Initial Commit - Lesson 31 (Commit #1)
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44
Source/FPSTemplate/Public/Game/ShooterGameMode.h
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44
Source/FPSTemplate/Public/Game/ShooterGameMode.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "ShooterGameModeBase.h"
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#if WITH_GAMELIFT
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#include "GameLiftServerSDK.h"
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#endif
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#include "ShooterGameMode.generated.h"
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struct FProcessParameters;
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DECLARE_LOG_CATEGORY_EXTERN(LogShooterGameMode, Log, All);
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/**
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*
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*/
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UCLASS()
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class FPSTEMPLATE_API AShooterGameMode : public AShooterGameModeBase
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{
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GENERATED_BODY()
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public:
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AShooterGameMode();
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protected:
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virtual void BeginPlay() override;
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private:
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void InitGameLift();
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#if WITH_GAMELIFT
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void SetServerParameters(TSharedPtr<FServerParameters> OutServerParameters);
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void LogServerParameters(TSharedPtr<FServerParameters> ServerParameters);
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#endif
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void ParseCommandLinePort(int32& OutPort);
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TSharedPtr<FProcessParameters> ProcessParameters;
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};
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