Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAnimationBlueprintEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AnimationBlueprintEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AnimationBlueprintEditor()
{
if (!Z_Registration_Info_UPackage__Script_AnimationBlueprintEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AnimationBlueprintEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x8B21D781,
0x82CD5812,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AnimationBlueprintEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AnimationBlueprintEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AnimationBlueprintEditor(Z_Construct_UPackage__Script_AnimationBlueprintEditor, TEXT("/Script/AnimationBlueprintEditor"), Z_Registration_Info_UPackage__Script_AnimationBlueprintEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x8B21D781, 0x82CD5812));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimationBlueprintEditorSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimationBlueprintEditorSettings() {}
// ********** Begin Cross Module References ********************************************************
ANIMATIONBLUEPRINTEDITOR_API UClass* Z_Construct_UClass_UAnimationBlueprintEditorSettings();
ANIMATIONBLUEPRINTEDITOR_API UClass* Z_Construct_UClass_UAnimationBlueprintEditorSettings_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_AnimationBlueprintEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimationBlueprintEditorSettings ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationBlueprintEditorSettings;
UClass* UAnimationBlueprintEditorSettings::GetPrivateStaticClass()
{
using TClass = UAnimationBlueprintEditorSettings;
if (!Z_Registration_Info_UClass_UAnimationBlueprintEditorSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationBlueprintEditorSettings"),
Z_Registration_Info_UClass_UAnimationBlueprintEditorSettings.InnerSingleton,
StaticRegisterNativesUAnimationBlueprintEditorSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationBlueprintEditorSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationBlueprintEditorSettings_NoRegister()
{
return UAnimationBlueprintEditorSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// Settings for the Animation Blueprint Editor\n" },
{ "IncludePath", "AnimationBlueprintEditorSettings.h" },
{ "ModuleRelativePath", "Public/AnimationBlueprintEditorSettings.h" },
{ "ToolTip", "Settings for the Animation Blueprint Editor" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPoseWatchSelectedNodes_MetaData[] = {
{ "Category", "Debugging" },
{ "Comment", "/** If true, automatically pose watch selected nodes. */" },
{ "ModuleRelativePath", "Public/AnimationBlueprintEditorSettings.h" },
{ "ToolTip", "If true, automatically pose watch selected nodes." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowGraphCornerText_MetaData[] = {
{ "Category", "Graphs" },
{ "Comment", "/** Whether to display the corner text in an animation graph. Changing this only affects newly opened graphs. */" },
{ "ModuleRelativePath", "Public/AnimationBlueprintEditorSettings.h" },
{ "ToolTip", "Whether to display the corner text in an animation graph. Changing this only affects newly opened graphs." },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationBlueprintEditorSettings constinit property declarations ********
static void NewProp_bPoseWatchSelectedNodes_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPoseWatchSelectedNodes;
static void NewProp_bShowGraphCornerText_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowGraphCornerText;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimationBlueprintEditorSettings constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationBlueprintEditorSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics
// ********** Begin Class UAnimationBlueprintEditorSettings Property Definitions *******************
void Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::NewProp_bPoseWatchSelectedNodes_SetBit(void* Obj)
{
((UAnimationBlueprintEditorSettings*)Obj)->bPoseWatchSelectedNodes = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::NewProp_bPoseWatchSelectedNodes = { "bPoseWatchSelectedNodes", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimationBlueprintEditorSettings), &Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::NewProp_bPoseWatchSelectedNodes_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPoseWatchSelectedNodes_MetaData), NewProp_bPoseWatchSelectedNodes_MetaData) };
void Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::NewProp_bShowGraphCornerText_SetBit(void* Obj)
{
((UAnimationBlueprintEditorSettings*)Obj)->bShowGraphCornerText = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::NewProp_bShowGraphCornerText = { "bShowGraphCornerText", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimationBlueprintEditorSettings), &Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::NewProp_bShowGraphCornerText_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowGraphCornerText_MetaData), NewProp_bShowGraphCornerText_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::NewProp_bPoseWatchSelectedNodes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::NewProp_bShowGraphCornerText,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::PropPointers) < 2048);
// ********** End Class UAnimationBlueprintEditorSettings Property Definitions *********************
UObject* (*const Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_AnimationBlueprintEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::ClassParams = {
&UAnimationBlueprintEditorSettings::StaticClass,
"EditorPerProjectUserSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::PropPointers),
0,
0x000000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::Class_MetaDataParams)
};
void UAnimationBlueprintEditorSettings::StaticRegisterNativesUAnimationBlueprintEditorSettings()
{
}
UClass* Z_Construct_UClass_UAnimationBlueprintEditorSettings()
{
if (!Z_Registration_Info_UClass_UAnimationBlueprintEditorSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationBlueprintEditorSettings.OuterSingleton, Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationBlueprintEditorSettings.OuterSingleton;
}
UAnimationBlueprintEditorSettings::UAnimationBlueprintEditorSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationBlueprintEditorSettings);
UAnimationBlueprintEditorSettings::~UAnimationBlueprintEditorSettings() {}
// ********** End Class UAnimationBlueprintEditorSettings ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h__Script_AnimationBlueprintEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimationBlueprintEditorSettings, UAnimationBlueprintEditorSettings::StaticClass, TEXT("UAnimationBlueprintEditorSettings"), &Z_Registration_Info_UClass_UAnimationBlueprintEditorSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationBlueprintEditorSettings), 2234278862U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h__Script_AnimationBlueprintEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h__Script_AnimationBlueprintEditor_2621943464{
TEXT("/Script/AnimationBlueprintEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h__Script_AnimationBlueprintEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h__Script_AnimationBlueprintEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationBlueprintEditorSettings.h"
#ifdef ANIMATIONBLUEPRINTEDITOR_AnimationBlueprintEditorSettings_generated_h
#error "AnimationBlueprintEditorSettings.generated.h already included, missing '#pragma once' in AnimationBlueprintEditorSettings.h"
#endif
#define ANIMATIONBLUEPRINTEDITOR_AnimationBlueprintEditorSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimationBlueprintEditorSettings ****************************************
struct Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics;
ANIMATIONBLUEPRINTEDITOR_API UClass* Z_Construct_UClass_UAnimationBlueprintEditorSettings_NoRegister();
#define FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimationBlueprintEditorSettings(); \
friend struct ::Z_Construct_UClass_UAnimationBlueprintEditorSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONBLUEPRINTEDITOR_API UClass* ::Z_Construct_UClass_UAnimationBlueprintEditorSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationBlueprintEditorSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AnimationBlueprintEditor"), Z_Construct_UClass_UAnimationBlueprintEditorSettings_NoRegister) \
DECLARE_SERIALIZER(UAnimationBlueprintEditorSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h_21_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAnimationBlueprintEditorSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationBlueprintEditorSettings(UAnimationBlueprintEditorSettings&&) = delete; \
UAnimationBlueprintEditorSettings(const UAnimationBlueprintEditorSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAnimationBlueprintEditorSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationBlueprintEditorSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationBlueprintEditorSettings) \
NO_API virtual ~UAnimationBlueprintEditorSettings();
#define FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h_18_PROLOG
#define FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h_21_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationBlueprintEditorSettings;
// ********** End Class UAnimationBlueprintEditorSettings ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationBlueprintEditor_Public_AnimationBlueprintEditorSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimationBlueprintToolMenuContext.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimationBlueprintToolMenuContext() {}
// ********** Begin Cross Module References ********************************************************
ANIMATIONBLUEPRINTEDITOR_API UClass* Z_Construct_UClass_UAnimationBlueprintToolMenuContext();
ANIMATIONBLUEPRINTEDITOR_API UClass* Z_Construct_UClass_UAnimationBlueprintToolMenuContext_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_AnimationBlueprintEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimationBlueprintToolMenuContext ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationBlueprintToolMenuContext;
UClass* UAnimationBlueprintToolMenuContext::GetPrivateStaticClass()
{
using TClass = UAnimationBlueprintToolMenuContext;
if (!Z_Registration_Info_UClass_UAnimationBlueprintToolMenuContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationBlueprintToolMenuContext"),
Z_Registration_Info_UClass_UAnimationBlueprintToolMenuContext.InnerSingleton,
StaticRegisterNativesUAnimationBlueprintToolMenuContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationBlueprintToolMenuContext.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationBlueprintToolMenuContext_NoRegister()
{
return UAnimationBlueprintToolMenuContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationBlueprintToolMenuContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AnimationBlueprintToolMenuContext.h" },
{ "ModuleRelativePath", "Private/AnimationBlueprintToolMenuContext.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationBlueprintToolMenuContext constinit property declarations *******
// ********** End Class UAnimationBlueprintToolMenuContext constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationBlueprintToolMenuContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationBlueprintToolMenuContext_Statics
UObject* (*const Z_Construct_UClass_UAnimationBlueprintToolMenuContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_AnimationBlueprintEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationBlueprintToolMenuContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationBlueprintToolMenuContext_Statics::ClassParams = {
&UAnimationBlueprintToolMenuContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationBlueprintToolMenuContext_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationBlueprintToolMenuContext_Statics::Class_MetaDataParams)
};
void UAnimationBlueprintToolMenuContext::StaticRegisterNativesUAnimationBlueprintToolMenuContext()
{
}
UClass* Z_Construct_UClass_UAnimationBlueprintToolMenuContext()
{
if (!Z_Registration_Info_UClass_UAnimationBlueprintToolMenuContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationBlueprintToolMenuContext.OuterSingleton, Z_Construct_UClass_UAnimationBlueprintToolMenuContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationBlueprintToolMenuContext.OuterSingleton;
}
UAnimationBlueprintToolMenuContext::UAnimationBlueprintToolMenuContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationBlueprintToolMenuContext);
UAnimationBlueprintToolMenuContext::~UAnimationBlueprintToolMenuContext() {}
// ********** End Class UAnimationBlueprintToolMenuContext *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h__Script_AnimationBlueprintEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimationBlueprintToolMenuContext, UAnimationBlueprintToolMenuContext::StaticClass, TEXT("UAnimationBlueprintToolMenuContext"), &Z_Registration_Info_UClass_UAnimationBlueprintToolMenuContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationBlueprintToolMenuContext), 123229580U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h__Script_AnimationBlueprintEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h__Script_AnimationBlueprintEditor_545609411{
TEXT("/Script/AnimationBlueprintEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h__Script_AnimationBlueprintEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h__Script_AnimationBlueprintEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationBlueprintToolMenuContext.h"
#ifdef ANIMATIONBLUEPRINTEDITOR_AnimationBlueprintToolMenuContext_generated_h
#error "AnimationBlueprintToolMenuContext.generated.h already included, missing '#pragma once' in AnimationBlueprintToolMenuContext.h"
#endif
#define ANIMATIONBLUEPRINTEDITOR_AnimationBlueprintToolMenuContext_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimationBlueprintToolMenuContext ***************************************
struct Z_Construct_UClass_UAnimationBlueprintToolMenuContext_Statics;
ANIMATIONBLUEPRINTEDITOR_API UClass* Z_Construct_UClass_UAnimationBlueprintToolMenuContext_NoRegister();
#define FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimationBlueprintToolMenuContext(); \
friend struct ::Z_Construct_UClass_UAnimationBlueprintToolMenuContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONBLUEPRINTEDITOR_API UClass* ::Z_Construct_UClass_UAnimationBlueprintToolMenuContext_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationBlueprintToolMenuContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationBlueprintEditor"), Z_Construct_UClass_UAnimationBlueprintToolMenuContext_NoRegister) \
DECLARE_SERIALIZER(UAnimationBlueprintToolMenuContext)
#define FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAnimationBlueprintToolMenuContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationBlueprintToolMenuContext(UAnimationBlueprintToolMenuContext&&) = delete; \
UAnimationBlueprintToolMenuContext(const UAnimationBlueprintToolMenuContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAnimationBlueprintToolMenuContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationBlueprintToolMenuContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationBlueprintToolMenuContext) \
NO_API virtual ~UAnimationBlueprintToolMenuContext();
#define FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h_10_PROLOG
#define FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationBlueprintToolMenuContext;
// ********** End Class UAnimationBlueprintToolMenuContext *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationBlueprintEditor_Private_AnimationBlueprintToolMenuContext_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Source\Editor\AnimationBlueprintEditor\Public\AnimationBlueprintEditorSettings.h
D:\UE_5_7_1\Engine\Source\Editor\AnimationBlueprintEditor\Private\AnimationBlueprintToolMenuContext.h