFactory::StaticRegisterNativesUAudioSynesthesiaNRTFactory()
{
}
UClass* Z_Construct_UClass_UAudioSynesthesiaNRTFactory()
{
if (!Z_Registration_Info_UClass_UAudioSynesthesiaNRTFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAudioSynesthesiaNRTFactory.OuterSingleton, Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAudioSynesthesiaNRTFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAudioSynesthesiaNRTFactory);
UAudioSynesthesiaNRTFactory::~UAudioSynesthesiaNRTFactory() {}
// ********** End Class UAudioSynesthesiaNRTFactory ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h__Script_AudioSynesthesiaEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAudioSynesthesiaNRTFactory, UAudioSynesthesiaNRTFactory::StaticClass, TEXT("UAudioSynesthesiaNRTFactory"), &Z_Registration_Info_UClass_UAudioSynesthesiaNRTFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAudioSynesthesiaNRTFactory), 2555999180U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h__Script_AudioSynesthesiaEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h__Script_AudioSynesthesiaEditor_4280545406{
TEXT("/Script/AudioSynesthesiaEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h__Script_AudioSynesthesiaEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h__Script_AudioSynesthesiaEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AudioSynesthesiaNRTFactory.h"
#ifdef AUDIOSYNESTHESIAEDITOR_AudioSynesthesiaNRTFactory_generated_h
#error "AudioSynesthesiaNRTFactory.generated.h already included, missing '#pragma once' in AudioSynesthesiaNRTFactory.h"
#endif
#define AUDIOSYNESTHESIAEDITOR_AudioSynesthesiaNRTFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAudioSynesthesiaNRTFactory **********************************************
struct Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics;
AUDIOSYNESTHESIAEDITOR_API UClass* Z_Construct_UClass_UAudioSynesthesiaNRTFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h_17_INCLASS \
private: \
static void StaticRegisterNativesUAudioSynesthesiaNRTFactory(); \
friend struct ::Z_Construct_UClass_UAudioSynesthesiaNRTFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOSYNESTHESIAEDITOR_API UClass* ::Z_Construct_UClass_UAudioSynesthesiaNRTFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UAudioSynesthesiaNRTFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioSynesthesiaEditor"), Z_Construct_UClass_UAudioSynesthesiaNRTFactory_NoRegister) \
DECLARE_SERIALIZER(UAudioSynesthesiaNRTFactory)
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOSYNESTHESIAEDITOR_API UAudioSynesthesiaNRTFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioSynesthesiaNRTFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOSYNESTHESIAEDITOR_API, UAudioSynesthesiaNRTFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioSynesthesiaNRTFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UAudioSynesthesiaNRTFactory(UAudioSynesthesiaNRTFactory&&) = delete; \
UAudioSynesthesiaNRTFactory(const UAudioSynesthesiaNRTFactory&) = delete; \
AUDIOSYNESTHESIAEDITOR_API virtual ~UAudioSynesthesiaNRTFactory();
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h_14_PROLOG
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h_17_INCLASS \
FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAudioSynesthesiaNRTFactory;
// ********** End Class UAudioSynesthesiaNRTFactory ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,139 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AudioSynesthesiaNRTSettingsFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAudioSynesthesiaNRTSettingsFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOSYNESTHESIA_API UClass* Z_Construct_UClass_UAudioSynesthesiaNRTSettings_NoRegister();
AUDIOSYNESTHESIAEDITOR_API UClass* Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory();
AUDIOSYNESTHESIAEDITOR_API UClass* Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioSynesthesiaEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAudioSynesthesiaNRTSettingsFactory **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAudioSynesthesiaNRTSettingsFactory;
UClass* UAudioSynesthesiaNRTSettingsFactory::GetPrivateStaticClass()
{
using TClass = UAudioSynesthesiaNRTSettingsFactory;
if (!Z_Registration_Info_UClass_UAudioSynesthesiaNRTSettingsFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AudioSynesthesiaNRTSettingsFactory"),
Z_Registration_Info_UClass_UAudioSynesthesiaNRTSettingsFactory.InnerSingleton,
StaticRegisterNativesUAudioSynesthesiaNRTSettingsFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAudioSynesthesiaNRTSettingsFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_NoRegister()
{
return UAudioSynesthesiaNRTSettingsFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** UAudioSynesthesiaNRTSettingsFactory\n *\n * UAudioSynesthesiaNRTSettingsFactory implements the factory for UAudioSynesthesiaNRTSettings assets.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "AudioSynesthesiaNRTSettingsFactory.h" },
{ "ModuleRelativePath", "Classes/AudioSynesthesiaNRTSettingsFactory.h" },
{ "ToolTip", "UAudioSynesthesiaNRTSettingsFactory\n\nUAudioSynesthesiaNRTSettingsFactory implements the factory for UAudioSynesthesiaNRTSettings assets." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AudioSynesthesiaNRTSettingsClass_MetaData[] = {
{ "Category", "AudioSynesthesiaFactory" },
{ "Comment", "/** The type of audio analyzer settings that will be created */" },
{ "ModuleRelativePath", "Classes/AudioSynesthesiaNRTSettingsFactory.h" },
{ "ToolTip", "The type of audio analyzer settings that will be created" },
};
#endif // WITH_METADATA
// ********** Begin Class UAudioSynesthesiaNRTSettingsFactory constinit property declarations ******
static const UECodeGen_Private::FClassPropertyParams NewProp_AudioSynesthesiaNRTSettingsClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAudioSynesthesiaNRTSettingsFactory constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAudioSynesthesiaNRTSettingsFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics
// ********** Begin Class UAudioSynesthesiaNRTSettingsFactory Property Definitions *****************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::NewProp_AudioSynesthesiaNRTSettingsClass = { "AudioSynesthesiaNRTSettingsClass", nullptr, (EPropertyFlags)0x0014000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAudioSynesthesiaNRTSettingsFactory, AudioSynesthesiaNRTSettingsClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAudioSynesthesiaNRTSettings_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AudioSynesthesiaNRTSettingsClass_MetaData), NewProp_AudioSynesthesiaNRTSettingsClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::NewProp_AudioSynesthesiaNRTSettingsClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::PropPointers) < 2048);
// ********** End Class UAudioSynesthesiaNRTSettingsFactory Property Definitions *******************
UObject* (*const Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioSynesthesiaEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::ClassParams = {
&UAudioSynesthesiaNRTSettingsFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::Class_MetaDataParams)
};
void UAudioSynesthesiaNRTSettingsFactory::StaticRegisterNativesUAudioSynesthesiaNRTSettingsFactory()
{
}
UClass* Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory()
{
if (!Z_Registration_Info_UClass_UAudioSynesthesiaNRTSettingsFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAudioSynesthesiaNRTSettingsFactory.OuterSingleton, Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAudioSynesthesiaNRTSettingsFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAudioSynesthesiaNRTSettingsFactory);
UAudioSynesthesiaNRTSettingsFactory::~UAudioSynesthesiaNRTSettingsFactory() {}
// ********** End Class UAudioSynesthesiaNRTSettingsFactory ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h__Script_AudioSynesthesiaEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory, UAudioSynesthesiaNRTSettingsFactory::StaticClass, TEXT("UAudioSynesthesiaNRTSettingsFactory"), &Z_Registration_Info_UClass_UAudioSynesthesiaNRTSettingsFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAudioSynesthesiaNRTSettingsFactory), 4193787731U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h__Script_AudioSynesthesiaEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h__Script_AudioSynesthesiaEditor_757162385{
TEXT("/Script/AudioSynesthesiaEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h__Script_AudioSynesthesiaEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h__Script_AudioSynesthesiaEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AudioSynesthesiaNRTSettingsFactory.h"
#ifdef AUDIOSYNESTHESIAEDITOR_AudioSynesthesiaNRTSettingsFactory_generated_h
#error "AudioSynesthesiaNRTSettingsFactory.generated.h already included, missing '#pragma once' in AudioSynesthesiaNRTSettingsFactory.h"
#endif
#define AUDIOSYNESTHESIAEDITOR_AudioSynesthesiaNRTSettingsFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAudioSynesthesiaNRTSettingsFactory **************************************
struct Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics;
AUDIOSYNESTHESIAEDITOR_API UClass* Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h_17_INCLASS \
private: \
static void StaticRegisterNativesUAudioSynesthesiaNRTSettingsFactory(); \
friend struct ::Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOSYNESTHESIAEDITOR_API UClass* ::Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UAudioSynesthesiaNRTSettingsFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioSynesthesiaEditor"), Z_Construct_UClass_UAudioSynesthesiaNRTSettingsFactory_NoRegister) \
DECLARE_SERIALIZER(UAudioSynesthesiaNRTSettingsFactory)
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOSYNESTHESIAEDITOR_API UAudioSynesthesiaNRTSettingsFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioSynesthesiaNRTSettingsFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOSYNESTHESIAEDITOR_API, UAudioSynesthesiaNRTSettingsFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioSynesthesiaNRTSettingsFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UAudioSynesthesiaNRTSettingsFactory(UAudioSynesthesiaNRTSettingsFactory&&) = delete; \
UAudioSynesthesiaNRTSettingsFactory(const UAudioSynesthesiaNRTSettingsFactory&) = delete; \
AUDIOSYNESTHESIAEDITOR_API virtual ~UAudioSynesthesiaNRTSettingsFactory();
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h_14_PROLOG
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h_17_INCLASS \
FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAudioSynesthesiaNRTSettingsFactory;
// ********** End Class UAudioSynesthesiaNRTSettingsFactory ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaNRTSettingsFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,139 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AudioSynesthesiaSettingsFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAudioSynesthesiaSettingsFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOSYNESTHESIA_API UClass* Z_Construct_UClass_UAudioSynesthesiaSettings_NoRegister();
AUDIOSYNESTHESIAEDITOR_API UClass* Z_Construct_UClass_UAudioSynesthesiaSettingsFactory();
AUDIOSYNESTHESIAEDITOR_API UClass* Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioSynesthesiaEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAudioSynesthesiaSettingsFactory *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAudioSynesthesiaSettingsFactory;
UClass* UAudioSynesthesiaSettingsFactory::GetPrivateStaticClass()
{
using TClass = UAudioSynesthesiaSettingsFactory;
if (!Z_Registration_Info_UClass_UAudioSynesthesiaSettingsFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AudioSynesthesiaSettingsFactory"),
Z_Registration_Info_UClass_UAudioSynesthesiaSettingsFactory.InnerSingleton,
StaticRegisterNativesUAudioSynesthesiaSettingsFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAudioSynesthesiaSettingsFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_NoRegister()
{
return UAudioSynesthesiaSettingsFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** UAudioSynesthesiaSettingsFactory\n *\n * UAudioSynesthesiaSettingsFactory implements the factory for UAudioSynesthesiaSettings assets.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "AudioSynesthesiaSettingsFactory.h" },
{ "ModuleRelativePath", "Classes/AudioSynesthesiaSettingsFactory.h" },
{ "ToolTip", "UAudioSynesthesiaSettingsFactory\n\nUAudioSynesthesiaSettingsFactory implements the factory for UAudioSynesthesiaSettings assets." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AudioSynesthesiaSettingsClass_MetaData[] = {
{ "Category", "AudioSynesthesiaFactory" },
{ "Comment", "/** The type of audio analyzer settings that will be created */" },
{ "ModuleRelativePath", "Classes/AudioSynesthesiaSettingsFactory.h" },
{ "ToolTip", "The type of audio analyzer settings that will be created" },
};
#endif // WITH_METADATA
// ********** Begin Class UAudioSynesthesiaSettingsFactory constinit property declarations *********
static const UECodeGen_Private::FClassPropertyParams NewProp_AudioSynesthesiaSettingsClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAudioSynesthesiaSettingsFactory constinit property declarations ***********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAudioSynesthesiaSettingsFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics
// ********** Begin Class UAudioSynesthesiaSettingsFactory Property Definitions ********************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::NewProp_AudioSynesthesiaSettingsClass = { "AudioSynesthesiaSettingsClass", nullptr, (EPropertyFlags)0x0014000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAudioSynesthesiaSettingsFactory, AudioSynesthesiaSettingsClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAudioSynesthesiaSettings_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AudioSynesthesiaSettingsClass_MetaData), NewProp_AudioSynesthesiaSettingsClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::NewProp_AudioSynesthesiaSettingsClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::PropPointers) < 2048);
// ********** End Class UAudioSynesthesiaSettingsFactory Property Definitions **********************
UObject* (*const Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioSynesthesiaEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::ClassParams = {
&UAudioSynesthesiaSettingsFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::Class_MetaDataParams)
};
void UAudioSynesthesiaSettingsFactory::StaticRegisterNativesUAudioSynesthesiaSettingsFactory()
{
}
UClass* Z_Construct_UClass_UAudioSynesthesiaSettingsFactory()
{
if (!Z_Registration_Info_UClass_UAudioSynesthesiaSettingsFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAudioSynesthesiaSettingsFactory.OuterSingleton, Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAudioSynesthesiaSettingsFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAudioSynesthesiaSettingsFactory);
UAudioSynesthesiaSettingsFactory::~UAudioSynesthesiaSettingsFactory() {}
// ********** End Class UAudioSynesthesiaSettingsFactory *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h__Script_AudioSynesthesiaEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAudioSynesthesiaSettingsFactory, UAudioSynesthesiaSettingsFactory::StaticClass, TEXT("UAudioSynesthesiaSettingsFactory"), &Z_Registration_Info_UClass_UAudioSynesthesiaSettingsFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAudioSynesthesiaSettingsFactory), 4167958768U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h__Script_AudioSynesthesiaEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h__Script_AudioSynesthesiaEditor_2866540278{
TEXT("/Script/AudioSynesthesiaEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h__Script_AudioSynesthesiaEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h__Script_AudioSynesthesiaEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AudioSynesthesiaSettingsFactory.h"
#ifdef AUDIOSYNESTHESIAEDITOR_AudioSynesthesiaSettingsFactory_generated_h
#error "AudioSynesthesiaSettingsFactory.generated.h already included, missing '#pragma once' in AudioSynesthesiaSettingsFactory.h"
#endif
#define AUDIOSYNESTHESIAEDITOR_AudioSynesthesiaSettingsFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAudioSynesthesiaSettingsFactory *****************************************
struct Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics;
AUDIOSYNESTHESIAEDITOR_API UClass* Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h_17_INCLASS \
private: \
static void StaticRegisterNativesUAudioSynesthesiaSettingsFactory(); \
friend struct ::Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOSYNESTHESIAEDITOR_API UClass* ::Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UAudioSynesthesiaSettingsFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioSynesthesiaEditor"), Z_Construct_UClass_UAudioSynesthesiaSettingsFactory_NoRegister) \
DECLARE_SERIALIZER(UAudioSynesthesiaSettingsFactory)
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOSYNESTHESIAEDITOR_API UAudioSynesthesiaSettingsFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioSynesthesiaSettingsFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOSYNESTHESIAEDITOR_API, UAudioSynesthesiaSettingsFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioSynesthesiaSettingsFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UAudioSynesthesiaSettingsFactory(UAudioSynesthesiaSettingsFactory&&) = delete; \
UAudioSynesthesiaSettingsFactory(const UAudioSynesthesiaSettingsFactory&) = delete; \
AUDIOSYNESTHESIAEDITOR_API virtual ~UAudioSynesthesiaSettingsFactory();
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h_14_PROLOG
#define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h_17_INCLASS \
FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAudioSynesthesiaSettingsFactory;
// ********** End Class UAudioSynesthesiaSettingsFactory *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesiaEditor_Classes_AudioSynesthesiaSettingsFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,3 @@
D:\UE_5_7_1\Engine\Plugins\Runtime\AudioSynesthesia\Source\AudioSynesthesiaEditor\Classes\AudioSynesthesiaNRTFactory.h
D:\UE_5_7_1\Engine\Plugins\Runtime\AudioSynesthesia\Source\AudioSynesthesiaEditor\Classes\AudioSynesthesiaNRTSettingsFactory.h
D:\UE_5_7_1\Engine\Plugins\Runtime\AudioSynesthesia\Source\AudioSynesthesiaEditor\Classes\AudioSynesthesiaSettingsFactory.h