Initial Commit - Lesson 31 (Commit #1)

This commit is contained in:
Norman Lansing
2026-02-24 22:39:26 -05:00
commit 9591e7f503
4631 changed files with 1019212 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/Elims/ScoreWidget.h"
#include "Components/TextBlock.h"
#include "Player/MatchPlayerState.h"
#include "Player/ShooterPlayerController.h"
void UScoreWidget::NativeConstruct()
{
Super::NativeConstruct();
AMatchPlayerState* PlayerState = GetPlayerState();
if (IsValid(PlayerState))
{
PlayerState->OnScoreChanged.AddDynamic(this, &UScoreWidget::OnScoreChanged);
OnScoreChanged(PlayerState->GetScoredElims());
}
else
{
AShooterPlayerController* ShooterPlayerController = Cast<AShooterPlayerController>(GetOwningPlayer());
if (IsValid(ShooterPlayerController))
{
ShooterPlayerController->OnPlayerStateReplicated.AddUniqueDynamic(this, &UScoreWidget::OnPlayerStateInitialized);
}
}
}
void UScoreWidget::OnScoreChanged(int32 NewScore)
{
if (IsValid(ScoreText))
{
ScoreText->SetText(FText::AsNumber(NewScore));
}
}
void UScoreWidget::OnPlayerStateInitialized()
{
// Get the PlayerState and bind to the score changed delegate
AMatchPlayerState* PlayerState = GetPlayerState();
if (IsValid(PlayerState))
{
PlayerState->OnScoreChanged.AddDynamic(this, &UScoreWidget::OnScoreChanged);
OnScoreChanged(PlayerState->GetScoredElims());
}
// Unsubscribe from the OnPlayerStateChanged delegate
AShooterPlayerController* ShooterPlayerController = Cast<AShooterPlayerController>(GetOwningPlayer());
if (IsValid(ShooterPlayerController))
{
ShooterPlayerController->OnPlayerStateReplicated.RemoveDynamic(this, &UScoreWidget::OnPlayerStateInitialized);
}
}
AMatchPlayerState* UScoreWidget::GetPlayerState() const
{
APlayerController* PlayerController = GetOwningPlayer();
if (IsValid(PlayerController))
{
return PlayerController->GetPlayerState<AMatchPlayerState>();
}
return nullptr;
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/Elims/SpecialElimWidget.h"
#include "Blueprint/WidgetLayoutLibrary.h"
#include "Components/TextBlock.h"
#include "Components/Image.h"
void USpecialElimWidget::InitializeWidget(const FString& InElimMessage, UTexture2D* InElimTexture)
{
if (IsValid(ElimText))
{
ElimText->SetText(FText::FromString(InElimMessage));
}
if (IsValid(ElimImage) && InElimTexture)
{
ElimImage->SetBrushFromTexture(InElimTexture);
}
}
void USpecialElimWidget::CenterWidget(UUserWidget* Widget, float VerticalRatio)
{
if (!IsValid(Widget))
{
return;
}
FVector2D ViewportSize = UWidgetLayoutLibrary::GetViewportSize(Widget);
const float VerticalFraction = VerticalRatio == 0.f ? 1.f : VerticalRatio * 2.f;
FVector2D CenterPosition(ViewportSize.X / 2.0f, VerticalFraction * ViewportSize.Y / 2.0f);
Widget->SetAlignmentInViewport(FVector2D(0.5f, 0.5f)); // Align widget center to the center of the viewport
Widget->SetPositionInViewport(CenterPosition, true);
}