Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AudioModulationClassTemplates.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAudioModulationClassTemplates() {}
// ********** Begin Cross Module References ********************************************************
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationClassTemplate();
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationClassTemplate_NoRegister();
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationGeneratorClassTemplate();
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationGeneratorClassTemplate_NoRegister();
GAMEPROJECTGENERATION_API UClass* Z_Construct_UClass_UPluginClassTemplate();
UPackage* Z_Construct_UPackage__Script_AudioModulationEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundModulationClassTemplate ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundModulationClassTemplate;
UClass* USoundModulationClassTemplate::GetPrivateStaticClass()
{
using TClass = USoundModulationClassTemplate;
if (!Z_Registration_Info_UClass_USoundModulationClassTemplate.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundModulationClassTemplate"),
Z_Registration_Info_UClass_USoundModulationClassTemplate.InnerSingleton,
StaticRegisterNativesUSoundModulationClassTemplate,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundModulationClassTemplate.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundModulationClassTemplate_NoRegister()
{
return USoundModulationClassTemplate::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundModulationClassTemplate_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AudioModulationClassTemplates.h" },
{ "ModuleRelativePath", "Public/AudioModulationClassTemplates.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundModulationClassTemplate constinit property declarations ************
// ********** End Class USoundModulationClassTemplate constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundModulationClassTemplate>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundModulationClassTemplate_Statics
UObject* (*const Z_Construct_UClass_USoundModulationClassTemplate_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UPluginClassTemplate,
(UObject* (*)())Z_Construct_UPackage__Script_AudioModulationEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationClassTemplate_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundModulationClassTemplate_Statics::ClassParams = {
&USoundModulationClassTemplate::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationClassTemplate_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundModulationClassTemplate_Statics::Class_MetaDataParams)
};
void USoundModulationClassTemplate::StaticRegisterNativesUSoundModulationClassTemplate()
{
}
UClass* Z_Construct_UClass_USoundModulationClassTemplate()
{
if (!Z_Registration_Info_UClass_USoundModulationClassTemplate.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundModulationClassTemplate.OuterSingleton, Z_Construct_UClass_USoundModulationClassTemplate_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundModulationClassTemplate.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundModulationClassTemplate);
USoundModulationClassTemplate::~USoundModulationClassTemplate() {}
// ********** End Class USoundModulationClassTemplate **********************************************
// ********** Begin Class USoundModulationGeneratorClassTemplate ***********************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundModulationGeneratorClassTemplate;
UClass* USoundModulationGeneratorClassTemplate::GetPrivateStaticClass()
{
using TClass = USoundModulationGeneratorClassTemplate;
if (!Z_Registration_Info_UClass_USoundModulationGeneratorClassTemplate.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundModulationGeneratorClassTemplate"),
Z_Registration_Info_UClass_USoundModulationGeneratorClassTemplate.InnerSingleton,
StaticRegisterNativesUSoundModulationGeneratorClassTemplate,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundModulationGeneratorClassTemplate.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundModulationGeneratorClassTemplate_NoRegister()
{
return USoundModulationGeneratorClassTemplate::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundModulationGeneratorClassTemplate_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AudioModulationClassTemplates.h" },
{ "ModuleRelativePath", "Public/AudioModulationClassTemplates.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundModulationGeneratorClassTemplate constinit property declarations ***
// ********** End Class USoundModulationGeneratorClassTemplate constinit property declarations *****
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundModulationGeneratorClassTemplate>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundModulationGeneratorClassTemplate_Statics
UObject* (*const Z_Construct_UClass_USoundModulationGeneratorClassTemplate_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USoundModulationClassTemplate,
(UObject* (*)())Z_Construct_UPackage__Script_AudioModulationEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationGeneratorClassTemplate_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundModulationGeneratorClassTemplate_Statics::ClassParams = {
&USoundModulationGeneratorClassTemplate::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationGeneratorClassTemplate_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundModulationGeneratorClassTemplate_Statics::Class_MetaDataParams)
};
void USoundModulationGeneratorClassTemplate::StaticRegisterNativesUSoundModulationGeneratorClassTemplate()
{
}
UClass* Z_Construct_UClass_USoundModulationGeneratorClassTemplate()
{
if (!Z_Registration_Info_UClass_USoundModulationGeneratorClassTemplate.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundModulationGeneratorClassTemplate.OuterSingleton, Z_Construct_UClass_USoundModulationGeneratorClassTemplate_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundModulationGeneratorClassTemplate.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundModulationGeneratorClassTemplate);
USoundModulationGeneratorClassTemplate::~USoundModulationGeneratorClassTemplate() {}
// ********** End Class USoundModulationGeneratorClassTemplate *************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h__Script_AudioModulationEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundModulationClassTemplate, USoundModulationClassTemplate::StaticClass, TEXT("USoundModulationClassTemplate"), &Z_Registration_Info_UClass_USoundModulationClassTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundModulationClassTemplate), 1171700747U) },
{ Z_Construct_UClass_USoundModulationGeneratorClassTemplate, USoundModulationGeneratorClassTemplate::StaticClass, TEXT("USoundModulationGeneratorClassTemplate"), &Z_Registration_Info_UClass_USoundModulationGeneratorClassTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundModulationGeneratorClassTemplate), 2394343586U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h__Script_AudioModulationEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h__Script_AudioModulationEditor_2688556313{
TEXT("/Script/AudioModulationEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h__Script_AudioModulationEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h__Script_AudioModulationEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AudioModulationClassTemplates.h"
#ifdef AUDIOMODULATIONEDITOR_AudioModulationClassTemplates_generated_h
#error "AudioModulationClassTemplates.generated.h already included, missing '#pragma once' in AudioModulationClassTemplates.h"
#endif
#define AUDIOMODULATIONEDITOR_AudioModulationClassTemplates_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundModulationClassTemplate ********************************************
struct Z_Construct_UClass_USoundModulationClassTemplate_Statics;
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationClassTemplate_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_15_INCLASS \
private: \
static void StaticRegisterNativesUSoundModulationClassTemplate(); \
friend struct ::Z_Construct_UClass_USoundModulationClassTemplate_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOMODULATIONEDITOR_API UClass* ::Z_Construct_UClass_USoundModulationClassTemplate_NoRegister(); \
public: \
DECLARE_CLASS2(USoundModulationClassTemplate, UPluginClassTemplate, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AudioModulationEditor"), Z_Construct_UClass_USoundModulationClassTemplate_NoRegister) \
DECLARE_SERIALIZER(USoundModulationClassTemplate)
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOMODULATIONEDITOR_API USoundModulationClassTemplate(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundModulationClassTemplate) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATIONEDITOR_API, USoundModulationClassTemplate); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundModulationClassTemplate); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundModulationClassTemplate(USoundModulationClassTemplate&&) = delete; \
USoundModulationClassTemplate(const USoundModulationClassTemplate&) = delete; \
AUDIOMODULATIONEDITOR_API virtual ~USoundModulationClassTemplate();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_12_PROLOG
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_15_INCLASS \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundModulationClassTemplate;
// ********** End Class USoundModulationClassTemplate **********************************************
// ********** Begin Class USoundModulationGeneratorClassTemplate ***********************************
struct Z_Construct_UClass_USoundModulationGeneratorClassTemplate_Statics;
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationGeneratorClassTemplate_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_21_INCLASS \
private: \
static void StaticRegisterNativesUSoundModulationGeneratorClassTemplate(); \
friend struct ::Z_Construct_UClass_USoundModulationGeneratorClassTemplate_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOMODULATIONEDITOR_API UClass* ::Z_Construct_UClass_USoundModulationGeneratorClassTemplate_NoRegister(); \
public: \
DECLARE_CLASS2(USoundModulationGeneratorClassTemplate, USoundModulationClassTemplate, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioModulationEditor"), Z_Construct_UClass_USoundModulationGeneratorClassTemplate_NoRegister) \
DECLARE_SERIALIZER(USoundModulationGeneratorClassTemplate)
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOMODULATIONEDITOR_API USoundModulationGeneratorClassTemplate(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundModulationGeneratorClassTemplate) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATIONEDITOR_API, USoundModulationGeneratorClassTemplate); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundModulationGeneratorClassTemplate); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundModulationGeneratorClassTemplate(USoundModulationGeneratorClassTemplate&&) = delete; \
USoundModulationGeneratorClassTemplate(const USoundModulationGeneratorClassTemplate&) = delete; \
AUDIOMODULATIONEDITOR_API virtual ~USoundModulationGeneratorClassTemplate();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_18_PROLOG
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_21_INCLASS \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundModulationGeneratorClassTemplate;
// ********** End Class USoundModulationGeneratorClassTemplate *************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Public_AudioModulationClassTemplates_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAudioModulationEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AudioModulationEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AudioModulationEditor()
{
if (!Z_Registration_Info_UPackage__Script_AudioModulationEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AudioModulationEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x4D733B29,
0x2B5A7459,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AudioModulationEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AudioModulationEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AudioModulationEditor(Z_Construct_UPackage__Script_AudioModulationEditor, TEXT("/Script/AudioModulationEditor"), Z_Registration_Info_UPackage__Script_AudioModulationEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x4D733B29, 0x2B5A7459));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundControlBusFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundControlBusFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundControlBusFactory();
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundControlBusFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioModulationEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundControlBusFactory **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundControlBusFactory;
UClass* USoundControlBusFactory::GetPrivateStaticClass()
{
using TClass = USoundControlBusFactory;
if (!Z_Registration_Info_UClass_USoundControlBusFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundControlBusFactory"),
Z_Registration_Info_UClass_USoundControlBusFactory.InnerSingleton,
StaticRegisterNativesUSoundControlBusFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundControlBusFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundControlBusFactory_NoRegister()
{
return USoundControlBusFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundControlBusFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundControlBusFactory.h" },
{ "ModuleRelativePath", "Private/Factories/SoundControlBusFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundControlBusFactory constinit property declarations ******************
// ********** End Class USoundControlBusFactory constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundControlBusFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundControlBusFactory_Statics
UObject* (*const Z_Construct_UClass_USoundControlBusFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioModulationEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundControlBusFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundControlBusFactory_Statics::ClassParams = {
&USoundControlBusFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundControlBusFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundControlBusFactory_Statics::Class_MetaDataParams)
};
void USoundControlBusFactory::StaticRegisterNativesUSoundControlBusFactory()
{
}
UClass* Z_Construct_UClass_USoundControlBusFactory()
{
if (!Z_Registration_Info_UClass_USoundControlBusFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundControlBusFactory.OuterSingleton, Z_Construct_UClass_USoundControlBusFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundControlBusFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundControlBusFactory);
USoundControlBusFactory::~USoundControlBusFactory() {}
// ********** End Class USoundControlBusFactory ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h__Script_AudioModulationEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundControlBusFactory, USoundControlBusFactory::StaticClass, TEXT("USoundControlBusFactory"), &Z_Registration_Info_UClass_USoundControlBusFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundControlBusFactory), 2997676766U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h__Script_AudioModulationEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h__Script_AudioModulationEditor_1025357134{
TEXT("/Script/AudioModulationEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h__Script_AudioModulationEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h__Script_AudioModulationEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundControlBusFactory.h"
#ifdef AUDIOMODULATIONEDITOR_SoundControlBusFactory_generated_h
#error "SoundControlBusFactory.generated.h already included, missing '#pragma once' in SoundControlBusFactory.h"
#endif
#define AUDIOMODULATIONEDITOR_SoundControlBusFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundControlBusFactory **************************************************
struct Z_Construct_UClass_USoundControlBusFactory_Statics;
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundControlBusFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h_18_INCLASS \
private: \
static void StaticRegisterNativesUSoundControlBusFactory(); \
friend struct ::Z_Construct_UClass_USoundControlBusFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOMODULATIONEDITOR_API UClass* ::Z_Construct_UClass_USoundControlBusFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundControlBusFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioModulationEditor"), Z_Construct_UClass_USoundControlBusFactory_NoRegister) \
DECLARE_SERIALIZER(USoundControlBusFactory)
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOMODULATIONEDITOR_API USoundControlBusFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundControlBusFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATIONEDITOR_API, USoundControlBusFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundControlBusFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundControlBusFactory(USoundControlBusFactory&&) = delete; \
USoundControlBusFactory(const USoundControlBusFactory&) = delete; \
AUDIOMODULATIONEDITOR_API virtual ~USoundControlBusFactory();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h_15_PROLOG
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h_18_INCLASS \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundControlBusFactory;
// ********** End Class USoundControlBusFactory ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundControlBusMixFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundControlBusMixFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundControlBusMixFactory();
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundControlBusMixFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioModulationEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundControlBusMixFactory ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundControlBusMixFactory;
UClass* USoundControlBusMixFactory::GetPrivateStaticClass()
{
using TClass = USoundControlBusMixFactory;
if (!Z_Registration_Info_UClass_USoundControlBusMixFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundControlBusMixFactory"),
Z_Registration_Info_UClass_USoundControlBusMixFactory.InnerSingleton,
StaticRegisterNativesUSoundControlBusMixFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundControlBusMixFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundControlBusMixFactory_NoRegister()
{
return USoundControlBusMixFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundControlBusMixFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundControlBusMixFactory.h" },
{ "ModuleRelativePath", "Private/Factories/SoundControlBusMixFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundControlBusMixFactory constinit property declarations ***************
// ********** End Class USoundControlBusMixFactory constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundControlBusMixFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundControlBusMixFactory_Statics
UObject* (*const Z_Construct_UClass_USoundControlBusMixFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioModulationEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundControlBusMixFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundControlBusMixFactory_Statics::ClassParams = {
&USoundControlBusMixFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundControlBusMixFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundControlBusMixFactory_Statics::Class_MetaDataParams)
};
void USoundControlBusMixFactory::StaticRegisterNativesUSoundControlBusMixFactory()
{
}
UClass* Z_Construct_UClass_USoundControlBusMixFactory()
{
if (!Z_Registration_Info_UClass_USoundControlBusMixFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundControlBusMixFactory.OuterSingleton, Z_Construct_UClass_USoundControlBusMixFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundControlBusMixFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundControlBusMixFactory);
USoundControlBusMixFactory::~USoundControlBusMixFactory() {}
// ********** End Class USoundControlBusMixFactory *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h__Script_AudioModulationEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundControlBusMixFactory, USoundControlBusMixFactory::StaticClass, TEXT("USoundControlBusMixFactory"), &Z_Registration_Info_UClass_USoundControlBusMixFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundControlBusMixFactory), 14262591U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h__Script_AudioModulationEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h__Script_AudioModulationEditor_2156509466{
TEXT("/Script/AudioModulationEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h__Script_AudioModulationEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h__Script_AudioModulationEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundControlBusMixFactory.h"
#ifdef AUDIOMODULATIONEDITOR_SoundControlBusMixFactory_generated_h
#error "SoundControlBusMixFactory.generated.h already included, missing '#pragma once' in SoundControlBusMixFactory.h"
#endif
#define AUDIOMODULATIONEDITOR_SoundControlBusMixFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundControlBusMixFactory ***********************************************
struct Z_Construct_UClass_USoundControlBusMixFactory_Statics;
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundControlBusMixFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h_14_INCLASS \
private: \
static void StaticRegisterNativesUSoundControlBusMixFactory(); \
friend struct ::Z_Construct_UClass_USoundControlBusMixFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOMODULATIONEDITOR_API UClass* ::Z_Construct_UClass_USoundControlBusMixFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundControlBusMixFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioModulationEditor"), Z_Construct_UClass_USoundControlBusMixFactory_NoRegister) \
DECLARE_SERIALIZER(USoundControlBusMixFactory)
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOMODULATIONEDITOR_API USoundControlBusMixFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundControlBusMixFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATIONEDITOR_API, USoundControlBusMixFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundControlBusMixFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundControlBusMixFactory(USoundControlBusMixFactory&&) = delete; \
USoundControlBusMixFactory(const USoundControlBusMixFactory&) = delete; \
AUDIOMODULATIONEDITOR_API virtual ~USoundControlBusMixFactory();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h_11_PROLOG
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h_14_INCLASS \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundControlBusMixFactory;
// ********** End Class USoundControlBusMixFactory *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundControlBusMixFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,134 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundModulationGeneratorFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundModulationGeneratorFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOMODULATION_API UClass* Z_Construct_UClass_USoundModulationGenerator_NoRegister();
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationGeneratorFactory();
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationGeneratorFactory_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioModulationEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundModulationGeneratorFactory *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundModulationGeneratorFactory;
UClass* USoundModulationGeneratorFactory::GetPrivateStaticClass()
{
using TClass = USoundModulationGeneratorFactory;
if (!Z_Registration_Info_UClass_USoundModulationGeneratorFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundModulationGeneratorFactory"),
Z_Registration_Info_UClass_USoundModulationGeneratorFactory.InnerSingleton,
StaticRegisterNativesUSoundModulationGeneratorFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundModulationGeneratorFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundModulationGeneratorFactory_NoRegister()
{
return USoundModulationGeneratorFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundModulationGeneratorFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundModulationGeneratorFactory.h" },
{ "ModuleRelativePath", "Private/Factories/SoundModulationGeneratorFactory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GeneratorClass_MetaData[] = {
{ "ModuleRelativePath", "Private/Factories/SoundModulationGeneratorFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundModulationGeneratorFactory constinit property declarations *********
static const UECodeGen_Private::FClassPropertyParams NewProp_GeneratorClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundModulationGeneratorFactory constinit property declarations ***********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundModulationGeneratorFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundModulationGeneratorFactory_Statics
// ********** Begin Class USoundModulationGeneratorFactory Property Definitions ********************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::NewProp_GeneratorClass = { "GeneratorClass", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundModulationGeneratorFactory, GeneratorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_USoundModulationGenerator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GeneratorClass_MetaData), NewProp_GeneratorClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::NewProp_GeneratorClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::PropPointers) < 2048);
// ********** End Class USoundModulationGeneratorFactory Property Definitions **********************
UObject* (*const Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioModulationEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::ClassParams = {
&USoundModulationGeneratorFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::Class_MetaDataParams)
};
void USoundModulationGeneratorFactory::StaticRegisterNativesUSoundModulationGeneratorFactory()
{
}
UClass* Z_Construct_UClass_USoundModulationGeneratorFactory()
{
if (!Z_Registration_Info_UClass_USoundModulationGeneratorFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundModulationGeneratorFactory.OuterSingleton, Z_Construct_UClass_USoundModulationGeneratorFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundModulationGeneratorFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundModulationGeneratorFactory);
USoundModulationGeneratorFactory::~USoundModulationGeneratorFactory() {}
// ********** End Class USoundModulationGeneratorFactory *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h__Script_AudioModulationEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundModulationGeneratorFactory, USoundModulationGeneratorFactory::StaticClass, TEXT("USoundModulationGeneratorFactory"), &Z_Registration_Info_UClass_USoundModulationGeneratorFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundModulationGeneratorFactory), 2748727278U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h__Script_AudioModulationEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h__Script_AudioModulationEditor_1251539602{
TEXT("/Script/AudioModulationEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h__Script_AudioModulationEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h__Script_AudioModulationEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundModulationGeneratorFactory.h"
#ifdef AUDIOMODULATIONEDITOR_SoundModulationGeneratorFactory_generated_h
#error "SoundModulationGeneratorFactory.generated.h already included, missing '#pragma once' in SoundModulationGeneratorFactory.h"
#endif
#define AUDIOMODULATIONEDITOR_SoundModulationGeneratorFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundModulationGeneratorFactory *****************************************
struct Z_Construct_UClass_USoundModulationGeneratorFactory_Statics;
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationGeneratorFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h_14_INCLASS \
private: \
static void StaticRegisterNativesUSoundModulationGeneratorFactory(); \
friend struct ::Z_Construct_UClass_USoundModulationGeneratorFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOMODULATIONEDITOR_API UClass* ::Z_Construct_UClass_USoundModulationGeneratorFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundModulationGeneratorFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioModulationEditor"), Z_Construct_UClass_USoundModulationGeneratorFactory_NoRegister) \
DECLARE_SERIALIZER(USoundModulationGeneratorFactory)
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOMODULATIONEDITOR_API USoundModulationGeneratorFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundModulationGeneratorFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATIONEDITOR_API, USoundModulationGeneratorFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundModulationGeneratorFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundModulationGeneratorFactory(USoundModulationGeneratorFactory&&) = delete; \
USoundModulationGeneratorFactory(const USoundModulationGeneratorFactory&) = delete; \
AUDIOMODULATIONEDITOR_API virtual ~USoundModulationGeneratorFactory();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h_11_PROLOG
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h_14_INCLASS \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundModulationGeneratorFactory;
// ********** End Class USoundModulationGeneratorFactory *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationGeneratorFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundModulationParameterFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundModulationParameterFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationParameterFactory();
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationParameterFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioModulationEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundModulationParameterFactory *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundModulationParameterFactory;
UClass* USoundModulationParameterFactory::GetPrivateStaticClass()
{
using TClass = USoundModulationParameterFactory;
if (!Z_Registration_Info_UClass_USoundModulationParameterFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundModulationParameterFactory"),
Z_Registration_Info_UClass_USoundModulationParameterFactory.InnerSingleton,
StaticRegisterNativesUSoundModulationParameterFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundModulationParameterFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundModulationParameterFactory_NoRegister()
{
return USoundModulationParameterFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundModulationParameterFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundModulationParameterFactory.h" },
{ "ModuleRelativePath", "Private/Factories/SoundModulationParameterFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundModulationParameterFactory constinit property declarations *********
// ********** End Class USoundModulationParameterFactory constinit property declarations ***********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundModulationParameterFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundModulationParameterFactory_Statics
UObject* (*const Z_Construct_UClass_USoundModulationParameterFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioModulationEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationParameterFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundModulationParameterFactory_Statics::ClassParams = {
&USoundModulationParameterFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationParameterFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundModulationParameterFactory_Statics::Class_MetaDataParams)
};
void USoundModulationParameterFactory::StaticRegisterNativesUSoundModulationParameterFactory()
{
}
UClass* Z_Construct_UClass_USoundModulationParameterFactory()
{
if (!Z_Registration_Info_UClass_USoundModulationParameterFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundModulationParameterFactory.OuterSingleton, Z_Construct_UClass_USoundModulationParameterFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundModulationParameterFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundModulationParameterFactory);
USoundModulationParameterFactory::~USoundModulationParameterFactory() {}
// ********** End Class USoundModulationParameterFactory *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h__Script_AudioModulationEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundModulationParameterFactory, USoundModulationParameterFactory::StaticClass, TEXT("USoundModulationParameterFactory"), &Z_Registration_Info_UClass_USoundModulationParameterFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundModulationParameterFactory), 3111306115U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h__Script_AudioModulationEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h__Script_AudioModulationEditor_4084981481{
TEXT("/Script/AudioModulationEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h__Script_AudioModulationEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h__Script_AudioModulationEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundModulationParameterFactory.h"
#ifdef AUDIOMODULATIONEDITOR_SoundModulationParameterFactory_generated_h
#error "SoundModulationParameterFactory.generated.h already included, missing '#pragma once' in SoundModulationParameterFactory.h"
#endif
#define AUDIOMODULATIONEDITOR_SoundModulationParameterFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundModulationParameterFactory *****************************************
struct Z_Construct_UClass_USoundModulationParameterFactory_Statics;
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationParameterFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h_13_INCLASS \
private: \
static void StaticRegisterNativesUSoundModulationParameterFactory(); \
friend struct ::Z_Construct_UClass_USoundModulationParameterFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOMODULATIONEDITOR_API UClass* ::Z_Construct_UClass_USoundModulationParameterFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundModulationParameterFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioModulationEditor"), Z_Construct_UClass_USoundModulationParameterFactory_NoRegister) \
DECLARE_SERIALIZER(USoundModulationParameterFactory)
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOMODULATIONEDITOR_API USoundModulationParameterFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundModulationParameterFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATIONEDITOR_API, USoundModulationParameterFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundModulationParameterFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundModulationParameterFactory(USoundModulationParameterFactory&&) = delete; \
USoundModulationParameterFactory(const USoundModulationParameterFactory&) = delete; \
AUDIOMODULATIONEDITOR_API virtual ~USoundModulationParameterFactory();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h_10_PROLOG
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h_13_INCLASS \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundModulationParameterFactory;
// ********** End Class USoundModulationParameterFactory *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationParameterFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundModulationPatchFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundModulationPatchFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationPatchFactory();
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationPatchFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioModulationEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundModulationPatchFactory *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundModulationPatchFactory;
UClass* USoundModulationPatchFactory::GetPrivateStaticClass()
{
using TClass = USoundModulationPatchFactory;
if (!Z_Registration_Info_UClass_USoundModulationPatchFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundModulationPatchFactory"),
Z_Registration_Info_UClass_USoundModulationPatchFactory.InnerSingleton,
StaticRegisterNativesUSoundModulationPatchFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundModulationPatchFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundModulationPatchFactory_NoRegister()
{
return USoundModulationPatchFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundModulationPatchFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundModulationPatchFactory.h" },
{ "ModuleRelativePath", "Private/Factories/SoundModulationPatchFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundModulationPatchFactory constinit property declarations *************
// ********** End Class USoundModulationPatchFactory constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundModulationPatchFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundModulationPatchFactory_Statics
UObject* (*const Z_Construct_UClass_USoundModulationPatchFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioModulationEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationPatchFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundModulationPatchFactory_Statics::ClassParams = {
&USoundModulationPatchFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundModulationPatchFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundModulationPatchFactory_Statics::Class_MetaDataParams)
};
void USoundModulationPatchFactory::StaticRegisterNativesUSoundModulationPatchFactory()
{
}
UClass* Z_Construct_UClass_USoundModulationPatchFactory()
{
if (!Z_Registration_Info_UClass_USoundModulationPatchFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundModulationPatchFactory.OuterSingleton, Z_Construct_UClass_USoundModulationPatchFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundModulationPatchFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundModulationPatchFactory);
USoundModulationPatchFactory::~USoundModulationPatchFactory() {}
// ********** End Class USoundModulationPatchFactory ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h__Script_AudioModulationEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundModulationPatchFactory, USoundModulationPatchFactory::StaticClass, TEXT("USoundModulationPatchFactory"), &Z_Registration_Info_UClass_USoundModulationPatchFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundModulationPatchFactory), 4092192816U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h__Script_AudioModulationEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h__Script_AudioModulationEditor_98643801{
TEXT("/Script/AudioModulationEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h__Script_AudioModulationEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h__Script_AudioModulationEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundModulationPatchFactory.h"
#ifdef AUDIOMODULATIONEDITOR_SoundModulationPatchFactory_generated_h
#error "SoundModulationPatchFactory.generated.h already included, missing '#pragma once' in SoundModulationPatchFactory.h"
#endif
#define AUDIOMODULATIONEDITOR_SoundModulationPatchFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundModulationPatchFactory *********************************************
struct Z_Construct_UClass_USoundModulationPatchFactory_Statics;
AUDIOMODULATIONEDITOR_API UClass* Z_Construct_UClass_USoundModulationPatchFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h_14_INCLASS \
private: \
static void StaticRegisterNativesUSoundModulationPatchFactory(); \
friend struct ::Z_Construct_UClass_USoundModulationPatchFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOMODULATIONEDITOR_API UClass* ::Z_Construct_UClass_USoundModulationPatchFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundModulationPatchFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioModulationEditor"), Z_Construct_UClass_USoundModulationPatchFactory_NoRegister) \
DECLARE_SERIALIZER(USoundModulationPatchFactory)
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOMODULATIONEDITOR_API USoundModulationPatchFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundModulationPatchFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATIONEDITOR_API, USoundModulationPatchFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundModulationPatchFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundModulationPatchFactory(USoundModulationPatchFactory&&) = delete; \
USoundModulationPatchFactory(const USoundModulationPatchFactory&) = delete; \
AUDIOMODULATIONEDITOR_API virtual ~USoundModulationPatchFactory();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h_11_PROLOG
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h_14_INCLASS \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundModulationPatchFactory;
// ********** End Class USoundModulationPatchFactory ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulationEditor_Private_Factories_SoundModulationPatchFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,6 @@
D:\UE_5_7_1\Engine\Plugins\Runtime\AudioModulation\Source\AudioModulationEditor\Public\AudioModulationClassTemplates.h
D:\UE_5_7_1\Engine\Plugins\Runtime\AudioModulation\Source\AudioModulationEditor\Private\Factories\SoundModulationGeneratorFactory.h
D:\UE_5_7_1\Engine\Plugins\Runtime\AudioModulation\Source\AudioModulationEditor\Private\Factories\SoundControlBusMixFactory.h
D:\UE_5_7_1\Engine\Plugins\Runtime\AudioModulation\Source\AudioModulationEditor\Private\Factories\SoundModulationParameterFactory.h
D:\UE_5_7_1\Engine\Plugins\Runtime\AudioModulation\Source\AudioModulationEditor\Private\Factories\SoundModulationPatchFactory.h
D:\UE_5_7_1\Engine\Plugins\Runtime\AudioModulation\Source\AudioModulationEditor\Private\Factories\SoundControlBusFactory.h