Initial Commit - Lesson 31 (Commit #1)
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Plugins/GameLiftServerSDK/ThirdParty/websocketpp/examples/echo_client/echo_client.cpp
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97
Plugins/GameLiftServerSDK/ThirdParty/websocketpp/examples/echo_client/echo_client.cpp
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/*
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* Copyright (c) 2016, Peter Thorson. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the WebSocket++ Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include <websocketpp/config/asio_no_tls_client.hpp>
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#include <websocketpp/client.hpp>
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#include <iostream>
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typedef websocketpp::client<websocketpp::config::asio_client> client;
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using websocketpp::lib::placeholders::_1;
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using websocketpp::lib::placeholders::_2;
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using websocketpp::lib::bind;
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// pull out the type of messages sent by our config
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typedef websocketpp::config::asio_client::message_type::ptr message_ptr;
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// This message handler will be invoked once for each incoming message. It
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// prints the message and then sends a copy of the message back to the server.
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void on_message(client* c, websocketpp::connection_hdl hdl, message_ptr msg) {
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std::cout << "on_message called with hdl: " << hdl.lock().get()
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<< " and message: " << msg->get_payload()
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<< std::endl;
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websocketpp::lib::error_code ec;
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c->send(hdl, msg->get_payload(), msg->get_opcode(), ec);
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if (ec) {
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std::cout << "Echo failed because: " << ec.message() << std::endl;
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}
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}
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int main(int argc, char* argv[]) {
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// Create a client endpoint
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client c;
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std::string uri = "ws://localhost:9002";
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if (argc == 2) {
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uri = argv[1];
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}
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try {
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// Set logging to be pretty verbose (everything except message payloads)
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c.set_access_channels(websocketpp::log::alevel::all);
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c.clear_access_channels(websocketpp::log::alevel::frame_payload);
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// Initialize ASIO
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c.init_asio();
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// Register our message handler
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c.set_message_handler(bind(&on_message,&c,::_1,::_2));
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websocketpp::lib::error_code ec;
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client::connection_ptr con = c.get_connection(uri, ec);
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if (ec) {
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std::cout << "could not create connection because: " << ec.message() << std::endl;
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return 0;
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}
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// Note that connect here only requests a connection. No network messages are
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// exchanged until the event loop starts running in the next line.
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c.connect(con);
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// Start the ASIO io_service run loop
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// this will cause a single connection to be made to the server. c.run()
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// will exit when this connection is closed.
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c.run();
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} catch (websocketpp::exception const & e) {
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std::cout << e.what() << std::endl;
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}
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}
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