Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ArchVisCharacter.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeArchVisCharacter() {}
// ********** Begin Cross Module References ********************************************************
ARCHVISCHARACTER_API UClass* Z_Construct_UClass_AArchVisCharacter();
ARCHVISCHARACTER_API UClass* Z_Construct_UClass_AArchVisCharacter_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_ACharacter();
UPackage* Z_Construct_UPackage__Script_ArchVisCharacter();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AArchVisCharacter ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AArchVisCharacter;
UClass* AArchVisCharacter::GetPrivateStaticClass()
{
using TClass = AArchVisCharacter;
if (!Z_Registration_Info_UClass_AArchVisCharacter.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ArchVisCharacter"),
Z_Registration_Info_UClass_AArchVisCharacter.InnerSingleton,
StaticRegisterNativesAArchVisCharacter,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AArchVisCharacter.InnerSingleton;
}
UClass* Z_Construct_UClass_AArchVisCharacter_NoRegister()
{
return AArchVisCharacter::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AArchVisCharacter_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "HideCategories", "Navigation" },
{ "IncludePath", "ArchVisCharacter.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookUpAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for direct look up/down inputs (e.g. mouse). This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for direct look up/down inputs (e.g. mouse). This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookUpAtRateAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for rate-based look up/down inputs (e.g. joystick). This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for rate-based look up/down inputs (e.g. joystick). This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TurnAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for direct turn left/right inputs (e.g. mouse). This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for direct turn left/right inputs (e.g. mouse). This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TurnAtRateAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for rate-based turn left/right inputs (e.g. joystick). This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for rate-based turn left/right inputs (e.g. joystick). This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveForwardAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for \"move forward/back\" control. This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for \"move forward/back\" control. This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveRightAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for \"move left/right\" control. This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for \"move left/right\" control. This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MouseSensitivityScale_Pitch_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Controls how aggressively mouse motion translates to character rotation in the pitch axis. */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Controls how aggressively mouse motion translates to character rotation in the pitch axis." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MouseSensitivityScale_Yaw_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Controls how aggressively mouse motion translates to character rotation in the yaw axis. */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Controls how aggressively mouse motion translates to character rotation in the yaw axis." },
};
#endif // WITH_METADATA
// ********** Begin Class AArchVisCharacter constinit property declarations ************************
static const UECodeGen_Private::FStrPropertyParams NewProp_LookUpAxisName;
static const UECodeGen_Private::FStrPropertyParams NewProp_LookUpAtRateAxisName;
static const UECodeGen_Private::FStrPropertyParams NewProp_TurnAxisName;
static const UECodeGen_Private::FStrPropertyParams NewProp_TurnAtRateAxisName;
static const UECodeGen_Private::FStrPropertyParams NewProp_MoveForwardAxisName;
static const UECodeGen_Private::FStrPropertyParams NewProp_MoveRightAxisName;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MouseSensitivityScale_Pitch;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MouseSensitivityScale_Yaw;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AArchVisCharacter constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AArchVisCharacter>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AArchVisCharacter_Statics
// ********** Begin Class AArchVisCharacter Property Definitions ***********************************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAxisName = { "LookUpAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, LookUpAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookUpAxisName_MetaData), NewProp_LookUpAxisName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAtRateAxisName = { "LookUpAtRateAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, LookUpAtRateAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookUpAtRateAxisName_MetaData), NewProp_LookUpAtRateAxisName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAxisName = { "TurnAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, TurnAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TurnAxisName_MetaData), NewProp_TurnAxisName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAtRateAxisName = { "TurnAtRateAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, TurnAtRateAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TurnAtRateAxisName_MetaData), NewProp_TurnAtRateAxisName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveForwardAxisName = { "MoveForwardAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MoveForwardAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveForwardAxisName_MetaData), NewProp_MoveForwardAxisName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveRightAxisName = { "MoveRightAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MoveRightAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveRightAxisName_MetaData), NewProp_MoveRightAxisName_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Pitch = { "MouseSensitivityScale_Pitch", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MouseSensitivityScale_Pitch), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MouseSensitivityScale_Pitch_MetaData), NewProp_MouseSensitivityScale_Pitch_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Yaw = { "MouseSensitivityScale_Yaw", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MouseSensitivityScale_Yaw), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MouseSensitivityScale_Yaw_MetaData), NewProp_MouseSensitivityScale_Yaw_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAtRateAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAtRateAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveForwardAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveRightAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Pitch,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Yaw,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers) < 2048);
// ********** End Class AArchVisCharacter Property Definitions *************************************
UObject* (*const Z_Construct_UClass_AArchVisCharacter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_ACharacter,
(UObject* (*)())Z_Construct_UPackage__Script_ArchVisCharacter,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AArchVisCharacter_Statics::ClassParams = {
&AArchVisCharacter::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::Class_MetaDataParams), Z_Construct_UClass_AArchVisCharacter_Statics::Class_MetaDataParams)
};
void AArchVisCharacter::StaticRegisterNativesAArchVisCharacter()
{
}
UClass* Z_Construct_UClass_AArchVisCharacter()
{
if (!Z_Registration_Info_UClass_AArchVisCharacter.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AArchVisCharacter.OuterSingleton, Z_Construct_UClass_AArchVisCharacter_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AArchVisCharacter.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AArchVisCharacter);
AArchVisCharacter::~AArchVisCharacter() {}
// ********** End Class AArchVisCharacter **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AArchVisCharacter, AArchVisCharacter::StaticClass, TEXT("AArchVisCharacter"), &Z_Registration_Info_UClass_AArchVisCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AArchVisCharacter), 1428574935U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_3205466773{
TEXT("/Script/ArchVisCharacter"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS