Initial Commit - Lesson 31 (Commit #1)
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Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/dlib/noncopyable.h
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Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/dlib/noncopyable.h
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// (C) Copyright Beman Dawes 1999-2003. Distributed under the Boost
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// Software License, Version 1.0. (See accompanying file
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// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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// Contributed by Dave Abrahams
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// See http://www.boost.org/libs/utility for documentation.
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#ifndef DLIB_BOOST_NONCOPYABLE_HPP_INCLUDED
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#define DLIB_BOOST_NONCOPYABLE_HPP_INCLUDED
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namespace dlib
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{
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class noncopyable
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{
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/*!
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This class makes it easier to declare a class as non-copyable.
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If you want to make an object that can't be copied just inherit
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from this object.
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!*/
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protected:
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noncopyable() = default;
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~noncopyable() = default;
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private: // emphasize the following members are private
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noncopyable(const noncopyable&);
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const noncopyable& operator=(const noncopyable&);
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};
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}
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#endif // DLIB_BOOST_NONCOPYABLE_HPP_INCLUDED
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