Lesson 76 - Parsing the Game Session Response
This commit is contained in:
@@ -30,8 +30,14 @@ void USignInOverlay::OnJoinGameButtonClicked()
|
||||
JoinGameWidget->Button_JoinGame->SetIsEnabled(false);
|
||||
}
|
||||
|
||||
void USignInOverlay::UpdateJoinGameStatusMessage(const FString& StatusMessage)
|
||||
void USignInOverlay::UpdateJoinGameStatusMessage(const FString& StatusMessage, const bool bShouldResetJoinGameButton)
|
||||
{
|
||||
check(IsValid(JoinGameWidget));
|
||||
check(IsValid(JoinGameWidget->Button_JoinGame));
|
||||
JoinGameWidget->SetStatusMessage(StatusMessage);
|
||||
|
||||
if (bShouldResetJoinGameButton)
|
||||
{
|
||||
JoinGameWidget->Button_JoinGame->SetIsEnabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user