Lesson 67 - Portal Setup

This commit is contained in:
Norman Lansing
2026-03-31 07:42:56 -04:00
parent 102a514afa
commit cc35c1bd1b
13 changed files with 158 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/API/GameSessions/JoinGame.h"

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/Portal/PortalHUD.h"
#include "UI/Portal/Signin/SignInOverlay.h"
#include "Blueprint/UserWidget.h"
void APortalHUD::BeginPlay()
{
Super::BeginPlay();
APlayerController* OwningPlayerController = GetOwningPlayerController();
SignInOverlay = CreateWidget<USignInOverlay>(OwningPlayerController, SignInOverlayClass);
if (IsValid(SignInOverlay))
{
SignInOverlay->AddToViewport();
}
FInputModeGameAndUI InputModeData;
OwningPlayerController->SetInputMode(InputModeData);
OwningPlayerController->SetShowMouseCursor(true);
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/Portal/PortalManager.h"

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/Portal/Signin/SignInOverlay.h"
#include "Components/Button.h"
#include "UI/API/GameSessions/JoinGame.h"
#include "UI/Portal/PortalManager.h"
void USignInOverlay::NativeConstruct()
{
Super::NativeConstruct();
check(PortalManagerClass);
PortalManager = NewObject<UPortalManager>(PortalManagerClass);
}