Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeActionableMessage_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ActionableMessage;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ActionableMessage()
{
if (!Z_Registration_Info_UPackage__Script_ActionableMessage.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ActionableMessage",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x9507E24E,
0xA62B50AA,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ActionableMessage.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ActionableMessage.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ActionableMessage(Z_Construct_UPackage__Script_ActionableMessage, TEXT("/Script/ActionableMessage"), Z_Registration_Info_UPackage__Script_ActionableMessage, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x9507E24E, 0xA62B50AA));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActionableMessageSubsystem.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActionableMessageSubsystem() {}
// ********** Begin Cross Module References ********************************************************
ACTIONABLEMESSAGE_API UClass* Z_Construct_UClass_UActionableMessageSubsystem();
ACTIONABLEMESSAGE_API UClass* Z_Construct_UClass_UActionableMessageSubsystem_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UWorldSubsystem();
UPackage* Z_Construct_UPackage__Script_ActionableMessage();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActionableMessageSubsystem **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActionableMessageSubsystem;
UClass* UActionableMessageSubsystem::GetPrivateStaticClass()
{
using TClass = UActionableMessageSubsystem;
if (!Z_Registration_Info_UClass_UActionableMessageSubsystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActionableMessageSubsystem"),
Z_Registration_Info_UClass_UActionableMessageSubsystem.InnerSingleton,
StaticRegisterNativesUActionableMessageSubsystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActionableMessageSubsystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UActionableMessageSubsystem_NoRegister()
{
return UActionableMessageSubsystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActionableMessageSubsystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Used to push messages that will be used by a viewport widget to present to the user.\n */" },
{ "IncludePath", "ActionableMessageSubsystem.h" },
{ "ModuleRelativePath", "Public/ActionableMessageSubsystem.h" },
{ "ToolTip", "Used to push messages that will be used by a viewport widget to present to the user." },
};
#endif // WITH_METADATA
// ********** Begin Class UActionableMessageSubsystem constinit property declarations **************
// ********** End Class UActionableMessageSubsystem constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActionableMessageSubsystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActionableMessageSubsystem_Statics
UObject* (*const Z_Construct_UClass_UActionableMessageSubsystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UWorldSubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_ActionableMessage,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActionableMessageSubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActionableMessageSubsystem_Statics::ClassParams = {
&UActionableMessageSubsystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActionableMessageSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UActionableMessageSubsystem_Statics::Class_MetaDataParams)
};
void UActionableMessageSubsystem::StaticRegisterNativesUActionableMessageSubsystem()
{
}
UClass* Z_Construct_UClass_UActionableMessageSubsystem()
{
if (!Z_Registration_Info_UClass_UActionableMessageSubsystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActionableMessageSubsystem.OuterSingleton, Z_Construct_UClass_UActionableMessageSubsystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActionableMessageSubsystem.OuterSingleton;
}
UActionableMessageSubsystem::UActionableMessageSubsystem() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActionableMessageSubsystem);
UActionableMessageSubsystem::~UActionableMessageSubsystem() {}
// ********** End Class UActionableMessageSubsystem ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h__Script_ActionableMessage_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActionableMessageSubsystem, UActionableMessageSubsystem::StaticClass, TEXT("UActionableMessageSubsystem"), &Z_Registration_Info_UClass_UActionableMessageSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActionableMessageSubsystem), 3060761317U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h__Script_ActionableMessage_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h__Script_ActionableMessage_3890740476{
TEXT("/Script/ActionableMessage"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h__Script_ActionableMessage_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h__Script_ActionableMessage_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActionableMessageSubsystem.h"
#ifdef ACTIONABLEMESSAGE_ActionableMessageSubsystem_generated_h
#error "ActionableMessageSubsystem.generated.h already included, missing '#pragma once' in ActionableMessageSubsystem.h"
#endif
#define ACTIONABLEMESSAGE_ActionableMessageSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActionableMessageSubsystem **********************************************
struct Z_Construct_UClass_UActionableMessageSubsystem_Statics;
ACTIONABLEMESSAGE_API UClass* Z_Construct_UClass_UActionableMessageSubsystem_NoRegister();
#define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActionableMessageSubsystem(); \
friend struct ::Z_Construct_UClass_UActionableMessageSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ACTIONABLEMESSAGE_API UClass* ::Z_Construct_UClass_UActionableMessageSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UActionableMessageSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ActionableMessage"), Z_Construct_UClass_UActionableMessageSubsystem_NoRegister) \
DECLARE_SERIALIZER(UActionableMessageSubsystem)
#define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ACTIONABLEMESSAGE_API UActionableMessageSubsystem(); \
/** Deleted move- and copy-constructors, should never be used */ \
UActionableMessageSubsystem(UActionableMessageSubsystem&&) = delete; \
UActionableMessageSubsystem(const UActionableMessageSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ACTIONABLEMESSAGE_API, UActionableMessageSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActionableMessageSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UActionableMessageSubsystem) \
ACTIONABLEMESSAGE_API virtual ~UActionableMessageSubsystem();
#define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_45_PROLOG
#define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActionableMessageSubsystem;
// ********** End Class UActionableMessageSubsystem ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Source\Editor\ActionableMessage\Public\ActionableMessageSubsystem.h