Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ACLDatabaseBuildCommandlet.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeACLDatabaseBuildCommandlet() {}
// ********** Begin Cross Module References ********************************************************
ACLPLUGINEDITOR_API UClass* Z_Construct_UClass_UACLDatabaseBuildCommandlet();
ACLPLUGINEDITOR_API UClass* Z_Construct_UClass_UACLDatabaseBuildCommandlet_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UCommandlet();
UPackage* Z_Construct_UPackage__Script_ACLPluginEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UACLDatabaseBuildCommandlet **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UACLDatabaseBuildCommandlet;
UClass* UACLDatabaseBuildCommandlet::GetPrivateStaticClass()
{
using TClass = UACLDatabaseBuildCommandlet;
if (!Z_Registration_Info_UClass_UACLDatabaseBuildCommandlet.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ACLDatabaseBuildCommandlet"),
Z_Registration_Info_UClass_UACLDatabaseBuildCommandlet.InnerSingleton,
StaticRegisterNativesUACLDatabaseBuildCommandlet,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UACLDatabaseBuildCommandlet.InnerSingleton;
}
UClass* Z_Construct_UClass_UACLDatabaseBuildCommandlet_NoRegister()
{
return UACLDatabaseBuildCommandlet::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UACLDatabaseBuildCommandlet_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/*\n * This commandlet is used to update instances of UAnimationCompressionLibraryDatabase to ensure their mapping is up-to-date.\n */" },
{ "IncludePath", "ACLDatabaseBuildCommandlet.h" },
{ "ModuleRelativePath", "Classes/ACLDatabaseBuildCommandlet.h" },
{ "ToolTip", "* This commandlet is used to update instances of UAnimationCompressionLibraryDatabase to ensure their mapping is up-to-date." },
};
#endif // WITH_METADATA
// ********** Begin Class UACLDatabaseBuildCommandlet constinit property declarations **************
// ********** End Class UACLDatabaseBuildCommandlet constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UACLDatabaseBuildCommandlet>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UACLDatabaseBuildCommandlet_Statics
UObject* (*const Z_Construct_UClass_UACLDatabaseBuildCommandlet_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCommandlet,
(UObject* (*)())Z_Construct_UPackage__Script_ACLPluginEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UACLDatabaseBuildCommandlet_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UACLDatabaseBuildCommandlet_Statics::ClassParams = {
&UACLDatabaseBuildCommandlet::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UACLDatabaseBuildCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UACLDatabaseBuildCommandlet_Statics::Class_MetaDataParams)
};
void UACLDatabaseBuildCommandlet::StaticRegisterNativesUACLDatabaseBuildCommandlet()
{
}
UClass* Z_Construct_UClass_UACLDatabaseBuildCommandlet()
{
if (!Z_Registration_Info_UClass_UACLDatabaseBuildCommandlet.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UACLDatabaseBuildCommandlet.OuterSingleton, Z_Construct_UClass_UACLDatabaseBuildCommandlet_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UACLDatabaseBuildCommandlet.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UACLDatabaseBuildCommandlet);
UACLDatabaseBuildCommandlet::~UACLDatabaseBuildCommandlet() {}
// ********** End Class UACLDatabaseBuildCommandlet ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h__Script_ACLPluginEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UACLDatabaseBuildCommandlet, UACLDatabaseBuildCommandlet::StaticClass, TEXT("UACLDatabaseBuildCommandlet"), &Z_Registration_Info_UClass_UACLDatabaseBuildCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UACLDatabaseBuildCommandlet), 461793087U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h__Script_ACLPluginEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h__Script_ACLPluginEditor_953538062{
TEXT("/Script/ACLPluginEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h__Script_ACLPluginEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h__Script_ACLPluginEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ACLDatabaseBuildCommandlet.h"
#ifdef ACLPLUGINEDITOR_ACLDatabaseBuildCommandlet_generated_h
#error "ACLDatabaseBuildCommandlet.generated.h already included, missing '#pragma once' in ACLDatabaseBuildCommandlet.h"
#endif
#define ACLPLUGINEDITOR_ACLDatabaseBuildCommandlet_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UACLDatabaseBuildCommandlet **********************************************
struct Z_Construct_UClass_UACLDatabaseBuildCommandlet_Statics;
ACLPLUGINEDITOR_API UClass* Z_Construct_UClass_UACLDatabaseBuildCommandlet_NoRegister();
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h_15_INCLASS \
private: \
static void StaticRegisterNativesUACLDatabaseBuildCommandlet(); \
friend struct ::Z_Construct_UClass_UACLDatabaseBuildCommandlet_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ACLPLUGINEDITOR_API UClass* ::Z_Construct_UClass_UACLDatabaseBuildCommandlet_NoRegister(); \
public: \
DECLARE_CLASS2(UACLDatabaseBuildCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/ACLPluginEditor"), Z_Construct_UClass_UACLDatabaseBuildCommandlet_NoRegister) \
DECLARE_SERIALIZER(UACLDatabaseBuildCommandlet)
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UACLDatabaseBuildCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UACLDatabaseBuildCommandlet) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UACLDatabaseBuildCommandlet); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UACLDatabaseBuildCommandlet); \
/** Deleted move- and copy-constructors, should never be used */ \
UACLDatabaseBuildCommandlet(UACLDatabaseBuildCommandlet&&) = delete; \
UACLDatabaseBuildCommandlet(const UACLDatabaseBuildCommandlet&) = delete; \
NO_API virtual ~UACLDatabaseBuildCommandlet();
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h_12_PROLOG
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h_15_INCLASS \
FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UACLDatabaseBuildCommandlet;
// ********** End Class UACLDatabaseBuildCommandlet ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLDatabaseBuildCommandlet_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeACLPluginEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ACLPluginEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ACLPluginEditor()
{
if (!Z_Registration_Info_UPackage__Script_ACLPluginEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ACLPluginEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xD44DEC76,
0xD98ACB82,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ACLPluginEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ACLPluginEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ACLPluginEditor(Z_Construct_UPackage__Script_ACLPluginEditor, TEXT("/Script/ACLPluginEditor"), Z_Registration_Info_UPackage__Script_ACLPluginEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD44DEC76, 0xD98ACB82));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
#include "ACLDatabaseBuildCommandlet.h"
#include "ACLStatsDumpCommandlet.h"
#include "AnimationCompressionLibraryDatabaseFactory.h"

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ACLStatsDumpCommandlet.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeACLStatsDumpCommandlet() {}
// ********** Begin Cross Module References ********************************************************
ACLPLUGINEDITOR_API UClass* Z_Construct_UClass_UACLStatsDumpCommandlet();
ACLPLUGINEDITOR_API UClass* Z_Construct_UClass_UACLStatsDumpCommandlet_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UCommandlet();
UPackage* Z_Construct_UPackage__Script_ACLPluginEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UACLStatsDumpCommandlet **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UACLStatsDumpCommandlet;
UClass* UACLStatsDumpCommandlet::GetPrivateStaticClass()
{
using TClass = UACLStatsDumpCommandlet;
if (!Z_Registration_Info_UClass_UACLStatsDumpCommandlet.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ACLStatsDumpCommandlet"),
Z_Registration_Info_UClass_UACLStatsDumpCommandlet.InnerSingleton,
StaticRegisterNativesUACLStatsDumpCommandlet,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UACLStatsDumpCommandlet.InnerSingleton;
}
UClass* Z_Construct_UClass_UACLStatsDumpCommandlet_NoRegister()
{
return UACLStatsDumpCommandlet::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UACLStatsDumpCommandlet_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/*\n * This commandlet is used to extract and dump animation compression statistics.\n *\n * See cpp implementation for example usage and supported arguments.\n */" },
{ "IncludePath", "ACLStatsDumpCommandlet.h" },
{ "ModuleRelativePath", "Classes/ACLStatsDumpCommandlet.h" },
{ "ToolTip", "* This commandlet is used to extract and dump animation compression statistics.\n*\n* See cpp implementation for example usage and supported arguments." },
};
#endif // WITH_METADATA
// ********** Begin Class UACLStatsDumpCommandlet constinit property declarations ******************
// ********** End Class UACLStatsDumpCommandlet constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UACLStatsDumpCommandlet>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UACLStatsDumpCommandlet_Statics
UObject* (*const Z_Construct_UClass_UACLStatsDumpCommandlet_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCommandlet,
(UObject* (*)())Z_Construct_UPackage__Script_ACLPluginEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UACLStatsDumpCommandlet_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UACLStatsDumpCommandlet_Statics::ClassParams = {
&UACLStatsDumpCommandlet::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UACLStatsDumpCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UACLStatsDumpCommandlet_Statics::Class_MetaDataParams)
};
void UACLStatsDumpCommandlet::StaticRegisterNativesUACLStatsDumpCommandlet()
{
}
UClass* Z_Construct_UClass_UACLStatsDumpCommandlet()
{
if (!Z_Registration_Info_UClass_UACLStatsDumpCommandlet.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UACLStatsDumpCommandlet.OuterSingleton, Z_Construct_UClass_UACLStatsDumpCommandlet_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UACLStatsDumpCommandlet.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UACLStatsDumpCommandlet);
UACLStatsDumpCommandlet::~UACLStatsDumpCommandlet() {}
// ********** End Class UACLStatsDumpCommandlet ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h__Script_ACLPluginEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UACLStatsDumpCommandlet, UACLStatsDumpCommandlet::StaticClass, TEXT("UACLStatsDumpCommandlet"), &Z_Registration_Info_UClass_UACLStatsDumpCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UACLStatsDumpCommandlet), 2544461701U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h__Script_ACLPluginEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h__Script_ACLPluginEditor_4215421710{
TEXT("/Script/ACLPluginEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h__Script_ACLPluginEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h__Script_ACLPluginEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ACLStatsDumpCommandlet.h"
#ifdef ACLPLUGINEDITOR_ACLStatsDumpCommandlet_generated_h
#error "ACLStatsDumpCommandlet.generated.h already included, missing '#pragma once' in ACLStatsDumpCommandlet.h"
#endif
#define ACLPLUGINEDITOR_ACLStatsDumpCommandlet_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UACLStatsDumpCommandlet **************************************************
struct Z_Construct_UClass_UACLStatsDumpCommandlet_Statics;
ACLPLUGINEDITOR_API UClass* Z_Construct_UClass_UACLStatsDumpCommandlet_NoRegister();
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h_17_INCLASS \
private: \
static void StaticRegisterNativesUACLStatsDumpCommandlet(); \
friend struct ::Z_Construct_UClass_UACLStatsDumpCommandlet_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ACLPLUGINEDITOR_API UClass* ::Z_Construct_UClass_UACLStatsDumpCommandlet_NoRegister(); \
public: \
DECLARE_CLASS2(UACLStatsDumpCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/ACLPluginEditor"), Z_Construct_UClass_UACLStatsDumpCommandlet_NoRegister) \
DECLARE_SERIALIZER(UACLStatsDumpCommandlet)
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UACLStatsDumpCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UACLStatsDumpCommandlet) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UACLStatsDumpCommandlet); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UACLStatsDumpCommandlet); \
/** Deleted move- and copy-constructors, should never be used */ \
UACLStatsDumpCommandlet(UACLStatsDumpCommandlet&&) = delete; \
UACLStatsDumpCommandlet(const UACLStatsDumpCommandlet&) = delete; \
NO_API virtual ~UACLStatsDumpCommandlet();
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h_14_PROLOG
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h_17_INCLASS \
FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UACLStatsDumpCommandlet;
// ********** End Class UACLStatsDumpCommandlet ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_ACLStatsDumpCommandlet_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimationCompressionLibraryDatabaseFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimationCompressionLibraryDatabaseFactory() {}
// ********** Begin Cross Module References ********************************************************
ACLPLUGINEDITOR_API UClass* Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory();
ACLPLUGINEDITOR_API UClass* Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_ACLPluginEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimationCompressionLibraryDatabaseFactory ******************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationCompressionLibraryDatabaseFactory;
UClass* UAnimationCompressionLibraryDatabaseFactory::GetPrivateStaticClass()
{
using TClass = UAnimationCompressionLibraryDatabaseFactory;
if (!Z_Registration_Info_UClass_UAnimationCompressionLibraryDatabaseFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationCompressionLibraryDatabaseFactory"),
Z_Registration_Info_UClass_UAnimationCompressionLibraryDatabaseFactory.InnerSingleton,
StaticRegisterNativesUAnimationCompressionLibraryDatabaseFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationCompressionLibraryDatabaseFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_NoRegister()
{
return UAnimationCompressionLibraryDatabaseFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "AnimationCompressionLibraryDatabaseFactory.h" },
{ "ModuleRelativePath", "Classes/AnimationCompressionLibraryDatabaseFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationCompressionLibraryDatabaseFactory constinit property declarations
// ********** End Class UAnimationCompressionLibraryDatabaseFactory constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationCompressionLibraryDatabaseFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_Statics
UObject* (*const Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_ACLPluginEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_Statics::ClassParams = {
&UAnimationCompressionLibraryDatabaseFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_Statics::Class_MetaDataParams)
};
void UAnimationCompressionLibraryDatabaseFactory::StaticRegisterNativesUAnimationCompressionLibraryDatabaseFactory()
{
}
UClass* Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory()
{
if (!Z_Registration_Info_UClass_UAnimationCompressionLibraryDatabaseFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationCompressionLibraryDatabaseFactory.OuterSingleton, Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationCompressionLibraryDatabaseFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationCompressionLibraryDatabaseFactory);
UAnimationCompressionLibraryDatabaseFactory::~UAnimationCompressionLibraryDatabaseFactory() {}
// ********** End Class UAnimationCompressionLibraryDatabaseFactory ********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h__Script_ACLPluginEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory, UAnimationCompressionLibraryDatabaseFactory::StaticClass, TEXT("UAnimationCompressionLibraryDatabaseFactory"), &Z_Registration_Info_UClass_UAnimationCompressionLibraryDatabaseFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationCompressionLibraryDatabaseFactory), 141062569U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h__Script_ACLPluginEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h__Script_ACLPluginEditor_643869013{
TEXT("/Script/ACLPluginEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h__Script_ACLPluginEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h__Script_ACLPluginEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationCompressionLibraryDatabaseFactory.h"
#ifdef ACLPLUGINEDITOR_AnimationCompressionLibraryDatabaseFactory_generated_h
#error "AnimationCompressionLibraryDatabaseFactory.generated.h already included, missing '#pragma once' in AnimationCompressionLibraryDatabaseFactory.h"
#endif
#define ACLPLUGINEDITOR_AnimationCompressionLibraryDatabaseFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimationCompressionLibraryDatabaseFactory ******************************
struct Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_Statics;
ACLPLUGINEDITOR_API UClass* Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_NoRegister();
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h_13_INCLASS \
private: \
static void StaticRegisterNativesUAnimationCompressionLibraryDatabaseFactory(); \
friend struct ::Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ACLPLUGINEDITOR_API UClass* ::Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationCompressionLibraryDatabaseFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ACLPluginEditor"), Z_Construct_UClass_UAnimationCompressionLibraryDatabaseFactory_NoRegister) \
DECLARE_SERIALIZER(UAnimationCompressionLibraryDatabaseFactory)
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ACLPLUGINEDITOR_API UAnimationCompressionLibraryDatabaseFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationCompressionLibraryDatabaseFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ACLPLUGINEDITOR_API, UAnimationCompressionLibraryDatabaseFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationCompressionLibraryDatabaseFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationCompressionLibraryDatabaseFactory(UAnimationCompressionLibraryDatabaseFactory&&) = delete; \
UAnimationCompressionLibraryDatabaseFactory(const UAnimationCompressionLibraryDatabaseFactory&) = delete; \
ACLPLUGINEDITOR_API virtual ~UAnimationCompressionLibraryDatabaseFactory();
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h_10_PROLOG
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h_13_INCLASS \
FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationCompressionLibraryDatabaseFactory;
// ********** End Class UAnimationCompressionLibraryDatabaseFactory ********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPluginEditor_Classes_AnimationCompressionLibraryDatabaseFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,3 @@
D:\UE_5_7_1\Engine\Plugins\Animation\ACLPlugin\Source\ACLPluginEditor\Classes\ACLDatabaseBuildCommandlet.h
D:\UE_5_7_1\Engine\Plugins\Animation\ACLPlugin\Source\ACLPluginEditor\Classes\ACLStatsDumpCommandlet.h
D:\UE_5_7_1\Engine\Plugins\Animation\ACLPlugin\Source\ACLPluginEditor\Classes\AnimationCompressionLibraryDatabaseFactory.h