Lesson 76 - Parsing the Game Session Response
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@@ -4,12 +4,15 @@
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#include "UI/Portal/PortalManager.h"
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#include "HttpModule.h"
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#include "JsonObjectConverter.h"
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#include "Data/API/APIData.h"
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#include "GameplayTags/DedicatedServerTags.h"
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#include "Interfaces/IHttpResponse.h"
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#include "UI/HTTP/HTTPRequestTypes.h"
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void UPortalManager::JoinGameSession()
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{
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BroadcastJoinGameSessionMessage.Broadcast(TEXT("Searching for Game Session..."));
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BroadcastJoinGameSessionMessage.Broadcast(TEXT("Searching for Game Session..."), false);
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check(APIData);
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@@ -28,4 +31,42 @@ void UPortalManager::FindOrCreateGameSession_Response(FHttpRequestPtr Request, F
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bool bWasSuccessful)
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{
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GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Find or Create Game Session Response Received"));
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if (!bWasSuccessful)
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{
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BroadcastJoinGameSessionMessage.Broadcast(HTTPStatusMessages::SomethingWentWrong, true);
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}
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TSharedPtr<FJsonObject> JsonObject;
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TSharedRef<TJsonReader<>> JsonReader = TJsonReaderFactory<>::Create(Response->GetContentAsString());
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if (FJsonSerializer::Deserialize(JsonReader, JsonObject))
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{
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if (ContainsErrors(JsonObject))
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{
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BroadcastJoinGameSessionMessage.Broadcast(HTTPStatusMessages::SomethingWentWrong, true);
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}
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DumpMetadata(JsonObject);
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if (JsonObject->HasField(TEXT("GameProperties")))
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{
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auto PropertiesArray = JsonObject->GetArrayField(TEXT("GameProperties"));
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TSharedPtr<FJsonObject> FlatMapJson = MakeShareable(new FJsonObject);
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for (auto& PropJson : PropertiesArray)
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{
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auto PropObj = PropJson->AsObject();
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FString Key = PropObj->GetStringField(TEXT("Key"));
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FString Value = PropObj->GetStringField(TEXT("Value"));
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FlatMapJson->SetStringField(Key, Value);
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}
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// Replace the array with a flat map field
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JsonObject->SetObjectField(TEXT("GameProperties"), FlatMapJson);
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}
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FDSGameSession GameSession;
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FJsonObjectConverter::JsonObjectToUStruct(JsonObject.ToSharedRef(), &GameSession);
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GameSession.Dump();
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BroadcastJoinGameSessionMessage.Broadcast(TEXT("Found Game Session."), false);
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}
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}
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