Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Navigation/CrowdManager.h"
#ifdef AIMODULE_CrowdManager_generated_h
#error "CrowdManager.generated.h already included, missing '#pragma once' in CrowdManager.h"
#endif
#define AIMODULE_CrowdManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCrowdAvoidanceConfig *********************************************
struct Z_Construct_UScriptStruct_FCrowdAvoidanceConfig_Statics;
#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_74_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCrowdAvoidanceConfig_Statics; \
AIMODULE_API static class UScriptStruct* StaticStruct();
struct FCrowdAvoidanceConfig;
// ********** End ScriptStruct FCrowdAvoidanceConfig ***********************************************
// ********** Begin ScriptStruct FCrowdAvoidanceSamplingPattern ************************************
struct Z_Construct_UScriptStruct_FCrowdAvoidanceSamplingPattern_Statics;
#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_120_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCrowdAvoidanceSamplingPattern_Statics; \
AIMODULE_API static class UScriptStruct* StaticStruct();
struct FCrowdAvoidanceSamplingPattern;
// ********** End ScriptStruct FCrowdAvoidanceSamplingPattern **************************************
// ********** Begin Class UCrowdManager ************************************************************
struct Z_Construct_UClass_UCrowdManager_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UCrowdManager_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCrowdManager(); \
friend struct ::Z_Construct_UClass_UCrowdManager_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UCrowdManager_NoRegister(); \
public: \
DECLARE_CLASS2(UCrowdManager, UCrowdManagerBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UCrowdManager_NoRegister) \
DECLARE_SERIALIZER(UCrowdManager) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCrowdManager(UCrowdManager&&) = delete; \
UCrowdManager(const UCrowdManager&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UCrowdManager); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCrowdManager); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCrowdManager) \
AIMODULE_API virtual ~UCrowdManager();
#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_172_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCrowdManager;
// ********** End Class UCrowdManager **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS