Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimStateNode.h"
#ifdef ANIMGRAPH_AnimStateNode_generated_h
#error "AnimStateNode.generated.h already included, missing '#pragma once' in AnimStateNode.h"
#endif
#define ANIMGRAPH_AnimStateNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimStateNode ***********************************************************
struct Z_Construct_UClass_UAnimStateNode_Statics;
ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimStateNode_NoRegister();
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNode_h_26_INCLASS \
private: \
static void StaticRegisterNativesUAnimStateNode(); \
friend struct ::Z_Construct_UClass_UAnimStateNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimStateNode_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimStateNode, UAnimStateNodeBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimStateNode_NoRegister) \
DECLARE_SERIALIZER(UAnimStateNode)
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNode_h_26_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMGRAPH_API UAnimStateNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimStateNode) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimStateNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimStateNode); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimStateNode(UAnimStateNode&&) = delete; \
UAnimStateNode(const UAnimStateNode&) = delete; \
ANIMGRAPH_API virtual ~UAnimStateNode();
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNode_h_23_PROLOG
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNode_h_26_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNode_h_26_INCLASS \
FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNode_h_26_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimStateNode;
// ********** End Class UAnimStateNode *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNode_h
// ********** Begin Enum EAnimStateType ************************************************************
#define FOREACH_ENUM_EANIMSTATETYPE(op) \
op(AST_SingleAnimation) \
op(AST_BlendGraph)
enum EAnimStateType : int;
template<> ANIMGRAPH_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimStateType>();
// ********** End Enum EAnimStateType **************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS