Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ArchVisCharMovementComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeArchVisCharMovementComponent() {}
// ********** Begin Cross Module References ********************************************************
ARCHVISCHARACTER_API UClass* Z_Construct_UClass_UArchVisCharMovementComponent();
ARCHVISCHARACTER_API UClass* Z_Construct_UClass_UArchVisCharMovementComponent_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
ENGINE_API UClass* Z_Construct_UClass_UCharacterMovementComponent();
UPackage* Z_Construct_UPackage__Script_ArchVisCharacter();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UArchVisCharMovementComponent ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UArchVisCharMovementComponent;
UClass* UArchVisCharMovementComponent::GetPrivateStaticClass()
{
using TClass = UArchVisCharMovementComponent;
if (!Z_Registration_Info_UClass_UArchVisCharMovementComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ArchVisCharMovementComponent"),
Z_Registration_Info_UClass_UArchVisCharMovementComponent.InnerSingleton,
StaticRegisterNativesUArchVisCharMovementComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UArchVisCharMovementComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UArchVisCharMovementComponent_NoRegister()
{
return UArchVisCharMovementComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UArchVisCharMovementComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "ArchVisCharMovementComponent.h" },
{ "ModuleRelativePath", "Public/ArchVisCharMovementComponent.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RotationalAcceleration_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Controls how fast the character's turn rate accelerates when rotating and looking up/down */" },
{ "ModuleRelativePath", "Public/ArchVisCharMovementComponent.h" },
{ "ToolTip", "Controls how fast the character's turn rate accelerates when rotating and looking up/down" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RotationalDeceleration_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Controls how fast the character's turn rate decelerates to 0 when user stops turning */" },
{ "ModuleRelativePath", "Public/ArchVisCharMovementComponent.h" },
{ "ToolTip", "Controls how fast the character's turn rate decelerates to 0 when user stops turning" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxRotationalVelocity_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Fastest possible turn rate */" },
{ "ModuleRelativePath", "Public/ArchVisCharMovementComponent.h" },
{ "ToolTip", "Fastest possible turn rate" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinPitch_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Controls how far down you can look */" },
{ "ModuleRelativePath", "Public/ArchVisCharMovementComponent.h" },
{ "ToolTip", "Controls how far down you can look" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxPitch_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Controls how far up you can look */" },
{ "ModuleRelativePath", "Public/ArchVisCharMovementComponent.h" },
{ "ToolTip", "Controls how far up you can look" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WalkingFriction_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Controls walking deceleration. */" },
{ "ModuleRelativePath", "Public/ArchVisCharMovementComponent.h" },
{ "ToolTip", "Controls walking deceleration." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WalkingSpeed_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** How fast the character can walk. */" },
{ "ModuleRelativePath", "Public/ArchVisCharMovementComponent.h" },
{ "ToolTip", "How fast the character can walk." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WalkingAcceleration_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** How fast the character accelerates. */" },
{ "ModuleRelativePath", "Public/ArchVisCharMovementComponent.h" },
{ "ToolTip", "How fast the character accelerates." },
};
#endif // WITH_METADATA
// ********** Begin Class UArchVisCharMovementComponent constinit property declarations ************
static const UECodeGen_Private::FStructPropertyParams NewProp_RotationalAcceleration;
static const UECodeGen_Private::FStructPropertyParams NewProp_RotationalDeceleration;
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxRotationalVelocity;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MinPitch;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxPitch;
static const UECodeGen_Private::FFloatPropertyParams NewProp_WalkingFriction;
static const UECodeGen_Private::FFloatPropertyParams NewProp_WalkingSpeed;
static const UECodeGen_Private::FFloatPropertyParams NewProp_WalkingAcceleration;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UArchVisCharMovementComponent constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UArchVisCharMovementComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UArchVisCharMovementComponent_Statics
// ********** Begin Class UArchVisCharMovementComponent Property Definitions ***********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_RotationalAcceleration = { "RotationalAcceleration", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArchVisCharMovementComponent, RotationalAcceleration), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RotationalAcceleration_MetaData), NewProp_RotationalAcceleration_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_RotationalDeceleration = { "RotationalDeceleration", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArchVisCharMovementComponent, RotationalDeceleration), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RotationalDeceleration_MetaData), NewProp_RotationalDeceleration_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_MaxRotationalVelocity = { "MaxRotationalVelocity", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArchVisCharMovementComponent, MaxRotationalVelocity), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxRotationalVelocity_MetaData), NewProp_MaxRotationalVelocity_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_MinPitch = { "MinPitch", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArchVisCharMovementComponent, MinPitch), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinPitch_MetaData), NewProp_MinPitch_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_MaxPitch = { "MaxPitch", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArchVisCharMovementComponent, MaxPitch), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxPitch_MetaData), NewProp_MaxPitch_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_WalkingFriction = { "WalkingFriction", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArchVisCharMovementComponent, WalkingFriction), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WalkingFriction_MetaData), NewProp_WalkingFriction_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_WalkingSpeed = { "WalkingSpeed", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArchVisCharMovementComponent, WalkingSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WalkingSpeed_MetaData), NewProp_WalkingSpeed_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_WalkingAcceleration = { "WalkingAcceleration", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArchVisCharMovementComponent, WalkingAcceleration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WalkingAcceleration_MetaData), NewProp_WalkingAcceleration_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UArchVisCharMovementComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_RotationalAcceleration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_RotationalDeceleration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_MaxRotationalVelocity,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_MinPitch,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_MaxPitch,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_WalkingFriction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_WalkingSpeed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArchVisCharMovementComponent_Statics::NewProp_WalkingAcceleration,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UArchVisCharMovementComponent_Statics::PropPointers) < 2048);
// ********** End Class UArchVisCharMovementComponent Property Definitions *************************
UObject* (*const Z_Construct_UClass_UArchVisCharMovementComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCharacterMovementComponent,
(UObject* (*)())Z_Construct_UPackage__Script_ArchVisCharacter,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UArchVisCharMovementComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UArchVisCharMovementComponent_Statics::ClassParams = {
&UArchVisCharMovementComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UArchVisCharMovementComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UArchVisCharMovementComponent_Statics::PropPointers),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UArchVisCharMovementComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UArchVisCharMovementComponent_Statics::Class_MetaDataParams)
};
void UArchVisCharMovementComponent::StaticRegisterNativesUArchVisCharMovementComponent()
{
}
UClass* Z_Construct_UClass_UArchVisCharMovementComponent()
{
if (!Z_Registration_Info_UClass_UArchVisCharMovementComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UArchVisCharMovementComponent.OuterSingleton, Z_Construct_UClass_UArchVisCharMovementComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UArchVisCharMovementComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UArchVisCharMovementComponent);
UArchVisCharMovementComponent::~UArchVisCharMovementComponent() {}
// ********** End Class UArchVisCharMovementComponent **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h__Script_ArchVisCharacter_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UArchVisCharMovementComponent, UArchVisCharMovementComponent::StaticClass, TEXT("UArchVisCharMovementComponent"), &Z_Registration_Info_UClass_UArchVisCharMovementComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UArchVisCharMovementComponent), 1325529619U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h__Script_ArchVisCharacter_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h__Script_ArchVisCharacter_2397419000{
TEXT("/Script/ArchVisCharacter"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h__Script_ArchVisCharacter_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h__Script_ArchVisCharacter_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ArchVisCharMovementComponent.h"
#ifdef ARCHVISCHARACTER_ArchVisCharMovementComponent_generated_h
#error "ArchVisCharMovementComponent.generated.h already included, missing '#pragma once' in ArchVisCharMovementComponent.h"
#endif
#define ARCHVISCHARACTER_ArchVisCharMovementComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UArchVisCharMovementComponent ********************************************
struct Z_Construct_UClass_UArchVisCharMovementComponent_Statics;
ARCHVISCHARACTER_API UClass* Z_Construct_UClass_UArchVisCharMovementComponent_NoRegister();
#define FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUArchVisCharMovementComponent(); \
friend struct ::Z_Construct_UClass_UArchVisCharMovementComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ARCHVISCHARACTER_API UClass* ::Z_Construct_UClass_UArchVisCharMovementComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UArchVisCharMovementComponent, UCharacterMovementComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ArchVisCharacter"), Z_Construct_UClass_UArchVisCharMovementComponent_NoRegister) \
DECLARE_SERIALIZER(UArchVisCharMovementComponent)
#define FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h_15_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UArchVisCharMovementComponent(UArchVisCharMovementComponent&&) = delete; \
UArchVisCharMovementComponent(const UArchVisCharMovementComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ARCHVISCHARACTER_API, UArchVisCharMovementComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UArchVisCharMovementComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UArchVisCharMovementComponent) \
ARCHVISCHARACTER_API virtual ~UArchVisCharMovementComponent();
#define FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h_12_PROLOG
#define FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UArchVisCharMovementComponent;
// ********** End Class UArchVisCharMovementComponent **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharMovementComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ArchVisCharacter.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeArchVisCharacter() {}
// ********** Begin Cross Module References ********************************************************
ARCHVISCHARACTER_API UClass* Z_Construct_UClass_AArchVisCharacter();
ARCHVISCHARACTER_API UClass* Z_Construct_UClass_AArchVisCharacter_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_ACharacter();
UPackage* Z_Construct_UPackage__Script_ArchVisCharacter();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AArchVisCharacter ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AArchVisCharacter;
UClass* AArchVisCharacter::GetPrivateStaticClass()
{
using TClass = AArchVisCharacter;
if (!Z_Registration_Info_UClass_AArchVisCharacter.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ArchVisCharacter"),
Z_Registration_Info_UClass_AArchVisCharacter.InnerSingleton,
StaticRegisterNativesAArchVisCharacter,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AArchVisCharacter.InnerSingleton;
}
UClass* Z_Construct_UClass_AArchVisCharacter_NoRegister()
{
return AArchVisCharacter::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AArchVisCharacter_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "HideCategories", "Navigation" },
{ "IncludePath", "ArchVisCharacter.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookUpAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for direct look up/down inputs (e.g. mouse). This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for direct look up/down inputs (e.g. mouse). This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookUpAtRateAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for rate-based look up/down inputs (e.g. joystick). This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for rate-based look up/down inputs (e.g. joystick). This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TurnAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for direct turn left/right inputs (e.g. mouse). This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for direct turn left/right inputs (e.g. mouse). This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TurnAtRateAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for rate-based turn left/right inputs (e.g. joystick). This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for rate-based turn left/right inputs (e.g. joystick). This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveForwardAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for \"move forward/back\" control. This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for \"move forward/back\" control. This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveRightAxisName_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Axis name for \"move left/right\" control. This should match an Axis Binding in your input settings */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Axis name for \"move left/right\" control. This should match an Axis Binding in your input settings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MouseSensitivityScale_Pitch_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Controls how aggressively mouse motion translates to character rotation in the pitch axis. */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Controls how aggressively mouse motion translates to character rotation in the pitch axis." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MouseSensitivityScale_Yaw_MetaData[] = {
{ "Category", "ArchVis Controls" },
{ "Comment", "/** Controls how aggressively mouse motion translates to character rotation in the yaw axis. */" },
{ "ModuleRelativePath", "Public/ArchVisCharacter.h" },
{ "ToolTip", "Controls how aggressively mouse motion translates to character rotation in the yaw axis." },
};
#endif // WITH_METADATA
// ********** Begin Class AArchVisCharacter constinit property declarations ************************
static const UECodeGen_Private::FStrPropertyParams NewProp_LookUpAxisName;
static const UECodeGen_Private::FStrPropertyParams NewProp_LookUpAtRateAxisName;
static const UECodeGen_Private::FStrPropertyParams NewProp_TurnAxisName;
static const UECodeGen_Private::FStrPropertyParams NewProp_TurnAtRateAxisName;
static const UECodeGen_Private::FStrPropertyParams NewProp_MoveForwardAxisName;
static const UECodeGen_Private::FStrPropertyParams NewProp_MoveRightAxisName;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MouseSensitivityScale_Pitch;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MouseSensitivityScale_Yaw;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AArchVisCharacter constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AArchVisCharacter>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AArchVisCharacter_Statics
// ********** Begin Class AArchVisCharacter Property Definitions ***********************************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAxisName = { "LookUpAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, LookUpAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookUpAxisName_MetaData), NewProp_LookUpAxisName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAtRateAxisName = { "LookUpAtRateAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, LookUpAtRateAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookUpAtRateAxisName_MetaData), NewProp_LookUpAtRateAxisName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAxisName = { "TurnAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, TurnAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TurnAxisName_MetaData), NewProp_TurnAxisName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAtRateAxisName = { "TurnAtRateAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, TurnAtRateAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TurnAtRateAxisName_MetaData), NewProp_TurnAtRateAxisName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveForwardAxisName = { "MoveForwardAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MoveForwardAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveForwardAxisName_MetaData), NewProp_MoveForwardAxisName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveRightAxisName = { "MoveRightAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MoveRightAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveRightAxisName_MetaData), NewProp_MoveRightAxisName_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Pitch = { "MouseSensitivityScale_Pitch", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MouseSensitivityScale_Pitch), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MouseSensitivityScale_Pitch_MetaData), NewProp_MouseSensitivityScale_Pitch_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Yaw = { "MouseSensitivityScale_Yaw", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MouseSensitivityScale_Yaw), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MouseSensitivityScale_Yaw_MetaData), NewProp_MouseSensitivityScale_Yaw_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAtRateAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAtRateAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveForwardAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveRightAxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Pitch,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Yaw,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers) < 2048);
// ********** End Class AArchVisCharacter Property Definitions *************************************
UObject* (*const Z_Construct_UClass_AArchVisCharacter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_ACharacter,
(UObject* (*)())Z_Construct_UPackage__Script_ArchVisCharacter,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AArchVisCharacter_Statics::ClassParams = {
&AArchVisCharacter::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::Class_MetaDataParams), Z_Construct_UClass_AArchVisCharacter_Statics::Class_MetaDataParams)
};
void AArchVisCharacter::StaticRegisterNativesAArchVisCharacter()
{
}
UClass* Z_Construct_UClass_AArchVisCharacter()
{
if (!Z_Registration_Info_UClass_AArchVisCharacter.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AArchVisCharacter.OuterSingleton, Z_Construct_UClass_AArchVisCharacter_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AArchVisCharacter.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AArchVisCharacter);
AArchVisCharacter::~AArchVisCharacter() {}
// ********** End Class AArchVisCharacter **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AArchVisCharacter, AArchVisCharacter::StaticClass, TEXT("AArchVisCharacter"), &Z_Registration_Info_UClass_AArchVisCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AArchVisCharacter), 1428574935U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_3205466773{
TEXT("/Script/ArchVisCharacter"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ArchVisCharacter.h"
#ifdef ARCHVISCHARACTER_ArchVisCharacter_generated_h
#error "ArchVisCharacter.generated.h already included, missing '#pragma once' in ArchVisCharacter.h"
#endif
#define ARCHVISCHARACTER_ArchVisCharacter_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class AArchVisCharacter ********************************************************
struct Z_Construct_UClass_AArchVisCharacter_Statics;
ARCHVISCHARACTER_API UClass* Z_Construct_UClass_AArchVisCharacter_NoRegister();
#define FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAArchVisCharacter(); \
friend struct ::Z_Construct_UClass_AArchVisCharacter_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ARCHVISCHARACTER_API UClass* ::Z_Construct_UClass_AArchVisCharacter_NoRegister(); \
public: \
DECLARE_CLASS2(AArchVisCharacter, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ArchVisCharacter"), Z_Construct_UClass_AArchVisCharacter_NoRegister) \
DECLARE_SERIALIZER(AArchVisCharacter)
#define FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AArchVisCharacter(AArchVisCharacter&&) = delete; \
AArchVisCharacter(const AArchVisCharacter&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ARCHVISCHARACTER_API, AArchVisCharacter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AArchVisCharacter); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AArchVisCharacter) \
ARCHVISCHARACTER_API virtual ~AArchVisCharacter();
#define FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h_14_PROLOG
#define FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AArchVisCharacter;
// ********** End Class AArchVisCharacter **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeArchVisCharacter_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ArchVisCharacter;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ArchVisCharacter()
{
if (!Z_Registration_Info_UPackage__Script_ArchVisCharacter.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ArchVisCharacter",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x268B2A1C,
0xAD3DF3F7,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ArchVisCharacter.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ArchVisCharacter.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ArchVisCharacter(Z_Construct_UPackage__Script_ArchVisCharacter, TEXT("/Script/ArchVisCharacter"), Z_Registration_Info_UPackage__Script_ArchVisCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x268B2A1C, 0xAD3DF3F7));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\Runtime\ArchVisCharacter\Source\ArchVisCharacter\Public\ArchVisCharacter.h
D:\UE_5_7_1\Engine\Plugins\Runtime\ArchVisCharacter\Source\ArchVisCharacter\Public\ArchVisCharMovementComponent.h