Initial Commit - Lesson 31 (Commit #1)
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51
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/boost/atomic/detail/lockpool.hpp
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51
Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/benchmarks/boost/atomic/detail/lockpool.hpp
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/*
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or copy at
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* http://www.boost.org/LICENSE_1_0.txt)
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*
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* Copyright (c) 2011 Helge Bahmann
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* Copyright (c) 2013-2014 Andrey Semashev
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*/
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/*!
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* \file atomic/detail/lockpool.hpp
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*
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* This header contains declaration of the lockpool used to emulate atomic ops.
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*/
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#ifndef BOOST_ATOMIC_DETAIL_LOCKPOOL_HPP_INCLUDED_
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#define BOOST_ATOMIC_DETAIL_LOCKPOOL_HPP_INCLUDED_
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#include <boost/atomic/detail/config.hpp>
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#include <boost/atomic/detail/link.hpp>
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#ifdef BOOST_HAS_PRAGMA_ONCE
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#pragma once
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#endif
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namespace boost {
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namespace atomics {
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namespace detail {
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struct lockpool
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{
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class scoped_lock
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{
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void* m_lock;
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public:
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explicit BOOST_ATOMIC_DECL scoped_lock(const volatile void* addr) BOOST_NOEXCEPT;
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BOOST_ATOMIC_DECL ~scoped_lock() BOOST_NOEXCEPT;
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BOOST_DELETED_FUNCTION(scoped_lock(scoped_lock const&))
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BOOST_DELETED_FUNCTION(scoped_lock& operator=(scoped_lock const&))
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};
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static BOOST_ATOMIC_DECL void thread_fence() BOOST_NOEXCEPT;
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static BOOST_ATOMIC_DECL void signal_fence() BOOST_NOEXCEPT;
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};
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} // namespace detail
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} // namespace atomics
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} // namespace boost
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#endif // BOOST_ATOMIC_DETAIL_LOCKPOOL_HPP_INCLUDED_
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