Lesson 80 - Serializing Content
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@@ -30,6 +30,8 @@ private:
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FString GetUniquePlayerId() const;
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void HandleGameSessionStatus(const FString& Status, const FString& SessionId);
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void TryCreatePlayerSession(const FString& PlayerId, const FString& GameSessionId);
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void FindPlayerSession_Response(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
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FTimerHandle CreateSessionTimer;
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