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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorLayerUtilities.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorLayerUtilities() {}
// ********** Begin Cross Module References ********************************************************
ACTORLAYERUTILITIES_API UClass* Z_Construct_UClass_ULayersBlueprintLibrary();
ACTORLAYERUTILITIES_API UClass* Z_Construct_UClass_ULayersBlueprintLibrary_NoRegister();
ACTORLAYERUTILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FActorLayer();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
UPackage* Z_Construct_UPackage__Script_ActorLayerUtilities();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FActorLayer *******************************************************
struct Z_Construct_UScriptStruct_FActorLayer_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FActorLayer); }
static inline consteval int16 GetStructAlignment() { return alignof(FActorLayer); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/ActorLayerUtilities.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
{ "Category", "Layer" },
{ "Comment", "/** The name of this layer */" },
{ "ModuleRelativePath", "Public/ActorLayerUtilities.h" },
{ "ToolTip", "The name of this layer" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FActorLayer constinit property declarations ***********************
static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FActorLayer constinit property declarations *************************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FActorLayer>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FActorLayer_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorLayer;
class UScriptStruct* FActorLayer::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FActorLayer.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FActorLayer.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorLayer, (UObject*)Z_Construct_UPackage__Script_ActorLayerUtilities(), TEXT("ActorLayer"));
}
return Z_Registration_Info_UScriptStruct_FActorLayer.OuterSingleton;
}
// ********** Begin ScriptStruct FActorLayer Property Definitions **********************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FActorLayer_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorLayer, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorLayer_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorLayer_Statics::NewProp_Name,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorLayer_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FActorLayer Property Definitions ************************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorLayer_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_ActorLayerUtilities,
nullptr,
&NewStructOps,
"ActorLayer",
Z_Construct_UScriptStruct_FActorLayer_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorLayer_Statics::PropPointers),
sizeof(FActorLayer),
alignof(FActorLayer),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorLayer_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorLayer_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FActorLayer()
{
if (!Z_Registration_Info_UScriptStruct_FActorLayer.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorLayer.InnerSingleton, Z_Construct_UScriptStruct_FActorLayer_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FActorLayer.InnerSingleton);
}
// ********** End ScriptStruct FActorLayer *********************************************************
// ********** Begin Class ULayersBlueprintLibrary Function AddActorToLayer *************************
struct Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics
{
struct LayersBlueprintLibrary_eventAddActorToLayer_Parms
{
AActor* InActor;
FActorLayer Layer;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Layer" },
{ "Comment", "/** \n\x09 * Adds the actor to the specified layer\n\x09 */" },
{ "ModuleRelativePath", "Public/ActorLayerUtilities.h" },
{ "ToolTip", "Adds the actor to the specified layer" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Layer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function AddActorToLayer constinit property declarations ***********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InActor;
static const UECodeGen_Private::FStructPropertyParams NewProp_Layer;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function AddActorToLayer constinit property declarations *************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function AddActorToLayer Property Definitions **********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::NewProp_InActor = { "InActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LayersBlueprintLibrary_eventAddActorToLayer_Parms, InActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::NewProp_Layer = { "Layer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LayersBlueprintLibrary_eventAddActorToLayer_Parms, Layer), Z_Construct_UScriptStruct_FActorLayer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Layer_MetaData), NewProp_Layer_MetaData) }; // 3028980883
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::NewProp_InActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::NewProp_Layer,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::PropPointers) < 2048);
// ********** End Function AddActorToLayer Property Definitions ************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULayersBlueprintLibrary, nullptr, "AddActorToLayer", Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::LayersBlueprintLibrary_eventAddActorToLayer_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::LayersBlueprintLibrary_eventAddActorToLayer_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ULayersBlueprintLibrary::execAddActorToLayer)
{
P_GET_OBJECT(AActor,Z_Param_InActor);
P_GET_STRUCT_REF(FActorLayer,Z_Param_Out_Layer);
P_FINISH;
P_NATIVE_BEGIN;
ULayersBlueprintLibrary::AddActorToLayer(Z_Param_InActor,Z_Param_Out_Layer);
P_NATIVE_END;
}
// ********** End Class ULayersBlueprintLibrary Function AddActorToLayer ***************************
// ********** Begin Class ULayersBlueprintLibrary Function GetActors *******************************
struct Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics
{
struct LayersBlueprintLibrary_eventGetActors_Parms
{
UObject* WorldContextObject;
FActorLayer ActorLayer;
TArray<AActor*> ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Layer" },
{ "Comment", "/**\n\x09 * Get all the actors in this layer\n\x09 */" },
{ "ModuleRelativePath", "Public/ActorLayerUtilities.h" },
{ "ToolTip", "Get all the actors in this layer" },
{ "WorldContext", "WorldContextObject" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorLayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetActors constinit property declarations *****************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FStructPropertyParams NewProp_ActorLayer;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetActors constinit property declarations *******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetActors Property Definitions ****************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LayersBlueprintLibrary_eventGetActors_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::NewProp_ActorLayer = { "ActorLayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LayersBlueprintLibrary_eventGetActors_Parms, ActorLayer), Z_Construct_UScriptStruct_FActorLayer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorLayer_MetaData), NewProp_ActorLayer_MetaData) }; // 3028980883
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LayersBlueprintLibrary_eventGetActors_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::NewProp_ActorLayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::NewProp_ReturnValue_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::PropPointers) < 2048);
// ********** End Function GetActors Property Definitions ******************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULayersBlueprintLibrary, nullptr, "GetActors", Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::LayersBlueprintLibrary_eventGetActors_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::LayersBlueprintLibrary_eventGetActors_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ULayersBlueprintLibrary::execGetActors)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_STRUCT_REF(FActorLayer,Z_Param_Out_ActorLayer);
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<AActor*>*)Z_Param__Result=ULayersBlueprintLibrary::GetActors(Z_Param_WorldContextObject,Z_Param_Out_ActorLayer);
P_NATIVE_END;
}
// ********** End Class ULayersBlueprintLibrary Function GetActors *********************************
// ********** Begin Class ULayersBlueprintLibrary Function RemoveActorFromLayer ********************
struct Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics
{
struct LayersBlueprintLibrary_eventRemoveActorFromLayer_Parms
{
AActor* InActor;
FActorLayer Layer;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Layer" },
{ "Comment", "/**\n\x09 * Removes the actor from the specified layer\n\x09 */" },
{ "ModuleRelativePath", "Public/ActorLayerUtilities.h" },
{ "ToolTip", "Removes the actor from the specified layer" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Layer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function RemoveActorFromLayer constinit property declarations ******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InActor;
static const UECodeGen_Private::FStructPropertyParams NewProp_Layer;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function RemoveActorFromLayer constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function RemoveActorFromLayer Property Definitions *****************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::NewProp_InActor = { "InActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LayersBlueprintLibrary_eventRemoveActorFromLayer_Parms, InActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::NewProp_Layer = { "Layer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LayersBlueprintLibrary_eventRemoveActorFromLayer_Parms, Layer), Z_Construct_UScriptStruct_FActorLayer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Layer_MetaData), NewProp_Layer_MetaData) }; // 3028980883
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::NewProp_InActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::NewProp_Layer,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::PropPointers) < 2048);
// ********** End Function RemoveActorFromLayer Property Definitions *******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULayersBlueprintLibrary, nullptr, "RemoveActorFromLayer", Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::LayersBlueprintLibrary_eventRemoveActorFromLayer_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::LayersBlueprintLibrary_eventRemoveActorFromLayer_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ULayersBlueprintLibrary::execRemoveActorFromLayer)
{
P_GET_OBJECT(AActor,Z_Param_InActor);
P_GET_STRUCT_REF(FActorLayer,Z_Param_Out_Layer);
P_FINISH;
P_NATIVE_BEGIN;
ULayersBlueprintLibrary::RemoveActorFromLayer(Z_Param_InActor,Z_Param_Out_Layer);
P_NATIVE_END;
}
// ********** End Class ULayersBlueprintLibrary Function RemoveActorFromLayer **********************
// ********** Begin Class ULayersBlueprintLibrary **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ULayersBlueprintLibrary;
UClass* ULayersBlueprintLibrary::GetPrivateStaticClass()
{
using TClass = ULayersBlueprintLibrary;
if (!Z_Registration_Info_UClass_ULayersBlueprintLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LayersBlueprintLibrary"),
Z_Registration_Info_UClass_ULayersBlueprintLibrary.InnerSingleton,
StaticRegisterNativesULayersBlueprintLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ULayersBlueprintLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_ULayersBlueprintLibrary_NoRegister()
{
return ULayersBlueprintLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ULayersBlueprintLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Function library containing methods for interacting with editor layers\n */" },
{ "IncludePath", "ActorLayerUtilities.h" },
{ "ModuleRelativePath", "Public/ActorLayerUtilities.h" },
{ "ToolTip", "Function library containing methods for interacting with editor layers" },
};
#endif // WITH_METADATA
// ********** Begin Class ULayersBlueprintLibrary constinit property declarations ******************
// ********** End Class ULayersBlueprintLibrary constinit property declarations ********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("AddActorToLayer"), .Pointer = &ULayersBlueprintLibrary::execAddActorToLayer },
{ .NameUTF8 = UTF8TEXT("GetActors"), .Pointer = &ULayersBlueprintLibrary::execGetActors },
{ .NameUTF8 = UTF8TEXT("RemoveActorFromLayer"), .Pointer = &ULayersBlueprintLibrary::execRemoveActorFromLayer },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_ULayersBlueprintLibrary_AddActorToLayer, "AddActorToLayer" }, // 204913728
{ &Z_Construct_UFunction_ULayersBlueprintLibrary_GetActors, "GetActors" }, // 2561222846
{ &Z_Construct_UFunction_ULayersBlueprintLibrary_RemoveActorFromLayer, "RemoveActorFromLayer" }, // 4070866939
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ULayersBlueprintLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ULayersBlueprintLibrary_Statics
UObject* (*const Z_Construct_UClass_ULayersBlueprintLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_ActorLayerUtilities,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULayersBlueprintLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ULayersBlueprintLibrary_Statics::ClassParams = {
&ULayersBlueprintLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULayersBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_ULayersBlueprintLibrary_Statics::Class_MetaDataParams)
};
void ULayersBlueprintLibrary::StaticRegisterNativesULayersBlueprintLibrary()
{
UClass* Class = ULayersBlueprintLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ULayersBlueprintLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_ULayersBlueprintLibrary()
{
if (!Z_Registration_Info_UClass_ULayersBlueprintLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULayersBlueprintLibrary.OuterSingleton, Z_Construct_UClass_ULayersBlueprintLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ULayersBlueprintLibrary.OuterSingleton;
}
ULayersBlueprintLibrary::ULayersBlueprintLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULayersBlueprintLibrary);
ULayersBlueprintLibrary::~ULayersBlueprintLibrary() {}
// ********** End Class ULayersBlueprintLibrary ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h__Script_ActorLayerUtilities_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FActorLayer::StaticStruct, Z_Construct_UScriptStruct_FActorLayer_Statics::NewStructOps, TEXT("ActorLayer"),&Z_Registration_Info_UScriptStruct_FActorLayer, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorLayer), 3028980883U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ULayersBlueprintLibrary, ULayersBlueprintLibrary::StaticClass, TEXT("ULayersBlueprintLibrary"), &Z_Registration_Info_UClass_ULayersBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULayersBlueprintLibrary), 3779619538U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h__Script_ActorLayerUtilities_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h__Script_ActorLayerUtilities_300299955{
TEXT("/Script/ActorLayerUtilities"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h__Script_ActorLayerUtilities_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h__Script_ActorLayerUtilities_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h__Script_ActorLayerUtilities_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h__Script_ActorLayerUtilities_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorLayerUtilities.h"
#ifdef ACTORLAYERUTILITIES_ActorLayerUtilities_generated_h
#error "ActorLayerUtilities.generated.h already included, missing '#pragma once' in ActorLayerUtilities.h"
#endif
#define ACTORLAYERUTILITIES_ActorLayerUtilities_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UObject;
struct FActorLayer;
// ********** Begin ScriptStruct FActorLayer *******************************************************
struct Z_Construct_UScriptStruct_FActorLayer_Statics;
#define FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h_12_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorLayer_Statics; \
ACTORLAYERUTILITIES_API static class UScriptStruct* StaticStruct();
struct FActorLayer;
// ********** End ScriptStruct FActorLayer *********************************************************
// ********** Begin Class ULayersBlueprintLibrary **************************************************
#define FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execRemoveActorFromLayer); \
DECLARE_FUNCTION(execAddActorToLayer); \
DECLARE_FUNCTION(execGetActors);
struct Z_Construct_UClass_ULayersBlueprintLibrary_Statics;
ACTORLAYERUTILITIES_API UClass* Z_Construct_UClass_ULayersBlueprintLibrary_NoRegister();
#define FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h_28_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULayersBlueprintLibrary(); \
friend struct ::Z_Construct_UClass_ULayersBlueprintLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ACTORLAYERUTILITIES_API UClass* ::Z_Construct_UClass_ULayersBlueprintLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(ULayersBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ActorLayerUtilities"), Z_Construct_UClass_ULayersBlueprintLibrary_NoRegister) \
DECLARE_SERIALIZER(ULayersBlueprintLibrary)
#define FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h_28_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API ULayersBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
ULayersBlueprintLibrary(ULayersBlueprintLibrary&&) = delete; \
ULayersBlueprintLibrary(const ULayersBlueprintLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULayersBlueprintLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULayersBlueprintLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULayersBlueprintLibrary) \
NO_API virtual ~ULayersBlueprintLibrary();
#define FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h_23_PROLOG
#define FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h_28_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h_28_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h_28_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULayersBlueprintLibrary;
// ********** End Class ULayersBlueprintLibrary ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_ActorLayerUtilities_Source_ActorLayerUtilities_Public_ActorLayerUtilities_h
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeActorLayerUtilities_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ActorLayerUtilities;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ActorLayerUtilities()
{
if (!Z_Registration_Info_UPackage__Script_ActorLayerUtilities.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ActorLayerUtilities",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0xA926EF9F,
0xDE77B5F8,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ActorLayerUtilities.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ActorLayerUtilities.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ActorLayerUtilities(Z_Construct_UPackage__Script_ActorLayerUtilities, TEXT("/Script/ActorLayerUtilities"), Z_Registration_Info_UPackage__Script_ActorLayerUtilities, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xA926EF9F, 0xDE77B5F8));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\Runtime\ActorLayerUtilities\Source\ActorLayerUtilities\Public\ActorLayerUtilities.h