Lesson 76 - Parsing the Game Session Response

This commit is contained in:
Norman Lansing
2026-04-03 20:34:49 -04:00
parent 3ed338054f
commit ce6472a687
8 changed files with 166 additions and 6 deletions

View File

@@ -30,8 +30,14 @@ void USignInOverlay::OnJoinGameButtonClicked()
JoinGameWidget->Button_JoinGame->SetIsEnabled(false);
}
void USignInOverlay::UpdateJoinGameStatusMessage(const FString& StatusMessage)
void USignInOverlay::UpdateJoinGameStatusMessage(const FString& StatusMessage, const bool bShouldResetJoinGameButton)
{
check(IsValid(JoinGameWidget));
check(IsValid(JoinGameWidget->Button_JoinGame));
JoinGameWidget->SetStatusMessage(StatusMessage);
if (bShouldResetJoinGameButton)
{
JoinGameWidget->Button_JoinGame->SetIsEnabled(true);
}
}