Lesson 79 - Handle Game Session Status
This commit is contained in:
@@ -27,4 +27,10 @@ public:
|
||||
private:
|
||||
|
||||
void FindOrCreateGameSession_Response(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
|
||||
FString GetUniquePlayerId() const;
|
||||
void HandleGameSessionStatus(const FString& Status, const FString& SessionId);
|
||||
void TryCreatePlayerSession(const FString& PlayerId, const FString& GameSessionId);
|
||||
|
||||
FTimerHandle CreateSessionTimer;
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user