Initial Commit - Lesson 31 (Commit #1)
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71
Plugins/GameLiftServerSDK/ThirdParty/websocketpp/tutorials/utility_server/step1.cpp
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Plugins/GameLiftServerSDK/ThirdParty/websocketpp/tutorials/utility_server/step1.cpp
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/*
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* Copyright (c) 2015, Peter Thorson. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the WebSocket++ Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// **NOTE:** This file is a snapshot of the WebSocket++ utility server tutorial.
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// Additional related material can be found in the tutorials/utility_server
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// directory of the WebSocket++ repository.
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// The ASIO_STANDALONE define is necessary to use the standalone version of Asio.
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// Remove if you are using Boost Asio.
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#define ASIO_STANDALONE
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#include <websocketpp/config/asio_no_tls.hpp>
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#include <websocketpp/server.hpp>
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#include <functional>
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typedef websocketpp::server<websocketpp::config::asio> server;
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class utility_server {
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public:
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utility_server() {
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// Set logging settings
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m_endpoint.set_error_channels(websocketpp::log::elevel::all);
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m_endpoint.set_access_channels(websocketpp::log::alevel::all ^ websocketpp::log::alevel::frame_payload);
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// Initialize Asio
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m_endpoint.init_asio();
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}
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void run() {
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// Listen on port 9002
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m_endpoint.listen(9002);
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// Queues a connection accept operation
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m_endpoint.start_accept();
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// Start the Asio io_service run loop
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m_endpoint.run();
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}
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private:
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server m_endpoint;
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};
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int main() {
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utility_server s;
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s.run();
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return 0;
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}
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