Initial Commit - Lesson 31 (Commit #1)
This commit is contained in:
39
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/build/xcode/main_ios.mm
vendored
Normal file
39
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/build/xcode/main_ios.mm
vendored
Normal file
@@ -0,0 +1,39 @@
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
// runAllTests should be defined by the main unit test compilation
|
||||
// unit (unittests.cpp)
|
||||
bool runAllTests();
|
||||
|
||||
// Define a minimal UIApplicationDelegate.
|
||||
@interface AppDelegate : NSObject <UIApplicationDelegate>
|
||||
@property (nonatomic, strong) UIWindow *window;
|
||||
@end
|
||||
|
||||
@implementation AppDelegate
|
||||
|
||||
- (BOOL)application:(__unused UIApplication *)application
|
||||
didFinishLaunchingWithOptions:(__unused NSDictionary *)launchOptions {
|
||||
// Xcode / iOS will complain unless a window and a root view
|
||||
// controller is setup at application launch.
|
||||
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
|
||||
self.window.rootViewController = [[UIViewController alloc] initWithNibName:nil bundle:nil];
|
||||
[self.window makeKeyAndVisible];
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[self run];
|
||||
});
|
||||
return YES;
|
||||
}
|
||||
|
||||
-(void) run {
|
||||
NSLog(@"Starting unittests run...");
|
||||
const bool result = runAllTests();
|
||||
NSLog(@"%@", result ? @"All tests passed" : @"Test(s) failed!");
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
@autoreleasepool {
|
||||
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user