Initial Commit - Lesson 31 (Commit #1)
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Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/dlib/windows_magic.h
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Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/dlib/windows_magic.h
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// Copyright (C) 2006 Davis E. King (davis@dlib.net)
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// License: Boost Software License See LICENSE.txt for the full license.
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#ifndef DLIB_WINDOWS_MAGIc_
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#define DLIB_WINDOWS_MAGIc_
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#include "platform.h"
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#ifdef WIN32
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// This file contains all the magical #defines you have to setup before you
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// include the windows header files.
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#ifndef NOMINMAX
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#define NOMINMAX // prevent windows from messing with std::min and std::max
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#endif
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// Prevent windows from #defining IN or OUT
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#ifndef _NO_W32_PSEUDO_MODIFIERS
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#define _NO_W32_PSEUDO_MODIFIERS
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#endif
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// now just for good measure undefine min and max if they are defined
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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#ifdef NO_MAKEFILE
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// only define this if all the cpp files are going to be sucked into the headers
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// because otherwise we don't need it since everything is isolated in the sockets
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// cpp file and this declaration for _WINSOCKAPI_ appears there also.
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#ifndef _WINSOCKAPI_
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#define _WINSOCKAPI_ /* Prevent inclusion of winsock.h in windows.h */
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#endif
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#endif
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// This is something stupid you have to do to make visual studio include the right
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// stuff. I don't really know what the deal is with this.
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#if _WIN32_WINNT < 0x0500
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0500
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#endif
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#endif // WIN32
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#endif // DLIB_WINDOWS_MAGIc_
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