Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTypeActions/AssetDefinition_AudioBus.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AudioBus() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_AudioBus();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_AudioBus_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AudioBus ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AudioBus;
UClass* UAssetDefinition_AudioBus::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AudioBus;
if (!Z_Registration_Info_UClass_UAssetDefinition_AudioBus.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AudioBus"),
Z_Registration_Info_UClass_UAssetDefinition_AudioBus.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AudioBus,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AudioBus.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AudioBus_NoRegister()
{
return UAssetDefinition_AudioBus::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AudioBus_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_AudioBus.h" },
{ "ModuleRelativePath", "Private/AssetTypeActions/AssetDefinition_AudioBus.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AudioBus constinit property declarations ****************
// ********** End Class UAssetDefinition_AudioBus constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AudioBus>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AudioBus_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AudioBus_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AudioBus_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AudioBus_Statics::ClassParams = {
&UAssetDefinition_AudioBus::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AudioBus_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AudioBus_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AudioBus::StaticRegisterNativesUAssetDefinition_AudioBus()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AudioBus()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AudioBus.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AudioBus.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AudioBus_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AudioBus.OuterSingleton;
}
UAssetDefinition_AudioBus::UAssetDefinition_AudioBus() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AudioBus);
UAssetDefinition_AudioBus::~UAssetDefinition_AudioBus() {}
// ********** End Class UAssetDefinition_AudioBus **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AudioBus, UAssetDefinition_AudioBus::StaticClass, TEXT("UAssetDefinition_AudioBus"), &Z_Registration_Info_UClass_UAssetDefinition_AudioBus, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AudioBus), 1175868154U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h__Script_AudioEditor_1996436377{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTypeActions/AssetDefinition_AudioBus.h"
#ifdef AUDIOEDITOR_AssetDefinition_AudioBus_generated_h
#error "AssetDefinition_AudioBus.generated.h already included, missing '#pragma once' in AssetDefinition_AudioBus.h"
#endif
#define AUDIOEDITOR_AssetDefinition_AudioBus_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AudioBus ************************************************
struct Z_Construct_UClass_UAssetDefinition_AudioBus_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_AudioBus_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AudioBus(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AudioBus_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_AudioBus_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AudioBus, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_AudioBus_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AudioBus)
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AudioBus(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AudioBus(UAssetDefinition_AudioBus&&) = delete; \
UAssetDefinition_AudioBus(const UAssetDefinition_AudioBus&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AudioBus); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AudioBus); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AudioBus) \
NO_API virtual ~UAssetDefinition_AudioBus();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h_11_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AudioBus;
// ********** End Class UAssetDefinition_AudioBus **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_AudioBus_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTypeActions/AssetDefinition_DialogueVoice.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_DialogueVoice() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_DialogueVoice();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_DialogueVoice_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_DialogueVoice *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_DialogueVoice;
UClass* UAssetDefinition_DialogueVoice::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_DialogueVoice;
if (!Z_Registration_Info_UClass_UAssetDefinition_DialogueVoice.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_DialogueVoice"),
Z_Registration_Info_UClass_UAssetDefinition_DialogueVoice.InnerSingleton,
StaticRegisterNativesUAssetDefinition_DialogueVoice,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_DialogueVoice.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_DialogueVoice_NoRegister()
{
return UAssetDefinition_DialogueVoice::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_DialogueVoice_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_DialogueVoice.h" },
{ "ModuleRelativePath", "Private/AssetTypeActions/AssetDefinition_DialogueVoice.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_DialogueVoice constinit property declarations ***********
// ********** End Class UAssetDefinition_DialogueVoice constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_DialogueVoice>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_DialogueVoice_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_DialogueVoice_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DialogueVoice_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_DialogueVoice_Statics::ClassParams = {
&UAssetDefinition_DialogueVoice::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DialogueVoice_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_DialogueVoice_Statics::Class_MetaDataParams)
};
void UAssetDefinition_DialogueVoice::StaticRegisterNativesUAssetDefinition_DialogueVoice()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_DialogueVoice()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_DialogueVoice.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_DialogueVoice.OuterSingleton, Z_Construct_UClass_UAssetDefinition_DialogueVoice_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_DialogueVoice.OuterSingleton;
}
UAssetDefinition_DialogueVoice::UAssetDefinition_DialogueVoice() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_DialogueVoice);
UAssetDefinition_DialogueVoice::~UAssetDefinition_DialogueVoice() {}
// ********** End Class UAssetDefinition_DialogueVoice *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_DialogueVoice, UAssetDefinition_DialogueVoice::StaticClass, TEXT("UAssetDefinition_DialogueVoice"), &Z_Registration_Info_UClass_UAssetDefinition_DialogueVoice, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_DialogueVoice), 2309693672U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h__Script_AudioEditor_2184891860{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTypeActions/AssetDefinition_DialogueVoice.h"
#ifdef AUDIOEDITOR_AssetDefinition_DialogueVoice_generated_h
#error "AssetDefinition_DialogueVoice.generated.h already included, missing '#pragma once' in AssetDefinition_DialogueVoice.h"
#endif
#define AUDIOEDITOR_AssetDefinition_DialogueVoice_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_DialogueVoice *******************************************
struct Z_Construct_UClass_UAssetDefinition_DialogueVoice_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_DialogueVoice_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_DialogueVoice(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_DialogueVoice_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_DialogueVoice_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_DialogueVoice, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_DialogueVoice_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_DialogueVoice)
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_DialogueVoice(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_DialogueVoice(UAssetDefinition_DialogueVoice&&) = delete; \
UAssetDefinition_DialogueVoice(const UAssetDefinition_DialogueVoice&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_DialogueVoice); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_DialogueVoice); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_DialogueVoice) \
NO_API virtual ~UAssetDefinition_DialogueVoice();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h_11_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_DialogueVoice;
// ********** End Class UAssetDefinition_DialogueVoice *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_DialogueVoice_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTypeActions/AssetDefinition_ReverbEffect.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_ReverbEffect() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_ReverbEffect();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_ReverbEffect_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_ReverbEffect ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_ReverbEffect;
UClass* UAssetDefinition_ReverbEffect::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_ReverbEffect;
if (!Z_Registration_Info_UClass_UAssetDefinition_ReverbEffect.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_ReverbEffect"),
Z_Registration_Info_UClass_UAssetDefinition_ReverbEffect.InnerSingleton,
StaticRegisterNativesUAssetDefinition_ReverbEffect,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_ReverbEffect.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_ReverbEffect_NoRegister()
{
return UAssetDefinition_ReverbEffect::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_ReverbEffect_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_ReverbEffect.h" },
{ "ModuleRelativePath", "Private/AssetTypeActions/AssetDefinition_ReverbEffect.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_ReverbEffect constinit property declarations ************
// ********** End Class UAssetDefinition_ReverbEffect constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_ReverbEffect>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_ReverbEffect_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_ReverbEffect_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ReverbEffect_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_ReverbEffect_Statics::ClassParams = {
&UAssetDefinition_ReverbEffect::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ReverbEffect_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_ReverbEffect_Statics::Class_MetaDataParams)
};
void UAssetDefinition_ReverbEffect::StaticRegisterNativesUAssetDefinition_ReverbEffect()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_ReverbEffect()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_ReverbEffect.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_ReverbEffect.OuterSingleton, Z_Construct_UClass_UAssetDefinition_ReverbEffect_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_ReverbEffect.OuterSingleton;
}
UAssetDefinition_ReverbEffect::UAssetDefinition_ReverbEffect() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_ReverbEffect);
UAssetDefinition_ReverbEffect::~UAssetDefinition_ReverbEffect() {}
// ********** End Class UAssetDefinition_ReverbEffect **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_ReverbEffect, UAssetDefinition_ReverbEffect::StaticClass, TEXT("UAssetDefinition_ReverbEffect"), &Z_Registration_Info_UClass_UAssetDefinition_ReverbEffect, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_ReverbEffect), 175947934U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h__Script_AudioEditor_2884430651{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTypeActions/AssetDefinition_ReverbEffect.h"
#ifdef AUDIOEDITOR_AssetDefinition_ReverbEffect_generated_h
#error "AssetDefinition_ReverbEffect.generated.h already included, missing '#pragma once' in AssetDefinition_ReverbEffect.h"
#endif
#define AUDIOEDITOR_AssetDefinition_ReverbEffect_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_ReverbEffect ********************************************
struct Z_Construct_UClass_UAssetDefinition_ReverbEffect_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_ReverbEffect_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_ReverbEffect(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_ReverbEffect_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_ReverbEffect_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_ReverbEffect, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_ReverbEffect_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_ReverbEffect)
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_ReverbEffect(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_ReverbEffect(UAssetDefinition_ReverbEffect&&) = delete; \
UAssetDefinition_ReverbEffect(const UAssetDefinition_ReverbEffect&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_ReverbEffect); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_ReverbEffect); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_ReverbEffect) \
NO_API virtual ~UAssetDefinition_ReverbEffect();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h_11_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_ReverbEffect;
// ********** End Class UAssetDefinition_ReverbEffect **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_ReverbEffect_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTypeActions/AssetDefinition_SoundAttenuation.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_SoundAttenuation() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundAttenuation();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundAttenuation_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_SoundAttenuation ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_SoundAttenuation;
UClass* UAssetDefinition_SoundAttenuation::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_SoundAttenuation;
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundAttenuation.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_SoundAttenuation"),
Z_Registration_Info_UClass_UAssetDefinition_SoundAttenuation.InnerSingleton,
StaticRegisterNativesUAssetDefinition_SoundAttenuation,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundAttenuation.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundAttenuation_NoRegister()
{
return UAssetDefinition_SoundAttenuation::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_SoundAttenuation_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_SoundAttenuation.h" },
{ "ModuleRelativePath", "Private/AssetTypeActions/AssetDefinition_SoundAttenuation.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_SoundAttenuation constinit property declarations ********
// ********** End Class UAssetDefinition_SoundAttenuation constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_SoundAttenuation>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_SoundAttenuation_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_SoundAttenuation_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundAttenuation_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_SoundAttenuation_Statics::ClassParams = {
&UAssetDefinition_SoundAttenuation::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundAttenuation_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_SoundAttenuation_Statics::Class_MetaDataParams)
};
void UAssetDefinition_SoundAttenuation::StaticRegisterNativesUAssetDefinition_SoundAttenuation()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundAttenuation()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundAttenuation.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_SoundAttenuation.OuterSingleton, Z_Construct_UClass_UAssetDefinition_SoundAttenuation_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundAttenuation.OuterSingleton;
}
UAssetDefinition_SoundAttenuation::UAssetDefinition_SoundAttenuation() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_SoundAttenuation);
UAssetDefinition_SoundAttenuation::~UAssetDefinition_SoundAttenuation() {}
// ********** End Class UAssetDefinition_SoundAttenuation ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_SoundAttenuation, UAssetDefinition_SoundAttenuation::StaticClass, TEXT("UAssetDefinition_SoundAttenuation"), &Z_Registration_Info_UClass_UAssetDefinition_SoundAttenuation, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_SoundAttenuation), 3920504911U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h__Script_AudioEditor_841432430{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTypeActions/AssetDefinition_SoundAttenuation.h"
#ifdef AUDIOEDITOR_AssetDefinition_SoundAttenuation_generated_h
#error "AssetDefinition_SoundAttenuation.generated.h already included, missing '#pragma once' in AssetDefinition_SoundAttenuation.h"
#endif
#define AUDIOEDITOR_AssetDefinition_SoundAttenuation_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_SoundAttenuation ****************************************
struct Z_Construct_UClass_UAssetDefinition_SoundAttenuation_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundAttenuation_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_SoundAttenuation(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_SoundAttenuation_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_SoundAttenuation_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_SoundAttenuation, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_SoundAttenuation_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_SoundAttenuation)
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_SoundAttenuation(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_SoundAttenuation(UAssetDefinition_SoundAttenuation&&) = delete; \
UAssetDefinition_SoundAttenuation(const UAssetDefinition_SoundAttenuation&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_SoundAttenuation); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_SoundAttenuation); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_SoundAttenuation) \
NO_API virtual ~UAssetDefinition_SoundAttenuation();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h_12_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_SoundAttenuation;
// ********** End Class UAssetDefinition_SoundAttenuation ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundAttenuation_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,205 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTypeActions/AssetDefinition_SoundBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_SoundBase() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundAssetBase();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundAssetBase_NoRegister();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundBase();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundBase_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_SoundAssetBase ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_SoundAssetBase;
UClass* UAssetDefinition_SoundAssetBase::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_SoundAssetBase;
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundAssetBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_SoundAssetBase"),
Z_Registration_Info_UClass_UAssetDefinition_SoundAssetBase.InnerSingleton,
StaticRegisterNativesUAssetDefinition_SoundAssetBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundAssetBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundAssetBase_NoRegister()
{
return UAssetDefinition_SoundAssetBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_SoundAssetBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_SoundBase.h" },
{ "ModuleRelativePath", "Public/AssetTypeActions/AssetDefinition_SoundBase.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_SoundAssetBase constinit property declarations **********
// ********** End Class UAssetDefinition_SoundAssetBase constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_SoundAssetBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_SoundAssetBase_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_SoundAssetBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundAssetBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_SoundAssetBase_Statics::ClassParams = {
&UAssetDefinition_SoundAssetBase::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundAssetBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_SoundAssetBase_Statics::Class_MetaDataParams)
};
void UAssetDefinition_SoundAssetBase::StaticRegisterNativesUAssetDefinition_SoundAssetBase()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundAssetBase()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundAssetBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_SoundAssetBase.OuterSingleton, Z_Construct_UClass_UAssetDefinition_SoundAssetBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundAssetBase.OuterSingleton;
}
UAssetDefinition_SoundAssetBase::UAssetDefinition_SoundAssetBase() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_SoundAssetBase);
UAssetDefinition_SoundAssetBase::~UAssetDefinition_SoundAssetBase() {}
// ********** End Class UAssetDefinition_SoundAssetBase ********************************************
// ********** Begin Class UAssetDefinition_SoundBase ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_SoundBase;
UClass* UAssetDefinition_SoundBase::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_SoundBase;
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_SoundBase"),
Z_Registration_Info_UClass_UAssetDefinition_SoundBase.InnerSingleton,
StaticRegisterNativesUAssetDefinition_SoundBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundBase_NoRegister()
{
return UAssetDefinition_SoundBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_SoundBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_SoundBase.h" },
{ "ModuleRelativePath", "Public/AssetTypeActions/AssetDefinition_SoundBase.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_SoundBase constinit property declarations ***************
// ********** End Class UAssetDefinition_SoundBase constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_SoundBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_SoundBase_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_SoundBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_SoundAssetBase,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_SoundBase_Statics::ClassParams = {
&UAssetDefinition_SoundBase::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_SoundBase_Statics::Class_MetaDataParams)
};
void UAssetDefinition_SoundBase::StaticRegisterNativesUAssetDefinition_SoundBase()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundBase()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_SoundBase.OuterSingleton, Z_Construct_UClass_UAssetDefinition_SoundBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundBase.OuterSingleton;
}
UAssetDefinition_SoundBase::UAssetDefinition_SoundBase() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_SoundBase);
UAssetDefinition_SoundBase::~UAssetDefinition_SoundBase() {}
// ********** End Class UAssetDefinition_SoundBase *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_SoundAssetBase, UAssetDefinition_SoundAssetBase::StaticClass, TEXT("UAssetDefinition_SoundAssetBase"), &Z_Registration_Info_UClass_UAssetDefinition_SoundAssetBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_SoundAssetBase), 3588186969U) },
{ Z_Construct_UClass_UAssetDefinition_SoundBase, UAssetDefinition_SoundBase::StaticClass, TEXT("UAssetDefinition_SoundBase"), &Z_Registration_Info_UClass_UAssetDefinition_SoundBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_SoundBase), 4060380007U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h__Script_AudioEditor_4275961115{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,104 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTypeActions/AssetDefinition_SoundBase.h"
#ifdef AUDIOEDITOR_AssetDefinition_SoundBase_generated_h
#error "AssetDefinition_SoundBase.generated.h already included, missing '#pragma once' in AssetDefinition_SoundBase.h"
#endif
#define AUDIOEDITOR_AssetDefinition_SoundBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_SoundAssetBase ******************************************
struct Z_Construct_UClass_UAssetDefinition_SoundAssetBase_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundAssetBase_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_28_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_SoundAssetBase(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_SoundAssetBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_SoundAssetBase_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_SoundAssetBase, UAssetDefinitionDefault, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_SoundAssetBase_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_SoundAssetBase)
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_28_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API UAssetDefinition_SoundAssetBase(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_SoundAssetBase(UAssetDefinition_SoundAssetBase&&) = delete; \
UAssetDefinition_SoundAssetBase(const UAssetDefinition_SoundAssetBase&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, UAssetDefinition_SoundAssetBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_SoundAssetBase); \
DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_SoundAssetBase) \
AUDIOEDITOR_API virtual ~UAssetDefinition_SoundAssetBase();
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_25_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_28_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_28_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_28_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_SoundAssetBase;
// ********** End Class UAssetDefinition_SoundAssetBase ********************************************
// ********** Begin Class UAssetDefinition_SoundBase ***********************************************
struct Z_Construct_UClass_UAssetDefinition_SoundBase_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundBase_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_41_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_SoundBase(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_SoundBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_SoundBase_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_SoundBase, UAssetDefinition_SoundAssetBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_SoundBase_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_SoundBase)
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_41_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API UAssetDefinition_SoundBase(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_SoundBase(UAssetDefinition_SoundBase&&) = delete; \
UAssetDefinition_SoundBase(const UAssetDefinition_SoundBase&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, UAssetDefinition_SoundBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_SoundBase); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_SoundBase) \
AUDIOEDITOR_API virtual ~UAssetDefinition_SoundBase();
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_38_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_41_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_41_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h_41_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_SoundBase;
// ********** End Class UAssetDefinition_SoundBase *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTypeActions/AssetDefinition_SoundConcurrency.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_SoundConcurrency() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundConcurrency();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundConcurrency_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_SoundConcurrency ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_SoundConcurrency;
UClass* UAssetDefinition_SoundConcurrency::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_SoundConcurrency;
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundConcurrency.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_SoundConcurrency"),
Z_Registration_Info_UClass_UAssetDefinition_SoundConcurrency.InnerSingleton,
StaticRegisterNativesUAssetDefinition_SoundConcurrency,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundConcurrency.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundConcurrency_NoRegister()
{
return UAssetDefinition_SoundConcurrency::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_SoundConcurrency_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_SoundConcurrency.h" },
{ "ModuleRelativePath", "Private/AssetTypeActions/AssetDefinition_SoundConcurrency.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_SoundConcurrency constinit property declarations ********
// ********** End Class UAssetDefinition_SoundConcurrency constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_SoundConcurrency>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_SoundConcurrency_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_SoundConcurrency_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundConcurrency_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_SoundConcurrency_Statics::ClassParams = {
&UAssetDefinition_SoundConcurrency::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundConcurrency_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_SoundConcurrency_Statics::Class_MetaDataParams)
};
void UAssetDefinition_SoundConcurrency::StaticRegisterNativesUAssetDefinition_SoundConcurrency()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundConcurrency()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundConcurrency.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_SoundConcurrency.OuterSingleton, Z_Construct_UClass_UAssetDefinition_SoundConcurrency_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundConcurrency.OuterSingleton;
}
UAssetDefinition_SoundConcurrency::UAssetDefinition_SoundConcurrency() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_SoundConcurrency);
UAssetDefinition_SoundConcurrency::~UAssetDefinition_SoundConcurrency() {}
// ********** End Class UAssetDefinition_SoundConcurrency ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_SoundConcurrency, UAssetDefinition_SoundConcurrency::StaticClass, TEXT("UAssetDefinition_SoundConcurrency"), &Z_Registration_Info_UClass_UAssetDefinition_SoundConcurrency, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_SoundConcurrency), 3035208926U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h__Script_AudioEditor_251028191{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTypeActions/AssetDefinition_SoundConcurrency.h"
#ifdef AUDIOEDITOR_AssetDefinition_SoundConcurrency_generated_h
#error "AssetDefinition_SoundConcurrency.generated.h already included, missing '#pragma once' in AssetDefinition_SoundConcurrency.h"
#endif
#define AUDIOEDITOR_AssetDefinition_SoundConcurrency_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_SoundConcurrency ****************************************
struct Z_Construct_UClass_UAssetDefinition_SoundConcurrency_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundConcurrency_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_SoundConcurrency(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_SoundConcurrency_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_SoundConcurrency_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_SoundConcurrency, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_SoundConcurrency_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_SoundConcurrency)
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_SoundConcurrency(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_SoundConcurrency(UAssetDefinition_SoundConcurrency&&) = delete; \
UAssetDefinition_SoundConcurrency(const UAssetDefinition_SoundConcurrency&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_SoundConcurrency); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_SoundConcurrency); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_SoundConcurrency) \
NO_API virtual ~UAssetDefinition_SoundConcurrency();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h_12_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_SoundConcurrency;
// ********** End Class UAssetDefinition_SoundConcurrency ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundConcurrency_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTypeActions/AssetDefinition_SoundCue.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_SoundCue() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundBase();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundCue();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundCue_NoRegister();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_SoundCue ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_SoundCue;
UClass* UAssetDefinition_SoundCue::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_SoundCue;
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundCue.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_SoundCue"),
Z_Registration_Info_UClass_UAssetDefinition_SoundCue.InnerSingleton,
StaticRegisterNativesUAssetDefinition_SoundCue,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundCue.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundCue_NoRegister()
{
return UAssetDefinition_SoundCue::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_SoundCue_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_SoundCue.h" },
{ "ModuleRelativePath", "Private/AssetTypeActions/AssetDefinition_SoundCue.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_SoundCue constinit property declarations ****************
// ********** End Class UAssetDefinition_SoundCue constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_SoundCue>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_SoundCue_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_SoundCue_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_SoundBase,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundCue_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_SoundCue_Statics::ClassParams = {
&UAssetDefinition_SoundCue::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundCue_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_SoundCue_Statics::Class_MetaDataParams)
};
void UAssetDefinition_SoundCue::StaticRegisterNativesUAssetDefinition_SoundCue()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundCue()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundCue.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_SoundCue.OuterSingleton, Z_Construct_UClass_UAssetDefinition_SoundCue_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundCue.OuterSingleton;
}
UAssetDefinition_SoundCue::UAssetDefinition_SoundCue() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_SoundCue);
UAssetDefinition_SoundCue::~UAssetDefinition_SoundCue() {}
// ********** End Class UAssetDefinition_SoundCue **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_SoundCue, UAssetDefinition_SoundCue::StaticClass, TEXT("UAssetDefinition_SoundCue"), &Z_Registration_Info_UClass_UAssetDefinition_SoundCue, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_SoundCue), 1527477309U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h__Script_AudioEditor_803305481{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTypeActions/AssetDefinition_SoundCue.h"
#ifdef AUDIOEDITOR_AssetDefinition_SoundCue_generated_h
#error "AssetDefinition_SoundCue.generated.h already included, missing '#pragma once' in AssetDefinition_SoundCue.h"
#endif
#define AUDIOEDITOR_AssetDefinition_SoundCue_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_SoundCue ************************************************
struct Z_Construct_UClass_UAssetDefinition_SoundCue_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundCue_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_SoundCue(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_SoundCue_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_SoundCue_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_SoundCue, UAssetDefinition_SoundBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_SoundCue_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_SoundCue)
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_SoundCue(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_SoundCue(UAssetDefinition_SoundCue&&) = delete; \
UAssetDefinition_SoundCue(const UAssetDefinition_SoundCue&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_SoundCue); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_SoundCue); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_SoundCue) \
NO_API virtual ~UAssetDefinition_SoundCue();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h_10_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_SoundCue;
// ********** End Class UAssetDefinition_SoundCue **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundCue_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTypeActions/AssetDefinition_SoundMix.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_SoundMix() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundMix();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundMix_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_SoundMix ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_SoundMix;
UClass* UAssetDefinition_SoundMix::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_SoundMix;
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundMix.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_SoundMix"),
Z_Registration_Info_UClass_UAssetDefinition_SoundMix.InnerSingleton,
StaticRegisterNativesUAssetDefinition_SoundMix,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundMix.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundMix_NoRegister()
{
return UAssetDefinition_SoundMix::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_SoundMix_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_SoundMix.h" },
{ "ModuleRelativePath", "Private/AssetTypeActions/AssetDefinition_SoundMix.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_SoundMix constinit property declarations ****************
// ********** End Class UAssetDefinition_SoundMix constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_SoundMix>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_SoundMix_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_SoundMix_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundMix_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_SoundMix_Statics::ClassParams = {
&UAssetDefinition_SoundMix::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundMix_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_SoundMix_Statics::Class_MetaDataParams)
};
void UAssetDefinition_SoundMix::StaticRegisterNativesUAssetDefinition_SoundMix()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundMix()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundMix.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_SoundMix.OuterSingleton, Z_Construct_UClass_UAssetDefinition_SoundMix_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundMix.OuterSingleton;
}
UAssetDefinition_SoundMix::UAssetDefinition_SoundMix() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_SoundMix);
UAssetDefinition_SoundMix::~UAssetDefinition_SoundMix() {}
// ********** End Class UAssetDefinition_SoundMix **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_SoundMix, UAssetDefinition_SoundMix::StaticClass, TEXT("UAssetDefinition_SoundMix"), &Z_Registration_Info_UClass_UAssetDefinition_SoundMix, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_SoundMix), 2984741301U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h__Script_AudioEditor_2377817704{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTypeActions/AssetDefinition_SoundMix.h"
#ifdef AUDIOEDITOR_AssetDefinition_SoundMix_generated_h
#error "AssetDefinition_SoundMix.generated.h already included, missing '#pragma once' in AssetDefinition_SoundMix.h"
#endif
#define AUDIOEDITOR_AssetDefinition_SoundMix_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_SoundMix ************************************************
struct Z_Construct_UClass_UAssetDefinition_SoundMix_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundMix_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_SoundMix(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_SoundMix_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_SoundMix_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_SoundMix, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_SoundMix_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_SoundMix)
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_SoundMix(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_SoundMix(UAssetDefinition_SoundMix&&) = delete; \
UAssetDefinition_SoundMix(const UAssetDefinition_SoundMix&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_SoundMix); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_SoundMix); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_SoundMix) \
NO_API virtual ~UAssetDefinition_SoundMix();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h_11_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_SoundMix;
// ********** End Class UAssetDefinition_SoundMix **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundMix_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTypeActions/AssetDefinition_SoundSourceBus.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_SoundSourceBus() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundBase();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundSourceBus();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundSourceBus_NoRegister();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_SoundSourceBus ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_SoundSourceBus;
UClass* UAssetDefinition_SoundSourceBus::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_SoundSourceBus;
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundSourceBus.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_SoundSourceBus"),
Z_Registration_Info_UClass_UAssetDefinition_SoundSourceBus.InnerSingleton,
StaticRegisterNativesUAssetDefinition_SoundSourceBus,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundSourceBus.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundSourceBus_NoRegister()
{
return UAssetDefinition_SoundSourceBus::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_SoundSourceBus_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_SoundSourceBus.h" },
{ "ModuleRelativePath", "Private/AssetTypeActions/AssetDefinition_SoundSourceBus.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_SoundSourceBus constinit property declarations **********
// ********** End Class UAssetDefinition_SoundSourceBus constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_SoundSourceBus>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_SoundSourceBus_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_SoundSourceBus_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_SoundBase,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundSourceBus_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_SoundSourceBus_Statics::ClassParams = {
&UAssetDefinition_SoundSourceBus::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundSourceBus_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_SoundSourceBus_Statics::Class_MetaDataParams)
};
void UAssetDefinition_SoundSourceBus::StaticRegisterNativesUAssetDefinition_SoundSourceBus()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundSourceBus()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundSourceBus.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_SoundSourceBus.OuterSingleton, Z_Construct_UClass_UAssetDefinition_SoundSourceBus_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundSourceBus.OuterSingleton;
}
UAssetDefinition_SoundSourceBus::UAssetDefinition_SoundSourceBus() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_SoundSourceBus);
UAssetDefinition_SoundSourceBus::~UAssetDefinition_SoundSourceBus() {}
// ********** End Class UAssetDefinition_SoundSourceBus ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_SoundSourceBus, UAssetDefinition_SoundSourceBus::StaticClass, TEXT("UAssetDefinition_SoundSourceBus"), &Z_Registration_Info_UClass_UAssetDefinition_SoundSourceBus, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_SoundSourceBus), 3970175382U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h__Script_AudioEditor_186450997{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTypeActions/AssetDefinition_SoundSourceBus.h"
#ifdef AUDIOEDITOR_AssetDefinition_SoundSourceBus_generated_h
#error "AssetDefinition_SoundSourceBus.generated.h already included, missing '#pragma once' in AssetDefinition_SoundSourceBus.h"
#endif
#define AUDIOEDITOR_AssetDefinition_SoundSourceBus_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_SoundSourceBus ******************************************
struct Z_Construct_UClass_UAssetDefinition_SoundSourceBus_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundSourceBus_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_SoundSourceBus(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_SoundSourceBus_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_SoundSourceBus_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_SoundSourceBus, UAssetDefinition_SoundBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_SoundSourceBus_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_SoundSourceBus)
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_SoundSourceBus(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_SoundSourceBus(UAssetDefinition_SoundSourceBus&&) = delete; \
UAssetDefinition_SoundSourceBus(const UAssetDefinition_SoundSourceBus&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_SoundSourceBus); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_SoundSourceBus); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_SoundSourceBus) \
NO_API virtual ~UAssetDefinition_SoundSourceBus();
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h_11_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_SoundSourceBus;
// ********** End Class UAssetDefinition_SoundSourceBus ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Private_AssetTypeActions_AssetDefinition_SoundSourceBus_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTypeActions/AssetDefinition_SoundWave.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_SoundWave() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundBase();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundWave();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundWave_NoRegister();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_SoundWave ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_SoundWave;
UClass* UAssetDefinition_SoundWave::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_SoundWave;
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundWave.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_SoundWave"),
Z_Registration_Info_UClass_UAssetDefinition_SoundWave.InnerSingleton,
StaticRegisterNativesUAssetDefinition_SoundWave,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundWave.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundWave_NoRegister()
{
return UAssetDefinition_SoundWave::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_SoundWave_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTypeActions/AssetDefinition_SoundWave.h" },
{ "ModuleRelativePath", "Public/AssetTypeActions/AssetDefinition_SoundWave.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_SoundWave constinit property declarations ***************
// ********** End Class UAssetDefinition_SoundWave constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_SoundWave>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_SoundWave_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_SoundWave_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_SoundBase,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundWave_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_SoundWave_Statics::ClassParams = {
&UAssetDefinition_SoundWave::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_SoundWave_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_SoundWave_Statics::Class_MetaDataParams)
};
void UAssetDefinition_SoundWave::StaticRegisterNativesUAssetDefinition_SoundWave()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_SoundWave()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_SoundWave.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_SoundWave.OuterSingleton, Z_Construct_UClass_UAssetDefinition_SoundWave_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_SoundWave.OuterSingleton;
}
UAssetDefinition_SoundWave::UAssetDefinition_SoundWave() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_SoundWave);
UAssetDefinition_SoundWave::~UAssetDefinition_SoundWave() {}
// ********** End Class UAssetDefinition_SoundWave *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_SoundWave, UAssetDefinition_SoundWave::StaticClass, TEXT("UAssetDefinition_SoundWave"), &Z_Registration_Info_UClass_UAssetDefinition_SoundWave, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_SoundWave), 1708562068U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h__Script_AudioEditor_72869171{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTypeActions/AssetDefinition_SoundWave.h"
#ifdef AUDIOEDITOR_AssetDefinition_SoundWave_generated_h
#error "AssetDefinition_SoundWave.generated.h already included, missing '#pragma once' in AssetDefinition_SoundWave.h"
#endif
#define AUDIOEDITOR_AssetDefinition_SoundWave_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_SoundWave ***********************************************
struct Z_Construct_UClass_UAssetDefinition_SoundWave_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_SoundWave_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_SoundWave(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_SoundWave_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_SoundWave_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_SoundWave, UAssetDefinition_SoundBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAssetDefinition_SoundWave_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_SoundWave)
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API UAssetDefinition_SoundWave(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_SoundWave(UAssetDefinition_SoundWave&&) = delete; \
UAssetDefinition_SoundWave(const UAssetDefinition_SoundWave&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, UAssetDefinition_SoundWave); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_SoundWave); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_SoundWave) \
AUDIOEDITOR_API virtual ~UAssetDefinition_SoundWave();
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h_13_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_SoundWave;
// ********** End Class UAssetDefinition_SoundWave *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Public_AssetTypeActions_AssetDefinition_SoundWave_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/AudioBusFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAudioBusFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAudioBusFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAudioBusFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAudioBusFactory *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAudioBusFactory;
UClass* UAudioBusFactory::GetPrivateStaticClass()
{
using TClass = UAudioBusFactory;
if (!Z_Registration_Info_UClass_UAudioBusFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AudioBusFactory"),
Z_Registration_Info_UClass_UAudioBusFactory.InnerSingleton,
StaticRegisterNativesUAudioBusFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAudioBusFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UAudioBusFactory_NoRegister()
{
return UAudioBusFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAudioBusFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/AudioBusFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/AudioBusFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAudioBusFactory constinit property declarations *************************
// ********** End Class UAudioBusFactory constinit property declarations ***************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAudioBusFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAudioBusFactory_Statics
UObject* (*const Z_Construct_UClass_UAudioBusFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioBusFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAudioBusFactory_Statics::ClassParams = {
&UAudioBusFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioBusFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UAudioBusFactory_Statics::Class_MetaDataParams)
};
void UAudioBusFactory::StaticRegisterNativesUAudioBusFactory()
{
}
UClass* Z_Construct_UClass_UAudioBusFactory()
{
if (!Z_Registration_Info_UClass_UAudioBusFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAudioBusFactory.OuterSingleton, Z_Construct_UClass_UAudioBusFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAudioBusFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAudioBusFactory);
UAudioBusFactory::~UAudioBusFactory() {}
// ********** End Class UAudioBusFactory ***********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAudioBusFactory, UAudioBusFactory::StaticClass, TEXT("UAudioBusFactory"), &Z_Registration_Info_UClass_UAudioBusFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAudioBusFactory), 291108982U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h__Script_AudioEditor_2193657149{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/AudioBusFactory.h"
#ifdef AUDIOEDITOR_AudioBusFactory_generated_h
#error "AudioBusFactory.generated.h already included, missing '#pragma once' in AudioBusFactory.h"
#endif
#define AUDIOEDITOR_AudioBusFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAudioBusFactory *********************************************************
struct Z_Construct_UClass_UAudioBusFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAudioBusFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h_22_INCLASS \
private: \
static void StaticRegisterNativesUAudioBusFactory(); \
friend struct ::Z_Construct_UClass_UAudioBusFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAudioBusFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UAudioBusFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAudioBusFactory_NoRegister) \
DECLARE_SERIALIZER(UAudioBusFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API UAudioBusFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioBusFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, UAudioBusFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioBusFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UAudioBusFactory(UAudioBusFactory&&) = delete; \
UAudioBusFactory(const UAudioBusFactory&) = delete; \
AUDIOEDITOR_API virtual ~UAudioBusFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h_19_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h_22_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAudioBusFactory;
// ********** End Class UAudioBusFactory ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_AudioBusFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAudioEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AudioEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AudioEditor()
{
if (!Z_Registration_Info_UPackage__Script_AudioEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AudioEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xF003F197,
0xCE873070,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AudioEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AudioEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AudioEditor(Z_Construct_UPackage__Script_AudioEditor, TEXT("/Script/AudioEditor"), Z_Registration_Info_UPackage__Script_AudioEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xF003F197, 0xCE873070));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,38 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
#include "AudioEditorPerProjectUserSettings.h"
#include "AudioEditorSettings.h"
#include "Factories/AudioBusFactory.h"
#include "Factories/DialogueVoiceFactory.h"
#include "Factories/DialogueWaveFactory.h"
#include "Factories/ReimportSoundFactory.h"
#include "Factories/ReverbEffectFactory.h"
#include "Factories/SoundAttenuationFactory.h"
#include "Factories/SoundClassFactory.h"
#include "Factories/SoundConcurrencyFactory.h"
#include "Factories/SoundCueFactoryNew.h"
#include "Factories/SoundFactory.h"
#include "Factories/SoundMixFactory.h"
#include "Factories/SoundSourceBusFactory.h"
#include "Factories/SoundSourceEffectFactory.h"
#include "Factories/SoundSubmixEffectFactory.h"
#include "Factories/SoundSubmixFactory.h"
#include "SoundClassGraph/SoundClassGraph.h"
#include "SoundClassGraph/SoundClassGraphNode.h"
#include "SoundClassGraph/SoundClassGraphSchema.h"
#include "SoundCueGraph/SoundCueGraph.h"
#include "SoundCueGraph/SoundCueGraphNode.h"
#include "SoundCueGraph/SoundCueGraphNode_Base.h"
#include "SoundCueGraph/SoundCueGraphNode_Root.h"
#include "SoundCueGraph/SoundCueGraphSchema.h"
#include "SoundSubmixGraph/SoundSubmixGraph.h"
#include "SoundSubmixGraph/SoundSubmixGraphNode.h"
#include "SoundSubmixGraph/SoundSubmixGraphSchema.h"

View File

@@ -0,0 +1,196 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AudioEditorPerProjectUserSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAudioEditorPerProjectUserSettings() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAudioEditorPerProjectUserSettings();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAudioEditorPerProjectUserSettings_NoRegister();
AUDIOEDITOR_API UEnum* Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport();
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EUseTemplateSoundWaveDuringAssetImport ************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EUseTemplateSoundWaveDuringAssetImport;
static UEnum* EUseTemplateSoundWaveDuringAssetImport_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EUseTemplateSoundWaveDuringAssetImport.OuterSingleton)
{
Z_Registration_Info_UEnum_EUseTemplateSoundWaveDuringAssetImport.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport, (UObject*)Z_Construct_UPackage__Script_AudioEditor(), TEXT("EUseTemplateSoundWaveDuringAssetImport"));
}
return Z_Registration_Info_UEnum_EUseTemplateSoundWaveDuringAssetImport.OuterSingleton;
}
template<> AUDIOEDITOR_NON_ATTRIBUTED_API UEnum* StaticEnum<EUseTemplateSoundWaveDuringAssetImport>()
{
return EUseTemplateSoundWaveDuringAssetImport_StaticEnum();
}
struct Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "AlwaysPrompt.Name", "EUseTemplateSoundWaveDuringAssetImport::AlwaysPrompt" },
{ "AlwaysUse.Name", "EUseTemplateSoundWaveDuringAssetImport::AlwaysUse" },
{ "ModuleRelativePath", "Classes/AudioEditorPerProjectUserSettings.h" },
{ "NeverUse.Name", "EUseTemplateSoundWaveDuringAssetImport::NeverUse" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EUseTemplateSoundWaveDuringAssetImport::AlwaysPrompt", (int64)EUseTemplateSoundWaveDuringAssetImport::AlwaysPrompt },
{ "EUseTemplateSoundWaveDuringAssetImport::AlwaysUse", (int64)EUseTemplateSoundWaveDuringAssetImport::AlwaysUse },
{ "EUseTemplateSoundWaveDuringAssetImport::NeverUse", (int64)EUseTemplateSoundWaveDuringAssetImport::NeverUse },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_AudioEditor,
nullptr,
"EUseTemplateSoundWaveDuringAssetImport",
"EUseTemplateSoundWaveDuringAssetImport",
Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport_Statics::Enum_MetaDataParams), Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport()
{
if (!Z_Registration_Info_UEnum_EUseTemplateSoundWaveDuringAssetImport.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EUseTemplateSoundWaveDuringAssetImport.InnerSingleton, Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EUseTemplateSoundWaveDuringAssetImport.InnerSingleton;
}
// ********** End Enum EUseTemplateSoundWaveDuringAssetImport **************************************
// ********** Begin Class UAudioEditorPerProjectUserSettings ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAudioEditorPerProjectUserSettings;
UClass* UAudioEditorPerProjectUserSettings::GetPrivateStaticClass()
{
using TClass = UAudioEditorPerProjectUserSettings;
if (!Z_Registration_Info_UClass_UAudioEditorPerProjectUserSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AudioEditorPerProjectUserSettings"),
Z_Registration_Info_UClass_UAudioEditorPerProjectUserSettings.InnerSingleton,
StaticRegisterNativesUAudioEditorPerProjectUserSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAudioEditorPerProjectUserSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UAudioEditorPerProjectUserSettings_NoRegister()
{
return UAudioEditorPerProjectUserSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Audio Editor Per Project Settings" },
{ "IncludePath", "AudioEditorPerProjectUserSettings.h" },
{ "ModuleRelativePath", "Classes/AudioEditorPerProjectUserSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseTemplateSoundWaveDuringAssetImport_MetaData[] = {
{ "Category", "AssetImport" },
{ "Comment", "/** Whether to use the selected Sound Wave in the Content Browser as a template for sound(s) being imported. */" },
{ "ModuleRelativePath", "Classes/AudioEditorPerProjectUserSettings.h" },
{ "ToolTip", "Whether to use the selected Sound Wave in the Content Browser as a template for sound(s) being imported." },
};
#endif // WITH_METADATA
// ********** Begin Class UAudioEditorPerProjectUserSettings constinit property declarations *******
static const UECodeGen_Private::FBytePropertyParams NewProp_UseTemplateSoundWaveDuringAssetImport_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_UseTemplateSoundWaveDuringAssetImport;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAudioEditorPerProjectUserSettings constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAudioEditorPerProjectUserSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics
// ********** Begin Class UAudioEditorPerProjectUserSettings Property Definitions ******************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::NewProp_UseTemplateSoundWaveDuringAssetImport_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::NewProp_UseTemplateSoundWaveDuringAssetImport = { "UseTemplateSoundWaveDuringAssetImport", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAudioEditorPerProjectUserSettings, UseTemplateSoundWaveDuringAssetImport), Z_Construct_UEnum_AudioEditor_EUseTemplateSoundWaveDuringAssetImport, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseTemplateSoundWaveDuringAssetImport_MetaData), NewProp_UseTemplateSoundWaveDuringAssetImport_MetaData) }; // 1353876939
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::NewProp_UseTemplateSoundWaveDuringAssetImport_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::NewProp_UseTemplateSoundWaveDuringAssetImport,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::PropPointers) < 2048);
// ********** End Class UAudioEditorPerProjectUserSettings Property Definitions ********************
UObject* (*const Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::ClassParams = {
&UAudioEditorPerProjectUserSettings::StaticClass,
"EditorPerProjectUserSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::PropPointers),
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::Class_MetaDataParams)
};
void UAudioEditorPerProjectUserSettings::StaticRegisterNativesUAudioEditorPerProjectUserSettings()
{
}
UClass* Z_Construct_UClass_UAudioEditorPerProjectUserSettings()
{
if (!Z_Registration_Info_UClass_UAudioEditorPerProjectUserSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAudioEditorPerProjectUserSettings.OuterSingleton, Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAudioEditorPerProjectUserSettings.OuterSingleton;
}
UAudioEditorPerProjectUserSettings::UAudioEditorPerProjectUserSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAudioEditorPerProjectUserSettings);
UAudioEditorPerProjectUserSettings::~UAudioEditorPerProjectUserSettings() {}
// ********** End Class UAudioEditorPerProjectUserSettings *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h__Script_AudioEditor_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EUseTemplateSoundWaveDuringAssetImport_StaticEnum, TEXT("EUseTemplateSoundWaveDuringAssetImport"), &Z_Registration_Info_UEnum_EUseTemplateSoundWaveDuringAssetImport, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1353876939U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAudioEditorPerProjectUserSettings, UAudioEditorPerProjectUserSettings::StaticClass, TEXT("UAudioEditorPerProjectUserSettings"), &Z_Registration_Info_UClass_UAudioEditorPerProjectUserSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAudioEditorPerProjectUserSettings), 1715598674U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h__Script_AudioEditor_2336385966{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h__Script_AudioEditor_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h__Script_AudioEditor_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,76 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AudioEditorPerProjectUserSettings.h"
#ifdef AUDIOEDITOR_AudioEditorPerProjectUserSettings_generated_h
#error "AudioEditorPerProjectUserSettings.generated.h already included, missing '#pragma once' in AudioEditorPerProjectUserSettings.h"
#endif
#define AUDIOEDITOR_AudioEditorPerProjectUserSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAudioEditorPerProjectUserSettings ***************************************
struct Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAudioEditorPerProjectUserSettings_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAudioEditorPerProjectUserSettings(); \
friend struct ::Z_Construct_UClass_UAudioEditorPerProjectUserSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAudioEditorPerProjectUserSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAudioEditorPerProjectUserSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAudioEditorPerProjectUserSettings_NoRegister) \
DECLARE_SERIALIZER(UAudioEditorPerProjectUserSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h_20_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API UAudioEditorPerProjectUserSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAudioEditorPerProjectUserSettings(UAudioEditorPerProjectUserSettings&&) = delete; \
UAudioEditorPerProjectUserSettings(const UAudioEditorPerProjectUserSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, UAudioEditorPerProjectUserSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioEditorPerProjectUserSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioEditorPerProjectUserSettings) \
AUDIOEDITOR_API virtual ~UAudioEditorPerProjectUserSettings();
#define FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h_17_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAudioEditorPerProjectUserSettings;
// ********** End Class UAudioEditorPerProjectUserSettings *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorPerProjectUserSettings_h
// ********** Begin Enum EUseTemplateSoundWaveDuringAssetImport ************************************
#define FOREACH_ENUM_EUSETEMPLATESOUNDWAVEDURINGASSETIMPORT(op) \
op(EUseTemplateSoundWaveDuringAssetImport::AlwaysPrompt) \
op(EUseTemplateSoundWaveDuringAssetImport::AlwaysUse) \
op(EUseTemplateSoundWaveDuringAssetImport::NeverUse)
enum class EUseTemplateSoundWaveDuringAssetImport : uint8;
template<> struct TIsUEnumClass<EUseTemplateSoundWaveDuringAssetImport> { enum { Value = true }; };
template<> AUDIOEDITOR_NON_ATTRIBUTED_API UEnum* StaticEnum<EUseTemplateSoundWaveDuringAssetImport>();
// ********** End Enum EUseTemplateSoundWaveDuringAssetImport **************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,408 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AudioEditorSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAudioEditorSettings() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAudioEditorSettings();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAudioEditorSettings_NoRegister();
AUDIOEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FAudioPlatform();
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FAudioPlatform ****************************************************
struct Z_Construct_UScriptStruct_FAudioPlatform_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAudioPlatform); }
static inline consteval int16 GetStructAlignment() { return alignof(FAudioPlatform); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplayName_MetaData[] = {
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ModuleName_MetaData[] = {
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAudioPlatform constinit property declarations ********************
static const UECodeGen_Private::FStrPropertyParams NewProp_DisplayName;
static const UECodeGen_Private::FStrPropertyParams NewProp_ModuleName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAudioPlatform constinit property declarations **********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAudioPlatform>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAudioPlatform_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAudioPlatform;
class UScriptStruct* FAudioPlatform::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAudioPlatform.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAudioPlatform.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAudioPlatform, (UObject*)Z_Construct_UPackage__Script_AudioEditor(), TEXT("AudioPlatform"));
}
return Z_Registration_Info_UScriptStruct_FAudioPlatform.OuterSingleton;
}
// ********** Begin ScriptStruct FAudioPlatform Property Definitions *******************************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FAudioPlatform_Statics::NewProp_DisplayName = { "DisplayName", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAudioPlatform, DisplayName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplayName_MetaData), NewProp_DisplayName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FAudioPlatform_Statics::NewProp_ModuleName = { "ModuleName", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAudioPlatform, ModuleName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ModuleName_MetaData), NewProp_ModuleName_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAudioPlatform_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAudioPlatform_Statics::NewProp_DisplayName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAudioPlatform_Statics::NewProp_ModuleName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAudioPlatform_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAudioPlatform Property Definitions *********************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAudioPlatform_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
nullptr,
&NewStructOps,
"AudioPlatform",
Z_Construct_UScriptStruct_FAudioPlatform_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAudioPlatform_Statics::PropPointers),
sizeof(FAudioPlatform),
alignof(FAudioPlatform),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAudioPlatform_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAudioPlatform_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAudioPlatform()
{
if (!Z_Registration_Info_UScriptStruct_FAudioPlatform.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAudioPlatform.InnerSingleton, Z_Construct_UScriptStruct_FAudioPlatform_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAudioPlatform.InnerSingleton);
}
// ********** End ScriptStruct FAudioPlatform ******************************************************
// ********** Begin Class UAudioEditorSettings Function GetAllowedMenuPositions ********************
struct Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics
{
struct AudioEditorSettings_eventGetAllowedMenuPositions_Parms
{
TArray<FName> ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
};
#endif // WITH_METADATA
// ********** Begin Function GetAllowedMenuPositions constinit property declarations ***************
static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetAllowedMenuPositions constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetAllowedMenuPositions Property Definitions **************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AudioEditorSettings_eventGetAllowedMenuPositions_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::NewProp_ReturnValue_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::PropPointers) < 2048);
// ********** End Function GetAllowedMenuPositions Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAudioEditorSettings, nullptr, "GetAllowedMenuPositions", Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::AudioEditorSettings_eventGetAllowedMenuPositions_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::AudioEditorSettings_eventGetAllowedMenuPositions_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAudioEditorSettings::execGetAllowedMenuPositions)
{
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FName>*)Z_Param__Result=UAudioEditorSettings::GetAllowedMenuPositions();
P_NATIVE_END;
}
// ********** End Class UAudioEditorSettings Function GetAllowedMenuPositions **********************
// ********** Begin Class UAudioEditorSettings *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAudioEditorSettings;
UClass* UAudioEditorSettings::GetPrivateStaticClass()
{
using TClass = UAudioEditorSettings;
if (!Z_Registration_Info_UClass_UAudioEditorSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AudioEditorSettings"),
Z_Registration_Info_UClass_UAudioEditorSettings.InnerSingleton,
StaticRegisterNativesUAudioEditorSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAudioEditorSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UAudioEditorSettings_NoRegister()
{
return UAudioEditorSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAudioEditorSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Audio" },
{ "IncludePath", "AudioEditorSettings.h" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseAudioAttenuation_MetaData[] = {
{ "Category", "NonGameWorld" },
{ "Comment", "/** Whether or not should Audio Attenuation be used by default, for Non-Game Worlds*/" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "Whether or not should Audio Attenuation be used by default, for Non-Game Worlds" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPinSoundCueInAssetMenu_MetaData[] = {
{ "Category", "AssetMenu" },
{ "Comment", "/** Whether to pin the Sound Cue asset type when creating new assets. Requires editor restart to take effect. */" },
{ "ConfigRestartRequired", "TRUE" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "Whether to pin the Sound Cue asset type when creating new assets. Requires editor restart to take effect." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPinSoundCueTemplateInAssetMenu_MetaData[] = {
{ "Category", "AssetMenu" },
{ "Comment", "/** Whether to pin the Sound Cue Template asset type when creating new assets. Requires editor restart to take effect. */" },
{ "ConfigRestartRequired", "TRUE" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "Whether to pin the Sound Cue Template asset type when creating new assets. Requires editor restart to take effect." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPinSoundAttenuationInAssetMenu_MetaData[] = {
{ "Category", "AssetMenu" },
{ "Comment", "/** Whether to pin the Sound Attenuation asset type when creating new assets. Requires editor restart to take effect. */" },
{ "ConfigRestartRequired", "TRUE" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "Whether to pin the Sound Attenuation asset type when creating new assets. Requires editor restart to take effect." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPinSoundConcurrencyInAssetMenu_MetaData[] = {
{ "Category", "AssetMenu" },
{ "Comment", "/** Whether to pin the Sound Concurrency asset type when creating new assets. Requires editor restart to take effect. */" },
{ "ConfigRestartRequired", "TRUE" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "Whether to pin the Sound Concurrency asset type when creating new assets. Requires editor restart to take effect." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AudioMixerModuleName_MetaData[] = {
{ "Category", "AudioOutputDevice" },
{ "Comment", "/** The device id of the currently selected audio output device. Requires editor restart to take effect */" },
{ "ConfigRestartRequired", "TRUE" },
{ "DisplayName", "Platform Audio API" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "The device id of the currently selected audio output device. Requires editor restart to take effect" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseSystemDevice_MetaData[] = {
{ "Category", "AudioOutputDevice" },
{ "Comment", "/** Use current audio playback device selected in the operating system. */" },
{ "DisplayName", "Use System Default Audio Device" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "Use current audio playback device selected in the operating system." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AudioOutputDeviceId_MetaData[] = {
{ "Category", "AudioOutputDevice" },
{ "Comment", "/** The device id of the currently selected audio output device. */" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "The device id of the currently selected audio output device." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AudioMixerPlatforms_MetaData[] = {
{ "Comment", "/** Array of available audio platforms. */" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "Array of available audio platforms." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseSubmixesForPreviewSound_MetaData[] = {
{ "Category", "EditorPlaybackOptions" },
{ "Comment", "/** Use the submix tree when playing preview sounds */" },
{ "DisplayName", "Use Submixes When Previewing Sounds" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "Use the submix tree when playing preview sounds" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MenuPosition_MetaData[] = {
{ "Category", "AssetActionMenu" },
{ "Comment", "/** Specify placement of sound menus when right-clicking on sound asset types in Content Browser (ex. 'Last' will sort to bottom, 'First' to top). */" },
{ "GetOptions", "AudioEditor.AudioEditorSettings.GetAllowedMenuPositions" },
{ "ModuleRelativePath", "Classes/AudioEditorSettings.h" },
{ "ToolTip", "Specify placement of sound menus when right-clicking on sound asset types in Content Browser (ex. 'Last' will sort to bottom, 'First' to top)." },
};
#endif // WITH_METADATA
// ********** Begin Class UAudioEditorSettings constinit property declarations *********************
static void NewProp_bUseAudioAttenuation_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseAudioAttenuation;
static void NewProp_bPinSoundCueInAssetMenu_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPinSoundCueInAssetMenu;
static void NewProp_bPinSoundCueTemplateInAssetMenu_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPinSoundCueTemplateInAssetMenu;
static void NewProp_bPinSoundAttenuationInAssetMenu_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPinSoundAttenuationInAssetMenu;
static void NewProp_bPinSoundConcurrencyInAssetMenu_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPinSoundConcurrencyInAssetMenu;
static const UECodeGen_Private::FStrPropertyParams NewProp_AudioMixerModuleName;
static void NewProp_bUseSystemDevice_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseSystemDevice;
static const UECodeGen_Private::FStrPropertyParams NewProp_AudioOutputDeviceId;
static const UECodeGen_Private::FStructPropertyParams NewProp_AudioMixerPlatforms_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AudioMixerPlatforms;
static void NewProp_bUseSubmixesForPreviewSound_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseSubmixesForPreviewSound;
static const UECodeGen_Private::FNamePropertyParams NewProp_MenuPosition;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAudioEditorSettings constinit property declarations ***********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetAllowedMenuPositions"), .Pointer = &UAudioEditorSettings::execGetAllowedMenuPositions },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAudioEditorSettings_GetAllowedMenuPositions, "GetAllowedMenuPositions" }, // 3738281408
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAudioEditorSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAudioEditorSettings_Statics
// ********** Begin Class UAudioEditorSettings Property Definitions ********************************
void Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseAudioAttenuation_SetBit(void* Obj)
{
((UAudioEditorSettings*)Obj)->bUseAudioAttenuation = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseAudioAttenuation = { "bUseAudioAttenuation", nullptr, (EPropertyFlags)0x0020080000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAudioEditorSettings), &Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseAudioAttenuation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseAudioAttenuation_MetaData), NewProp_bUseAudioAttenuation_MetaData) };
void Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundCueInAssetMenu_SetBit(void* Obj)
{
((UAudioEditorSettings*)Obj)->bPinSoundCueInAssetMenu = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundCueInAssetMenu = { "bPinSoundCueInAssetMenu", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAudioEditorSettings), &Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundCueInAssetMenu_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPinSoundCueInAssetMenu_MetaData), NewProp_bPinSoundCueInAssetMenu_MetaData) };
void Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundCueTemplateInAssetMenu_SetBit(void* Obj)
{
((UAudioEditorSettings*)Obj)->bPinSoundCueTemplateInAssetMenu = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundCueTemplateInAssetMenu = { "bPinSoundCueTemplateInAssetMenu", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAudioEditorSettings), &Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundCueTemplateInAssetMenu_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPinSoundCueTemplateInAssetMenu_MetaData), NewProp_bPinSoundCueTemplateInAssetMenu_MetaData) };
void Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundAttenuationInAssetMenu_SetBit(void* Obj)
{
((UAudioEditorSettings*)Obj)->bPinSoundAttenuationInAssetMenu = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundAttenuationInAssetMenu = { "bPinSoundAttenuationInAssetMenu", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAudioEditorSettings), &Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundAttenuationInAssetMenu_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPinSoundAttenuationInAssetMenu_MetaData), NewProp_bPinSoundAttenuationInAssetMenu_MetaData) };
void Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundConcurrencyInAssetMenu_SetBit(void* Obj)
{
((UAudioEditorSettings*)Obj)->bPinSoundConcurrencyInAssetMenu = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundConcurrencyInAssetMenu = { "bPinSoundConcurrencyInAssetMenu", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAudioEditorSettings), &Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundConcurrencyInAssetMenu_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPinSoundConcurrencyInAssetMenu_MetaData), NewProp_bPinSoundConcurrencyInAssetMenu_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_AudioMixerModuleName = { "AudioMixerModuleName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAudioEditorSettings, AudioMixerModuleName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AudioMixerModuleName_MetaData), NewProp_AudioMixerModuleName_MetaData) };
void Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseSystemDevice_SetBit(void* Obj)
{
((UAudioEditorSettings*)Obj)->bUseSystemDevice = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseSystemDevice = { "bUseSystemDevice", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAudioEditorSettings), &Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseSystemDevice_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseSystemDevice_MetaData), NewProp_bUseSystemDevice_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_AudioOutputDeviceId = { "AudioOutputDeviceId", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAudioEditorSettings, AudioOutputDeviceId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AudioOutputDeviceId_MetaData), NewProp_AudioOutputDeviceId_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_AudioMixerPlatforms_Inner = { "AudioMixerPlatforms", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FAudioPlatform, METADATA_PARAMS(0, nullptr) }; // 3616566333
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_AudioMixerPlatforms = { "AudioMixerPlatforms", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAudioEditorSettings, AudioMixerPlatforms), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AudioMixerPlatforms_MetaData), NewProp_AudioMixerPlatforms_MetaData) }; // 3616566333
void Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseSubmixesForPreviewSound_SetBit(void* Obj)
{
((UAudioEditorSettings*)Obj)->bUseSubmixesForPreviewSound = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseSubmixesForPreviewSound = { "bUseSubmixesForPreviewSound", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAudioEditorSettings), &Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseSubmixesForPreviewSound_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseSubmixesForPreviewSound_MetaData), NewProp_bUseSubmixesForPreviewSound_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_MenuPosition = { "MenuPosition", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAudioEditorSettings, MenuPosition), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MenuPosition_MetaData), NewProp_MenuPosition_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAudioEditorSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseAudioAttenuation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundCueInAssetMenu,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundCueTemplateInAssetMenu,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundAttenuationInAssetMenu,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bPinSoundConcurrencyInAssetMenu,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_AudioMixerModuleName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseSystemDevice,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_AudioOutputDeviceId,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_AudioMixerPlatforms_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_AudioMixerPlatforms,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_bUseSubmixesForPreviewSound,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAudioEditorSettings_Statics::NewProp_MenuPosition,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioEditorSettings_Statics::PropPointers) < 2048);
// ********** End Class UAudioEditorSettings Property Definitions **********************************
UObject* (*const Z_Construct_UClass_UAudioEditorSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioEditorSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAudioEditorSettings_Statics::ClassParams = {
&UAudioEditorSettings::StaticClass,
"EditorSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UAudioEditorSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UAudioEditorSettings_Statics::PropPointers),
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAudioEditorSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAudioEditorSettings_Statics::Class_MetaDataParams)
};
void UAudioEditorSettings::StaticRegisterNativesUAudioEditorSettings()
{
UClass* Class = UAudioEditorSettings::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAudioEditorSettings_Statics::Funcs));
}
UClass* Z_Construct_UClass_UAudioEditorSettings()
{
if (!Z_Registration_Info_UClass_UAudioEditorSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAudioEditorSettings.OuterSingleton, Z_Construct_UClass_UAudioEditorSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAudioEditorSettings.OuterSingleton;
}
UAudioEditorSettings::UAudioEditorSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAudioEditorSettings);
UAudioEditorSettings::~UAudioEditorSettings() {}
// ********** End Class UAudioEditorSettings *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h__Script_AudioEditor_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAudioPlatform::StaticStruct, Z_Construct_UScriptStruct_FAudioPlatform_Statics::NewStructOps, TEXT("AudioPlatform"),&Z_Registration_Info_UScriptStruct_FAudioPlatform, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAudioPlatform), 3616566333U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAudioEditorSettings, UAudioEditorSettings::StaticClass, TEXT("UAudioEditorSettings"), &Z_Registration_Info_UClass_UAudioEditorSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAudioEditorSettings), 89712422U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h__Script_AudioEditor_2865669499{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h__Script_AudioEditor_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h__Script_AudioEditor_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h__Script_AudioEditor_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,80 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AudioEditorSettings.h"
#ifdef AUDIOEDITOR_AudioEditorSettings_generated_h
#error "AudioEditorSettings.generated.h already included, missing '#pragma once' in AudioEditorSettings.h"
#endif
#define AUDIOEDITOR_AudioEditorSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAudioPlatform ****************************************************
struct Z_Construct_UScriptStruct_FAudioPlatform_Statics;
#define FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h_32_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAudioPlatform_Statics; \
AUDIOEDITOR_API static class UScriptStruct* StaticStruct();
struct FAudioPlatform;
// ********** End ScriptStruct FAudioPlatform ******************************************************
// ********** Begin Class UAudioEditorSettings *****************************************************
#define FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetAllowedMenuPositions);
struct Z_Construct_UClass_UAudioEditorSettings_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UAudioEditorSettings_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h_56_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAudioEditorSettings(); \
friend struct ::Z_Construct_UClass_UAudioEditorSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UAudioEditorSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAudioEditorSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UAudioEditorSettings_NoRegister) \
DECLARE_SERIALIZER(UAudioEditorSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorSettings");} \
#define FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h_56_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API UAudioEditorSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAudioEditorSettings(UAudioEditorSettings&&) = delete; \
UAudioEditorSettings(const UAudioEditorSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, UAudioEditorSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioEditorSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioEditorSettings) \
AUDIOEDITOR_API virtual ~UAudioEditorSettings();
#define FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h_53_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h_56_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h_56_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h_56_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAudioEditorSettings;
// ********** End Class UAudioEditorSettings *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_AudioEditorSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/DialogueVoiceFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDialogueVoiceFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UDialogueVoiceFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UDialogueVoiceFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UDialogueVoiceFactory ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UDialogueVoiceFactory;
UClass* UDialogueVoiceFactory::GetPrivateStaticClass()
{
using TClass = UDialogueVoiceFactory;
if (!Z_Registration_Info_UClass_UDialogueVoiceFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DialogueVoiceFactory"),
Z_Registration_Info_UClass_UDialogueVoiceFactory.InnerSingleton,
StaticRegisterNativesUDialogueVoiceFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UDialogueVoiceFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UDialogueVoiceFactory_NoRegister()
{
return UDialogueVoiceFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UDialogueVoiceFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/DialogueVoiceFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/DialogueVoiceFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UDialogueVoiceFactory constinit property declarations ********************
// ********** End Class UDialogueVoiceFactory constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDialogueVoiceFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UDialogueVoiceFactory_Statics
UObject* (*const Z_Construct_UClass_UDialogueVoiceFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDialogueVoiceFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UDialogueVoiceFactory_Statics::ClassParams = {
&UDialogueVoiceFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDialogueVoiceFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UDialogueVoiceFactory_Statics::Class_MetaDataParams)
};
void UDialogueVoiceFactory::StaticRegisterNativesUDialogueVoiceFactory()
{
}
UClass* Z_Construct_UClass_UDialogueVoiceFactory()
{
if (!Z_Registration_Info_UClass_UDialogueVoiceFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDialogueVoiceFactory.OuterSingleton, Z_Construct_UClass_UDialogueVoiceFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UDialogueVoiceFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDialogueVoiceFactory);
UDialogueVoiceFactory::~UDialogueVoiceFactory() {}
// ********** End Class UDialogueVoiceFactory ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UDialogueVoiceFactory, UDialogueVoiceFactory::StaticClass, TEXT("UDialogueVoiceFactory"), &Z_Registration_Info_UClass_UDialogueVoiceFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDialogueVoiceFactory), 3261512814U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h__Script_AudioEditor_1890124413{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/DialogueVoiceFactory.h"
#ifdef AUDIOEDITOR_DialogueVoiceFactory_generated_h
#error "DialogueVoiceFactory.generated.h already included, missing '#pragma once' in DialogueVoiceFactory.h"
#endif
#define AUDIOEDITOR_DialogueVoiceFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UDialogueVoiceFactory ****************************************************
struct Z_Construct_UClass_UDialogueVoiceFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UDialogueVoiceFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h_24_INCLASS \
private: \
static void StaticRegisterNativesUDialogueVoiceFactory(); \
friend struct ::Z_Construct_UClass_UDialogueVoiceFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UDialogueVoiceFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UDialogueVoiceFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UDialogueVoiceFactory_NoRegister) \
DECLARE_SERIALIZER(UDialogueVoiceFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API UDialogueVoiceFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDialogueVoiceFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, UDialogueVoiceFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDialogueVoiceFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UDialogueVoiceFactory(UDialogueVoiceFactory&&) = delete; \
UDialogueVoiceFactory(const UDialogueVoiceFactory&) = delete; \
AUDIOEDITOR_API virtual ~UDialogueVoiceFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h_21_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h_24_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDialogueVoiceFactory;
// ********** End Class UDialogueVoiceFactory ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueVoiceFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,168 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/DialogueWaveFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDialogueWaveFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UDialogueWaveFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UDialogueWaveFactory_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UDialogueVoice_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USoundWave_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UDialogueWaveFactory *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UDialogueWaveFactory;
UClass* UDialogueWaveFactory::GetPrivateStaticClass()
{
using TClass = UDialogueWaveFactory;
if (!Z_Registration_Info_UClass_UDialogueWaveFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DialogueWaveFactory"),
Z_Registration_Info_UClass_UDialogueWaveFactory.InnerSingleton,
StaticRegisterNativesUDialogueWaveFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UDialogueWaveFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UDialogueWaveFactory_NoRegister()
{
return UDialogueWaveFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UDialogueWaveFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/DialogueWaveFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/DialogueWaveFactory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialSoundWave_MetaData[] = {
{ "Comment", "/** An initial sound wave to place in the newly created dialogue wave */" },
{ "ModuleRelativePath", "Classes/Factories/DialogueWaveFactory.h" },
{ "ToolTip", "An initial sound wave to place in the newly created dialogue wave" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialSpeakerVoice_MetaData[] = {
{ "Comment", "/** An initial speaking dialogue voice to place in the newly created dialogue wave */" },
{ "ModuleRelativePath", "Classes/Factories/DialogueWaveFactory.h" },
{ "ToolTip", "An initial speaking dialogue voice to place in the newly created dialogue wave" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HasSetInitialTargetVoice_MetaData[] = {
{ "Comment", "/** Whether an initial target dialogue voice should be set */" },
{ "ModuleRelativePath", "Classes/Factories/DialogueWaveFactory.h" },
{ "ToolTip", "Whether an initial target dialogue voice should be set" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialTargetVoices_MetaData[] = {
{ "Comment", "/** An initial target dialogue voices to place in the newly created dialogue wave */" },
{ "ModuleRelativePath", "Classes/Factories/DialogueWaveFactory.h" },
{ "ToolTip", "An initial target dialogue voices to place in the newly created dialogue wave" },
};
#endif // WITH_METADATA
// ********** Begin Class UDialogueWaveFactory constinit property declarations *********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InitialSoundWave;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InitialSpeakerVoice;
static void NewProp_HasSetInitialTargetVoice_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_HasSetInitialTargetVoice;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InitialTargetVoices_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_InitialTargetVoices;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UDialogueWaveFactory constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDialogueWaveFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UDialogueWaveFactory_Statics
// ********** Begin Class UDialogueWaveFactory Property Definitions ********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_InitialSoundWave = { "InitialSoundWave", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDialogueWaveFactory, InitialSoundWave), Z_Construct_UClass_USoundWave_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialSoundWave_MetaData), NewProp_InitialSoundWave_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_InitialSpeakerVoice = { "InitialSpeakerVoice", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDialogueWaveFactory, InitialSpeakerVoice), Z_Construct_UClass_UDialogueVoice_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialSpeakerVoice_MetaData), NewProp_InitialSpeakerVoice_MetaData) };
void Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_HasSetInitialTargetVoice_SetBit(void* Obj)
{
((UDialogueWaveFactory*)Obj)->HasSetInitialTargetVoice = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_HasSetInitialTargetVoice = { "HasSetInitialTargetVoice", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDialogueWaveFactory), &Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_HasSetInitialTargetVoice_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HasSetInitialTargetVoice_MetaData), NewProp_HasSetInitialTargetVoice_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_InitialTargetVoices_Inner = { "InitialTargetVoices", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UDialogueVoice_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_InitialTargetVoices = { "InitialTargetVoices", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDialogueWaveFactory, InitialTargetVoices), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialTargetVoices_MetaData), NewProp_InitialTargetVoices_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDialogueWaveFactory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_InitialSoundWave,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_InitialSpeakerVoice,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_HasSetInitialTargetVoice,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_InitialTargetVoices_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDialogueWaveFactory_Statics::NewProp_InitialTargetVoices,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDialogueWaveFactory_Statics::PropPointers) < 2048);
// ********** End Class UDialogueWaveFactory Property Definitions **********************************
UObject* (*const Z_Construct_UClass_UDialogueWaveFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDialogueWaveFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UDialogueWaveFactory_Statics::ClassParams = {
&UDialogueWaveFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UDialogueWaveFactory_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UDialogueWaveFactory_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDialogueWaveFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UDialogueWaveFactory_Statics::Class_MetaDataParams)
};
void UDialogueWaveFactory::StaticRegisterNativesUDialogueWaveFactory()
{
}
UClass* Z_Construct_UClass_UDialogueWaveFactory()
{
if (!Z_Registration_Info_UClass_UDialogueWaveFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDialogueWaveFactory.OuterSingleton, Z_Construct_UClass_UDialogueWaveFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UDialogueWaveFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDialogueWaveFactory);
UDialogueWaveFactory::~UDialogueWaveFactory() {}
// ********** End Class UDialogueWaveFactory *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UDialogueWaveFactory, UDialogueWaveFactory::StaticClass, TEXT("UDialogueWaveFactory"), &Z_Registration_Info_UClass_UDialogueWaveFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDialogueWaveFactory), 3552024005U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h__Script_AudioEditor_1574354766{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/DialogueWaveFactory.h"
#ifdef AUDIOEDITOR_DialogueWaveFactory_generated_h
#error "DialogueWaveFactory.generated.h already included, missing '#pragma once' in DialogueWaveFactory.h"
#endif
#define AUDIOEDITOR_DialogueWaveFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UDialogueWaveFactory *****************************************************
struct Z_Construct_UClass_UDialogueWaveFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UDialogueWaveFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h_27_INCLASS \
private: \
static void StaticRegisterNativesUDialogueWaveFactory(); \
friend struct ::Z_Construct_UClass_UDialogueWaveFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UDialogueWaveFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UDialogueWaveFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UDialogueWaveFactory_NoRegister) \
DECLARE_SERIALIZER(UDialogueWaveFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h_27_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API UDialogueWaveFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDialogueWaveFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, UDialogueWaveFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDialogueWaveFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UDialogueWaveFactory(UDialogueWaveFactory&&) = delete; \
UDialogueWaveFactory(const UDialogueWaveFactory&) = delete; \
AUDIOEDITOR_API virtual ~UDialogueWaveFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h_24_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h_27_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h_27_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h_27_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDialogueWaveFactory;
// ********** End Class UDialogueWaveFactory *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_DialogueWaveFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/ReimportSoundFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeReimportSoundFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UReimportSoundFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UReimportSoundFactory_NoRegister();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UReimportSoundFactory ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UReimportSoundFactory;
UClass* UReimportSoundFactory::GetPrivateStaticClass()
{
using TClass = UReimportSoundFactory;
if (!Z_Registration_Info_UClass_UReimportSoundFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ReimportSoundFactory"),
Z_Registration_Info_UClass_UReimportSoundFactory.InnerSingleton,
StaticRegisterNativesUReimportSoundFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UReimportSoundFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UReimportSoundFactory_NoRegister()
{
return UReimportSoundFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UReimportSoundFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "Factories/ReimportSoundFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/ReimportSoundFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UReimportSoundFactory constinit property declarations ********************
// ********** End Class UReimportSoundFactory constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UReimportSoundFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UReimportSoundFactory_Statics
UObject* (*const Z_Construct_UClass_UReimportSoundFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USoundFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UReimportSoundFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UReimportSoundFactory_Statics::ClassParams = {
&UReimportSoundFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000020A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UReimportSoundFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UReimportSoundFactory_Statics::Class_MetaDataParams)
};
void UReimportSoundFactory::StaticRegisterNativesUReimportSoundFactory()
{
}
UClass* Z_Construct_UClass_UReimportSoundFactory()
{
if (!Z_Registration_Info_UClass_UReimportSoundFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UReimportSoundFactory.OuterSingleton, Z_Construct_UClass_UReimportSoundFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UReimportSoundFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UReimportSoundFactory);
UReimportSoundFactory::~UReimportSoundFactory() {}
// ********** End Class UReimportSoundFactory ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UReimportSoundFactory, UReimportSoundFactory::StaticClass, TEXT("UReimportSoundFactory"), &Z_Registration_Info_UClass_UReimportSoundFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UReimportSoundFactory), 1677472019U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h__Script_AudioEditor_2416072544{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/ReimportSoundFactory.h"
#ifdef AUDIOEDITOR_ReimportSoundFactory_generated_h
#error "ReimportSoundFactory.generated.h already included, missing '#pragma once' in ReimportSoundFactory.h"
#endif
#define AUDIOEDITOR_ReimportSoundFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UReimportSoundFactory ****************************************************
struct Z_Construct_UClass_UReimportSoundFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UReimportSoundFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h_25_INCLASS \
private: \
static void StaticRegisterNativesUReimportSoundFactory(); \
friend struct ::Z_Construct_UClass_UReimportSoundFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UReimportSoundFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UReimportSoundFactory, USoundFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UReimportSoundFactory_NoRegister) \
DECLARE_SERIALIZER(UReimportSoundFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h_25_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UReimportSoundFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UReimportSoundFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UReimportSoundFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UReimportSoundFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UReimportSoundFactory(UReimportSoundFactory&&) = delete; \
UReimportSoundFactory(const UReimportSoundFactory&) = delete; \
NO_API virtual ~UReimportSoundFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h_22_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h_25_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h_25_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h_25_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UReimportSoundFactory;
// ********** End Class UReimportSoundFactory ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReimportSoundFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/ReverbEffectFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeReverbEffectFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UReverbEffectFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UReverbEffectFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UReverbEffectFactory *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UReverbEffectFactory;
UClass* UReverbEffectFactory::GetPrivateStaticClass()
{
using TClass = UReverbEffectFactory;
if (!Z_Registration_Info_UClass_UReverbEffectFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ReverbEffectFactory"),
Z_Registration_Info_UClass_UReverbEffectFactory.InnerSingleton,
StaticRegisterNativesUReverbEffectFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UReverbEffectFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UReverbEffectFactory_NoRegister()
{
return UReverbEffectFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UReverbEffectFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/ReverbEffectFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/ReverbEffectFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UReverbEffectFactory constinit property declarations *********************
// ********** End Class UReverbEffectFactory constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UReverbEffectFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UReverbEffectFactory_Statics
UObject* (*const Z_Construct_UClass_UReverbEffectFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UReverbEffectFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UReverbEffectFactory_Statics::ClassParams = {
&UReverbEffectFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UReverbEffectFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UReverbEffectFactory_Statics::Class_MetaDataParams)
};
void UReverbEffectFactory::StaticRegisterNativesUReverbEffectFactory()
{
}
UClass* Z_Construct_UClass_UReverbEffectFactory()
{
if (!Z_Registration_Info_UClass_UReverbEffectFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UReverbEffectFactory.OuterSingleton, Z_Construct_UClass_UReverbEffectFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UReverbEffectFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UReverbEffectFactory);
UReverbEffectFactory::~UReverbEffectFactory() {}
// ********** End Class UReverbEffectFactory *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UReverbEffectFactory, UReverbEffectFactory::StaticClass, TEXT("UReverbEffectFactory"), &Z_Registration_Info_UClass_UReverbEffectFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UReverbEffectFactory), 700393896U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h__Script_AudioEditor_791541037{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/ReverbEffectFactory.h"
#ifdef AUDIOEDITOR_ReverbEffectFactory_generated_h
#error "ReverbEffectFactory.generated.h already included, missing '#pragma once' in ReverbEffectFactory.h"
#endif
#define AUDIOEDITOR_ReverbEffectFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UReverbEffectFactory *****************************************************
struct Z_Construct_UClass_UReverbEffectFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UReverbEffectFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h_24_INCLASS \
private: \
static void StaticRegisterNativesUReverbEffectFactory(); \
friend struct ::Z_Construct_UClass_UReverbEffectFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UReverbEffectFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UReverbEffectFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UReverbEffectFactory_NoRegister) \
DECLARE_SERIALIZER(UReverbEffectFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API UReverbEffectFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UReverbEffectFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, UReverbEffectFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UReverbEffectFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UReverbEffectFactory(UReverbEffectFactory&&) = delete; \
UReverbEffectFactory(const UReverbEffectFactory&) = delete; \
AUDIOEDITOR_API virtual ~UReverbEffectFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h_21_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h_24_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UReverbEffectFactory;
// ********** End Class UReverbEffectFactory *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_ReverbEffectFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundAttenuationFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundAttenuationFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundAttenuationFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundAttenuationFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundAttenuationFactory *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundAttenuationFactory;
UClass* USoundAttenuationFactory::GetPrivateStaticClass()
{
using TClass = USoundAttenuationFactory;
if (!Z_Registration_Info_UClass_USoundAttenuationFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundAttenuationFactory"),
Z_Registration_Info_UClass_USoundAttenuationFactory.InnerSingleton,
StaticRegisterNativesUSoundAttenuationFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundAttenuationFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundAttenuationFactory_NoRegister()
{
return USoundAttenuationFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundAttenuationFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundAttenuationFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundAttenuationFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundAttenuationFactory constinit property declarations *****************
// ********** End Class USoundAttenuationFactory constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundAttenuationFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundAttenuationFactory_Statics
UObject* (*const Z_Construct_UClass_USoundAttenuationFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundAttenuationFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundAttenuationFactory_Statics::ClassParams = {
&USoundAttenuationFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundAttenuationFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundAttenuationFactory_Statics::Class_MetaDataParams)
};
void USoundAttenuationFactory::StaticRegisterNativesUSoundAttenuationFactory()
{
}
UClass* Z_Construct_UClass_USoundAttenuationFactory()
{
if (!Z_Registration_Info_UClass_USoundAttenuationFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundAttenuationFactory.OuterSingleton, Z_Construct_UClass_USoundAttenuationFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundAttenuationFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundAttenuationFactory);
USoundAttenuationFactory::~USoundAttenuationFactory() {}
// ********** End Class USoundAttenuationFactory ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundAttenuationFactory, USoundAttenuationFactory::StaticClass, TEXT("USoundAttenuationFactory"), &Z_Registration_Info_UClass_USoundAttenuationFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundAttenuationFactory), 3160145638U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h__Script_AudioEditor_961191558{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundAttenuationFactory.h"
#ifdef AUDIOEDITOR_SoundAttenuationFactory_generated_h
#error "SoundAttenuationFactory.generated.h already included, missing '#pragma once' in SoundAttenuationFactory.h"
#endif
#define AUDIOEDITOR_SoundAttenuationFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundAttenuationFactory *************************************************
struct Z_Construct_UClass_USoundAttenuationFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundAttenuationFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h_24_INCLASS \
private: \
static void StaticRegisterNativesUSoundAttenuationFactory(); \
friend struct ::Z_Construct_UClass_USoundAttenuationFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundAttenuationFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundAttenuationFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundAttenuationFactory_NoRegister) \
DECLARE_SERIALIZER(USoundAttenuationFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundAttenuationFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundAttenuationFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundAttenuationFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundAttenuationFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundAttenuationFactory(USoundAttenuationFactory&&) = delete; \
USoundAttenuationFactory(const USoundAttenuationFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundAttenuationFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h_21_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h_24_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundAttenuationFactory;
// ********** End Class USoundAttenuationFactory ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundAttenuationFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundClassFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundClassFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundClassFactory *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundClassFactory;
UClass* USoundClassFactory::GetPrivateStaticClass()
{
using TClass = USoundClassFactory;
if (!Z_Registration_Info_UClass_USoundClassFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundClassFactory"),
Z_Registration_Info_UClass_USoundClassFactory.InnerSingleton,
StaticRegisterNativesUSoundClassFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundClassFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundClassFactory_NoRegister()
{
return USoundClassFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundClassFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundClassFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundClassFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundClassFactory constinit property declarations ***********************
// ********** End Class USoundClassFactory constinit property declarations *************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundClassFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundClassFactory_Statics
UObject* (*const Z_Construct_UClass_USoundClassFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundClassFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundClassFactory_Statics::ClassParams = {
&USoundClassFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundClassFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundClassFactory_Statics::Class_MetaDataParams)
};
void USoundClassFactory::StaticRegisterNativesUSoundClassFactory()
{
}
UClass* Z_Construct_UClass_USoundClassFactory()
{
if (!Z_Registration_Info_UClass_USoundClassFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundClassFactory.OuterSingleton, Z_Construct_UClass_USoundClassFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundClassFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundClassFactory);
USoundClassFactory::~USoundClassFactory() {}
// ********** End Class USoundClassFactory *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundClassFactory, USoundClassFactory::StaticClass, TEXT("USoundClassFactory"), &Z_Registration_Info_UClass_USoundClassFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundClassFactory), 603711509U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h__Script_AudioEditor_2384333744{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundClassFactory.h"
#ifdef AUDIOEDITOR_SoundClassFactory_generated_h
#error "SoundClassFactory.generated.h already included, missing '#pragma once' in SoundClassFactory.h"
#endif
#define AUDIOEDITOR_SoundClassFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundClassFactory *******************************************************
struct Z_Construct_UClass_USoundClassFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h_24_INCLASS \
private: \
static void StaticRegisterNativesUSoundClassFactory(); \
friend struct ::Z_Construct_UClass_USoundClassFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundClassFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundClassFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundClassFactory_NoRegister) \
DECLARE_SERIALIZER(USoundClassFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundClassFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundClassFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundClassFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundClassFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundClassFactory(USoundClassFactory&&) = delete; \
USoundClassFactory(const USoundClassFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundClassFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h_21_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h_24_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundClassFactory;
// ********** End Class USoundClassFactory *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundClassFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundClassGraph/SoundClassGraph.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundClassGraph() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassGraph();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassGraph_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UEdGraph();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundClassGraph *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundClassGraph;
UClass* USoundClassGraph::GetPrivateStaticClass()
{
using TClass = USoundClassGraph;
if (!Z_Registration_Info_UClass_USoundClassGraph.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundClassGraph"),
Z_Registration_Info_UClass_USoundClassGraph.InnerSingleton,
StaticRegisterNativesUSoundClassGraph,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundClassGraph.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundClassGraph_NoRegister()
{
return USoundClassGraph::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundClassGraph_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundClassGraph/SoundClassGraph.h" },
{ "ModuleRelativePath", "Classes/SoundClassGraph/SoundClassGraph.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundClassGraph constinit property declarations *************************
// ********** End Class USoundClassGraph constinit property declarations ***************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundClassGraph>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundClassGraph_Statics
UObject* (*const Z_Construct_UClass_USoundClassGraph_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraph,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundClassGraph_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundClassGraph_Statics::ClassParams = {
&USoundClassGraph::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundClassGraph_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundClassGraph_Statics::Class_MetaDataParams)
};
void USoundClassGraph::StaticRegisterNativesUSoundClassGraph()
{
}
UClass* Z_Construct_UClass_USoundClassGraph()
{
if (!Z_Registration_Info_UClass_USoundClassGraph.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundClassGraph.OuterSingleton, Z_Construct_UClass_USoundClassGraph_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundClassGraph.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundClassGraph);
USoundClassGraph::~USoundClassGraph() {}
// ********** End Class USoundClassGraph ***********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundClassGraph, USoundClassGraph::StaticClass, TEXT("USoundClassGraph"), &Z_Registration_Info_UClass_USoundClassGraph, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundClassGraph), 327393340U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h__Script_AudioEditor_1728299233{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundClassGraph/SoundClassGraph.h"
#ifdef AUDIOEDITOR_SoundClassGraph_generated_h
#error "SoundClassGraph.generated.h already included, missing '#pragma once' in SoundClassGraph.h"
#endif
#define AUDIOEDITOR_SoundClassGraph_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundClassGraph *********************************************************
struct Z_Construct_UClass_USoundClassGraph_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassGraph_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h_22_INCLASS \
private: \
static void StaticRegisterNativesUSoundClassGraph(); \
friend struct ::Z_Construct_UClass_USoundClassGraph_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundClassGraph_NoRegister(); \
public: \
DECLARE_CLASS2(USoundClassGraph, UEdGraph, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundClassGraph_NoRegister) \
DECLARE_SERIALIZER(USoundClassGraph)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundClassGraph(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundClassGraph) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundClassGraph); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundClassGraph); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundClassGraph(USoundClassGraph&&) = delete; \
USoundClassGraph(const USoundClassGraph&) = delete; \
AUDIOEDITOR_API virtual ~USoundClassGraph();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h_19_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h_22_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundClassGraph;
// ********** End Class USoundClassGraph ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraph_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,136 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundClassGraph/SoundClassGraphNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundClassGraphNode() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassGraphNode();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassGraphNode_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UEdGraphNode();
ENGINE_API UClass* Z_Construct_UClass_USoundClass_NoRegister();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundClassGraphNode *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundClassGraphNode;
UClass* USoundClassGraphNode::GetPrivateStaticClass()
{
using TClass = USoundClassGraphNode;
if (!Z_Registration_Info_UClass_USoundClassGraphNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundClassGraphNode"),
Z_Registration_Info_UClass_USoundClassGraphNode.InnerSingleton,
StaticRegisterNativesUSoundClassGraphNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundClassGraphNode.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundClassGraphNode_NoRegister()
{
return USoundClassGraphNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundClassGraphNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundClassGraph/SoundClassGraphNode.h" },
{ "ModuleRelativePath", "Classes/SoundClassGraph/SoundClassGraphNode.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundClass_MetaData[] = {
{ "Category", "Sound" },
{ "Comment", "/** The SoundNode this represents */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/SoundClassGraph/SoundClassGraphNode.h" },
{ "ToolTip", "The SoundNode this represents" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundClassGraphNode constinit property declarations *********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_SoundClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundClassGraphNode constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundClassGraphNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundClassGraphNode_Statics
// ********** Begin Class USoundClassGraphNode Property Definitions ********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundClassGraphNode_Statics::NewProp_SoundClass = { "SoundClass", nullptr, (EPropertyFlags)0x01160000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundClassGraphNode, SoundClass), Z_Construct_UClass_USoundClass_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundClass_MetaData), NewProp_SoundClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundClassGraphNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundClassGraphNode_Statics::NewProp_SoundClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundClassGraphNode_Statics::PropPointers) < 2048);
// ********** End Class USoundClassGraphNode Property Definitions **********************************
UObject* (*const Z_Construct_UClass_USoundClassGraphNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraphNode,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundClassGraphNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundClassGraphNode_Statics::ClassParams = {
&USoundClassGraphNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundClassGraphNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundClassGraphNode_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundClassGraphNode_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundClassGraphNode_Statics::Class_MetaDataParams)
};
void USoundClassGraphNode::StaticRegisterNativesUSoundClassGraphNode()
{
}
UClass* Z_Construct_UClass_USoundClassGraphNode()
{
if (!Z_Registration_Info_UClass_USoundClassGraphNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundClassGraphNode.OuterSingleton, Z_Construct_UClass_USoundClassGraphNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundClassGraphNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundClassGraphNode);
USoundClassGraphNode::~USoundClassGraphNode() {}
// ********** End Class USoundClassGraphNode *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundClassGraphNode, USoundClassGraphNode::StaticClass, TEXT("USoundClassGraphNode"), &Z_Registration_Info_UClass_USoundClassGraphNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundClassGraphNode), 2887761394U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h__Script_AudioEditor_2273392942{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundClassGraph/SoundClassGraphNode.h"
#ifdef AUDIOEDITOR_SoundClassGraphNode_generated_h
#error "SoundClassGraphNode.generated.h already included, missing '#pragma once' in SoundClassGraphNode.h"
#endif
#define AUDIOEDITOR_SoundClassGraphNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundClassGraphNode *****************************************************
struct Z_Construct_UClass_USoundClassGraphNode_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassGraphNode_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h_23_INCLASS \
private: \
static void StaticRegisterNativesUSoundClassGraphNode(); \
friend struct ::Z_Construct_UClass_USoundClassGraphNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundClassGraphNode_NoRegister(); \
public: \
DECLARE_CLASS2(USoundClassGraphNode, UEdGraphNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundClassGraphNode_NoRegister) \
DECLARE_SERIALIZER(USoundClassGraphNode)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h_23_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundClassGraphNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundClassGraphNode) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundClassGraphNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundClassGraphNode); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundClassGraphNode(USoundClassGraphNode&&) = delete; \
USoundClassGraphNode(const USoundClassGraphNode&) = delete; \
AUDIOEDITOR_API virtual ~USoundClassGraphNode();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h_20_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h_23_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h_23_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h_23_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundClassGraphNode;
// ********** End Class USoundClassGraphNode *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,177 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundClassGraph/SoundClassGraphSchema.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundClassGraphSchema() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassGraphSchema();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassGraphSchema_NoRegister();
AUDIOEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode();
ENGINE_API UClass* Z_Construct_UClass_UEdGraphSchema();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FEdGraphSchemaAction();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FSoundClassGraphSchemaAction_NewNode ******************************
struct Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSoundClassGraphSchemaAction_NewNode); }
static inline consteval int16 GetStructAlignment() { return alignof(FSoundClassGraphSchemaAction_NewNode); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Action to add a node to the graph */" },
{ "ModuleRelativePath", "Classes/SoundClassGraph/SoundClassGraphSchema.h" },
{ "ToolTip", "Action to add a node to the graph" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSoundClassGraphSchemaAction_NewNode constinit property declarations
// ********** End ScriptStruct FSoundClassGraphSchemaAction_NewNode constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSoundClassGraphSchemaAction_NewNode>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode_Statics
static_assert(std::is_polymorphic<FSoundClassGraphSchemaAction_NewNode>() == std::is_polymorphic<FEdGraphSchemaAction>(), "USTRUCT FSoundClassGraphSchemaAction_NewNode cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundClassGraphSchemaAction_NewNode;
class UScriptStruct* FSoundClassGraphSchemaAction_NewNode::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSoundClassGraphSchemaAction_NewNode.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSoundClassGraphSchemaAction_NewNode.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode, (UObject*)Z_Construct_UPackage__Script_AudioEditor(), TEXT("SoundClassGraphSchemaAction_NewNode"));
}
return Z_Registration_Info_UScriptStruct_FSoundClassGraphSchemaAction_NewNode.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
Z_Construct_UScriptStruct_FEdGraphSchemaAction,
&NewStructOps,
"SoundClassGraphSchemaAction_NewNode",
nullptr,
0,
sizeof(FSoundClassGraphSchemaAction_NewNode),
alignof(FSoundClassGraphSchemaAction_NewNode),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode()
{
if (!Z_Registration_Info_UScriptStruct_FSoundClassGraphSchemaAction_NewNode.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundClassGraphSchemaAction_NewNode.InnerSingleton, Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSoundClassGraphSchemaAction_NewNode.InnerSingleton);
}
// ********** End ScriptStruct FSoundClassGraphSchemaAction_NewNode ********************************
// ********** Begin Class USoundClassGraphSchema ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundClassGraphSchema;
UClass* USoundClassGraphSchema::GetPrivateStaticClass()
{
using TClass = USoundClassGraphSchema;
if (!Z_Registration_Info_UClass_USoundClassGraphSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundClassGraphSchema"),
Z_Registration_Info_UClass_USoundClassGraphSchema.InnerSingleton,
StaticRegisterNativesUSoundClassGraphSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundClassGraphSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundClassGraphSchema_NoRegister()
{
return USoundClassGraphSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundClassGraphSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundClassGraph/SoundClassGraphSchema.h" },
{ "ModuleRelativePath", "Classes/SoundClassGraph/SoundClassGraphSchema.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundClassGraphSchema constinit property declarations *******************
// ********** End Class USoundClassGraphSchema constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundClassGraphSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundClassGraphSchema_Statics
UObject* (*const Z_Construct_UClass_USoundClassGraphSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraphSchema,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundClassGraphSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundClassGraphSchema_Statics::ClassParams = {
&USoundClassGraphSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundClassGraphSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundClassGraphSchema_Statics::Class_MetaDataParams)
};
void USoundClassGraphSchema::StaticRegisterNativesUSoundClassGraphSchema()
{
}
UClass* Z_Construct_UClass_USoundClassGraphSchema()
{
if (!Z_Registration_Info_UClass_USoundClassGraphSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundClassGraphSchema.OuterSingleton, Z_Construct_UClass_USoundClassGraphSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundClassGraphSchema.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundClassGraphSchema);
USoundClassGraphSchema::~USoundClassGraphSchema() {}
// ********** End Class USoundClassGraphSchema *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h__Script_AudioEditor_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FSoundClassGraphSchemaAction_NewNode::StaticStruct, Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode_Statics::NewStructOps, TEXT("SoundClassGraphSchemaAction_NewNode"),&Z_Registration_Info_UScriptStruct_FSoundClassGraphSchemaAction_NewNode, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundClassGraphSchemaAction_NewNode), 1760272611U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundClassGraphSchema, USoundClassGraphSchema::StaticClass, TEXT("USoundClassGraphSchema"), &Z_Registration_Info_UClass_USoundClassGraphSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundClassGraphSchema), 299554827U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h__Script_AudioEditor_4205307182{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h__Script_AudioEditor_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h__Script_AudioEditor_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h__Script_AudioEditor_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,74 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundClassGraph/SoundClassGraphSchema.h"
#ifdef AUDIOEDITOR_SoundClassGraphSchema_generated_h
#error "SoundClassGraphSchema.generated.h already included, missing '#pragma once' in SoundClassGraphSchema.h"
#endif
#define AUDIOEDITOR_SoundClassGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSoundClassGraphSchemaAction_NewNode ******************************
struct Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode_Statics;
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h_33_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundClassGraphSchemaAction_NewNode_Statics; \
AUDIOEDITOR_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FSoundClassGraphSchemaAction_NewNode;
// ********** End ScriptStruct FSoundClassGraphSchemaAction_NewNode ********************************
// ********** Begin Class USoundClassGraphSchema ***************************************************
struct Z_Construct_UClass_USoundClassGraphSchema_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundClassGraphSchema_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h_60_INCLASS \
private: \
static void StaticRegisterNativesUSoundClassGraphSchema(); \
friend struct ::Z_Construct_UClass_USoundClassGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundClassGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(USoundClassGraphSchema, UEdGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundClassGraphSchema_NoRegister) \
DECLARE_SERIALIZER(USoundClassGraphSchema)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h_60_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundClassGraphSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundClassGraphSchema) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundClassGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundClassGraphSchema); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundClassGraphSchema(USoundClassGraphSchema&&) = delete; \
USoundClassGraphSchema(const USoundClassGraphSchema&) = delete; \
AUDIOEDITOR_API virtual ~USoundClassGraphSchema();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h_57_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h_60_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h_60_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h_60_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundClassGraphSchema;
// ********** End Class USoundClassGraphSchema *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundClassGraph_SoundClassGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,288 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundClassTemplates.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundClassTemplates() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundEffectSourcePresetClassTemplate();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_NoRegister();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_NoRegister();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USynthComponentClassTemplate();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USynthComponentClassTemplate_NoRegister();
GAMEPROJECTGENERATION_API UClass* Z_Construct_UClass_UClassTemplate();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundEffectSourcePresetClassTemplate ************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundEffectSourcePresetClassTemplate;
UClass* USoundEffectSourcePresetClassTemplate::GetPrivateStaticClass()
{
using TClass = USoundEffectSourcePresetClassTemplate;
if (!Z_Registration_Info_UClass_USoundEffectSourcePresetClassTemplate.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundEffectSourcePresetClassTemplate"),
Z_Registration_Info_UClass_USoundEffectSourcePresetClassTemplate.InnerSingleton,
StaticRegisterNativesUSoundEffectSourcePresetClassTemplate,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundEffectSourcePresetClassTemplate.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_NoRegister()
{
return USoundEffectSourcePresetClassTemplate::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundClassTemplates.h" },
{ "ModuleRelativePath", "Private/SoundClassTemplates.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundEffectSourcePresetClassTemplate constinit property declarations ****
// ********** End Class USoundEffectSourcePresetClassTemplate constinit property declarations ******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundEffectSourcePresetClassTemplate>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_Statics
UObject* (*const Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UClassTemplate,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_Statics::ClassParams = {
&USoundEffectSourcePresetClassTemplate::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_Statics::Class_MetaDataParams)
};
void USoundEffectSourcePresetClassTemplate::StaticRegisterNativesUSoundEffectSourcePresetClassTemplate()
{
}
UClass* Z_Construct_UClass_USoundEffectSourcePresetClassTemplate()
{
if (!Z_Registration_Info_UClass_USoundEffectSourcePresetClassTemplate.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundEffectSourcePresetClassTemplate.OuterSingleton, Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundEffectSourcePresetClassTemplate.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundEffectSourcePresetClassTemplate);
USoundEffectSourcePresetClassTemplate::~USoundEffectSourcePresetClassTemplate() {}
// ********** End Class USoundEffectSourcePresetClassTemplate **************************************
// ********** Begin Class USoundEffectSubmixPresetClassTemplate ************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundEffectSubmixPresetClassTemplate;
UClass* USoundEffectSubmixPresetClassTemplate::GetPrivateStaticClass()
{
using TClass = USoundEffectSubmixPresetClassTemplate;
if (!Z_Registration_Info_UClass_USoundEffectSubmixPresetClassTemplate.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundEffectSubmixPresetClassTemplate"),
Z_Registration_Info_UClass_USoundEffectSubmixPresetClassTemplate.InnerSingleton,
StaticRegisterNativesUSoundEffectSubmixPresetClassTemplate,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundEffectSubmixPresetClassTemplate.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_NoRegister()
{
return USoundEffectSubmixPresetClassTemplate::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundClassTemplates.h" },
{ "ModuleRelativePath", "Private/SoundClassTemplates.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundEffectSubmixPresetClassTemplate constinit property declarations ****
// ********** End Class USoundEffectSubmixPresetClassTemplate constinit property declarations ******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundEffectSubmixPresetClassTemplate>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_Statics
UObject* (*const Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UClassTemplate,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_Statics::ClassParams = {
&USoundEffectSubmixPresetClassTemplate::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_Statics::Class_MetaDataParams)
};
void USoundEffectSubmixPresetClassTemplate::StaticRegisterNativesUSoundEffectSubmixPresetClassTemplate()
{
}
UClass* Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate()
{
if (!Z_Registration_Info_UClass_USoundEffectSubmixPresetClassTemplate.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundEffectSubmixPresetClassTemplate.OuterSingleton, Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundEffectSubmixPresetClassTemplate.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundEffectSubmixPresetClassTemplate);
USoundEffectSubmixPresetClassTemplate::~USoundEffectSubmixPresetClassTemplate() {}
// ********** End Class USoundEffectSubmixPresetClassTemplate **************************************
// ********** Begin Class USynthComponentClassTemplate *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USynthComponentClassTemplate;
UClass* USynthComponentClassTemplate::GetPrivateStaticClass()
{
using TClass = USynthComponentClassTemplate;
if (!Z_Registration_Info_UClass_USynthComponentClassTemplate.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SynthComponentClassTemplate"),
Z_Registration_Info_UClass_USynthComponentClassTemplate.InnerSingleton,
StaticRegisterNativesUSynthComponentClassTemplate,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USynthComponentClassTemplate.InnerSingleton;
}
UClass* Z_Construct_UClass_USynthComponentClassTemplate_NoRegister()
{
return USynthComponentClassTemplate::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USynthComponentClassTemplate_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundClassTemplates.h" },
{ "ModuleRelativePath", "Private/SoundClassTemplates.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USynthComponentClassTemplate constinit property declarations *************
// ********** End Class USynthComponentClassTemplate constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USynthComponentClassTemplate>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USynthComponentClassTemplate_Statics
UObject* (*const Z_Construct_UClass_USynthComponentClassTemplate_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UClassTemplate,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USynthComponentClassTemplate_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USynthComponentClassTemplate_Statics::ClassParams = {
&USynthComponentClassTemplate::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USynthComponentClassTemplate_Statics::Class_MetaDataParams), Z_Construct_UClass_USynthComponentClassTemplate_Statics::Class_MetaDataParams)
};
void USynthComponentClassTemplate::StaticRegisterNativesUSynthComponentClassTemplate()
{
}
UClass* Z_Construct_UClass_USynthComponentClassTemplate()
{
if (!Z_Registration_Info_UClass_USynthComponentClassTemplate.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USynthComponentClassTemplate.OuterSingleton, Z_Construct_UClass_USynthComponentClassTemplate_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USynthComponentClassTemplate.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USynthComponentClassTemplate);
USynthComponentClassTemplate::~USynthComponentClassTemplate() {}
// ********** End Class USynthComponentClassTemplate ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundEffectSourcePresetClassTemplate, USoundEffectSourcePresetClassTemplate::StaticClass, TEXT("USoundEffectSourcePresetClassTemplate"), &Z_Registration_Info_UClass_USoundEffectSourcePresetClassTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundEffectSourcePresetClassTemplate), 1540192278U) },
{ Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate, USoundEffectSubmixPresetClassTemplate::StaticClass, TEXT("USoundEffectSubmixPresetClassTemplate"), &Z_Registration_Info_UClass_USoundEffectSubmixPresetClassTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundEffectSubmixPresetClassTemplate), 1119428052U) },
{ Z_Construct_UClass_USynthComponentClassTemplate, USynthComponentClassTemplate::StaticClass, TEXT("USynthComponentClassTemplate"), &Z_Registration_Info_UClass_USynthComponentClassTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USynthComponentClassTemplate), 3088535827U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h__Script_AudioEditor_1481972938{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,145 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundClassTemplates.h"
#ifdef AUDIOEDITOR_SoundClassTemplates_generated_h
#error "SoundClassTemplates.generated.h already included, missing '#pragma once' in SoundClassTemplates.h"
#endif
#define AUDIOEDITOR_SoundClassTemplates_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundEffectSourcePresetClassTemplate ************************************
struct Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_18_INCLASS \
private: \
static void StaticRegisterNativesUSoundEffectSourcePresetClassTemplate(); \
friend struct ::Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_NoRegister(); \
public: \
DECLARE_CLASS2(USoundEffectSourcePresetClassTemplate, UClassTemplate, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundEffectSourcePresetClassTemplate_NoRegister) \
DECLARE_SERIALIZER(USoundEffectSourcePresetClassTemplate)
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USoundEffectSourcePresetClassTemplate(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundEffectSourcePresetClassTemplate) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USoundEffectSourcePresetClassTemplate); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundEffectSourcePresetClassTemplate); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundEffectSourcePresetClassTemplate(USoundEffectSourcePresetClassTemplate&&) = delete; \
USoundEffectSourcePresetClassTemplate(const USoundEffectSourcePresetClassTemplate&) = delete; \
NO_API virtual ~USoundEffectSourcePresetClassTemplate();
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_15_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_18_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundEffectSourcePresetClassTemplate;
// ********** End Class USoundEffectSourcePresetClassTemplate **************************************
// ********** Begin Class USoundEffectSubmixPresetClassTemplate ************************************
struct Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_30_INCLASS \
private: \
static void StaticRegisterNativesUSoundEffectSubmixPresetClassTemplate(); \
friend struct ::Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_NoRegister(); \
public: \
DECLARE_CLASS2(USoundEffectSubmixPresetClassTemplate, UClassTemplate, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundEffectSubmixPresetClassTemplate_NoRegister) \
DECLARE_SERIALIZER(USoundEffectSubmixPresetClassTemplate)
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_30_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USoundEffectSubmixPresetClassTemplate(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundEffectSubmixPresetClassTemplate) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USoundEffectSubmixPresetClassTemplate); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundEffectSubmixPresetClassTemplate); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundEffectSubmixPresetClassTemplate(USoundEffectSubmixPresetClassTemplate&&) = delete; \
USoundEffectSubmixPresetClassTemplate(const USoundEffectSubmixPresetClassTemplate&) = delete; \
NO_API virtual ~USoundEffectSubmixPresetClassTemplate();
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_27_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_30_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_30_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_30_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundEffectSubmixPresetClassTemplate;
// ********** End Class USoundEffectSubmixPresetClassTemplate **************************************
// ********** Begin Class USynthComponentClassTemplate *********************************************
struct Z_Construct_UClass_USynthComponentClassTemplate_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USynthComponentClassTemplate_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_42_INCLASS \
private: \
static void StaticRegisterNativesUSynthComponentClassTemplate(); \
friend struct ::Z_Construct_UClass_USynthComponentClassTemplate_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USynthComponentClassTemplate_NoRegister(); \
public: \
DECLARE_CLASS2(USynthComponentClassTemplate, UClassTemplate, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USynthComponentClassTemplate_NoRegister) \
DECLARE_SERIALIZER(USynthComponentClassTemplate)
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_42_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USynthComponentClassTemplate(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USynthComponentClassTemplate) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USynthComponentClassTemplate); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USynthComponentClassTemplate); \
/** Deleted move- and copy-constructors, should never be used */ \
USynthComponentClassTemplate(USynthComponentClassTemplate&&) = delete; \
USynthComponentClassTemplate(const USynthComponentClassTemplate&) = delete; \
NO_API virtual ~USynthComponentClassTemplate();
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_39_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_42_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_42_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h_42_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USynthComponentClassTemplate;
// ********** End Class USynthComponentClassTemplate ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Private_SoundClassTemplates_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundConcurrencyFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundConcurrencyFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundConcurrencyFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundConcurrencyFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundConcurrencyFactory *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundConcurrencyFactory;
UClass* USoundConcurrencyFactory::GetPrivateStaticClass()
{
using TClass = USoundConcurrencyFactory;
if (!Z_Registration_Info_UClass_USoundConcurrencyFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundConcurrencyFactory"),
Z_Registration_Info_UClass_USoundConcurrencyFactory.InnerSingleton,
StaticRegisterNativesUSoundConcurrencyFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundConcurrencyFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundConcurrencyFactory_NoRegister()
{
return USoundConcurrencyFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundConcurrencyFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundConcurrencyFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundConcurrencyFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundConcurrencyFactory constinit property declarations *****************
// ********** End Class USoundConcurrencyFactory constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundConcurrencyFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundConcurrencyFactory_Statics
UObject* (*const Z_Construct_UClass_USoundConcurrencyFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundConcurrencyFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundConcurrencyFactory_Statics::ClassParams = {
&USoundConcurrencyFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundConcurrencyFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundConcurrencyFactory_Statics::Class_MetaDataParams)
};
void USoundConcurrencyFactory::StaticRegisterNativesUSoundConcurrencyFactory()
{
}
UClass* Z_Construct_UClass_USoundConcurrencyFactory()
{
if (!Z_Registration_Info_UClass_USoundConcurrencyFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundConcurrencyFactory.OuterSingleton, Z_Construct_UClass_USoundConcurrencyFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundConcurrencyFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundConcurrencyFactory);
USoundConcurrencyFactory::~USoundConcurrencyFactory() {}
// ********** End Class USoundConcurrencyFactory ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundConcurrencyFactory, USoundConcurrencyFactory::StaticClass, TEXT("USoundConcurrencyFactory"), &Z_Registration_Info_UClass_USoundConcurrencyFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundConcurrencyFactory), 3715098060U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h__Script_AudioEditor_4180542377{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundConcurrencyFactory.h"
#ifdef AUDIOEDITOR_SoundConcurrencyFactory_generated_h
#error "SoundConcurrencyFactory.generated.h already included, missing '#pragma once' in SoundConcurrencyFactory.h"
#endif
#define AUDIOEDITOR_SoundConcurrencyFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundConcurrencyFactory *************************************************
struct Z_Construct_UClass_USoundConcurrencyFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundConcurrencyFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h_24_INCLASS \
private: \
static void StaticRegisterNativesUSoundConcurrencyFactory(); \
friend struct ::Z_Construct_UClass_USoundConcurrencyFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundConcurrencyFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundConcurrencyFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundConcurrencyFactory_NoRegister) \
DECLARE_SERIALIZER(USoundConcurrencyFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundConcurrencyFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundConcurrencyFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundConcurrencyFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundConcurrencyFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundConcurrencyFactory(USoundConcurrencyFactory&&) = delete; \
USoundConcurrencyFactory(const USoundConcurrencyFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundConcurrencyFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h_21_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h_24_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundConcurrencyFactory;
// ********** End Class USoundConcurrencyFactory ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundConcurrencyFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,172 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundCueFactoryNew.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundCueFactoryNew() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueFactoryNew();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueFactoryNew_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UDialogueWave_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USoundWave_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundCueFactoryNew ******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundCueFactoryNew;
UClass* USoundCueFactoryNew::GetPrivateStaticClass()
{
using TClass = USoundCueFactoryNew;
if (!Z_Registration_Info_UClass_USoundCueFactoryNew.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundCueFactoryNew"),
Z_Registration_Info_UClass_USoundCueFactoryNew.InnerSingleton,
StaticRegisterNativesUSoundCueFactoryNew,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundCueFactoryNew.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundCueFactoryNew_NoRegister()
{
return USoundCueFactoryNew::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundCueFactoryNew_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundCueFactoryNew.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundCueFactoryNew.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialSoundWave_MetaData[] = {
{ "Comment", "/** Initial sound wave to place in the newly created cue */" },
{ "DeprecatedProperty", "" },
{ "DeprecationMessage", "Use Array InitialSoundWaves instead." },
{ "ModuleRelativePath", "Classes/Factories/SoundCueFactoryNew.h" },
{ "ToolTip", "Initial sound wave to place in the newly created cue" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialSoundWaves_MetaData[] = {
{ "Category", "Audio" },
{ "Comment", "/** Initial sound wave(s) to place in the newly created cue(s) */" },
{ "ModuleRelativePath", "Classes/Factories/SoundCueFactoryNew.h" },
{ "ToolTip", "Initial sound wave(s) to place in the newly created cue(s)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialDialogueWave_MetaData[] = {
{ "Comment", "/** An initial dialogue wave to place in the newly created cue */" },
{ "DeprecatedProperty", "" },
{ "DeprecationMessage", "Use Array InitialDialogueWaves instead." },
{ "ModuleRelativePath", "Classes/Factories/SoundCueFactoryNew.h" },
{ "ToolTip", "An initial dialogue wave to place in the newly created cue" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialDialogueWaves_MetaData[] = {
{ "Category", "Audio" },
{ "Comment", "/** Initial dialogue wave(s) to place in the newly created cue(s) */" },
{ "ModuleRelativePath", "Classes/Factories/SoundCueFactoryNew.h" },
{ "ToolTip", "Initial dialogue wave(s) to place in the newly created cue(s)" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundCueFactoryNew constinit property declarations **********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InitialSoundWave;
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_InitialSoundWaves_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_InitialSoundWaves;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InitialDialogueWave;
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_InitialDialogueWaves_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_InitialDialogueWaves;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundCueFactoryNew constinit property declarations ************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundCueFactoryNew>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundCueFactoryNew_Statics
// ********** Begin Class USoundCueFactoryNew Property Definitions *********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialSoundWave = { "InitialSoundWave", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCueFactoryNew, InitialSoundWave), Z_Construct_UClass_USoundWave_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialSoundWave_MetaData), NewProp_InitialSoundWave_MetaData) };
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialSoundWaves_Inner = { "InitialSoundWaves", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USoundWave_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialSoundWaves = { "InitialSoundWaves", nullptr, (EPropertyFlags)0x0014000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCueFactoryNew, InitialSoundWaves), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialSoundWaves_MetaData), NewProp_InitialSoundWaves_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialDialogueWave = { "InitialDialogueWave", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCueFactoryNew, InitialDialogueWave), Z_Construct_UClass_UDialogueWave_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialDialogueWave_MetaData), NewProp_InitialDialogueWave_MetaData) };
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialDialogueWaves_Inner = { "InitialDialogueWaves", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UDialogueWave_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialDialogueWaves = { "InitialDialogueWaves", nullptr, (EPropertyFlags)0x0014000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCueFactoryNew, InitialDialogueWaves), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialDialogueWaves_MetaData), NewProp_InitialDialogueWaves_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundCueFactoryNew_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialSoundWave,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialSoundWaves_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialSoundWaves,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialDialogueWave,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialDialogueWaves_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCueFactoryNew_Statics::NewProp_InitialDialogueWaves,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueFactoryNew_Statics::PropPointers) < 2048);
// ********** End Class USoundCueFactoryNew Property Definitions ***********************************
UObject* (*const Z_Construct_UClass_USoundCueFactoryNew_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueFactoryNew_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundCueFactoryNew_Statics::ClassParams = {
&USoundCueFactoryNew::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundCueFactoryNew_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueFactoryNew_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueFactoryNew_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundCueFactoryNew_Statics::Class_MetaDataParams)
};
void USoundCueFactoryNew::StaticRegisterNativesUSoundCueFactoryNew()
{
}
UClass* Z_Construct_UClass_USoundCueFactoryNew()
{
if (!Z_Registration_Info_UClass_USoundCueFactoryNew.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundCueFactoryNew.OuterSingleton, Z_Construct_UClass_USoundCueFactoryNew_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundCueFactoryNew.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundCueFactoryNew);
USoundCueFactoryNew::~USoundCueFactoryNew() {}
// ********** End Class USoundCueFactoryNew ********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundCueFactoryNew, USoundCueFactoryNew::StaticClass, TEXT("USoundCueFactoryNew"), &Z_Registration_Info_UClass_USoundCueFactoryNew, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundCueFactoryNew), 1776334733U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h__Script_AudioEditor_715075536{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundCueFactoryNew.h"
#ifdef AUDIOEDITOR_SoundCueFactoryNew_generated_h
#error "SoundCueFactoryNew.generated.h already included, missing '#pragma once' in SoundCueFactoryNew.h"
#endif
#define AUDIOEDITOR_SoundCueFactoryNew_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundCueFactoryNew ******************************************************
struct Z_Construct_UClass_USoundCueFactoryNew_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueFactoryNew_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h_33_INCLASS \
private: \
static void StaticRegisterNativesUSoundCueFactoryNew(); \
friend struct ::Z_Construct_UClass_USoundCueFactoryNew_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundCueFactoryNew_NoRegister(); \
public: \
DECLARE_CLASS2(USoundCueFactoryNew, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundCueFactoryNew_NoRegister) \
DECLARE_SERIALIZER(USoundCueFactoryNew)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h_33_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundCueFactoryNew(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundCueFactoryNew) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundCueFactoryNew); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundCueFactoryNew); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundCueFactoryNew(USoundCueFactoryNew&&) = delete; \
USoundCueFactoryNew(const USoundCueFactoryNew&) = delete; \
AUDIOEDITOR_API virtual ~USoundCueFactoryNew();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h_30_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h_33_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h_33_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h_33_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundCueFactoryNew;
// ********** End Class USoundCueFactoryNew ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundCueFactoryNew_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundCueGraph/SoundCueGraph.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundCueGraph() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraph();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraph_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UEdGraph();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundCueGraph ***********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundCueGraph;
UClass* USoundCueGraph::GetPrivateStaticClass()
{
using TClass = USoundCueGraph;
if (!Z_Registration_Info_UClass_USoundCueGraph.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundCueGraph"),
Z_Registration_Info_UClass_USoundCueGraph.InnerSingleton,
StaticRegisterNativesUSoundCueGraph,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundCueGraph.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundCueGraph_NoRegister()
{
return USoundCueGraph::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundCueGraph_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundCueGraph/SoundCueGraph.h" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraph.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundCueGraph constinit property declarations ***************************
// ********** End Class USoundCueGraph constinit property declarations *****************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundCueGraph>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundCueGraph_Statics
UObject* (*const Z_Construct_UClass_USoundCueGraph_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraph,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraph_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundCueGraph_Statics::ClassParams = {
&USoundCueGraph::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraph_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundCueGraph_Statics::Class_MetaDataParams)
};
void USoundCueGraph::StaticRegisterNativesUSoundCueGraph()
{
}
UClass* Z_Construct_UClass_USoundCueGraph()
{
if (!Z_Registration_Info_UClass_USoundCueGraph.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundCueGraph.OuterSingleton, Z_Construct_UClass_USoundCueGraph_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundCueGraph.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundCueGraph);
USoundCueGraph::~USoundCueGraph() {}
// ********** End Class USoundCueGraph *************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundCueGraph, USoundCueGraph::StaticClass, TEXT("USoundCueGraph"), &Z_Registration_Info_UClass_USoundCueGraph, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundCueGraph), 817980648U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h__Script_AudioEditor_579636402{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundCueGraph/SoundCueGraph.h"
#ifdef AUDIOEDITOR_SoundCueGraph_generated_h
#error "SoundCueGraph.generated.h already included, missing '#pragma once' in SoundCueGraph.h"
#endif
#define AUDIOEDITOR_SoundCueGraph_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundCueGraph ***********************************************************
struct Z_Construct_UClass_USoundCueGraph_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraph_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h_17_INCLASS \
private: \
static void StaticRegisterNativesUSoundCueGraph(); \
friend struct ::Z_Construct_UClass_USoundCueGraph_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundCueGraph_NoRegister(); \
public: \
DECLARE_CLASS2(USoundCueGraph, UEdGraph, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundCueGraph_NoRegister) \
DECLARE_SERIALIZER(USoundCueGraph)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundCueGraph(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundCueGraph) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundCueGraph); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundCueGraph); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundCueGraph(USoundCueGraph&&) = delete; \
USoundCueGraph(const USoundCueGraph&) = delete; \
AUDIOEDITOR_API virtual ~USoundCueGraph();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h_14_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h_17_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundCueGraph;
// ********** End Class USoundCueGraph *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraph_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,136 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundCueGraph/SoundCueGraphNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundCueGraphNode() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode_Base();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USoundNode_NoRegister();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundCueGraphNode *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundCueGraphNode;
UClass* USoundCueGraphNode::GetPrivateStaticClass()
{
using TClass = USoundCueGraphNode;
if (!Z_Registration_Info_UClass_USoundCueGraphNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundCueGraphNode"),
Z_Registration_Info_UClass_USoundCueGraphNode.InnerSingleton,
StaticRegisterNativesUSoundCueGraphNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundCueGraphNode.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundCueGraphNode_NoRegister()
{
return USoundCueGraphNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundCueGraphNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundCueGraph/SoundCueGraphNode.h" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraphNode.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundNode_MetaData[] = {
{ "Category", "Sound" },
{ "Comment", "/** The SoundNode this represents */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraphNode.h" },
{ "ToolTip", "The SoundNode this represents" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundCueGraphNode constinit property declarations ***********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_SoundNode;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundCueGraphNode constinit property declarations *************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundCueGraphNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundCueGraphNode_Statics
// ********** Begin Class USoundCueGraphNode Property Definitions **********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundCueGraphNode_Statics::NewProp_SoundNode = { "SoundNode", nullptr, (EPropertyFlags)0x01160000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCueGraphNode, SoundNode), Z_Construct_UClass_USoundNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundNode_MetaData), NewProp_SoundNode_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundCueGraphNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCueGraphNode_Statics::NewProp_SoundNode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraphNode_Statics::PropPointers) < 2048);
// ********** End Class USoundCueGraphNode Property Definitions ************************************
UObject* (*const Z_Construct_UClass_USoundCueGraphNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USoundCueGraphNode_Base,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraphNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundCueGraphNode_Statics::ClassParams = {
&USoundCueGraphNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundCueGraphNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraphNode_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraphNode_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundCueGraphNode_Statics::Class_MetaDataParams)
};
void USoundCueGraphNode::StaticRegisterNativesUSoundCueGraphNode()
{
}
UClass* Z_Construct_UClass_USoundCueGraphNode()
{
if (!Z_Registration_Info_UClass_USoundCueGraphNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundCueGraphNode.OuterSingleton, Z_Construct_UClass_USoundCueGraphNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundCueGraphNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundCueGraphNode);
USoundCueGraphNode::~USoundCueGraphNode() {}
// ********** End Class USoundCueGraphNode *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundCueGraphNode, USoundCueGraphNode::StaticClass, TEXT("USoundCueGraphNode"), &Z_Registration_Info_UClass_USoundCueGraphNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundCueGraphNode), 817324979U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h__Script_AudioEditor_2987315437{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundCueGraph/SoundCueGraphNode.h"
#ifdef AUDIOEDITOR_SoundCueGraphNode_generated_h
#error "SoundCueGraphNode.generated.h already included, missing '#pragma once' in SoundCueGraphNode.h"
#endif
#define AUDIOEDITOR_SoundCueGraphNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundCueGraphNode *******************************************************
struct Z_Construct_UClass_USoundCueGraphNode_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h_24_INCLASS \
private: \
static void StaticRegisterNativesUSoundCueGraphNode(); \
friend struct ::Z_Construct_UClass_USoundCueGraphNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundCueGraphNode_NoRegister(); \
public: \
DECLARE_CLASS2(USoundCueGraphNode, USoundCueGraphNode_Base, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundCueGraphNode_NoRegister) \
DECLARE_SERIALIZER(USoundCueGraphNode)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundCueGraphNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundCueGraphNode) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundCueGraphNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundCueGraphNode); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundCueGraphNode(USoundCueGraphNode&&) = delete; \
USoundCueGraphNode(const USoundCueGraphNode&) = delete; \
AUDIOEDITOR_API virtual ~USoundCueGraphNode();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h_21_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h_24_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundCueGraphNode;
// ********** End Class USoundCueGraphNode *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundCueGraph/SoundCueGraphNode_Base.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundCueGraphNode_Base() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode_Base();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode_Base_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UEdGraphNode();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundCueGraphNode_Base **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundCueGraphNode_Base;
UClass* USoundCueGraphNode_Base::GetPrivateStaticClass()
{
using TClass = USoundCueGraphNode_Base;
if (!Z_Registration_Info_UClass_USoundCueGraphNode_Base.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundCueGraphNode_Base"),
Z_Registration_Info_UClass_USoundCueGraphNode_Base.InnerSingleton,
StaticRegisterNativesUSoundCueGraphNode_Base,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundCueGraphNode_Base.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundCueGraphNode_Base_NoRegister()
{
return USoundCueGraphNode_Base::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundCueGraphNode_Base_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundCueGraph/SoundCueGraphNode_Base.h" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraphNode_Base.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundCueGraphNode_Base constinit property declarations ******************
// ********** End Class USoundCueGraphNode_Base constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundCueGraphNode_Base>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundCueGraphNode_Base_Statics
UObject* (*const Z_Construct_UClass_USoundCueGraphNode_Base_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraphNode,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraphNode_Base_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundCueGraphNode_Base_Statics::ClassParams = {
&USoundCueGraphNode_Base::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraphNode_Base_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundCueGraphNode_Base_Statics::Class_MetaDataParams)
};
void USoundCueGraphNode_Base::StaticRegisterNativesUSoundCueGraphNode_Base()
{
}
UClass* Z_Construct_UClass_USoundCueGraphNode_Base()
{
if (!Z_Registration_Info_UClass_USoundCueGraphNode_Base.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundCueGraphNode_Base.OuterSingleton, Z_Construct_UClass_USoundCueGraphNode_Base_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundCueGraphNode_Base.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundCueGraphNode_Base);
USoundCueGraphNode_Base::~USoundCueGraphNode_Base() {}
// ********** End Class USoundCueGraphNode_Base ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundCueGraphNode_Base, USoundCueGraphNode_Base::StaticClass, TEXT("USoundCueGraphNode_Base"), &Z_Registration_Info_UClass_USoundCueGraphNode_Base, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundCueGraphNode_Base), 13114646U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h__Script_AudioEditor_2252443121{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundCueGraph/SoundCueGraphNode_Base.h"
#ifdef AUDIOEDITOR_SoundCueGraphNode_Base_generated_h
#error "SoundCueGraphNode_Base.generated.h already included, missing '#pragma once' in SoundCueGraphNode_Base.h"
#endif
#define AUDIOEDITOR_SoundCueGraphNode_Base_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundCueGraphNode_Base **************************************************
struct Z_Construct_UClass_USoundCueGraphNode_Base_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode_Base_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h_23_INCLASS \
private: \
static void StaticRegisterNativesUSoundCueGraphNode_Base(); \
friend struct ::Z_Construct_UClass_USoundCueGraphNode_Base_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundCueGraphNode_Base_NoRegister(); \
public: \
DECLARE_CLASS2(USoundCueGraphNode_Base, UEdGraphNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundCueGraphNode_Base_NoRegister) \
DECLARE_SERIALIZER(USoundCueGraphNode_Base)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h_23_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundCueGraphNode_Base(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundCueGraphNode_Base) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundCueGraphNode_Base); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundCueGraphNode_Base); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundCueGraphNode_Base(USoundCueGraphNode_Base&&) = delete; \
USoundCueGraphNode_Base(const USoundCueGraphNode_Base&) = delete; \
AUDIOEDITOR_API virtual ~USoundCueGraphNode_Base();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h_20_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h_23_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h_23_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h_23_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundCueGraphNode_Base;
// ********** End Class USoundCueGraphNode_Base ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Base_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundCueGraph/SoundCueGraphNode_Root.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundCueGraphNode_Root() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode_Base();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode_Root();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode_Root_NoRegister();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundCueGraphNode_Root **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundCueGraphNode_Root;
UClass* USoundCueGraphNode_Root::GetPrivateStaticClass()
{
using TClass = USoundCueGraphNode_Root;
if (!Z_Registration_Info_UClass_USoundCueGraphNode_Root.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundCueGraphNode_Root"),
Z_Registration_Info_UClass_USoundCueGraphNode_Root.InnerSingleton,
StaticRegisterNativesUSoundCueGraphNode_Root,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundCueGraphNode_Root.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundCueGraphNode_Root_NoRegister()
{
return USoundCueGraphNode_Root::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundCueGraphNode_Root_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundCueGraph/SoundCueGraphNode_Root.h" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraphNode_Root.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundCueGraphNode_Root constinit property declarations ******************
// ********** End Class USoundCueGraphNode_Root constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundCueGraphNode_Root>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundCueGraphNode_Root_Statics
UObject* (*const Z_Construct_UClass_USoundCueGraphNode_Root_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USoundCueGraphNode_Base,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraphNode_Root_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundCueGraphNode_Root_Statics::ClassParams = {
&USoundCueGraphNode_Root::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraphNode_Root_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundCueGraphNode_Root_Statics::Class_MetaDataParams)
};
void USoundCueGraphNode_Root::StaticRegisterNativesUSoundCueGraphNode_Root()
{
}
UClass* Z_Construct_UClass_USoundCueGraphNode_Root()
{
if (!Z_Registration_Info_UClass_USoundCueGraphNode_Root.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundCueGraphNode_Root.OuterSingleton, Z_Construct_UClass_USoundCueGraphNode_Root_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundCueGraphNode_Root.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundCueGraphNode_Root);
USoundCueGraphNode_Root::~USoundCueGraphNode_Root() {}
// ********** End Class USoundCueGraphNode_Root ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundCueGraphNode_Root, USoundCueGraphNode_Root::StaticClass, TEXT("USoundCueGraphNode_Root"), &Z_Registration_Info_UClass_USoundCueGraphNode_Root, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundCueGraphNode_Root), 649394227U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h__Script_AudioEditor_959732258{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundCueGraph/SoundCueGraphNode_Root.h"
#ifdef AUDIOEDITOR_SoundCueGraphNode_Root_generated_h
#error "SoundCueGraphNode_Root.generated.h already included, missing '#pragma once' in SoundCueGraphNode_Root.h"
#endif
#define AUDIOEDITOR_SoundCueGraphNode_Root_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundCueGraphNode_Root **************************************************
struct Z_Construct_UClass_USoundCueGraphNode_Root_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphNode_Root_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h_20_INCLASS \
private: \
static void StaticRegisterNativesUSoundCueGraphNode_Root(); \
friend struct ::Z_Construct_UClass_USoundCueGraphNode_Root_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundCueGraphNode_Root_NoRegister(); \
public: \
DECLARE_CLASS2(USoundCueGraphNode_Root, USoundCueGraphNode_Base, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundCueGraphNode_Root_NoRegister) \
DECLARE_SERIALIZER(USoundCueGraphNode_Root)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h_20_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundCueGraphNode_Root(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundCueGraphNode_Root) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundCueGraphNode_Root); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundCueGraphNode_Root); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundCueGraphNode_Root(USoundCueGraphNode_Root&&) = delete; \
USoundCueGraphNode_Root(const USoundCueGraphNode_Root&) = delete; \
AUDIOEDITOR_API virtual ~USoundCueGraphNode_Root();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h_17_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h_20_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h_20_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h_20_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundCueGraphNode_Root;
// ********** End Class USoundCueGraphNode_Root ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphNode_Root_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,362 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundCueGraph/SoundCueGraphSchema.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundCueGraphSchema() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphSchema();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphSchema_NoRegister();
AUDIOEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment();
AUDIOEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected();
AUDIOEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode();
AUDIOEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UEdGraphSchema();
ENGINE_API UClass* Z_Construct_UClass_USoundNode_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FEdGraphSchemaAction();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_NewNode ********************************
struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSoundCueGraphSchemaAction_NewNode); }
static inline consteval int16 GetStructAlignment() { return alignof(FSoundCueGraphSchemaAction_NewNode); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Action to add a node to the graph */" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraphSchema.h" },
{ "ToolTip", "Action to add a node to the graph" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundNodeClass_MetaData[] = {
{ "Comment", "/** Class of node we want to create */" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraphSchema.h" },
{ "ToolTip", "Class of node we want to create" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_NewNode constinit property declarations
static const UECodeGen_Private::FClassPropertyParams NewProp_SoundNodeClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FSoundCueGraphSchemaAction_NewNode constinit property declarations **
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSoundCueGraphSchemaAction_NewNode>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics
static_assert(std::is_polymorphic<FSoundCueGraphSchemaAction_NewNode>() == std::is_polymorphic<FEdGraphSchemaAction>(), "USTRUCT FSoundCueGraphSchemaAction_NewNode cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewNode;
class UScriptStruct* FSoundCueGraphSchemaAction_NewNode::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewNode.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewNode.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode, (UObject*)Z_Construct_UPackage__Script_AudioEditor(), TEXT("SoundCueGraphSchemaAction_NewNode"));
}
return Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewNode.OuterSingleton;
}
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_NewNode Property Definitions ***********
const UECodeGen_Private::FClassPropertyParams Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::NewProp_SoundNodeClass = { "SoundNodeClass", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSoundCueGraphSchemaAction_NewNode, SoundNodeClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_USoundNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundNodeClass_MetaData), NewProp_SoundNodeClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::NewProp_SoundNodeClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FSoundCueGraphSchemaAction_NewNode Property Definitions *************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
Z_Construct_UScriptStruct_FEdGraphSchemaAction,
&NewStructOps,
"SoundCueGraphSchemaAction_NewNode",
Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::PropPointers),
sizeof(FSoundCueGraphSchemaAction_NewNode),
alignof(FSoundCueGraphSchemaAction_NewNode),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode()
{
if (!Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewNode.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewNode.InnerSingleton, Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewNode.InnerSingleton);
}
// ********** End ScriptStruct FSoundCueGraphSchemaAction_NewNode **********************************
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_NewFromSelected ************************
struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSoundCueGraphSchemaAction_NewFromSelected); }
static inline consteval int16 GetStructAlignment() { return alignof(FSoundCueGraphSchemaAction_NewFromSelected); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Action to add nodes to the graph based on selected objects*/" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraphSchema.h" },
{ "ToolTip", "Action to add nodes to the graph based on selected objects" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_NewFromSelected constinit property declarations
// ********** End ScriptStruct FSoundCueGraphSchemaAction_NewFromSelected constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSoundCueGraphSchemaAction_NewFromSelected>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected_Statics
static_assert(std::is_polymorphic<FSoundCueGraphSchemaAction_NewFromSelected>() == std::is_polymorphic<FSoundCueGraphSchemaAction_NewNode>(), "USTRUCT FSoundCueGraphSchemaAction_NewFromSelected cannot be polymorphic unless super FSoundCueGraphSchemaAction_NewNode is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected;
class UScriptStruct* FSoundCueGraphSchemaAction_NewFromSelected::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected, (UObject*)Z_Construct_UPackage__Script_AudioEditor(), TEXT("SoundCueGraphSchemaAction_NewFromSelected"));
}
return Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode,
&NewStructOps,
"SoundCueGraphSchemaAction_NewFromSelected",
nullptr,
0,
sizeof(FSoundCueGraphSchemaAction_NewFromSelected),
alignof(FSoundCueGraphSchemaAction_NewFromSelected),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected()
{
if (!Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected.InnerSingleton, Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected.InnerSingleton);
}
// ********** End ScriptStruct FSoundCueGraphSchemaAction_NewFromSelected **************************
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_NewComment *****************************
struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSoundCueGraphSchemaAction_NewComment); }
static inline consteval int16 GetStructAlignment() { return alignof(FSoundCueGraphSchemaAction_NewComment); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Action to create new comment */" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraphSchema.h" },
{ "ToolTip", "Action to create new comment" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_NewComment constinit property declarations
// ********** End ScriptStruct FSoundCueGraphSchemaAction_NewComment constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSoundCueGraphSchemaAction_NewComment>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment_Statics
static_assert(std::is_polymorphic<FSoundCueGraphSchemaAction_NewComment>() == std::is_polymorphic<FEdGraphSchemaAction>(), "USTRUCT FSoundCueGraphSchemaAction_NewComment cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewComment;
class UScriptStruct* FSoundCueGraphSchemaAction_NewComment::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewComment.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewComment.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment, (UObject*)Z_Construct_UPackage__Script_AudioEditor(), TEXT("SoundCueGraphSchemaAction_NewComment"));
}
return Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewComment.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
Z_Construct_UScriptStruct_FEdGraphSchemaAction,
&NewStructOps,
"SoundCueGraphSchemaAction_NewComment",
nullptr,
0,
sizeof(FSoundCueGraphSchemaAction_NewComment),
alignof(FSoundCueGraphSchemaAction_NewComment),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment()
{
if (!Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewComment.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewComment.InnerSingleton, Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewComment.InnerSingleton);
}
// ********** End ScriptStruct FSoundCueGraphSchemaAction_NewComment *******************************
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_Paste **********************************
struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSoundCueGraphSchemaAction_Paste); }
static inline consteval int16 GetStructAlignment() { return alignof(FSoundCueGraphSchemaAction_Paste); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Action to paste clipboard contents into the graph */" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraphSchema.h" },
{ "ToolTip", "Action to paste clipboard contents into the graph" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_Paste constinit property declarations **
// ********** End ScriptStruct FSoundCueGraphSchemaAction_Paste constinit property declarations ****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSoundCueGraphSchemaAction_Paste>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste_Statics
static_assert(std::is_polymorphic<FSoundCueGraphSchemaAction_Paste>() == std::is_polymorphic<FEdGraphSchemaAction>(), "USTRUCT FSoundCueGraphSchemaAction_Paste cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_Paste;
class UScriptStruct* FSoundCueGraphSchemaAction_Paste::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_Paste.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_Paste.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste, (UObject*)Z_Construct_UPackage__Script_AudioEditor(), TEXT("SoundCueGraphSchemaAction_Paste"));
}
return Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_Paste.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
Z_Construct_UScriptStruct_FEdGraphSchemaAction,
&NewStructOps,
"SoundCueGraphSchemaAction_Paste",
nullptr,
0,
sizeof(FSoundCueGraphSchemaAction_Paste),
alignof(FSoundCueGraphSchemaAction_Paste),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste()
{
if (!Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_Paste.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_Paste.InnerSingleton, Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_Paste.InnerSingleton);
}
// ********** End ScriptStruct FSoundCueGraphSchemaAction_Paste ************************************
// ********** Begin Class USoundCueGraphSchema *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundCueGraphSchema;
UClass* USoundCueGraphSchema::GetPrivateStaticClass()
{
using TClass = USoundCueGraphSchema;
if (!Z_Registration_Info_UClass_USoundCueGraphSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundCueGraphSchema"),
Z_Registration_Info_UClass_USoundCueGraphSchema.InnerSingleton,
StaticRegisterNativesUSoundCueGraphSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundCueGraphSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundCueGraphSchema_NoRegister()
{
return USoundCueGraphSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundCueGraphSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundCueGraph/SoundCueGraphSchema.h" },
{ "ModuleRelativePath", "Classes/SoundCueGraph/SoundCueGraphSchema.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundCueGraphSchema constinit property declarations *********************
// ********** End Class USoundCueGraphSchema constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundCueGraphSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundCueGraphSchema_Statics
UObject* (*const Z_Construct_UClass_USoundCueGraphSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraphSchema,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraphSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundCueGraphSchema_Statics::ClassParams = {
&USoundCueGraphSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCueGraphSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundCueGraphSchema_Statics::Class_MetaDataParams)
};
void USoundCueGraphSchema::StaticRegisterNativesUSoundCueGraphSchema()
{
}
UClass* Z_Construct_UClass_USoundCueGraphSchema()
{
if (!Z_Registration_Info_UClass_USoundCueGraphSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundCueGraphSchema.OuterSingleton, Z_Construct_UClass_USoundCueGraphSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundCueGraphSchema.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundCueGraphSchema);
USoundCueGraphSchema::~USoundCueGraphSchema() {}
// ********** End Class USoundCueGraphSchema *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h__Script_AudioEditor_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FSoundCueGraphSchemaAction_NewNode::StaticStruct, Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics::NewStructOps, TEXT("SoundCueGraphSchemaAction_NewNode"),&Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewNode, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundCueGraphSchemaAction_NewNode), 130805654U) },
{ FSoundCueGraphSchemaAction_NewFromSelected::StaticStruct, Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected_Statics::NewStructOps, TEXT("SoundCueGraphSchemaAction_NewFromSelected"),&Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundCueGraphSchemaAction_NewFromSelected), 48096787U) },
{ FSoundCueGraphSchemaAction_NewComment::StaticStruct, Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment_Statics::NewStructOps, TEXT("SoundCueGraphSchemaAction_NewComment"),&Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_NewComment, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundCueGraphSchemaAction_NewComment), 2061349282U) },
{ FSoundCueGraphSchemaAction_Paste::StaticStruct, Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste_Statics::NewStructOps, TEXT("SoundCueGraphSchemaAction_Paste"),&Z_Registration_Info_UScriptStruct_FSoundCueGraphSchemaAction_Paste, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundCueGraphSchemaAction_Paste), 3205653488U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundCueGraphSchema, USoundCueGraphSchema::StaticClass, TEXT("USoundCueGraphSchema"), &Z_Registration_Info_UClass_USoundCueGraphSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundCueGraphSchema), 63731059U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h__Script_AudioEditor_3141846060{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h__Script_AudioEditor_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h__Script_AudioEditor_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h__Script_AudioEditor_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,107 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundCueGraph/SoundCueGraphSchema.h"
#ifdef AUDIOEDITOR_SoundCueGraphSchema_generated_h
#error "SoundCueGraphSchema.generated.h already included, missing '#pragma once' in SoundCueGraphSchema.h"
#endif
#define AUDIOEDITOR_SoundCueGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_NewNode ********************************
struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics;
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h_35_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewNode_Statics; \
AUDIOEDITOR_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FSoundCueGraphSchemaAction_NewNode;
// ********** End ScriptStruct FSoundCueGraphSchemaAction_NewNode **********************************
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_NewFromSelected ************************
struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected_Statics;
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h_66_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewFromSelected_Statics; \
AUDIOEDITOR_API static class UScriptStruct* StaticStruct(); \
typedef FSoundCueGraphSchemaAction_NewNode Super;
struct FSoundCueGraphSchemaAction_NewFromSelected;
// ********** End ScriptStruct FSoundCueGraphSchemaAction_NewFromSelected **************************
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_NewComment *****************************
struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment_Statics;
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h_86_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_NewComment_Statics; \
AUDIOEDITOR_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FSoundCueGraphSchemaAction_NewComment;
// ********** End ScriptStruct FSoundCueGraphSchemaAction_NewComment *******************************
// ********** Begin ScriptStruct FSoundCueGraphSchemaAction_Paste **********************************
struct Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste_Statics;
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h_106_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundCueGraphSchemaAction_Paste_Statics; \
AUDIOEDITOR_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FSoundCueGraphSchemaAction_Paste;
// ********** End ScriptStruct FSoundCueGraphSchemaAction_Paste ************************************
// ********** Begin Class USoundCueGraphSchema *****************************************************
struct Z_Construct_UClass_USoundCueGraphSchema_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundCueGraphSchema_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h_125_INCLASS \
private: \
static void StaticRegisterNativesUSoundCueGraphSchema(); \
friend struct ::Z_Construct_UClass_USoundCueGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundCueGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(USoundCueGraphSchema, UEdGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundCueGraphSchema_NoRegister) \
DECLARE_SERIALIZER(USoundCueGraphSchema)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h_125_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundCueGraphSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundCueGraphSchema) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundCueGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundCueGraphSchema); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundCueGraphSchema(USoundCueGraphSchema&&) = delete; \
USoundCueGraphSchema(const USoundCueGraphSchema&) = delete; \
AUDIOEDITOR_API virtual ~USoundCueGraphSchema();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h_122_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h_125_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h_125_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h_125_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundCueGraphSchema;
// ********** End Class USoundCueGraphSchema *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundCueGraph_SoundCueGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,194 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundFactory ************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundFactory;
UClass* USoundFactory::GetPrivateStaticClass()
{
using TClass = USoundFactory;
if (!Z_Registration_Info_UClass_USoundFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundFactory"),
Z_Registration_Info_UClass_USoundFactory.InnerSingleton,
StaticRegisterNativesUSoundFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundFactory_NoRegister()
{
return USoundFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundFactory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoCreateCue_MetaData[] = {
{ "Category", "SoundFactory" },
{ "ModuleRelativePath", "Classes/Factories/SoundFactory.h" },
{ "ToolTip", "If enabled, a sound cue will automatically be created for the sound" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIncludeAttenuationNode_MetaData[] = {
{ "Category", "SoundFactory" },
{ "ModuleRelativePath", "Classes/Factories/SoundFactory.h" },
{ "ToolTip", "If enabled, the created sound cue will include a attenuation node" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIncludeLoopingNode_MetaData[] = {
{ "Category", "SoundFactory" },
{ "ModuleRelativePath", "Classes/Factories/SoundFactory.h" },
{ "ToolTip", "If enabled, the created sound cue will include a looping node" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIncludeModulatorNode_MetaData[] = {
{ "Category", "SoundFactory" },
{ "ModuleRelativePath", "Classes/Factories/SoundFactory.h" },
{ "ToolTip", "If enabled, the created sound cue will include a modulator node" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CueVolume_MetaData[] = {
{ "Category", "SoundFactory" },
{ "ModuleRelativePath", "Classes/Factories/SoundFactory.h" },
{ "ToolTip", "The volume of the created sound cue" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CuePackageSuffix_MetaData[] = {
{ "Category", "SoundFactory" },
{ "ModuleRelativePath", "Classes/Factories/SoundFactory.h" },
{ "ToolTip", "If not empty, generated SoundCues will be placed in PackageCuePackageSuffix, but only if bAutoCreateCue is true" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundFactory constinit property declarations ****************************
static void NewProp_bAutoCreateCue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoCreateCue;
static void NewProp_bIncludeAttenuationNode_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIncludeAttenuationNode;
static void NewProp_bIncludeLoopingNode_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIncludeLoopingNode;
static void NewProp_bIncludeModulatorNode_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIncludeModulatorNode;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CueVolume;
static const UECodeGen_Private::FStrPropertyParams NewProp_CuePackageSuffix;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundFactory constinit property declarations ******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundFactory_Statics
// ********** Begin Class USoundFactory Property Definitions ***************************************
void Z_Construct_UClass_USoundFactory_Statics::NewProp_bAutoCreateCue_SetBit(void* Obj)
{
((USoundFactory*)Obj)->bAutoCreateCue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundFactory_Statics::NewProp_bAutoCreateCue = { "bAutoCreateCue", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundFactory), &Z_Construct_UClass_USoundFactory_Statics::NewProp_bAutoCreateCue_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoCreateCue_MetaData), NewProp_bAutoCreateCue_MetaData) };
void Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeAttenuationNode_SetBit(void* Obj)
{
((USoundFactory*)Obj)->bIncludeAttenuationNode = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeAttenuationNode = { "bIncludeAttenuationNode", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundFactory), &Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeAttenuationNode_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIncludeAttenuationNode_MetaData), NewProp_bIncludeAttenuationNode_MetaData) };
void Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeLoopingNode_SetBit(void* Obj)
{
((USoundFactory*)Obj)->bIncludeLoopingNode = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeLoopingNode = { "bIncludeLoopingNode", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundFactory), &Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeLoopingNode_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIncludeLoopingNode_MetaData), NewProp_bIncludeLoopingNode_MetaData) };
void Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeModulatorNode_SetBit(void* Obj)
{
((USoundFactory*)Obj)->bIncludeModulatorNode = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeModulatorNode = { "bIncludeModulatorNode", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundFactory), &Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeModulatorNode_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIncludeModulatorNode_MetaData), NewProp_bIncludeModulatorNode_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundFactory_Statics::NewProp_CueVolume = { "CueVolume", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundFactory, CueVolume), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CueVolume_MetaData), NewProp_CueVolume_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_USoundFactory_Statics::NewProp_CuePackageSuffix = { "CuePackageSuffix", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundFactory, CuePackageSuffix), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CuePackageSuffix_MetaData), NewProp_CuePackageSuffix_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundFactory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundFactory_Statics::NewProp_bAutoCreateCue,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeAttenuationNode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeLoopingNode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundFactory_Statics::NewProp_bIncludeModulatorNode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundFactory_Statics::NewProp_CueVolume,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundFactory_Statics::NewProp_CuePackageSuffix,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundFactory_Statics::PropPointers) < 2048);
// ********** End Class USoundFactory Property Definitions *****************************************
UObject* (*const Z_Construct_UClass_USoundFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundFactory_Statics::ClassParams = {
&USoundFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundFactory_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundFactory_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundFactory_Statics::Class_MetaDataParams)
};
void USoundFactory::StaticRegisterNativesUSoundFactory()
{
}
UClass* Z_Construct_UClass_USoundFactory()
{
if (!Z_Registration_Info_UClass_USoundFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundFactory.OuterSingleton, Z_Construct_UClass_USoundFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundFactory);
USoundFactory::~USoundFactory() {}
// ********** End Class USoundFactory **************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundFactory, USoundFactory::StaticClass, TEXT("USoundFactory"), &Z_Registration_Info_UClass_USoundFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundFactory), 236759110U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h__Script_AudioEditor_4005605140{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundFactory.h"
#ifdef AUDIOEDITOR_SoundFactory_generated_h
#error "SoundFactory.generated.h already included, missing '#pragma once' in SoundFactory.h"
#endif
#define AUDIOEDITOR_SoundFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundFactory ************************************************************
struct Z_Construct_UClass_USoundFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h_28_INCLASS \
private: \
static void StaticRegisterNativesUSoundFactory(); \
friend struct ::Z_Construct_UClass_USoundFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundFactory_NoRegister) \
DECLARE_SERIALIZER(USoundFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h_28_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundFactory(USoundFactory&&) = delete; \
USoundFactory(const USoundFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h_25_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h_28_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h_28_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h_28_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundFactory;
// ********** End Class USoundFactory **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundMixFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundMixFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundMixFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundMixFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundMixFactory *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundMixFactory;
UClass* USoundMixFactory::GetPrivateStaticClass()
{
using TClass = USoundMixFactory;
if (!Z_Registration_Info_UClass_USoundMixFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundMixFactory"),
Z_Registration_Info_UClass_USoundMixFactory.InnerSingleton,
StaticRegisterNativesUSoundMixFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundMixFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundMixFactory_NoRegister()
{
return USoundMixFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundMixFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundMixFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundMixFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundMixFactory constinit property declarations *************************
// ********** End Class USoundMixFactory constinit property declarations ***************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundMixFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundMixFactory_Statics
UObject* (*const Z_Construct_UClass_USoundMixFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundMixFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundMixFactory_Statics::ClassParams = {
&USoundMixFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundMixFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundMixFactory_Statics::Class_MetaDataParams)
};
void USoundMixFactory::StaticRegisterNativesUSoundMixFactory()
{
}
UClass* Z_Construct_UClass_USoundMixFactory()
{
if (!Z_Registration_Info_UClass_USoundMixFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundMixFactory.OuterSingleton, Z_Construct_UClass_USoundMixFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundMixFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundMixFactory);
USoundMixFactory::~USoundMixFactory() {}
// ********** End Class USoundMixFactory ***********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundMixFactory, USoundMixFactory::StaticClass, TEXT("USoundMixFactory"), &Z_Registration_Info_UClass_USoundMixFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundMixFactory), 1831259772U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h__Script_AudioEditor_327940100{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundMixFactory.h"
#ifdef AUDIOEDITOR_SoundMixFactory_generated_h
#error "SoundMixFactory.generated.h already included, missing '#pragma once' in SoundMixFactory.h"
#endif
#define AUDIOEDITOR_SoundMixFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundMixFactory *********************************************************
struct Z_Construct_UClass_USoundMixFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundMixFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h_20_INCLASS \
private: \
static void StaticRegisterNativesUSoundMixFactory(); \
friend struct ::Z_Construct_UClass_USoundMixFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundMixFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundMixFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundMixFactory_NoRegister) \
DECLARE_SERIALIZER(USoundMixFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h_20_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundMixFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundMixFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundMixFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundMixFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundMixFactory(USoundMixFactory&&) = delete; \
USoundMixFactory(const USoundMixFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundMixFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h_17_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h_20_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h_20_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h_20_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundMixFactory;
// ********** End Class USoundMixFactory ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundMixFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundSourceBusFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundSourceBusFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSourceBusFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSourceBusFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundSourceBusFactory ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundSourceBusFactory;
UClass* USoundSourceBusFactory::GetPrivateStaticClass()
{
using TClass = USoundSourceBusFactory;
if (!Z_Registration_Info_UClass_USoundSourceBusFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundSourceBusFactory"),
Z_Registration_Info_UClass_USoundSourceBusFactory.InnerSingleton,
StaticRegisterNativesUSoundSourceBusFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundSourceBusFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundSourceBusFactory_NoRegister()
{
return USoundSourceBusFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundSourceBusFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundSourceBusFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundSourceBusFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundSourceBusFactory constinit property declarations *******************
// ********** End Class USoundSourceBusFactory constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundSourceBusFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundSourceBusFactory_Statics
UObject* (*const Z_Construct_UClass_USoundSourceBusFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSourceBusFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundSourceBusFactory_Statics::ClassParams = {
&USoundSourceBusFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSourceBusFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundSourceBusFactory_Statics::Class_MetaDataParams)
};
void USoundSourceBusFactory::StaticRegisterNativesUSoundSourceBusFactory()
{
}
UClass* Z_Construct_UClass_USoundSourceBusFactory()
{
if (!Z_Registration_Info_UClass_USoundSourceBusFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundSourceBusFactory.OuterSingleton, Z_Construct_UClass_USoundSourceBusFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundSourceBusFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundSourceBusFactory);
USoundSourceBusFactory::~USoundSourceBusFactory() {}
// ********** End Class USoundSourceBusFactory *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundSourceBusFactory, USoundSourceBusFactory::StaticClass, TEXT("USoundSourceBusFactory"), &Z_Registration_Info_UClass_USoundSourceBusFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundSourceBusFactory), 876859522U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h__Script_AudioEditor_1823982837{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundSourceBusFactory.h"
#ifdef AUDIOEDITOR_SoundSourceBusFactory_generated_h
#error "SoundSourceBusFactory.generated.h already included, missing '#pragma once' in SoundSourceBusFactory.h"
#endif
#define AUDIOEDITOR_SoundSourceBusFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundSourceBusFactory ***************************************************
struct Z_Construct_UClass_USoundSourceBusFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSourceBusFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h_22_INCLASS \
private: \
static void StaticRegisterNativesUSoundSourceBusFactory(); \
friend struct ::Z_Construct_UClass_USoundSourceBusFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundSourceBusFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundSourceBusFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundSourceBusFactory_NoRegister) \
DECLARE_SERIALIZER(USoundSourceBusFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundSourceBusFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSourceBusFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundSourceBusFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSourceBusFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundSourceBusFactory(USoundSourceBusFactory&&) = delete; \
USoundSourceBusFactory(const USoundSourceBusFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundSourceBusFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h_19_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h_22_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundSourceBusFactory;
// ********** End Class USoundSourceBusFactory *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceBusFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,223 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundSourceEffectFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundSourceEffectFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSourceEffectChainFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSourceEffectChainFactory_NoRegister();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSourceEffectFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSourceEffectFactory_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USoundEffectSourcePreset_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundSourceEffectFactory ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundSourceEffectFactory;
UClass* USoundSourceEffectFactory::GetPrivateStaticClass()
{
using TClass = USoundSourceEffectFactory;
if (!Z_Registration_Info_UClass_USoundSourceEffectFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundSourceEffectFactory"),
Z_Registration_Info_UClass_USoundSourceEffectFactory.InnerSingleton,
StaticRegisterNativesUSoundSourceEffectFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundSourceEffectFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundSourceEffectFactory_NoRegister()
{
return USoundSourceEffectFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundSourceEffectFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundSourceEffectFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundSourceEffectFactory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundEffectSourcepresetClass_MetaData[] = {
{ "Category", "CurveFactory" },
{ "Comment", "/** The type of sound source effect preset that will be created */" },
{ "ModuleRelativePath", "Classes/Factories/SoundSourceEffectFactory.h" },
{ "ToolTip", "The type of sound source effect preset that will be created" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundSourceEffectFactory constinit property declarations ****************
static const UECodeGen_Private::FClassPropertyParams NewProp_SoundEffectSourcepresetClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundSourceEffectFactory constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundSourceEffectFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundSourceEffectFactory_Statics
// ********** Begin Class USoundSourceEffectFactory Property Definitions ***************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_USoundSourceEffectFactory_Statics::NewProp_SoundEffectSourcepresetClass = { "SoundEffectSourcepresetClass", nullptr, (EPropertyFlags)0x0014000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundSourceEffectFactory, SoundEffectSourcepresetClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_USoundEffectSourcePreset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundEffectSourcepresetClass_MetaData), NewProp_SoundEffectSourcepresetClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundSourceEffectFactory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundSourceEffectFactory_Statics::NewProp_SoundEffectSourcepresetClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSourceEffectFactory_Statics::PropPointers) < 2048);
// ********** End Class USoundSourceEffectFactory Property Definitions *****************************
UObject* (*const Z_Construct_UClass_USoundSourceEffectFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSourceEffectFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundSourceEffectFactory_Statics::ClassParams = {
&USoundSourceEffectFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundSourceEffectFactory_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundSourceEffectFactory_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSourceEffectFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundSourceEffectFactory_Statics::Class_MetaDataParams)
};
void USoundSourceEffectFactory::StaticRegisterNativesUSoundSourceEffectFactory()
{
}
UClass* Z_Construct_UClass_USoundSourceEffectFactory()
{
if (!Z_Registration_Info_UClass_USoundSourceEffectFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundSourceEffectFactory.OuterSingleton, Z_Construct_UClass_USoundSourceEffectFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundSourceEffectFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundSourceEffectFactory);
USoundSourceEffectFactory::~USoundSourceEffectFactory() {}
// ********** End Class USoundSourceEffectFactory **************************************************
// ********** Begin Class USoundSourceEffectChainFactory *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundSourceEffectChainFactory;
UClass* USoundSourceEffectChainFactory::GetPrivateStaticClass()
{
using TClass = USoundSourceEffectChainFactory;
if (!Z_Registration_Info_UClass_USoundSourceEffectChainFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundSourceEffectChainFactory"),
Z_Registration_Info_UClass_USoundSourceEffectChainFactory.InnerSingleton,
StaticRegisterNativesUSoundSourceEffectChainFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundSourceEffectChainFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundSourceEffectChainFactory_NoRegister()
{
return USoundSourceEffectChainFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundSourceEffectChainFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundSourceEffectFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundSourceEffectFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundSourceEffectChainFactory constinit property declarations ***********
// ********** End Class USoundSourceEffectChainFactory constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundSourceEffectChainFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundSourceEffectChainFactory_Statics
UObject* (*const Z_Construct_UClass_USoundSourceEffectChainFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSourceEffectChainFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundSourceEffectChainFactory_Statics::ClassParams = {
&USoundSourceEffectChainFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSourceEffectChainFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundSourceEffectChainFactory_Statics::Class_MetaDataParams)
};
void USoundSourceEffectChainFactory::StaticRegisterNativesUSoundSourceEffectChainFactory()
{
}
UClass* Z_Construct_UClass_USoundSourceEffectChainFactory()
{
if (!Z_Registration_Info_UClass_USoundSourceEffectChainFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundSourceEffectChainFactory.OuterSingleton, Z_Construct_UClass_USoundSourceEffectChainFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundSourceEffectChainFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundSourceEffectChainFactory);
USoundSourceEffectChainFactory::~USoundSourceEffectChainFactory() {}
// ********** End Class USoundSourceEffectChainFactory *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundSourceEffectFactory, USoundSourceEffectFactory::StaticClass, TEXT("USoundSourceEffectFactory"), &Z_Registration_Info_UClass_USoundSourceEffectFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundSourceEffectFactory), 3667081546U) },
{ Z_Construct_UClass_USoundSourceEffectChainFactory, USoundSourceEffectChainFactory::StaticClass, TEXT("USoundSourceEffectChainFactory"), &Z_Registration_Info_UClass_USoundSourceEffectChainFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundSourceEffectChainFactory), 4011412881U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h__Script_AudioEditor_3594415856{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,104 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundSourceEffectFactory.h"
#ifdef AUDIOEDITOR_SoundSourceEffectFactory_generated_h
#error "SoundSourceEffectFactory.generated.h already included, missing '#pragma once' in SoundSourceEffectFactory.h"
#endif
#define AUDIOEDITOR_SoundSourceEffectFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundSourceEffectFactory ************************************************
struct Z_Construct_UClass_USoundSourceEffectFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSourceEffectFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_22_INCLASS \
private: \
static void StaticRegisterNativesUSoundSourceEffectFactory(); \
friend struct ::Z_Construct_UClass_USoundSourceEffectFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundSourceEffectFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundSourceEffectFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundSourceEffectFactory_NoRegister) \
DECLARE_SERIALIZER(USoundSourceEffectFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundSourceEffectFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSourceEffectFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundSourceEffectFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSourceEffectFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundSourceEffectFactory(USoundSourceEffectFactory&&) = delete; \
USoundSourceEffectFactory(const USoundSourceEffectFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundSourceEffectFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_19_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_22_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundSourceEffectFactory;
// ********** End Class USoundSourceEffectFactory **************************************************
// ********** Begin Class USoundSourceEffectChainFactory *******************************************
struct Z_Construct_UClass_USoundSourceEffectChainFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSourceEffectChainFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_38_INCLASS \
private: \
static void StaticRegisterNativesUSoundSourceEffectChainFactory(); \
friend struct ::Z_Construct_UClass_USoundSourceEffectChainFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundSourceEffectChainFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundSourceEffectChainFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundSourceEffectChainFactory_NoRegister) \
DECLARE_SERIALIZER(USoundSourceEffectChainFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_38_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundSourceEffectChainFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSourceEffectChainFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundSourceEffectChainFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSourceEffectChainFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundSourceEffectChainFactory(USoundSourceEffectChainFactory&&) = delete; \
USoundSourceEffectChainFactory(const USoundSourceEffectChainFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundSourceEffectChainFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_35_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_38_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_38_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h_38_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundSourceEffectChainFactory;
// ********** End Class USoundSourceEffectChainFactory *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSourceEffectFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,137 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundSubmixEffectFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundSubmixEffectFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixEffectFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixEffectFactory_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USoundEffectSubmixPreset_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundSubmixEffectFactory ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundSubmixEffectFactory;
UClass* USoundSubmixEffectFactory::GetPrivateStaticClass()
{
using TClass = USoundSubmixEffectFactory;
if (!Z_Registration_Info_UClass_USoundSubmixEffectFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundSubmixEffectFactory"),
Z_Registration_Info_UClass_USoundSubmixEffectFactory.InnerSingleton,
StaticRegisterNativesUSoundSubmixEffectFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundSubmixEffectFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundSubmixEffectFactory_NoRegister()
{
return USoundSubmixEffectFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundSubmixEffectFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundSubmixEffectFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundSubmixEffectFactory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundEffectSubmixPresetClass_MetaData[] = {
{ "Category", "CurveFactory" },
{ "Comment", "/** The type of sound source effect preset that will be created */" },
{ "ModuleRelativePath", "Classes/Factories/SoundSubmixEffectFactory.h" },
{ "ToolTip", "The type of sound source effect preset that will be created" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundSubmixEffectFactory constinit property declarations ****************
static const UECodeGen_Private::FClassPropertyParams NewProp_SoundEffectSubmixPresetClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundSubmixEffectFactory constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundSubmixEffectFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundSubmixEffectFactory_Statics
// ********** Begin Class USoundSubmixEffectFactory Property Definitions ***************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_USoundSubmixEffectFactory_Statics::NewProp_SoundEffectSubmixPresetClass = { "SoundEffectSubmixPresetClass", nullptr, (EPropertyFlags)0x0014000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundSubmixEffectFactory, SoundEffectSubmixPresetClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_USoundEffectSubmixPreset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundEffectSubmixPresetClass_MetaData), NewProp_SoundEffectSubmixPresetClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundSubmixEffectFactory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundSubmixEffectFactory_Statics::NewProp_SoundEffectSubmixPresetClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixEffectFactory_Statics::PropPointers) < 2048);
// ********** End Class USoundSubmixEffectFactory Property Definitions *****************************
UObject* (*const Z_Construct_UClass_USoundSubmixEffectFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixEffectFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundSubmixEffectFactory_Statics::ClassParams = {
&USoundSubmixEffectFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundSubmixEffectFactory_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixEffectFactory_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixEffectFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundSubmixEffectFactory_Statics::Class_MetaDataParams)
};
void USoundSubmixEffectFactory::StaticRegisterNativesUSoundSubmixEffectFactory()
{
}
UClass* Z_Construct_UClass_USoundSubmixEffectFactory()
{
if (!Z_Registration_Info_UClass_USoundSubmixEffectFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundSubmixEffectFactory.OuterSingleton, Z_Construct_UClass_USoundSubmixEffectFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundSubmixEffectFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundSubmixEffectFactory);
USoundSubmixEffectFactory::~USoundSubmixEffectFactory() {}
// ********** End Class USoundSubmixEffectFactory **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundSubmixEffectFactory, USoundSubmixEffectFactory::StaticClass, TEXT("USoundSubmixEffectFactory"), &Z_Registration_Info_UClass_USoundSubmixEffectFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundSubmixEffectFactory), 1895263264U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h__Script_AudioEditor_1858240658{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundSubmixEffectFactory.h"
#ifdef AUDIOEDITOR_SoundSubmixEffectFactory_generated_h
#error "SoundSubmixEffectFactory.generated.h already included, missing '#pragma once' in SoundSubmixEffectFactory.h"
#endif
#define AUDIOEDITOR_SoundSubmixEffectFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundSubmixEffectFactory ************************************************
struct Z_Construct_UClass_USoundSubmixEffectFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixEffectFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h_22_INCLASS \
private: \
static void StaticRegisterNativesUSoundSubmixEffectFactory(); \
friend struct ::Z_Construct_UClass_USoundSubmixEffectFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundSubmixEffectFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundSubmixEffectFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundSubmixEffectFactory_NoRegister) \
DECLARE_SERIALIZER(USoundSubmixEffectFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundSubmixEffectFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSubmixEffectFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundSubmixEffectFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSubmixEffectFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundSubmixEffectFactory(USoundSubmixEffectFactory&&) = delete; \
USoundSubmixEffectFactory(const USoundSubmixEffectFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundSubmixEffectFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h_19_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h_22_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundSubmixEffectFactory;
// ********** End Class USoundSubmixEffectFactory **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixEffectFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,377 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/SoundSubmixFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundSubmixFactory() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_UEndpointSubmixFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_UEndpointSubmixFactory_NoRegister();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundfieldEndpointSubmixFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundfieldEndpointSubmixFactory_NoRegister();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundfieldSubmixFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundfieldSubmixFactory_NoRegister();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixFactory();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundSubmixFactory ******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundSubmixFactory;
UClass* USoundSubmixFactory::GetPrivateStaticClass()
{
using TClass = USoundSubmixFactory;
if (!Z_Registration_Info_UClass_USoundSubmixFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundSubmixFactory"),
Z_Registration_Info_UClass_USoundSubmixFactory.InnerSingleton,
StaticRegisterNativesUSoundSubmixFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundSubmixFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundSubmixFactory_NoRegister()
{
return USoundSubmixFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundSubmixFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundSubmixFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundSubmixFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundSubmixFactory constinit property declarations **********************
// ********** End Class USoundSubmixFactory constinit property declarations ************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundSubmixFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundSubmixFactory_Statics
UObject* (*const Z_Construct_UClass_USoundSubmixFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundSubmixFactory_Statics::ClassParams = {
&USoundSubmixFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundSubmixFactory_Statics::Class_MetaDataParams)
};
void USoundSubmixFactory::StaticRegisterNativesUSoundSubmixFactory()
{
}
UClass* Z_Construct_UClass_USoundSubmixFactory()
{
if (!Z_Registration_Info_UClass_USoundSubmixFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundSubmixFactory.OuterSingleton, Z_Construct_UClass_USoundSubmixFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundSubmixFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundSubmixFactory);
USoundSubmixFactory::~USoundSubmixFactory() {}
// ********** End Class USoundSubmixFactory ********************************************************
// ********** Begin Class USoundfieldSubmixFactory *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundfieldSubmixFactory;
UClass* USoundfieldSubmixFactory::GetPrivateStaticClass()
{
using TClass = USoundfieldSubmixFactory;
if (!Z_Registration_Info_UClass_USoundfieldSubmixFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundfieldSubmixFactory"),
Z_Registration_Info_UClass_USoundfieldSubmixFactory.InnerSingleton,
StaticRegisterNativesUSoundfieldSubmixFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundfieldSubmixFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundfieldSubmixFactory_NoRegister()
{
return USoundfieldSubmixFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundfieldSubmixFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundSubmixFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundSubmixFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundfieldSubmixFactory constinit property declarations *****************
// ********** End Class USoundfieldSubmixFactory constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundfieldSubmixFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundfieldSubmixFactory_Statics
UObject* (*const Z_Construct_UClass_USoundfieldSubmixFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundfieldSubmixFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundfieldSubmixFactory_Statics::ClassParams = {
&USoundfieldSubmixFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundfieldSubmixFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundfieldSubmixFactory_Statics::Class_MetaDataParams)
};
void USoundfieldSubmixFactory::StaticRegisterNativesUSoundfieldSubmixFactory()
{
}
UClass* Z_Construct_UClass_USoundfieldSubmixFactory()
{
if (!Z_Registration_Info_UClass_USoundfieldSubmixFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundfieldSubmixFactory.OuterSingleton, Z_Construct_UClass_USoundfieldSubmixFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundfieldSubmixFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundfieldSubmixFactory);
USoundfieldSubmixFactory::~USoundfieldSubmixFactory() {}
// ********** End Class USoundfieldSubmixFactory ***************************************************
// ********** Begin Class UEndpointSubmixFactory ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UEndpointSubmixFactory;
UClass* UEndpointSubmixFactory::GetPrivateStaticClass()
{
using TClass = UEndpointSubmixFactory;
if (!Z_Registration_Info_UClass_UEndpointSubmixFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("EndpointSubmixFactory"),
Z_Registration_Info_UClass_UEndpointSubmixFactory.InnerSingleton,
StaticRegisterNativesUEndpointSubmixFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UEndpointSubmixFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UEndpointSubmixFactory_NoRegister()
{
return UEndpointSubmixFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UEndpointSubmixFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundSubmixFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundSubmixFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UEndpointSubmixFactory constinit property declarations *******************
// ********** End Class UEndpointSubmixFactory constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UEndpointSubmixFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UEndpointSubmixFactory_Statics
UObject* (*const Z_Construct_UClass_UEndpointSubmixFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEndpointSubmixFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UEndpointSubmixFactory_Statics::ClassParams = {
&UEndpointSubmixFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEndpointSubmixFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UEndpointSubmixFactory_Statics::Class_MetaDataParams)
};
void UEndpointSubmixFactory::StaticRegisterNativesUEndpointSubmixFactory()
{
}
UClass* Z_Construct_UClass_UEndpointSubmixFactory()
{
if (!Z_Registration_Info_UClass_UEndpointSubmixFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEndpointSubmixFactory.OuterSingleton, Z_Construct_UClass_UEndpointSubmixFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UEndpointSubmixFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEndpointSubmixFactory);
UEndpointSubmixFactory::~UEndpointSubmixFactory() {}
// ********** End Class UEndpointSubmixFactory *****************************************************
// ********** Begin Class USoundfieldEndpointSubmixFactory *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundfieldEndpointSubmixFactory;
UClass* USoundfieldEndpointSubmixFactory::GetPrivateStaticClass()
{
using TClass = USoundfieldEndpointSubmixFactory;
if (!Z_Registration_Info_UClass_USoundfieldEndpointSubmixFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundfieldEndpointSubmixFactory"),
Z_Registration_Info_UClass_USoundfieldEndpointSubmixFactory.InnerSingleton,
StaticRegisterNativesUSoundfieldEndpointSubmixFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundfieldEndpointSubmixFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundfieldEndpointSubmixFactory_NoRegister()
{
return USoundfieldEndpointSubmixFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundfieldEndpointSubmixFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/SoundSubmixFactory.h" },
{ "ModuleRelativePath", "Classes/Factories/SoundSubmixFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundfieldEndpointSubmixFactory constinit property declarations *********
// ********** End Class USoundfieldEndpointSubmixFactory constinit property declarations ***********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundfieldEndpointSubmixFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundfieldEndpointSubmixFactory_Statics
UObject* (*const Z_Construct_UClass_USoundfieldEndpointSubmixFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundfieldEndpointSubmixFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundfieldEndpointSubmixFactory_Statics::ClassParams = {
&USoundfieldEndpointSubmixFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundfieldEndpointSubmixFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundfieldEndpointSubmixFactory_Statics::Class_MetaDataParams)
};
void USoundfieldEndpointSubmixFactory::StaticRegisterNativesUSoundfieldEndpointSubmixFactory()
{
}
UClass* Z_Construct_UClass_USoundfieldEndpointSubmixFactory()
{
if (!Z_Registration_Info_UClass_USoundfieldEndpointSubmixFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundfieldEndpointSubmixFactory.OuterSingleton, Z_Construct_UClass_USoundfieldEndpointSubmixFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundfieldEndpointSubmixFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundfieldEndpointSubmixFactory);
USoundfieldEndpointSubmixFactory::~USoundfieldEndpointSubmixFactory() {}
// ********** End Class USoundfieldEndpointSubmixFactory *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundSubmixFactory, USoundSubmixFactory::StaticClass, TEXT("USoundSubmixFactory"), &Z_Registration_Info_UClass_USoundSubmixFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundSubmixFactory), 1211779836U) },
{ Z_Construct_UClass_USoundfieldSubmixFactory, USoundfieldSubmixFactory::StaticClass, TEXT("USoundfieldSubmixFactory"), &Z_Registration_Info_UClass_USoundfieldSubmixFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundfieldSubmixFactory), 933548400U) },
{ Z_Construct_UClass_UEndpointSubmixFactory, UEndpointSubmixFactory::StaticClass, TEXT("UEndpointSubmixFactory"), &Z_Registration_Info_UClass_UEndpointSubmixFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEndpointSubmixFactory), 701032755U) },
{ Z_Construct_UClass_USoundfieldEndpointSubmixFactory, USoundfieldEndpointSubmixFactory::StaticClass, TEXT("USoundfieldEndpointSubmixFactory"), &Z_Registration_Info_UClass_USoundfieldEndpointSubmixFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundfieldEndpointSubmixFactory), 3791509219U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h__Script_AudioEditor_3245435338{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,186 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/SoundSubmixFactory.h"
#ifdef AUDIOEDITOR_SoundSubmixFactory_generated_h
#error "SoundSubmixFactory.generated.h already included, missing '#pragma once' in SoundSubmixFactory.h"
#endif
#define AUDIOEDITOR_SoundSubmixFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundSubmixFactory ******************************************************
struct Z_Construct_UClass_USoundSubmixFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_24_INCLASS \
private: \
static void StaticRegisterNativesUSoundSubmixFactory(); \
friend struct ::Z_Construct_UClass_USoundSubmixFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundSubmixFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundSubmixFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundSubmixFactory_NoRegister) \
DECLARE_SERIALIZER(USoundSubmixFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundSubmixFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSubmixFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundSubmixFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSubmixFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundSubmixFactory(USoundSubmixFactory&&) = delete; \
USoundSubmixFactory(const USoundSubmixFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundSubmixFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_21_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_24_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundSubmixFactory;
// ********** End Class USoundSubmixFactory ********************************************************
// ********** Begin Class USoundfieldSubmixFactory *************************************************
struct Z_Construct_UClass_USoundfieldSubmixFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundfieldSubmixFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_35_INCLASS \
private: \
static void StaticRegisterNativesUSoundfieldSubmixFactory(); \
friend struct ::Z_Construct_UClass_USoundfieldSubmixFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundfieldSubmixFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundfieldSubmixFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundfieldSubmixFactory_NoRegister) \
DECLARE_SERIALIZER(USoundfieldSubmixFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_35_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundfieldSubmixFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundfieldSubmixFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundfieldSubmixFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundfieldSubmixFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundfieldSubmixFactory(USoundfieldSubmixFactory&&) = delete; \
USoundfieldSubmixFactory(const USoundfieldSubmixFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundfieldSubmixFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_32_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_35_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_35_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_35_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundfieldSubmixFactory;
// ********** End Class USoundfieldSubmixFactory ***************************************************
// ********** Begin Class UEndpointSubmixFactory ***************************************************
struct Z_Construct_UClass_UEndpointSubmixFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_UEndpointSubmixFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_46_INCLASS \
private: \
static void StaticRegisterNativesUEndpointSubmixFactory(); \
friend struct ::Z_Construct_UClass_UEndpointSubmixFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_UEndpointSubmixFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UEndpointSubmixFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_UEndpointSubmixFactory_NoRegister) \
DECLARE_SERIALIZER(UEndpointSubmixFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API UEndpointSubmixFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UEndpointSubmixFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, UEndpointSubmixFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEndpointSubmixFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UEndpointSubmixFactory(UEndpointSubmixFactory&&) = delete; \
UEndpointSubmixFactory(const UEndpointSubmixFactory&) = delete; \
AUDIOEDITOR_API virtual ~UEndpointSubmixFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_43_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_46_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UEndpointSubmixFactory;
// ********** End Class UEndpointSubmixFactory *****************************************************
// ********** Begin Class USoundfieldEndpointSubmixFactory *****************************************
struct Z_Construct_UClass_USoundfieldEndpointSubmixFactory_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundfieldEndpointSubmixFactory_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_57_INCLASS \
private: \
static void StaticRegisterNativesUSoundfieldEndpointSubmixFactory(); \
friend struct ::Z_Construct_UClass_USoundfieldEndpointSubmixFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundfieldEndpointSubmixFactory_NoRegister(); \
public: \
DECLARE_CLASS2(USoundfieldEndpointSubmixFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundfieldEndpointSubmixFactory_NoRegister) \
DECLARE_SERIALIZER(USoundfieldEndpointSubmixFactory)
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_57_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundfieldEndpointSubmixFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundfieldEndpointSubmixFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundfieldEndpointSubmixFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundfieldEndpointSubmixFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundfieldEndpointSubmixFactory(USoundfieldEndpointSubmixFactory&&) = delete; \
USoundfieldEndpointSubmixFactory(const USoundfieldEndpointSubmixFactory&) = delete; \
AUDIOEDITOR_API virtual ~USoundfieldEndpointSubmixFactory();
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_54_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_57_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_57_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h_57_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundfieldEndpointSubmixFactory;
// ********** End Class USoundfieldEndpointSubmixFactory *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_Factories_SoundSubmixFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,143 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundSubmixGraph/SoundSubmixGraph.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundSubmixGraph() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixGraph();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixGraph_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UEdGraph();
ENGINE_API UClass* Z_Construct_UClass_USoundSubmixBase_NoRegister();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundSubmixGraph ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundSubmixGraph;
UClass* USoundSubmixGraph::GetPrivateStaticClass()
{
using TClass = USoundSubmixGraph;
if (!Z_Registration_Info_UClass_USoundSubmixGraph.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundSubmixGraph"),
Z_Registration_Info_UClass_USoundSubmixGraph.InnerSingleton,
StaticRegisterNativesUSoundSubmixGraph,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundSubmixGraph.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundSubmixGraph_NoRegister()
{
return USoundSubmixGraph::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundSubmixGraph_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundSubmixGraph/SoundSubmixGraph.h" },
{ "ModuleRelativePath", "Classes/SoundSubmixGraph/SoundSubmixGraph.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootSoundSubmix_MetaData[] = {
{ "Comment", "/** SoundSubmix which forms the root of this graph */" },
{ "ModuleRelativePath", "Classes/SoundSubmixGraph/SoundSubmixGraph.h" },
{ "ToolTip", "SoundSubmix which forms the root of this graph" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StaleRoots_MetaData[] = {
{ "ModuleRelativePath", "Classes/SoundSubmixGraph/SoundSubmixGraph.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundSubmixGraph constinit property declarations ************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_RootSoundSubmix;
static const UECodeGen_Private::FObjectPropertyParams NewProp_StaleRoots_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_StaleRoots;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundSubmixGraph constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundSubmixGraph>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundSubmixGraph_Statics
// ********** Begin Class USoundSubmixGraph Property Definitions ***********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundSubmixGraph_Statics::NewProp_RootSoundSubmix = { "RootSoundSubmix", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundSubmixGraph, RootSoundSubmix), Z_Construct_UClass_USoundSubmixBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootSoundSubmix_MetaData), NewProp_RootSoundSubmix_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundSubmixGraph_Statics::NewProp_StaleRoots_Inner = { "StaleRoots", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USoundSubmixBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USoundSubmixGraph_Statics::NewProp_StaleRoots = { "StaleRoots", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundSubmixGraph, StaleRoots), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StaleRoots_MetaData), NewProp_StaleRoots_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundSubmixGraph_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundSubmixGraph_Statics::NewProp_RootSoundSubmix,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundSubmixGraph_Statics::NewProp_StaleRoots_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundSubmixGraph_Statics::NewProp_StaleRoots,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixGraph_Statics::PropPointers) < 2048);
// ********** End Class USoundSubmixGraph Property Definitions *************************************
UObject* (*const Z_Construct_UClass_USoundSubmixGraph_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraph,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixGraph_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundSubmixGraph_Statics::ClassParams = {
&USoundSubmixGraph::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundSubmixGraph_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixGraph_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixGraph_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundSubmixGraph_Statics::Class_MetaDataParams)
};
void USoundSubmixGraph::StaticRegisterNativesUSoundSubmixGraph()
{
}
UClass* Z_Construct_UClass_USoundSubmixGraph()
{
if (!Z_Registration_Info_UClass_USoundSubmixGraph.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundSubmixGraph.OuterSingleton, Z_Construct_UClass_USoundSubmixGraph_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundSubmixGraph.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundSubmixGraph);
USoundSubmixGraph::~USoundSubmixGraph() {}
// ********** End Class USoundSubmixGraph **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundSubmixGraph, USoundSubmixGraph::StaticClass, TEXT("USoundSubmixGraph"), &Z_Registration_Info_UClass_USoundSubmixGraph, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundSubmixGraph), 3264725694U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h__Script_AudioEditor_2853667911{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundSubmixGraph/SoundSubmixGraph.h"
#ifdef AUDIOEDITOR_SoundSubmixGraph_generated_h
#error "SoundSubmixGraph.generated.h already included, missing '#pragma once' in SoundSubmixGraph.h"
#endif
#define AUDIOEDITOR_SoundSubmixGraph_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundSubmixGraph ********************************************************
struct Z_Construct_UClass_USoundSubmixGraph_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixGraph_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h_25_INCLASS \
private: \
static void StaticRegisterNativesUSoundSubmixGraph(); \
friend struct ::Z_Construct_UClass_USoundSubmixGraph_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundSubmixGraph_NoRegister(); \
public: \
DECLARE_CLASS2(USoundSubmixGraph, UEdGraph, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundSubmixGraph_NoRegister) \
DECLARE_SERIALIZER(USoundSubmixGraph)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h_25_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundSubmixGraph(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSubmixGraph) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundSubmixGraph); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSubmixGraph); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundSubmixGraph(USoundSubmixGraph&&) = delete; \
USoundSubmixGraph(const USoundSubmixGraph&) = delete; \
AUDIOEDITOR_API virtual ~USoundSubmixGraph();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h_22_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h_25_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h_25_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h_25_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundSubmixGraph;
// ********** End Class USoundSubmixGraph **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraph_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,146 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundSubmixGraph/SoundSubmixGraphNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundSubmixGraphNode() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixGraphNode();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixGraphNode_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UEdGraphNode();
ENGINE_API UClass* Z_Construct_UClass_USoundSubmixBase_NoRegister();
UMG_API UClass* Z_Construct_UClass_UUserWidget_NoRegister();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundSubmixGraphNode ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundSubmixGraphNode;
UClass* USoundSubmixGraphNode::GetPrivateStaticClass()
{
using TClass = USoundSubmixGraphNode;
if (!Z_Registration_Info_UClass_USoundSubmixGraphNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundSubmixGraphNode"),
Z_Registration_Info_UClass_USoundSubmixGraphNode.InnerSingleton,
StaticRegisterNativesUSoundSubmixGraphNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundSubmixGraphNode.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundSubmixGraphNode_NoRegister()
{
return USoundSubmixGraphNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundSubmixGraphNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundSubmixGraph/SoundSubmixGraphNode.h" },
{ "ModuleRelativePath", "Classes/SoundSubmixGraph/SoundSubmixGraphNode.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundSubmix_MetaData[] = {
{ "Category", "Sound" },
{ "Comment", "/** The SoundSubmix this represents */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/SoundSubmixGraph/SoundSubmixGraphNode.h" },
{ "ToolTip", "The SoundSubmix this represents" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SubmixNodeUserWidget_MetaData[] = {
{ "Comment", "/** A user widget to use to represent the graph node */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/SoundSubmixGraph/SoundSubmixGraphNode.h" },
{ "ToolTip", "A user widget to use to represent the graph node" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundSubmixGraphNode constinit property declarations ********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_SoundSubmix;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SubmixNodeUserWidget;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundSubmixGraphNode constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundSubmixGraphNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundSubmixGraphNode_Statics
// ********** Begin Class USoundSubmixGraphNode Property Definitions *******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundSubmixGraphNode_Statics::NewProp_SoundSubmix = { "SoundSubmix", nullptr, (EPropertyFlags)0x01160000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundSubmixGraphNode, SoundSubmix), Z_Construct_UClass_USoundSubmixBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundSubmix_MetaData), NewProp_SoundSubmix_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundSubmixGraphNode_Statics::NewProp_SubmixNodeUserWidget = { "SubmixNodeUserWidget", nullptr, (EPropertyFlags)0x0114000000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundSubmixGraphNode, SubmixNodeUserWidget), Z_Construct_UClass_UUserWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SubmixNodeUserWidget_MetaData), NewProp_SubmixNodeUserWidget_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundSubmixGraphNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundSubmixGraphNode_Statics::NewProp_SoundSubmix,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundSubmixGraphNode_Statics::NewProp_SubmixNodeUserWidget,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixGraphNode_Statics::PropPointers) < 2048);
// ********** End Class USoundSubmixGraphNode Property Definitions *********************************
UObject* (*const Z_Construct_UClass_USoundSubmixGraphNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraphNode,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixGraphNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundSubmixGraphNode_Statics::ClassParams = {
&USoundSubmixGraphNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundSubmixGraphNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixGraphNode_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixGraphNode_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundSubmixGraphNode_Statics::Class_MetaDataParams)
};
void USoundSubmixGraphNode::StaticRegisterNativesUSoundSubmixGraphNode()
{
}
UClass* Z_Construct_UClass_USoundSubmixGraphNode()
{
if (!Z_Registration_Info_UClass_USoundSubmixGraphNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundSubmixGraphNode.OuterSingleton, Z_Construct_UClass_USoundSubmixGraphNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundSubmixGraphNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundSubmixGraphNode);
USoundSubmixGraphNode::~USoundSubmixGraphNode() {}
// ********** End Class USoundSubmixGraphNode ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h__Script_AudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundSubmixGraphNode, USoundSubmixGraphNode::StaticClass, TEXT("USoundSubmixGraphNode"), &Z_Registration_Info_UClass_USoundSubmixGraphNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundSubmixGraphNode), 2272203253U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h__Script_AudioEditor_1325502334{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h__Script_AudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundSubmixGraph/SoundSubmixGraphNode.h"
#ifdef AUDIOEDITOR_SoundSubmixGraphNode_generated_h
#error "SoundSubmixGraphNode.generated.h already included, missing '#pragma once' in SoundSubmixGraphNode.h"
#endif
#define AUDIOEDITOR_SoundSubmixGraphNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundSubmixGraphNode ****************************************************
struct Z_Construct_UClass_USoundSubmixGraphNode_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixGraphNode_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h_59_INCLASS \
private: \
static void StaticRegisterNativesUSoundSubmixGraphNode(); \
friend struct ::Z_Construct_UClass_USoundSubmixGraphNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundSubmixGraphNode_NoRegister(); \
public: \
DECLARE_CLASS2(USoundSubmixGraphNode, UEdGraphNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundSubmixGraphNode_NoRegister) \
DECLARE_SERIALIZER(USoundSubmixGraphNode)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h_59_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundSubmixGraphNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSubmixGraphNode) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundSubmixGraphNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSubmixGraphNode); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundSubmixGraphNode(USoundSubmixGraphNode&&) = delete; \
USoundSubmixGraphNode(const USoundSubmixGraphNode&) = delete; \
AUDIOEDITOR_API virtual ~USoundSubmixGraphNode();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h_56_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h_59_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h_59_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h_59_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundSubmixGraphNode;
// ********** End Class USoundSubmixGraphNode ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,177 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundSubmixGraph/SoundSubmixGraphSchema.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundSubmixGraphSchema() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixGraphSchema();
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixGraphSchema_NoRegister();
AUDIOEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode();
ENGINE_API UClass* Z_Construct_UClass_UEdGraphSchema();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FEdGraphSchemaAction();
UPackage* Z_Construct_UPackage__Script_AudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FSoundSubmixGraphSchemaAction_NewNode *****************************
struct Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSoundSubmixGraphSchemaAction_NewNode); }
static inline consteval int16 GetStructAlignment() { return alignof(FSoundSubmixGraphSchemaAction_NewNode); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Action to add a node to the graph */" },
{ "ModuleRelativePath", "Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h" },
{ "ToolTip", "Action to add a node to the graph" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSoundSubmixGraphSchemaAction_NewNode constinit property declarations
// ********** End ScriptStruct FSoundSubmixGraphSchemaAction_NewNode constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSoundSubmixGraphSchemaAction_NewNode>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode_Statics
static_assert(std::is_polymorphic<FSoundSubmixGraphSchemaAction_NewNode>() == std::is_polymorphic<FEdGraphSchemaAction>(), "USTRUCT FSoundSubmixGraphSchemaAction_NewNode cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode;
class UScriptStruct* FSoundSubmixGraphSchemaAction_NewNode::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode, (UObject*)Z_Construct_UPackage__Script_AudioEditor(), TEXT("SoundSubmixGraphSchemaAction_NewNode"));
}
return Z_Registration_Info_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
Z_Construct_UScriptStruct_FEdGraphSchemaAction,
&NewStructOps,
"SoundSubmixGraphSchemaAction_NewNode",
nullptr,
0,
sizeof(FSoundSubmixGraphSchemaAction_NewNode),
alignof(FSoundSubmixGraphSchemaAction_NewNode),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode()
{
if (!Z_Registration_Info_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode.InnerSingleton, Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode.InnerSingleton);
}
// ********** End ScriptStruct FSoundSubmixGraphSchemaAction_NewNode *******************************
// ********** Begin Class USoundSubmixGraphSchema **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundSubmixGraphSchema;
UClass* USoundSubmixGraphSchema::GetPrivateStaticClass()
{
using TClass = USoundSubmixGraphSchema;
if (!Z_Registration_Info_UClass_USoundSubmixGraphSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundSubmixGraphSchema"),
Z_Registration_Info_UClass_USoundSubmixGraphSchema.InnerSingleton,
StaticRegisterNativesUSoundSubmixGraphSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundSubmixGraphSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundSubmixGraphSchema_NoRegister()
{
return USoundSubmixGraphSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundSubmixGraphSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SoundSubmixGraph/SoundSubmixGraphSchema.h" },
{ "ModuleRelativePath", "Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundSubmixGraphSchema constinit property declarations ******************
// ********** End Class USoundSubmixGraphSchema constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundSubmixGraphSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundSubmixGraphSchema_Statics
UObject* (*const Z_Construct_UClass_USoundSubmixGraphSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraphSchema,
(UObject* (*)())Z_Construct_UPackage__Script_AudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixGraphSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundSubmixGraphSchema_Statics::ClassParams = {
&USoundSubmixGraphSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundSubmixGraphSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundSubmixGraphSchema_Statics::Class_MetaDataParams)
};
void USoundSubmixGraphSchema::StaticRegisterNativesUSoundSubmixGraphSchema()
{
}
UClass* Z_Construct_UClass_USoundSubmixGraphSchema()
{
if (!Z_Registration_Info_UClass_USoundSubmixGraphSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundSubmixGraphSchema.OuterSingleton, Z_Construct_UClass_USoundSubmixGraphSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundSubmixGraphSchema.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundSubmixGraphSchema);
USoundSubmixGraphSchema::~USoundSubmixGraphSchema() {}
// ********** End Class USoundSubmixGraphSchema ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h__Script_AudioEditor_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FSoundSubmixGraphSchemaAction_NewNode::StaticStruct, Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode_Statics::NewStructOps, TEXT("SoundSubmixGraphSchemaAction_NewNode"),&Z_Registration_Info_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundSubmixGraphSchemaAction_NewNode), 2405503348U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundSubmixGraphSchema, USoundSubmixGraphSchema::StaticClass, TEXT("USoundSubmixGraphSchema"), &Z_Registration_Info_UClass_USoundSubmixGraphSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundSubmixGraphSchema), 2270682443U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h__Script_AudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h__Script_AudioEditor_2864855974{
TEXT("/Script/AudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h__Script_AudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h__Script_AudioEditor_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h__Script_AudioEditor_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h__Script_AudioEditor_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,74 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundSubmixGraph/SoundSubmixGraphSchema.h"
#ifdef AUDIOEDITOR_SoundSubmixGraphSchema_generated_h
#error "SoundSubmixGraphSchema.generated.h already included, missing '#pragma once' in SoundSubmixGraphSchema.h"
#endif
#define AUDIOEDITOR_SoundSubmixGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSoundSubmixGraphSchemaAction_NewNode *****************************
struct Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode_Statics;
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h_98_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundSubmixGraphSchemaAction_NewNode_Statics; \
AUDIOEDITOR_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FSoundSubmixGraphSchemaAction_NewNode;
// ********** End ScriptStruct FSoundSubmixGraphSchemaAction_NewNode *******************************
// ********** Begin Class USoundSubmixGraphSchema **************************************************
struct Z_Construct_UClass_USoundSubmixGraphSchema_Statics;
AUDIOEDITOR_API UClass* Z_Construct_UClass_USoundSubmixGraphSchema_NoRegister();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h_125_INCLASS \
private: \
static void StaticRegisterNativesUSoundSubmixGraphSchema(); \
friend struct ::Z_Construct_UClass_USoundSubmixGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOEDITOR_API UClass* ::Z_Construct_UClass_USoundSubmixGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(USoundSubmixGraphSchema, UEdGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioEditor"), Z_Construct_UClass_USoundSubmixGraphSchema_NoRegister) \
DECLARE_SERIALIZER(USoundSubmixGraphSchema)
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h_125_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOEDITOR_API USoundSubmixGraphSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSubmixGraphSchema) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOEDITOR_API, USoundSubmixGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSubmixGraphSchema); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundSubmixGraphSchema(USoundSubmixGraphSchema&&) = delete; \
USoundSubmixGraphSchema(const USoundSubmixGraphSchema&) = delete; \
AUDIOEDITOR_API virtual ~USoundSubmixGraphSchema();
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h_122_PROLOG
#define FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h_125_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h_125_INCLASS \
FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h_125_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundSubmixGraphSchema;
// ********** End Class USoundSubmixGraphSchema ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AudioEditor_Classes_SoundSubmixGraph_SoundSubmixGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\AudioEditorPerProjectUserSettings.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\AudioEditorSettings.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\DialogueVoiceFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\DialogueWaveFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\ReimportSoundFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\AudioBusFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\ReverbEffectFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\SoundAttenuationFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\SoundClassFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\SoundFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\SoundMixFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\SoundSourceBusFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\SoundSourceEffectFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\SoundSubmixEffectFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\SoundConcurrencyFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\SoundSubmixFactory.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundClassGraph\SoundClassGraph.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\Factories\SoundCueFactoryNew.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundClassGraph\SoundClassGraphNode.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundClassGraph\SoundClassGraphSchema.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundCueGraph\SoundCueGraph.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundCueGraph\SoundCueGraphNode.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundCueGraph\SoundCueGraphNode_Base.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundCueGraph\SoundCueGraphNode_Root.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundSubmixGraph\SoundSubmixGraph.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundSubmixGraph\SoundSubmixGraphNode.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundSubmixGraph\SoundSubmixGraphSchema.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Classes\SoundCueGraph\SoundCueGraphSchema.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Public\AssetTypeActions\AssetDefinition_SoundWave.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Public\AssetTypeActions\AssetDefinition_SoundBase.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Private\SoundClassTemplates.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Private\AssetTypeActions\AssetDefinition_AudioBus.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Private\AssetTypeActions\AssetDefinition_DialogueVoice.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Private\AssetTypeActions\AssetDefinition_ReverbEffect.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Private\AssetTypeActions\AssetDefinition_SoundAttenuation.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Private\AssetTypeActions\AssetDefinition_SoundConcurrency.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Private\AssetTypeActions\AssetDefinition_SoundCue.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Private\AssetTypeActions\AssetDefinition_SoundMix.h
D:\UE_5_7_1\Engine\Source\Editor\AudioEditor\Private\AssetTypeActions\AssetDefinition_SoundSourceBus.h