Initial Commit - Lesson 31 (Commit #1)
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49
Source/FPSTemplate/Public/UI/ShooterAmmoCounter.h
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49
Source/FPSTemplate/Public/UI/ShooterAmmoCounter.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "ShooterAmmoCounter.generated.h"
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class UImage;
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class UTextBlock;
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/**
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*
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*/
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UCLASS()
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class FPSTEMPLATE_API UShooterAmmoCounter : public UUserWidget
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{
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GENERATED_BODY()
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public:
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virtual void NativeConstruct() override;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UImage> Image_WeaponIcon;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> Text_Ammo;
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UPROPERTY()
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TObjectPtr<UMaterialInstanceDynamic> CurrentWeaponIcon_DynMatInst;
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private:
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int32 TotalAmmo;
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UFUNCTION()
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void OnPossessedPawnChanged(APawn* OldPawn, APawn* NewPawn);
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UFUNCTION()
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void OnCarriedAmmoChanged(UMaterialInstanceDynamic* WeaponIconDynMatInst, int32 InCarriedAmmo, int32 RoundsInWeapon);
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UFUNCTION()
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void OnRoundFired(int32 RoundsCurrent, int32 RoundsMax, int32 RoundsCarried);
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UFUNCTION()
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void OnWeaponFirstReplicated(AWeapon* Weapon);
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};
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