Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorSequence.h"
#include "ActorSequenceObjectReference.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorSequence() {}
// ********** Begin Cross Module References ********************************************************
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequence();
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequence_NoRegister();
ACTORSEQUENCE_API UScriptStruct* Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieScene_NoRegister();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSequence();
UPackage* Z_Construct_UPackage__Script_ActorSequence();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorSequence ***********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorSequence;
UClass* UActorSequence::GetPrivateStaticClass()
{
using TClass = UActorSequence;
if (!Z_Registration_Info_UClass_UActorSequence.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorSequence"),
Z_Registration_Info_UClass_UActorSequence.InnerSingleton,
StaticRegisterNativesUActorSequence,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorSequence.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorSequence_NoRegister()
{
return UActorSequence::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorSequence_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Movie scene animation embedded within an actor.\n */" },
{ "DevelopmentStatus", "Experimental" },
{ "IncludePath", "ActorSequence.h" },
{ "ModuleRelativePath", "Public/ActorSequence.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Movie scene animation embedded within an actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MovieScene_MetaData[] = {
{ "Comment", "/** Pointer to the movie scene that controls this animation. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/ActorSequence.h" },
{ "ToolTip", "Pointer to the movie scene that controls this animation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ObjectReferences_MetaData[] = {
{ "Comment", "/** Collection of object references. */" },
{ "ModuleRelativePath", "Public/ActorSequence.h" },
{ "ToolTip", "Collection of object references." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bHasBeenInitialized_MetaData[] = {
{ "ModuleRelativePath", "Public/ActorSequence.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UActorSequence constinit property declarations ***************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_MovieScene;
static const UECodeGen_Private::FStructPropertyParams NewProp_ObjectReferences;
#if WITH_EDITORONLY_DATA
static void NewProp_bHasBeenInitialized_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bHasBeenInitialized;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UActorSequence constinit property declarations *****************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorSequence>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorSequence_Statics
// ********** Begin Class UActorSequence Property Definitions **************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorSequence_Statics::NewProp_MovieScene = { "MovieScene", nullptr, (EPropertyFlags)0x0146000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorSequence, MovieScene), Z_Construct_UClass_UMovieScene_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MovieScene_MetaData), NewProp_MovieScene_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UActorSequence_Statics::NewProp_ObjectReferences = { "ObjectReferences", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorSequence, ObjectReferences), Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ObjectReferences_MetaData), NewProp_ObjectReferences_MetaData) }; // 2790344005
#if WITH_EDITORONLY_DATA
void Z_Construct_UClass_UActorSequence_Statics::NewProp_bHasBeenInitialized_SetBit(void* Obj)
{
((UActorSequence*)Obj)->bHasBeenInitialized = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UActorSequence_Statics::NewProp_bHasBeenInitialized = { "bHasBeenInitialized", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UActorSequence), &Z_Construct_UClass_UActorSequence_Statics::NewProp_bHasBeenInitialized_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHasBeenInitialized_MetaData), NewProp_bHasBeenInitialized_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorSequence_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorSequence_Statics::NewProp_MovieScene,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorSequence_Statics::NewProp_ObjectReferences,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorSequence_Statics::NewProp_bHasBeenInitialized,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorSequence_Statics::PropPointers) < 2048);
// ********** End Class UActorSequence Property Definitions ****************************************
UObject* (*const Z_Construct_UClass_UActorSequence_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMovieSceneSequence,
(UObject* (*)())Z_Construct_UPackage__Script_ActorSequence,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorSequence_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorSequence_Statics::ClassParams = {
&UActorSequence::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UActorSequence_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UActorSequence_Statics::PropPointers),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorSequence_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorSequence_Statics::Class_MetaDataParams)
};
void UActorSequence::StaticRegisterNativesUActorSequence()
{
}
UClass* Z_Construct_UClass_UActorSequence()
{
if (!Z_Registration_Info_UClass_UActorSequence.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorSequence.OuterSingleton, Z_Construct_UClass_UActorSequence_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorSequence.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorSequence);
UActorSequence::~UActorSequence() {}
// ********** End Class UActorSequence *************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h__Script_ActorSequence_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorSequence, UActorSequence::StaticClass, TEXT("UActorSequence"), &Z_Registration_Info_UClass_UActorSequence, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorSequence), 4035747445U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h__Script_ActorSequence_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h__Script_ActorSequence_1523127209{
TEXT("/Script/ActorSequence"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h__Script_ActorSequence_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h__Script_ActorSequence_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorSequence.h"
#ifdef ACTORSEQUENCE_ActorSequence_generated_h
#error "ActorSequence.generated.h already included, missing '#pragma once' in ActorSequence.h"
#endif
#define ACTORSEQUENCE_ActorSequence_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorSequence ***********************************************************
struct Z_Construct_UClass_UActorSequence_Statics;
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequence_NoRegister();
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorSequence(); \
friend struct ::Z_Construct_UClass_UActorSequence_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ACTORSEQUENCE_API UClass* ::Z_Construct_UClass_UActorSequence_NoRegister(); \
public: \
DECLARE_CLASS2(UActorSequence, UMovieSceneSequence, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ActorSequence"), Z_Construct_UClass_UActorSequence_NoRegister) \
DECLARE_SERIALIZER(UActorSequence)
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h_20_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UActorSequence(UActorSequence&&) = delete; \
UActorSequence(const UActorSequence&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ACTORSEQUENCE_API, UActorSequence); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorSequence); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorSequence) \
ACTORSEQUENCE_API virtual ~UActorSequence();
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h_15_PROLOG
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h_20_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorSequence;
// ********** End Class UActorSequence *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequence_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeActorSequence_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ActorSequence;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ActorSequence()
{
if (!Z_Registration_Info_UPackage__Script_ActorSequence.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ActorSequence",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x153685BA,
0xA310AD23,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ActorSequence.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ActorSequence.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ActorSequence(Z_Construct_UPackage__Script_ActorSequence, TEXT("/Script/ActorSequence"), Z_Registration_Info_UPackage__Script_ActorSequence, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x153685BA, 0xA310AD23));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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@@ -0,0 +1,330 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorSequenceComponent.h"
#include "MovieSceneSequencePlaybackSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorSequenceComponent() {}
// ********** Begin Cross Module References ********************************************************
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequence_NoRegister();
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequenceComponent();
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequenceComponent_NoRegister();
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequencePlayer_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneSequencePlaybackSettings();
UPackage* Z_Construct_UPackage__Script_ActorSequence();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorSequenceComponent Function PauseSequence ***************************
struct Z_Construct_UFunction_UActorSequenceComponent_PauseSequence_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Sequencer|Player" },
{ "Comment", "/** Calls the Pause function on the SequencePlayer if its valid. */" },
{ "ModuleRelativePath", "Public/ActorSequenceComponent.h" },
{ "ToolTip", "Calls the Pause function on the SequencePlayer if its valid." },
};
#endif // WITH_METADATA
// ********** Begin Function PauseSequence constinit property declarations *************************
// ********** End Function PauseSequence constinit property declarations ***************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActorSequenceComponent_PauseSequence_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActorSequenceComponent, nullptr, "PauseSequence", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActorSequenceComponent_PauseSequence_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActorSequenceComponent_PauseSequence_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UActorSequenceComponent_PauseSequence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActorSequenceComponent_PauseSequence_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UActorSequenceComponent::execPauseSequence)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->PauseSequence();
P_NATIVE_END;
}
// ********** End Class UActorSequenceComponent Function PauseSequence *****************************
// ********** Begin Class UActorSequenceComponent Function PlaySequence ****************************
struct Z_Construct_UFunction_UActorSequenceComponent_PlaySequence_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Sequencer|Player" },
{ "Comment", "/** Calls the Play function on the SequencePlayer if its valid. */" },
{ "ModuleRelativePath", "Public/ActorSequenceComponent.h" },
{ "ToolTip", "Calls the Play function on the SequencePlayer if its valid." },
};
#endif // WITH_METADATA
// ********** Begin Function PlaySequence constinit property declarations **************************
// ********** End Function PlaySequence constinit property declarations ****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActorSequenceComponent_PlaySequence_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActorSequenceComponent, nullptr, "PlaySequence", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActorSequenceComponent_PlaySequence_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActorSequenceComponent_PlaySequence_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UActorSequenceComponent_PlaySequence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActorSequenceComponent_PlaySequence_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UActorSequenceComponent::execPlaySequence)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->PlaySequence();
P_NATIVE_END;
}
// ********** End Class UActorSequenceComponent Function PlaySequence ******************************
// ********** Begin Class UActorSequenceComponent Function PlaySequenceReverse *********************
struct Z_Construct_UFunction_UActorSequenceComponent_PlaySequenceReverse_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Sequencer|Player" },
{ "Comment", "/** Calls the PlayReverse function on the SequencePlayer if its valid. */" },
{ "ModuleRelativePath", "Public/ActorSequenceComponent.h" },
{ "ToolTip", "Calls the PlayReverse function on the SequencePlayer if its valid." },
};
#endif // WITH_METADATA
// ********** Begin Function PlaySequenceReverse constinit property declarations *******************
// ********** End Function PlaySequenceReverse constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActorSequenceComponent_PlaySequenceReverse_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActorSequenceComponent, nullptr, "PlaySequenceReverse", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActorSequenceComponent_PlaySequenceReverse_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActorSequenceComponent_PlaySequenceReverse_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UActorSequenceComponent_PlaySequenceReverse()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActorSequenceComponent_PlaySequenceReverse_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UActorSequenceComponent::execPlaySequenceReverse)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->PlaySequenceReverse();
P_NATIVE_END;
}
// ********** End Class UActorSequenceComponent Function PlaySequenceReverse ***********************
// ********** Begin Class UActorSequenceComponent Function StopSequence ****************************
struct Z_Construct_UFunction_UActorSequenceComponent_StopSequence_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Sequencer|Player" },
{ "Comment", "/** Calls the Stop function on the SequencePlayer if its valid. */" },
{ "ModuleRelativePath", "Public/ActorSequenceComponent.h" },
{ "ToolTip", "Calls the Stop function on the SequencePlayer if its valid." },
};
#endif // WITH_METADATA
// ********** Begin Function StopSequence constinit property declarations **************************
// ********** End Function StopSequence constinit property declarations ****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActorSequenceComponent_StopSequence_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActorSequenceComponent, nullptr, "StopSequence", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActorSequenceComponent_StopSequence_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActorSequenceComponent_StopSequence_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UActorSequenceComponent_StopSequence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActorSequenceComponent_StopSequence_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UActorSequenceComponent::execStopSequence)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopSequence();
P_NATIVE_END;
}
// ********** End Class UActorSequenceComponent Function StopSequence ******************************
// ********** Begin Class UActorSequenceComponent **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorSequenceComponent;
UClass* UActorSequenceComponent::GetPrivateStaticClass()
{
using TClass = UActorSequenceComponent;
if (!Z_Registration_Info_UClass_UActorSequenceComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorSequenceComponent"),
Z_Registration_Info_UClass_UActorSequenceComponent.InnerSingleton,
StaticRegisterNativesUActorSequenceComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorSequenceComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorSequenceComponent_NoRegister()
{
return UActorSequenceComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorSequenceComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "BlueprintType", "true" },
{ "ClassGroupNames", "Sequence" },
{ "Comment", "/**\n * Movie scene animation embedded within an actor.\n */" },
{ "DevelopmentStatus", "Experimental" },
{ "HideCategories", "Collision Cooking Activation" },
{ "IncludePath", "ActorSequenceComponent.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Public/ActorSequenceComponent.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Movie scene animation embedded within an actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlaybackSettings_MetaData[] = {
{ "Category", "Playback" },
{ "ModuleRelativePath", "Public/ActorSequenceComponent.h" },
{ "ShowOnlyInnerProperties", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sequence_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** Embedded actor sequence data */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/ActorSequenceComponent.h" },
{ "ToolTip", "Embedded actor sequence data" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "Category", "Animation" },
{ "ModuleRelativePath", "Public/ActorSequenceComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorSequenceComponent constinit property declarations ******************
static const UECodeGen_Private::FStructPropertyParams NewProp_PlaybackSettings;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UActorSequenceComponent constinit property declarations ********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("PauseSequence"), .Pointer = &UActorSequenceComponent::execPauseSequence },
{ .NameUTF8 = UTF8TEXT("PlaySequence"), .Pointer = &UActorSequenceComponent::execPlaySequence },
{ .NameUTF8 = UTF8TEXT("PlaySequenceReverse"), .Pointer = &UActorSequenceComponent::execPlaySequenceReverse },
{ .NameUTF8 = UTF8TEXT("StopSequence"), .Pointer = &UActorSequenceComponent::execStopSequence },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UActorSequenceComponent_PauseSequence, "PauseSequence" }, // 1250453004
{ &Z_Construct_UFunction_UActorSequenceComponent_PlaySequence, "PlaySequence" }, // 1220089921
{ &Z_Construct_UFunction_UActorSequenceComponent_PlaySequenceReverse, "PlaySequenceReverse" }, // 619360844
{ &Z_Construct_UFunction_UActorSequenceComponent_StopSequence, "StopSequence" }, // 3566302249
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorSequenceComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorSequenceComponent_Statics
// ********** Begin Class UActorSequenceComponent Property Definitions *****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UActorSequenceComponent_Statics::NewProp_PlaybackSettings = { "PlaybackSettings", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorSequenceComponent, PlaybackSettings), Z_Construct_UScriptStruct_FMovieSceneSequencePlaybackSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlaybackSettings_MetaData), NewProp_PlaybackSettings_MetaData) }; // 1068239222
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorSequenceComponent_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0126080000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorSequenceComponent, Sequence), Z_Construct_UClass_UActorSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sequence_MetaData), NewProp_Sequence_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorSequenceComponent_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0124080000002014, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorSequenceComponent, SequencePlayer), Z_Construct_UClass_UActorSequencePlayer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorSequenceComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorSequenceComponent_Statics::NewProp_PlaybackSettings,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorSequenceComponent_Statics::NewProp_Sequence,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorSequenceComponent_Statics::NewProp_SequencePlayer,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorSequenceComponent_Statics::PropPointers) < 2048);
// ********** End Class UActorSequenceComponent Property Definitions *******************************
UObject* (*const Z_Construct_UClass_UActorSequenceComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_ActorSequence,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorSequenceComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorSequenceComponent_Statics::ClassParams = {
&UActorSequenceComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UActorSequenceComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UActorSequenceComponent_Statics::PropPointers),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorSequenceComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorSequenceComponent_Statics::Class_MetaDataParams)
};
void UActorSequenceComponent::StaticRegisterNativesUActorSequenceComponent()
{
UClass* Class = UActorSequenceComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UActorSequenceComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UActorSequenceComponent()
{
if (!Z_Registration_Info_UClass_UActorSequenceComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorSequenceComponent.OuterSingleton, Z_Construct_UClass_UActorSequenceComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorSequenceComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorSequenceComponent);
UActorSequenceComponent::~UActorSequenceComponent() {}
// ********** End Class UActorSequenceComponent ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h__Script_ActorSequence_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorSequenceComponent, UActorSequenceComponent::StaticClass, TEXT("UActorSequenceComponent"), &Z_Registration_Info_UClass_UActorSequenceComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorSequenceComponent), 3691071119U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h__Script_ActorSequence_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h__Script_ActorSequence_2190841069{
TEXT("/Script/ActorSequence"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h__Script_ActorSequence_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h__Script_ActorSequence_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,69 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorSequenceComponent.h"
#ifdef ACTORSEQUENCE_ActorSequenceComponent_generated_h
#error "ActorSequenceComponent.generated.h already included, missing '#pragma once' in ActorSequenceComponent.h"
#endif
#define ACTORSEQUENCE_ActorSequenceComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorSequenceComponent **************************************************
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h_24_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execStopSequence); \
DECLARE_FUNCTION(execPauseSequence); \
DECLARE_FUNCTION(execPlaySequenceReverse); \
DECLARE_FUNCTION(execPlaySequence);
struct Z_Construct_UClass_UActorSequenceComponent_Statics;
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequenceComponent_NoRegister();
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h_24_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorSequenceComponent(); \
friend struct ::Z_Construct_UClass_UActorSequenceComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ACTORSEQUENCE_API UClass* ::Z_Construct_UClass_UActorSequenceComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UActorSequenceComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ActorSequence"), Z_Construct_UClass_UActorSequenceComponent_NoRegister) \
DECLARE_SERIALIZER(UActorSequenceComponent)
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h_24_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UActorSequenceComponent(UActorSequenceComponent&&) = delete; \
UActorSequenceComponent(const UActorSequenceComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ACTORSEQUENCE_API, UActorSequenceComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorSequenceComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorSequenceComponent) \
ACTORSEQUENCE_API virtual ~UActorSequenceComponent();
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h_19_PROLOG
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h_24_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h_24_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h_24_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorSequenceComponent;
// ********** End Class UActorSequenceComponent ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,332 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorSequenceObjectReference.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorSequenceObjectReference() {}
// ********** Begin Cross Module References ********************************************************
ACTORSEQUENCE_API UEnum* Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType();
ACTORSEQUENCE_API UScriptStruct* Z_Construct_UScriptStruct_FActorSequenceObjectReference();
ACTORSEQUENCE_API UScriptStruct* Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap();
ACTORSEQUENCE_API UScriptStruct* Z_Construct_UScriptStruct_FActorSequenceObjectReferences();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
UPackage* Z_Construct_UPackage__Script_ActorSequence();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EActorSequenceObjectReferenceType *****************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EActorSequenceObjectReferenceType;
static UEnum* EActorSequenceObjectReferenceType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EActorSequenceObjectReferenceType.OuterSingleton)
{
Z_Registration_Info_UEnum_EActorSequenceObjectReferenceType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType, (UObject*)Z_Construct_UPackage__Script_ActorSequence(), TEXT("EActorSequenceObjectReferenceType"));
}
return Z_Registration_Info_UEnum_EActorSequenceObjectReferenceType.OuterSingleton;
}
template<> ACTORSEQUENCE_NON_ATTRIBUTED_API UEnum* StaticEnum<EActorSequenceObjectReferenceType>()
{
return EActorSequenceObjectReferenceType_StaticEnum();
}
struct Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Component.Comment", "/** The reference relates to a component */" },
{ "Component.Name", "EActorSequenceObjectReferenceType::Component" },
{ "Component.ToolTip", "The reference relates to a component" },
{ "ContextActor.Comment", "/** The reference relates to the context actor */" },
{ "ContextActor.Name", "EActorSequenceObjectReferenceType::ContextActor" },
{ "ContextActor.ToolTip", "The reference relates to the context actor" },
{ "ExternalActor.Comment", "/** The reference relates to an actor outside of the context actor actor */" },
{ "ExternalActor.Name", "EActorSequenceObjectReferenceType::ExternalActor" },
{ "ExternalActor.ToolTip", "The reference relates to an actor outside of the context actor actor" },
{ "ModuleRelativePath", "Public/ActorSequenceObjectReference.h" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EActorSequenceObjectReferenceType::ContextActor", (int64)EActorSequenceObjectReferenceType::ContextActor },
{ "EActorSequenceObjectReferenceType::ExternalActor", (int64)EActorSequenceObjectReferenceType::ExternalActor },
{ "EActorSequenceObjectReferenceType::Component", (int64)EActorSequenceObjectReferenceType::Component },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_ActorSequence,
nullptr,
"EActorSequenceObjectReferenceType",
"EActorSequenceObjectReferenceType",
Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType()
{
if (!Z_Registration_Info_UEnum_EActorSequenceObjectReferenceType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EActorSequenceObjectReferenceType.InnerSingleton, Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EActorSequenceObjectReferenceType.InnerSingleton;
}
// ********** End Enum EActorSequenceObjectReferenceType *******************************************
// ********** Begin ScriptStruct FActorSequenceObjectReference *************************************
struct Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FActorSequenceObjectReference); }
static inline consteval int16 GetStructAlignment() { return alignof(FActorSequenceObjectReference); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * An external reference to an level sequence object, resolvable through an arbitrary context.\n */" },
{ "ModuleRelativePath", "Public/ActorSequenceObjectReference.h" },
{ "ToolTip", "An external reference to an level sequence object, resolvable through an arbitrary context." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Type_MetaData[] = {
{ "Comment", "/** The type of the binding */" },
{ "ModuleRelativePath", "Public/ActorSequenceObjectReference.h" },
{ "ToolTip", "The type of the binding" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorId_MetaData[] = {
{ "Comment", "/** The ID of the actor - if this is set, we're either the owner actor, or an object outside of the context */" },
{ "ModuleRelativePath", "Public/ActorSequenceObjectReference.h" },
{ "ToolTip", "The ID of the actor - if this is set, we're either the owner actor, or an object outside of the context" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PathToComponent_MetaData[] = {
{ "Comment", "/** Path to the component from its owner actor */" },
{ "ModuleRelativePath", "Public/ActorSequenceObjectReference.h" },
{ "ToolTip", "Path to the component from its owner actor" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FActorSequenceObjectReference constinit property declarations *****
static const UECodeGen_Private::FBytePropertyParams NewProp_Type_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Type;
static const UECodeGen_Private::FStructPropertyParams NewProp_ActorId;
static const UECodeGen_Private::FStrPropertyParams NewProp_PathToComponent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FActorSequenceObjectReference constinit property declarations *******
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FActorSequenceObjectReference>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorSequenceObjectReference;
class UScriptStruct* FActorSequenceObjectReference::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FActorSequenceObjectReference.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FActorSequenceObjectReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorSequenceObjectReference, (UObject*)Z_Construct_UPackage__Script_ActorSequence(), TEXT("ActorSequenceObjectReference"));
}
return Z_Registration_Info_UScriptStruct_FActorSequenceObjectReference.OuterSingleton;
}
// ********** Begin ScriptStruct FActorSequenceObjectReference Property Definitions ****************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::NewProp_Type_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::NewProp_Type = { "Type", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorSequenceObjectReference, Type), Z_Construct_UEnum_ActorSequence_EActorSequenceObjectReferenceType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Type_MetaData), NewProp_Type_MetaData) }; // 1206807835
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::NewProp_ActorId = { "ActorId", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorSequenceObjectReference, ActorId), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorId_MetaData), NewProp_ActorId_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::NewProp_PathToComponent = { "PathToComponent", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorSequenceObjectReference, PathToComponent), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PathToComponent_MetaData), NewProp_PathToComponent_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::NewProp_Type_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::NewProp_Type,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::NewProp_ActorId,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::NewProp_PathToComponent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FActorSequenceObjectReference Property Definitions ******************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_ActorSequence,
nullptr,
&NewStructOps,
"ActorSequenceObjectReference",
Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::PropPointers),
sizeof(FActorSequenceObjectReference),
alignof(FActorSequenceObjectReference),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FActorSequenceObjectReference()
{
if (!Z_Registration_Info_UScriptStruct_FActorSequenceObjectReference.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorSequenceObjectReference.InnerSingleton, Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FActorSequenceObjectReference.InnerSingleton);
}
// ********** End ScriptStruct FActorSequenceObjectReference ***************************************
// ********** Begin ScriptStruct FActorSequenceObjectReferences ************************************
struct Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FActorSequenceObjectReferences); }
static inline consteval int16 GetStructAlignment() { return alignof(FActorSequenceObjectReferences); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/ActorSequenceObjectReference.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Array_MetaData[] = {
{ "ModuleRelativePath", "Public/ActorSequenceObjectReference.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FActorSequenceObjectReferences constinit property declarations ****
static const UECodeGen_Private::FStructPropertyParams NewProp_Array_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Array;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FActorSequenceObjectReferences constinit property declarations ******
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FActorSequenceObjectReferences>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferences;
class UScriptStruct* FActorSequenceObjectReferences::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferences.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferences.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorSequenceObjectReferences, (UObject*)Z_Construct_UPackage__Script_ActorSequence(), TEXT("ActorSequenceObjectReferences"));
}
return Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferences.OuterSingleton;
}
// ********** Begin ScriptStruct FActorSequenceObjectReferences Property Definitions ***************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::NewProp_Array_Inner = { "Array", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FActorSequenceObjectReference, METADATA_PARAMS(0, nullptr) }; // 1024254248
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::NewProp_Array = { "Array", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorSequenceObjectReferences, Array), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Array_MetaData), NewProp_Array_MetaData) }; // 1024254248
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::NewProp_Array_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::NewProp_Array,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FActorSequenceObjectReferences Property Definitions *****************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_ActorSequence,
nullptr,
&NewStructOps,
"ActorSequenceObjectReferences",
Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::PropPointers),
sizeof(FActorSequenceObjectReferences),
alignof(FActorSequenceObjectReferences),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FActorSequenceObjectReferences()
{
if (!Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferences.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferences.InnerSingleton, Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferences.InnerSingleton);
}
// ********** End ScriptStruct FActorSequenceObjectReferences **************************************
// ********** Begin ScriptStruct FActorSequenceObjectReferenceMap **********************************
struct Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FActorSequenceObjectReferenceMap); }
static inline consteval int16 GetStructAlignment() { return alignof(FActorSequenceObjectReferenceMap); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/ActorSequenceObjectReference.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BindingIds_MetaData[] = {
{ "ModuleRelativePath", "Public/ActorSequenceObjectReference.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_References_MetaData[] = {
{ "ModuleRelativePath", "Public/ActorSequenceObjectReference.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FActorSequenceObjectReferenceMap constinit property declarations **
static const UECodeGen_Private::FStructPropertyParams NewProp_BindingIds_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_BindingIds;
static const UECodeGen_Private::FStructPropertyParams NewProp_References_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_References;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FActorSequenceObjectReferenceMap constinit property declarations ****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FActorSequenceObjectReferenceMap>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferenceMap;
class UScriptStruct* FActorSequenceObjectReferenceMap::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferenceMap.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferenceMap.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap, (UObject*)Z_Construct_UPackage__Script_ActorSequence(), TEXT("ActorSequenceObjectReferenceMap"));
}
return Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferenceMap.OuterSingleton;
}
// ********** Begin ScriptStruct FActorSequenceObjectReferenceMap Property Definitions *************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::NewProp_BindingIds_Inner = { "BindingIds", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::NewProp_BindingIds = { "BindingIds", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorSequenceObjectReferenceMap, BindingIds), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BindingIds_MetaData), NewProp_BindingIds_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::NewProp_References_Inner = { "References", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FActorSequenceObjectReferences, METADATA_PARAMS(0, nullptr) }; // 1891126773
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::NewProp_References = { "References", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorSequenceObjectReferenceMap, References), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_References_MetaData), NewProp_References_MetaData) }; // 1891126773
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::NewProp_BindingIds_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::NewProp_BindingIds,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::NewProp_References_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::NewProp_References,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FActorSequenceObjectReferenceMap Property Definitions ***************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_ActorSequence,
nullptr,
&NewStructOps,
"ActorSequenceObjectReferenceMap",
Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::PropPointers),
sizeof(FActorSequenceObjectReferenceMap),
alignof(FActorSequenceObjectReferenceMap),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap()
{
if (!Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferenceMap.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferenceMap.InnerSingleton, Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferenceMap.InnerSingleton);
}
// ********** End ScriptStruct FActorSequenceObjectReferenceMap ************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h__Script_ActorSequence_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EActorSequenceObjectReferenceType_StaticEnum, TEXT("EActorSequenceObjectReferenceType"), &Z_Registration_Info_UEnum_EActorSequenceObjectReferenceType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1206807835U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FActorSequenceObjectReference::StaticStruct, Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics::NewStructOps, TEXT("ActorSequenceObjectReference"),&Z_Registration_Info_UScriptStruct_FActorSequenceObjectReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorSequenceObjectReference), 1024254248U) },
{ FActorSequenceObjectReferences::StaticStruct, Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics::NewStructOps, TEXT("ActorSequenceObjectReferences"),&Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferences, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorSequenceObjectReferences), 1891126773U) },
{ FActorSequenceObjectReferenceMap::StaticStruct, Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics::NewStructOps, TEXT("ActorSequenceObjectReferenceMap"),&Z_Registration_Info_UScriptStruct_FActorSequenceObjectReferenceMap, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorSequenceObjectReferenceMap), 2790344005U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h__Script_ActorSequence_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h__Script_ActorSequence_1633677676{
TEXT("/Script/ActorSequence"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h__Script_ActorSequence_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h__Script_ActorSequence_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h__Script_ActorSequence_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h__Script_ActorSequence_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorSequenceObjectReference.h"
#ifdef ACTORSEQUENCE_ActorSequenceObjectReference_generated_h
#error "ActorSequenceObjectReference.generated.h already included, missing '#pragma once' in ActorSequenceObjectReference.h"
#endif
#define ACTORSEQUENCE_ActorSequenceObjectReference_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FActorSequenceObjectReference *************************************
struct Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics;
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h_27_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorSequenceObjectReference_Statics; \
ACTORSEQUENCE_API static class UScriptStruct* StaticStruct();
struct FActorSequenceObjectReference;
// ********** End ScriptStruct FActorSequenceObjectReference ***************************************
// ********** Begin ScriptStruct FActorSequenceObjectReferences ************************************
struct Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics;
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h_96_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorSequenceObjectReferences_Statics; \
ACTORSEQUENCE_API static class UScriptStruct* StaticStruct();
struct FActorSequenceObjectReferences;
// ********** End ScriptStruct FActorSequenceObjectReferences **************************************
// ********** Begin ScriptStruct FActorSequenceObjectReferenceMap **********************************
struct Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics;
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h_105_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorSequenceObjectReferenceMap_Statics; \
ACTORSEQUENCE_API static class UScriptStruct* StaticStruct();
struct FActorSequenceObjectReferenceMap;
// ********** End ScriptStruct FActorSequenceObjectReferenceMap ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequenceObjectReference_h
// ********** Begin Enum EActorSequenceObjectReferenceType *****************************************
#define FOREACH_ENUM_EACTORSEQUENCEOBJECTREFERENCETYPE(op) \
op(EActorSequenceObjectReferenceType::ContextActor) \
op(EActorSequenceObjectReferenceType::ExternalActor) \
op(EActorSequenceObjectReferenceType::Component)
enum class EActorSequenceObjectReferenceType : uint8;
template<> struct TIsUEnumClass<EActorSequenceObjectReferenceType> { enum { Value = true }; };
template<> ACTORSEQUENCE_NON_ATTRIBUTED_API UEnum* StaticEnum<EActorSequenceObjectReferenceType>();
// ********** End Enum EActorSequenceObjectReferenceType *******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,122 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorSequencePlayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorSequencePlayer() {}
// ********** Begin Cross Module References ********************************************************
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequencePlayer();
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequencePlayer_NoRegister();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSequencePlayer();
UPackage* Z_Construct_UPackage__Script_ActorSequence();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorSequencePlayer *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorSequencePlayer;
UClass* UActorSequencePlayer::GetPrivateStaticClass()
{
using TClass = UActorSequencePlayer;
if (!Z_Registration_Info_UClass_UActorSequencePlayer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorSequencePlayer"),
Z_Registration_Info_UClass_UActorSequencePlayer.InnerSingleton,
StaticRegisterNativesUActorSequencePlayer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorSequencePlayer.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorSequencePlayer_NoRegister()
{
return UActorSequencePlayer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorSequencePlayer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * UActorSequencePlayer is used to actually \"play\" an actor sequence asset at runtime.\n */" },
{ "IncludePath", "ActorSequencePlayer.h" },
{ "ModuleRelativePath", "Public/ActorSequencePlayer.h" },
{ "ToolTip", "UActorSequencePlayer is used to actually \"play\" an actor sequence asset at runtime." },
};
#endif // WITH_METADATA
// ********** Begin Class UActorSequencePlayer constinit property declarations *********************
// ********** End Class UActorSequencePlayer constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorSequencePlayer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorSequencePlayer_Statics
UObject* (*const Z_Construct_UClass_UActorSequencePlayer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMovieSceneSequencePlayer,
(UObject* (*)())Z_Construct_UPackage__Script_ActorSequence,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorSequencePlayer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorSequencePlayer_Statics::ClassParams = {
&UActorSequencePlayer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorSequencePlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorSequencePlayer_Statics::Class_MetaDataParams)
};
void UActorSequencePlayer::StaticRegisterNativesUActorSequencePlayer()
{
}
UClass* Z_Construct_UClass_UActorSequencePlayer()
{
if (!Z_Registration_Info_UClass_UActorSequencePlayer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorSequencePlayer.OuterSingleton, Z_Construct_UClass_UActorSequencePlayer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorSequencePlayer.OuterSingleton;
}
UActorSequencePlayer::UActorSequencePlayer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorSequencePlayer);
UActorSequencePlayer::~UActorSequencePlayer() {}
// ********** End Class UActorSequencePlayer *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h__Script_ActorSequence_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorSequencePlayer, UActorSequencePlayer::StaticClass, TEXT("UActorSequencePlayer"), &Z_Registration_Info_UClass_UActorSequencePlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorSequencePlayer), 1131329347U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h__Script_ActorSequence_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h__Script_ActorSequence_2669744842{
TEXT("/Script/ActorSequence"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h__Script_ActorSequence_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h__Script_ActorSequence_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorSequencePlayer.h"
#ifdef ACTORSEQUENCE_ActorSequencePlayer_generated_h
#error "ActorSequencePlayer.generated.h already included, missing '#pragma once' in ActorSequencePlayer.h"
#endif
#define ACTORSEQUENCE_ActorSequencePlayer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorSequencePlayer *****************************************************
struct Z_Construct_UClass_UActorSequencePlayer_Statics;
ACTORSEQUENCE_API UClass* Z_Construct_UClass_UActorSequencePlayer_NoRegister();
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorSequencePlayer(); \
friend struct ::Z_Construct_UClass_UActorSequencePlayer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ACTORSEQUENCE_API UClass* ::Z_Construct_UClass_UActorSequencePlayer_NoRegister(); \
public: \
DECLARE_CLASS2(UActorSequencePlayer, UMovieSceneSequencePlayer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ActorSequence"), Z_Construct_UClass_UActorSequencePlayer_NoRegister) \
DECLARE_SERIALIZER(UActorSequencePlayer)
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h_20_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ACTORSEQUENCE_API UActorSequencePlayer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorSequencePlayer(UActorSequencePlayer&&) = delete; \
UActorSequencePlayer(const UActorSequencePlayer&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ACTORSEQUENCE_API, UActorSequencePlayer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorSequencePlayer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorSequencePlayer) \
ACTORSEQUENCE_API virtual ~UActorSequencePlayer();
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h_15_PROLOG
#define FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h_20_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorSequencePlayer;
// ********** End Class UActorSequencePlayer *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_ActorSequence_Source_ActorSequence_Public_ActorSequencePlayer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,4 @@
D:\UE_5_7_1\Engine\Plugins\MovieScene\ActorSequence\Source\ActorSequence\Public\ActorSequence.h
D:\UE_5_7_1\Engine\Plugins\MovieScene\ActorSequence\Source\ActorSequence\Public\ActorSequenceObjectReference.h
D:\UE_5_7_1\Engine\Plugins\MovieScene\ActorSequence\Source\ActorSequence\Public\ActorSequencePlayer.h
D:\UE_5_7_1\Engine\Plugins\MovieScene\ActorSequence\Source\ActorSequence\Public\ActorSequenceComponent.h