Initial Commit - Lesson 31 (Commit #1)
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Plugins/GameLiftServerSDK/ThirdParty/websocketpp/examples/debug_server/debug_server.cpp
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Plugins/GameLiftServerSDK/ThirdParty/websocketpp/examples/debug_server/debug_server.cpp
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/*
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* Copyright (c) 2014, Peter Thorson. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the WebSocket++ Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** ====== WARNING ========
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* This example is presently used as a scratch space. It may or may not be broken
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* at any given time.
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*/
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#include <websocketpp/config/debug_asio_no_tls.hpp>
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// Custom logger
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#include <websocketpp/logger/syslog.hpp>
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#include <websocketpp/server.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////////////////////////
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///////////////// Custom Config for debugging custom policies //////////////////
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////////////////////////////////////////////////////////////////////////////////
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struct debug_custom : public websocketpp::config::debug_asio {
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typedef debug_custom type;
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typedef debug_asio base;
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typedef base::concurrency_type concurrency_type;
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typedef base::request_type request_type;
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typedef base::response_type response_type;
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typedef base::message_type message_type;
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typedef base::con_msg_manager_type con_msg_manager_type;
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typedef base::endpoint_msg_manager_type endpoint_msg_manager_type;
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/// Custom Logging policies
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/*typedef websocketpp::log::syslog<concurrency_type,
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websocketpp::log::elevel> elog_type;
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typedef websocketpp::log::syslog<concurrency_type,
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websocketpp::log::alevel> alog_type;
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*/
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typedef base::alog_type alog_type;
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typedef base::elog_type elog_type;
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typedef base::rng_type rng_type;
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struct transport_config : public base::transport_config {
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typedef type::concurrency_type concurrency_type;
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typedef type::alog_type alog_type;
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typedef type::elog_type elog_type;
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typedef type::request_type request_type;
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typedef type::response_type response_type;
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typedef websocketpp::transport::asio::basic_socket::endpoint
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socket_type;
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};
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typedef websocketpp::transport::asio::endpoint<transport_config>
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transport_type;
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static const long timeout_open_handshake = 0;
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};
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////////////////////////////////////////////////////////////////////////////////
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typedef websocketpp::server<debug_custom> server;
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using websocketpp::lib::placeholders::_1;
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using websocketpp::lib::placeholders::_2;
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using websocketpp::lib::bind;
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// pull out the type of messages sent by our config
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typedef server::message_ptr message_ptr;
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bool validate(server *, websocketpp::connection_hdl) {
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//sleep(6);
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return true;
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}
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void on_http(server* s, websocketpp::connection_hdl hdl) {
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server::connection_ptr con = s->get_con_from_hdl(hdl);
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std::string res = con->get_request_body();
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std::stringstream ss;
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ss << "got HTTP request with " << res.size() << " bytes of body data.";
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con->set_body(ss.str());
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con->set_status(websocketpp::http::status_code::ok);
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}
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void on_fail(server* s, websocketpp::connection_hdl hdl) {
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server::connection_ptr con = s->get_con_from_hdl(hdl);
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std::cout << "Fail handler: " << con->get_ec() << " " << con->get_ec().message() << std::endl;
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}
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void on_close(websocketpp::connection_hdl) {
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std::cout << "Close handler" << std::endl;
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}
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// Define a callback to handle incoming messages
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void on_message(server* s, websocketpp::connection_hdl hdl, message_ptr msg) {
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std::cout << "on_message called with hdl: " << hdl.lock().get()
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<< " and message: " << msg->get_payload()
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<< std::endl;
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try {
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s->send(hdl, msg->get_payload(), msg->get_opcode());
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} catch (websocketpp::exception const & e) {
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std::cout << "Echo failed because: "
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<< "(" << e.what() << ")" << std::endl;
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}
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}
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int main() {
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// Create a server endpoint
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server echo_server;
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try {
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// Set logging settings
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echo_server.set_access_channels(websocketpp::log::alevel::all);
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echo_server.clear_access_channels(websocketpp::log::alevel::frame_payload);
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// Initialize ASIO
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echo_server.init_asio();
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echo_server.set_reuse_addr(true);
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// Register our message handler
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echo_server.set_message_handler(bind(&on_message,&echo_server,::_1,::_2));
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echo_server.set_http_handler(bind(&on_http,&echo_server,::_1));
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echo_server.set_fail_handler(bind(&on_fail,&echo_server,::_1));
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echo_server.set_close_handler(&on_close);
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echo_server.set_validate_handler(bind(&validate,&echo_server,::_1));
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// Listen on port 9012
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echo_server.listen(9012);
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// Start the server accept loop
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echo_server.start_accept();
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// Start the ASIO io_service run loop
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echo_server.run();
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} catch (websocketpp::exception const & e) {
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std::cout << e.what() << std::endl;
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} catch (const std::exception & e) {
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std::cout << e.what() << std::endl;
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} catch (...) {
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std::cout << "other exception" << std::endl;
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}
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}
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