Initial Commit - Lesson 31 (Commit #1)
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Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/dlib/timeout/timeout.h
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200
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/dlib/timeout/timeout.h
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// Copyright (C) 2007 Davis E. King (davis@dlib.net)
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// License: Boost Software License See LICENSE.txt for the full license.
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#ifndef DLIB_TIMEOUT_KERNEl_1_
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#define DLIB_TIMEOUT_KERNEl_1_
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#include "../threads.h"
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#include "../algs.h"
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#include "../misc_api.h"
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#include "timeout_abstract.h"
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#include "../uintn.h"
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#include "../timer.h"
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#ifdef _MSC_VER
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// this is to disable the "'this' : used in base member initializer list"
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// warning you get from some of the GUI objects since all the objects
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// require that their parent class be passed into their constructor.
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// In this case though it is totally safe so it is ok to disable this warning.
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#pragma warning(disable : 4355)
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#endif // _MSC_VER
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namespace dlib
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{
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// ----------------------------------------------------------------------------------------
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class timeout
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{
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/*!
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INITIAL VALUE
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- b == a pointer to some kind of bind object
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CONVENTION
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- b == a pointer to some kind of bind object
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!*/
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class bind
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{
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public:
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virtual void go() = 0;
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virtual ~bind() {}
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};
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template <typename T>
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class functor : public bind
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{
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public:
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functor(const T& f) : function(f) {}
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T function;
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void go() { function(); }
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};
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template <typename T, typename R>
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class zero : public bind
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{
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public:
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T* object;
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R (T::*callback_function)();
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void go() { (object->*callback_function)(); }
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};
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template <typename T, typename R, typename U>
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class one : public bind
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{
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public:
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T* object;
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R (T::*callback_function)(U);
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U val;
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void go() { (object->*callback_function)(val); }
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};
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public:
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// This typedef is here for backwards compatibility with previous versions of dlib.
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typedef timeout kernel_1a;
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template <
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typename T
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>
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timeout (
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T callback_function,
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unsigned long ms_to_timeout
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) :
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t(*this,&timeout::trigger_timeout)
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{
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b = new functor<T>(callback_function);
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t.set_delay_time(ms_to_timeout);
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t.start();
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}
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template <
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typename T
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>
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timeout (
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T& object,
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void (T::*callback_function)(),
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unsigned long ms_to_timeout
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):
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t(*this,&timeout::trigger_timeout)
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{
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zero<T,void>* B = new zero<T,void>;
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b = B;
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B->object = &object;
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B->callback_function = callback_function;
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t.set_delay_time(ms_to_timeout);
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t.start();
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}
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template <
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typename T,
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typename U
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>
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timeout (
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T& object,
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void (T::*callback_function)(U callback_function_argument),
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unsigned long ms_to_timeout,
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U callback_function_argument
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):
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t(*this,&timeout::trigger_timeout)
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{
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one<T,void,U>* B = new one<T,void,U>;
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b = B;
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B->object = &object;
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B->callback_function = callback_function;
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B->val = callback_function_argument;
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t.set_delay_time(ms_to_timeout);
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t.start();
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}
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template <
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typename T
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>
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timeout (
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T& object,
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int (T::*callback_function)(),
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unsigned long ms_to_timeout
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):
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t(*this,&timeout::trigger_timeout)
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{
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zero<T,int>* B = new zero<T,int>;
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b = B;
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B->object = &object;
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B->callback_function = callback_function;
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t.set_delay_time(ms_to_timeout);
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t.start();
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}
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template <
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typename T,
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typename U
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>
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timeout (
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T& object,
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int (T::*callback_function)(U callback_function_argument),
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unsigned long ms_to_timeout,
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U callback_function_argument
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):
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t(*this,&timeout::trigger_timeout)
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{
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one<T,int,U>* B = new one<T,int,U>;
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b = B;
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B->object = &object;
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B->callback_function = callback_function;
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B->val = callback_function_argument;
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t.set_delay_time(ms_to_timeout);
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t.start();
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}
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virtual ~timeout (
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)
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{
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t.stop_and_wait();
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delete b;
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}
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private:
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void trigger_timeout ()
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{
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b->go();
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t.stop();
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}
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dlib::timer<timeout> t;
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bind* b;
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// restricted functions
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timeout(const timeout&); // copy constructor
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timeout& operator=(const timeout&); // assignment operator
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};
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// ----------------------------------------------------------------------------------------
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}
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#endif // DLIB_TIMEOUT_KERNEl_1_
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