Initial Commit - Lesson 31 (Commit #1)
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188
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/dlib/timeout/timeout_abstract.h
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188
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/dlib/timeout/timeout_abstract.h
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// Copyright (C) 2007 Davis E. King (davis@dlib.net)
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// License: Boost Software License See LICENSE.txt for the full license.
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#undef DLIB_TIMEOUT_KERNEl_ABSTRACT_
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#ifdef DLIB_TIMEOUT_KERNEl_ABSTRACT_
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#include "../threads.h"
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namespace dlib
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{
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class timeout
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{
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/*!
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WHAT THIS OBJECT REPRESENTS
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This object provides a simple way to implement a timeout. An example will
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make its use clear. Suppose we want to read from a socket but we want to
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terminate the connection if the read takes longer than 10 seconds. This
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could be accomplished as follows:
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connection* con = a connection from somewhere;
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{
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// setup a timer that will call con->shutdown() in 10 seconds
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timeout t(*con,&connection::shutdown,10000);
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// Now call read on the connection. If this call to read() takes more
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// than 10 seconds then the t timeout will trigger and shutdown the
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// connection. If read completes in less than 10 seconds then the t
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// object will be destructed on the next line due to the } and then the
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// timeout won't trigger.
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con->read(buf,100);
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}
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Alternatively, if you have a compiler capable of using C++11 lambda
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functions, you can use a syntax like this:
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{
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timeout t([con](){ con->shutdown(); }, 10000);
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con->read(buf,100);
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}
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More generally, you can use this with things other than sockets. For
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example, the following statement will print "Hello world!" after 1000ms:
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timeout t([](){ cout << "Hello world!" << endl; }, 1000);
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THREAD SAFETY
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All methods of this class are thread safe.
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!*/
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public:
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template <
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typename T
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>
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timeout (
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T callback_function,
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unsigned long ms_to_timeout
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);
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/*!
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requires
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- callback_function does not throw
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ensures
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- does not block.
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- #*this is properly initialized
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- if (this object isn't destructed in ms_to_timeout milliseconds) then
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- callback_function() will be called in ms_to_timeout milliseconds.
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throws
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- std::bad_alloc
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- dlib::thread_error
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!*/
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template <
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typename T
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>
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timeout (
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T& object,
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void (T::*callback_function)(),
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unsigned long ms_to_timeout
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);
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/*!
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requires
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- callback_function does not throw
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ensures
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- does not block.
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- #*this is properly initialized
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- if (this object isn't destructed in ms_to_timeout milliseconds) then
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- (object.*callback_function)() will be called in ms_to_timeout
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milliseconds.
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throws
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- std::bad_alloc
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- dlib::thread_error
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!*/
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template <
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typename T,
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typename U
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>
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timeout (
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T& object,
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void (T::*callback_function)(U callback_function_argument),
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unsigned long ms_to_timeout,
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U callback_function_argument
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);
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/*!
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requires
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- callback_function does not throw
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ensures
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- does not block.
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- #*this is properly initialized
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- if (this object isn't destructed in ms_to_timeout milliseconds) then
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- (object.*callback_function)(callback_function_argument) will be
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called in ms_to_timeout milliseconds.
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throws
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- std::bad_alloc
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- dlib::thread_error
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!*/
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template <
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typename T
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>
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timeout (
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T& object,
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int (T::*callback_function)(),
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unsigned long ms_to_timeout
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);
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/*!
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requires
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- callback_function does not throw
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ensures
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- does not block.
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- #*this is properly initialized
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- if (this object isn't destructed in ms_to_timeout milliseconds) then
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- (object.*callback_function)() will be called in ms_to_timeout
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milliseconds.
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throws
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- std::bad_alloc
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- dlib::thread_error
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!*/
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template <
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typename T,
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typename U
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>
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timeout (
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T& object,
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int (T::*callback_function)(U callback_function_argument),
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unsigned long ms_to_timeout,
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U callback_function_argument
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);
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/*!
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requires
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- callback_function does not throw
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ensures
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- does not block.
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- #*this is properly initialized
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- if (this object isn't destructed in ms_to_timeout milliseconds) then
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- (object.*callback_function)(callback_function_argument) will be
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called in ms_to_timeout milliseconds.
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throws
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- std::bad_alloc
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- dlib::thread_error
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!*/
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virtual ~timeout (
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);
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/*!
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requires
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- is not called from inside the callback_function given to the
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constructor.
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ensures
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- any resources associated with *this have been released
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- if (the callback_function hasn't been called yet) then
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- the callback_function specified in the constructor will not be called
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!*/
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private:
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// restricted functions
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timeout(const timeout&); // copy constructor
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timeout& operator=(const timeout&); // assignment operator
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};
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}
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#endif // DLIB_TIMEOUT_KERNEl_ABSTRACT_
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