Initial Commit - Lesson 31 (Commit #1)
This commit is contained in:
84
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/tests/common/simplethread.cpp
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84
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/tests/common/simplethread.cpp
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// ©2013 Cameron Desrochers
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#include "simplethread.h"
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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struct SimpleThread::ThreadRef
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{
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HANDLE handle;
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static DWORD WINAPI ThreadProc(LPVOID param)
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{
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auto threadRef = static_cast<ThreadRef*>(param);
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threadRef->callbackFunc(threadRef->callbackObj);
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return 0;
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}
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ThreadRef(void* callbackObj, CallbackFunc callbackFunc)
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: callbackObj(callbackObj), callbackFunc(callbackFunc)
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{
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}
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void* callbackObj;
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CallbackFunc callbackFunc;
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};
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void SimpleThread::startThread(void* callbackObj, CallbackFunc callbackFunc)
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{
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thread = new ThreadRef(callbackObj, callbackFunc);
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thread->handle = CreateThread(NULL, StackSize, &ThreadRef::ThreadProc, thread, 0, NULL);
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}
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void SimpleThread::join()
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{
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if (thread != nullptr && thread->handle != NULL) {
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WaitForSingleObject(thread->handle, INFINITE);
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CloseHandle(thread->handle);
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thread->handle = NULL;
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}
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}
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#else
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#include <thread>
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struct SimpleThread::ThreadRef
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{
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std::thread thread;
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static void threadProc(ThreadRef* threadRef)
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{
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threadRef->callbackFunc(threadRef->callbackObj);
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}
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ThreadRef(void* callbackObj, CallbackFunc callbackFunc)
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: callbackObj(callbackObj), callbackFunc(callbackFunc)
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{
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}
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void* callbackObj;
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CallbackFunc callbackFunc;
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};
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void SimpleThread::startThread(void* callbackObj, CallbackFunc callbackFunc)
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{
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thread = new ThreadRef(callbackObj, callbackFunc);
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thread->thread = std::thread(&ThreadRef::threadProc, thread);
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}
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void SimpleThread::join()
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{
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if (thread != nullptr && thread->thread.joinable()) {
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thread->thread.join();
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}
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}
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#endif
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SimpleThread::~SimpleThread()
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{
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if (thread != nullptr) {
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join();
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delete thread;
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}
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}
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162
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/tests/common/simplethread.h
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162
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/tests/common/simplethread.h
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// ©2013 Cameron Desrochers
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#pragma once
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// Like C++11's std::thread, but with a reduced API, and works on Windows with MSVC2010+.
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// Wraps std::thread on other OSes. Perhaps the most significant departure between
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// std::thread and this mini-library is that join() is called implicitly in the destructor,
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// if the thread is joinable. The thread callback functions should not throw exceptions.
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#include <utility>
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#include <type_traits>
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namespace details
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{
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template<typename TArg1 = void, typename TArg2 = void, typename TArg3 = void>
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struct ArgWrapper
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{
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typename std::remove_reference<TArg1>::type arg1;
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typename std::remove_reference<TArg2>::type arg2;
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typename std::remove_reference<TArg3>::type arg3;
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ArgWrapper(ArgWrapper const& o) : arg1(o.arg1), arg2(o.arg2), arg3(o.arg3) { }
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ArgWrapper(ArgWrapper&& o) : arg1(std::move(o.arg1)), arg2(std::move(o.arg2)), arg3(std::move(o.arg3)) { }
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template<typename T, typename U, typename V>
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ArgWrapper(T&& a1, U&& a2, V&& a3) : arg1(std::forward<T>(a1)), arg2(std::forward<U>(a2)), arg3(std::forward<V>(a3)) { }
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template<typename TCallback>
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void callCallback(TCallback&& callback) const { std::forward<TCallback>(callback)(std::move(arg1), std::move(arg2), std::move(arg3)); }
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};
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template<typename TArg1, typename TArg2>
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struct ArgWrapper<TArg1, TArg2, void>
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{
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typename std::remove_reference<TArg1>::type arg1;
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typename std::remove_reference<TArg2>::type arg2;
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ArgWrapper(ArgWrapper const& o) : arg1(o.arg1), arg2(o.arg2) { }
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ArgWrapper(ArgWrapper&& o) : arg1(std::move(o.arg1)), arg2(std::move(o.arg2)) { }
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template<typename T, typename U>
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ArgWrapper(T&& a1, U&& a2) : arg1(std::forward<T>(a1)), arg2(std::forward<U>(a2)) { }
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template<typename TCallback>
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void callCallback(TCallback&& callback) const { std::forward<TCallback>(callback)(std::move(arg1), std::move(arg2)); }
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};
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template<typename TArg1>
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struct ArgWrapper<TArg1, void, void>
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{
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typename std::remove_reference<TArg1>::type arg1;
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ArgWrapper(ArgWrapper const& o) : arg1(o.arg1) { }
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ArgWrapper(ArgWrapper&& o) : arg1(std::move(o.arg1)) { }
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template<typename T>
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ArgWrapper(T&& a1) : arg1(std::forward<T>(a1)) { }
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template<typename TCallback>
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void callCallback(TCallback&& callback) const { std::forward<TCallback>(callback)(std::move(arg1)); }
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};
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template<> struct ArgWrapper<void, void, void>
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{
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template<typename TCallback> void callCallback(TCallback&& callback) const { std::forward<TCallback>(callback)(); }
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};
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}
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class SimpleThread
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{
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private:
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struct ThreadRef;
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template<typename TCallback, typename TArgs>
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struct CallbackWrapper
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{
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template<typename U>
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CallbackWrapper(TCallback&& callback, U&& args)
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: callback(std::forward<TCallback>(callback)), args(std::forward<U>(args))
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{
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}
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static void callAndDelete(void* wrapper)
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{
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auto typedWrapper = static_cast<CallbackWrapper*>(wrapper);
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typedWrapper->args.callCallback(std::move(typedWrapper->callback));
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delete typedWrapper;
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}
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typename std::decay<TCallback>::type callback;
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TArgs args;
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};
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typedef void (*CallbackFunc)(void*);
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void startThread(void* callbackObj, CallbackFunc callbackFunc);
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public:
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static const int StackSize = 4 * 1024; // bytes
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SimpleThread() : thread(nullptr) { }
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SimpleThread(SimpleThread&& other)
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: thread(other.thread)
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{
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other.thread = nullptr;
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}
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SimpleThread& operator=(SimpleThread&& other)
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{
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thread = other.thread;
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other.thread = nullptr;
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return *this;
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}
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// Disable copying and copy-assignment
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private:
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SimpleThread(SimpleThread const&);
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SimpleThread& operator=(SimpleThread const&);
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public:
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template<typename TCallback>
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explicit SimpleThread(TCallback&& callback)
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{
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auto wrapper = new CallbackWrapper<TCallback, ::details::ArgWrapper<>>(
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std::forward<TCallback>(callback),
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::details::ArgWrapper<>()
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);
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startThread(wrapper, &CallbackWrapper<TCallback, ::details::ArgWrapper<>>::callAndDelete);
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}
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template<typename TCallback, typename TArg1>
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explicit SimpleThread(TCallback&& callback, TArg1&& arg1)
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{
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auto wrapper = new CallbackWrapper<TCallback, ::details::ArgWrapper<TArg1>>(
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std::forward<TCallback>(callback),
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::details::ArgWrapper<TArg1>(std::forward<TArg1>(arg1))
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);
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startThread(wrapper, &CallbackWrapper<TCallback, ::details::ArgWrapper<TArg1>>::callAndDelete);
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}
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template<typename TCallback, typename TArg1, typename TArg2>
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explicit SimpleThread(TCallback&& callback, TArg1&& arg1, TArg2&& arg2)
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{
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auto wrapper = new CallbackWrapper<TCallback, ::details::ArgWrapper<TArg1, TArg2>>(
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std::forward<TCallback>(callback),
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::details::ArgWrapper<TArg1, TArg2>(std::forward<TArg1>(arg1), std::forward<TArg2>(arg2))
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);
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startThread(wrapper, &CallbackWrapper<TCallback, ::details::ArgWrapper<TArg1, TArg2>>::callAndDelete);
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}
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template<typename TCallback, typename TArg1, typename TArg2, typename TArg3>
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explicit SimpleThread(TCallback&& callback, TArg1&& arg1, TArg2&& arg2, TArg3&& arg3)
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{
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auto wrapper = new CallbackWrapper<TCallback, ::details::ArgWrapper<TArg1, TArg2, TArg3>>(
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std::forward<TCallback>(callback),
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::details::ArgWrapper<TArg1, TArg2, TArg3>(std::forward<TArg1>(arg1), std::forward<TArg2>(arg2), std::forward<TArg3>(arg3))
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);
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startThread(wrapper, &CallbackWrapper<TCallback, ::details::ArgWrapper<TArg1, TArg2, TArg3>>::callAndDelete);
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}
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~SimpleThread();
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void join();
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private:
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ThreadRef* thread;
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};
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144
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/tests/common/systemtime.cpp
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144
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/tests/common/systemtime.cpp
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@@ -0,0 +1,144 @@
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// ©2013-2014 Cameron Desrochers
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#include "systemtime.h"
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#include <climits>
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#if defined(_MSC_VER) && _MSC_VER < 1700
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#include <intrin.h>
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#define CompilerMemBar() _ReadWriteBarrier()
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#else
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#include <atomic>
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#define CompilerMemBar() std::atomic_signal_fence(std::memory_order_seq_cst)
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#endif
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#if defined(ST_WINDOWS)
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#include <windows.h>
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namespace moodycamel
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{
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void sleep(int milliseconds)
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{
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::Sleep(milliseconds);
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}
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SystemTime getSystemTime()
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{
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LARGE_INTEGER t;
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CompilerMemBar();
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if (!QueryPerformanceCounter(&t)) {
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return static_cast<SystemTime>(-1);
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}
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CompilerMemBar();
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return static_cast<SystemTime>(t.QuadPart);
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}
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double getTimeDelta(SystemTime start)
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{
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LARGE_INTEGER t;
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CompilerMemBar();
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if (start == static_cast<SystemTime>(-1) || !QueryPerformanceCounter(&t)) {
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return -1;
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}
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CompilerMemBar();
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auto now = static_cast<SystemTime>(t.QuadPart);
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LARGE_INTEGER f;
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if (!QueryPerformanceFrequency(&f)) {
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return -1;
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}
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wconversion"
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#endif
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return static_cast<double>(static_cast<__int64>(now - start)) / f.QuadPart * 1000;
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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}
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} // end namespace moodycamel
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#elif defined(ST_APPLE)
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#include <mach/mach.h>
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#include <mach/mach_time.h>
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#include <unistd.h>
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#include <time.h>
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namespace moodycamel
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{
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void sleep(int milliseconds)
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{
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::usleep(milliseconds * 1000);
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}
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SystemTime getSystemTime()
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{
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CompilerMemBar();
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std::uint64_t result = mach_absolute_time();
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CompilerMemBar();
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return result;
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}
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double getTimeDelta(SystemTime start)
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{
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CompilerMemBar();
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std::uint64_t end = mach_absolute_time();
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CompilerMemBar();
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mach_timebase_info_data_t tb = { 0 };
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mach_timebase_info(&tb);
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double toNano = static_cast<double>(tb.numer) / tb.denom;
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return static_cast<double>(end - start) * toNano * 0.000001;
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}
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} // end namespace moodycamel
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#elif defined(ST_NIX)
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#include <unistd.h>
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namespace moodycamel
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{
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void sleep(int milliseconds)
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{
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::usleep(milliseconds * 1000);
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}
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SystemTime getSystemTime()
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{
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timespec t;
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CompilerMemBar();
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if (clock_gettime(CLOCK_MONOTONIC_RAW, &t) != 0) {
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t.tv_sec = (time_t)-1;
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t.tv_nsec = -1;
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}
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CompilerMemBar();
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return t;
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}
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double getTimeDelta(SystemTime start)
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{
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timespec t;
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CompilerMemBar();
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if ((start.tv_sec == (time_t)-1 && start.tv_nsec == -1) || clock_gettime(CLOCK_MONOTONIC_RAW, &t) != 0) {
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return -1;
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}
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CompilerMemBar();
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return static_cast<double>(static_cast<long>(t.tv_sec) - static_cast<long>(start.tv_sec)) * 1000 + double(t.tv_nsec - start.tv_nsec) / 1000000;
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}
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} // end namespace moodycamel
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#endif
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33
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/tests/common/systemtime.h
vendored
Normal file
33
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/tests/common/systemtime.h
vendored
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@@ -0,0 +1,33 @@
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// ©2013-2014 Cameron Desrochers
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#pragma once
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#if defined(_WIN32)
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#define ST_WINDOWS
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#elif defined(__APPLE__) && defined(__MACH__)
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#define ST_APPLE
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#elif defined(__linux__) || defined(__FreeBSD__) || defined(BSD)
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#define ST_NIX
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#else
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#error "Unknown platform"
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#endif
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#if defined(ST_WINDOWS)
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namespace moodycamel { typedef unsigned long long SystemTime; }
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#elif defined(ST_APPLE)
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#include <cstdint>
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namespace moodycamel { typedef std::uint64_t SystemTime; }
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#elif defined(ST_NIX)
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#include <time.h>
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namespace moodycamel { typedef timespec SystemTime; }
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#endif
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namespace moodycamel
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{
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void sleep(int milliseconds);
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SystemTime getSystemTime();
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// Returns the delta time, in milliseconds
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double getTimeDelta(SystemTime start);
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}
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