Initial Commit - Lesson 31 (Commit #1)
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37
Source/FPSTemplate/Public/Game/MatchGameState.h
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37
Source/FPSTemplate/Public/Game/MatchGameState.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameState.h"
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#include "MatchGameState.generated.h"
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class AMatchPlayerState;
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/**
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*
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*/
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UCLASS()
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class FPSTEMPLATE_API AMatchGameState : public AGameState
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{
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GENERATED_BODY()
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public:
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AMatchGameState();
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AMatchPlayerState* GetLeader() const;
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void UpdateLeader();
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bool HasFirstBloodBeenHad() const { return bHasFirstBloodBeenHad; }
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bool IsTiedForTheLead(AMatchPlayerState* PlayerState);
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protected:
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virtual void BeginPlay() override;
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private:
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UPROPERTY()
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TArray<TObjectPtr<AMatchPlayerState>> Leaders;
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UPROPERTY()
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TArray<TObjectPtr<AMatchPlayerState>> SortedPlayerStates;
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bool bHasFirstBloodBeenHad;
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};
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