Initial Commit - Lesson 31 (Commit #1)
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Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/dlib/config.h
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Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/dlib/config.h
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// If you are compiling dlib as a shared library and installing it somewhere on your system
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// then it is important that any programs that use dlib agree on the state of the
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// DLIB_ASSERT statements (i.e. they are either always on or always off). Therefore,
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// uncomment one of the following lines to force all DLIB_ASSERTs to either always on or
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// always off. If you don't define one of these two macros then DLIB_ASSERT will toggle
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// automatically depending on the state of certain other macros, which is not what you want
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// when creating a shared library.
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// #define ENABLE_ASSERTS // asserts always enabled
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/* #undef DLIB_DISABLE_ASSERTS */
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/* #undef DLIB_ISO_CPP_ONLY */
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/* #undef DLIB_NO_GUI_SUPPORT */
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#define DLIB_ENABLE_STACK_TRACE
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#define LAPACK_FORCE_UNDERSCORE
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/* #undef LAPACK_FORCE_NOUNDERSCORE */
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// You should also consider telling dlib to link against libjpeg, libpng, libgif, fftw, CUDA,
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// and a BLAS and LAPACK library. To do this you need to uncomment the following #defines.
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#define DLIB_JPEG_SUPPORT
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#define DLIB_PNG_SUPPORT
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/* #undef DLIB_GIF_SUPPORT */
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/* #undef DLIB_USE_FFTW */
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#define DLIB_USE_BLAS
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#define DLIB_USE_LAPACK
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/* #undef DLIB_USE_CUDA */
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/* #undef DLIB_USE_MKL_FFT */
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// This variable allows dlib/test_for_odr_violations.h to catch people who mistakenly use
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// headers from one version of dlib with a compiled dlib binary from a different dlib version.
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// #define DLIB_CHECK_FOR_VERSION_MISMATCH DLIB_VERSION_MISMATCH_CHECK__EXPECTED_VERSION_19_21_99
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