Lesson 67 - Portal Setup
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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class UJoinGame;
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "SignInOverlay.generated.h"
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class UPortalManager;
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API USignInOverlay : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UJoinGame> JoinGameWidget;
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UPROPERTY(EditDefaultsOnly)
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TSubclassOf<UPortalManager> PortalManagerClass;
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protected:
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virtual void NativeConstruct() override;
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private:
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UPROPERTY()
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TObjectPtr<UPortalManager> PortalManager;
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};
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